--Q--Shockwave Posted November 25, 2016 Share Posted November 25, 2016 I have been grinding Hieracon for relics + xp. But since yesterday I have experienced this weird situation thrice. I am playing as Nova, after 2-3 extractors, my warframe constantly takes 7-8 damage/sec. No swarm/maggots. First the shields then comes to health and eventually kills me if I dont use plates. I rolled/switched to operator and returned to warframe/ died (XD) nothing seems to save me from this damage. But when I switch to operator he's not taking the damage. Its really frustrating, because we set out for 2k or 3k and suddenly the mission turns to nightmare mode. Any1 else experienced this ?. Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted November 25, 2016 Share Posted November 25, 2016 Eximus enemy mobs. They'll either suck your health or your energy constantly if they're within 15m of you. Kill the orange-tinted enemy units, make them a priority. Link to comment Share on other sites More sharing options...
--Q--Shockwave Posted November 25, 2016 Author Share Posted November 25, 2016 In that case team should be affected, here I am the lone victim. And also this damage is there even if there are no enemies in sight. Verified it. Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted November 25, 2016 Share Posted November 25, 2016 Someone on the steam forums said that there is a bug currently with the infested maggots not detatching properly, I've had this issue on multiple occasions, only Rhino with Iron Skin and Nezha with Warding Halo work around this bug. Link to comment Share on other sites More sharing options...
--Q--Shockwave Posted November 25, 2016 Author Share Posted November 25, 2016 2 minutes ago, SnuggleBuckets said: Someone on the steam forums said that there is a bug currently with the infested maggots not detatching properly, I've had this issue on multiple occasions, only Rhino with Iron Skin and Nezha with Warding Halo work around this bug. I think this might be the cause. And btw this has happened to me only when I am not the host. Link to comment Share on other sites More sharing options...
BETAOPTICS Posted November 25, 2016 Share Posted November 25, 2016 2 minutes ago, --Q--Shockwave said: In that case team should be affected, here I am the lone victim. And also this damage is there even if there are no enemies in sight. Verified it. The Toxic Eximus leaves the poison ticking down from 8 damage to 0 damage, so it is still possible that it persisted after their death. And that it is also possible your team did experience it as well but you did not notice it when they did. Most likely explanation is this. Other than that it is hard to say. I have not seen or heard of anyone talking about this and I find it unlikely to be a persistent condition. If you have not experienced it since then, then chances are you were being killed by Toxic Eximus aura. But if you have, and still experience this regardless of map and enemy then proceed to send a support ticket. Link to comment Share on other sites More sharing options...
--Q--Shockwave Posted November 25, 2016 Author Share Posted November 25, 2016 Just now, BETAOPTICS said: The Toxic Eximus leaves the poison ticking down from 8 damage to 0 damage, so it is still possible that it persisted after their death. And that it is also possible your team did experience it as well but you did not notice it when they did. Most likely explanation is this. Other than that it is hard to say. I have not seen or heard of anyone talking about this and I find it unlikely to be a persistent condition. If you have not experienced it since then, then chances are you were being killed by Toxic Eximus aura. But if you have, and still experience this regardless of map and enemy then proceed to send a support ticket. Poison should directly damage my health not the shields. And I did monitor my teammates shields and health, they were fine even though I am taking the damage. It is not a persistent condition. If I host the mission I should be fine...I hope :) Link to comment Share on other sites More sharing options...
Skaleek Posted November 25, 2016 Share Posted November 25, 2016 (edited) Actually, this is a bug with maggots I've experienced, I know what he's talking about. Maggots tick for very small damage, but even after you shake them off, the damage persists. Its actually really good for having permanent arcane grace/avenger/barrier/aegis etc. I'm not sure how to reproduce this bug currently, but i can say I have personally experienced it quite a few times on xini. Edited November 25, 2016 by Skaleek Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted November 25, 2016 Share Posted November 25, 2016 I've hosted and done solos and still gotten the bug in infested missions, only rhino and nezha can circumvent the issue, that, or try to make sure not a single maggot gets on you. Link to comment Share on other sites More sharing options...
RoninJed Posted November 25, 2016 Share Posted November 25, 2016 Yeah I can remember back a year or two when my brother use to play and we felt at times it was like your being shot at by some unseen enemy. Which this can be the case especially with some of Warframe's newer enemies and damage types. But when your taking fire and it looks there's nobody around and nothing is on your map then it seems odd. I think this got better when DE made it so our actual movement has a effect on the enemies accuracy...meaning harder for us to hit hehe. Even to this day I feel like at times this happens and when it does I bullet jump away and it seems to stop. Link to comment Share on other sites More sharing options...
Kalvorax Posted November 25, 2016 Share Posted November 25, 2016 had this yesterday...even forcing a pit spawn didnt stop it..only a revive did and even then only for a bit before it was reapplied. Link to comment Share on other sites More sharing options...
Flameghost Posted November 26, 2016 Share Posted November 26, 2016 Can confirm this bug, seems like it came with new prime access patch. Link to comment Share on other sites More sharing options...
taiiat Posted November 26, 2016 Share Posted November 26, 2016 ah, i figured it was another problem with Valkyr, but this makes more sense. it's definitely taking Damage without any possible source of taking Damage at that time. persists for the rest of the Mission. Link to comment Share on other sites More sharing options...
