Phyrak Posted November 29, 2016 Share Posted November 29, 2016 Hey there, The mastery system has a few things to it - trading per day - loadout slots What or how else could mastery be made of use? Should mastery ranking have some sort of wanting to it? Ie. A drive or something to make those to want to level their mastery rather than stay stagnant Thank you for reading, -Phyrak Link to comment Share on other sites More sharing options...
Gelkor Posted November 29, 2016 Share Posted November 29, 2016 Well, it also has: Number of extractors. Void Trace Cap. Daily Rep cap. Unleveled Mod Capacity. Could have more but it's got some nice uses now. Link to comment Share on other sites More sharing options...
Kagisnad Posted November 29, 2016 Share Posted November 29, 2016 by educating people on how important it actually is. such as: -traces maximum -syndicate standing/day maximum -riven mod & weapon limits -available mod slots on a rank 0 item [the biggest and most important use that automatically justifies ranking up your mastery regardless] Link to comment Share on other sites More sharing options...
Kagisnad Posted November 29, 2016 Share Posted November 29, 2016 Just now, Gelkor said: Well, it also has: Number of extractors. Void Trace Cap. Daily Rep cap. Unleveled Mod Capacity. Could have more but it's got some nice uses now. we posted the exact same thing at almost the exact same time. i'm officially spooked. & sniped. Link to comment Share on other sites More sharing options...
Gelkor Posted November 29, 2016 Share Posted November 29, 2016 2 minutes ago, Kagisnad said: we posted the exact same thing at almost the exact same time. i'm officially spooked. & sniped. lol Link to comment Share on other sites More sharing options...
Zhoyzu Posted November 29, 2016 Share Posted November 29, 2016 No, people are already hurt enough as is about what mastery currently does. Honestly it does enough. Mastery is just a metric of how many items you have used and maxed out. Thats it, nothing more. People keep getting upset because they think its tied to skill which its not. If anything its also a metric of how much time you put into the game. Those that grind mastery are either completionists, people looking for something to do, or are intrinsically driven to just get mastery. System is fine as is and id hate to see the S#&$ storm arising from mastery ranks locking more people out of stuff. Game is grindy enough, please dont