Giubz Posted November 27, 2016 Share Posted November 27, 2016 Yes, this bug has happened to me too... always seems to happen with infested, so I'm inclined to believe it might be the maggots not dying properly. Link to comment Share on other sites More sharing options...
rockscl Posted November 27, 2016 Share Posted November 27, 2016 Im having this bug too, a lot, i assumed it was somehow a new element of difficulty in high level infested ships since that was almost all i have been playing Link to comment Share on other sites More sharing options...
Azrael Posted December 3, 2016 Share Posted December 3, 2016 On 11/25/2016 at 1:13 PM, Skaleek said: Actually, this is a bug with maggots I've experienced, I know what he's talking about. Maggots tick for very small damage, but even after you shake them off, the damage persists. I've seen other threads about this as well, so it seems to be the maggots. On 11/25/2016 at 1:13 PM, Skaleek said: Its actually really good for having permanent arcane grace/avenger/barrier/aegis etc. As an owner of all of these arcanes, I kind of want to work out how to reproduce this, now. It sounds a little exploitable. :) Link to comment Share on other sites More sharing options...
Flirk_3 Posted December 3, 2016 Share Posted December 3, 2016 (edited) On 25.11.2016 at 8:05 PM, --Q--Shockwave said: I think this might be the cause. And btw this has happened to me only when I am not the host. When you are the host, you can get that too. Even if you are the only one in mission... Even on Frost with Steel Fiber 2 ranks short from max Uranus DS survival becomes unbearable as soon as sentinel gets toasted by one of the toxic ancients. No Guardian precept - no shield. No shield - all the damage goes to health. Got the same on infested defense alert a few days ago. Also by myself. Nightmare mode all of a sudden. Asked around, seems to happen now and then. Chroma likes this bug for his Vex Armor. Anything else - not so much. Edited December 3, 2016 by Flirk_3 Link to comment Share on other sites More sharing options...
----Fenrir---- Posted December 4, 2016 Share Posted December 4, 2016 Had this bug happen to me as well. In an infected fissure interception I continuously took damage for 2 or 3 rounds and there was nothing I could do to stop it. Had to spam quiet a few health pizzas. Link to comment Share on other sites More sharing options...
Wiergate Posted December 4, 2016 Share Posted December 4, 2016 I've posted about this in another thread, and it's not restricted to the Infested and those maggots. Several people had it happen on Corpus missions, myself included. Nor is it a lingering eximus aura or the like, unless a bug causes the effect to keep triggering without a visual warning. I can only guess, but maybe a damage tick of some sort - like Infested maggots or Corpus Leech Ospreys - fails to be removed after the duration would normally expire. The state of the enemy who put the tick there doesn't matter, I've had this going on the way to extraction on exterminate missions where everything in the tileset is by definition dead. Not sure if being the host matters as it has with a few other bugs, but it can trigger both solo and in a squad. Thankfully it's rare (in my experience at least) but it's very annoying when it happens. Hopefully DE can trace it soon. Link to comment Share on other sites More sharing options...
Judasmonk Posted December 12, 2016 Share Posted December 12, 2016 I've had this issue a couple of times myself, only on infested missions so far. One was a defence and most times I run Hieracon I end up with this. I've had it with others and when hosting. There is nothing in the area and shields then health constantly tick down. The fact it hits shields first means it is not toxin damage. I've rolled, used avalanche, switched to operator all with no effect. It seems it does eventually stop, as my shield will suddenly jump back up to full when not engaged, but start moving again and it starts up again. It's as though I'm on a map that has the heating requirements, but no heaters, Link to comment Share on other sites More sharing options...
Auris40 Posted December 12, 2016 Share Posted December 12, 2016 Also have the same thing happening, seems like its restricted to missions where i am not the host and also SEEMS to be infested only. Happens on almost every of the missions I have taken part in (that deal with infested). Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted December 12, 2016 Share Posted December 12, 2016 (edited) Like I said, this happens at least to me regardless if I'm host or not. Seems to be infested, but I wouldn't be surprised if the Corpus leech ospreys would suffer from similar issues as maggots (they use similar mechanics, after all). Makes it annoying to fight with anything else but Rhino or at least one Nezha on the team with a Safeguard augment mod, otherwise the longer you are on a mission the higher the chances you'll encounter the bug. Pretty gamebreaking at times, like when me and my friend planned on leveling up some other frames in a survival, but had to leave before even hitting 15 minutes because both of us got the bug, one after the other, on two occasions. Really hope DE fixes this soon. Hasn't this bug already been present since The War Within release? Edited December 12, 2016 by SnuggleBuckets Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted December 13, 2016 Share Posted December 13, 2016 There seems to be a bug with Maggots. They aren't being removed properly from you resulting constant damage. Link to comment Share on other sites More sharing options...
Pinkkifantti Posted December 13, 2016 Share Posted December 13, 2016 Health bug, if it stays on, die once without revive and you're good to go. Link to comment Share on other sites More sharing options...
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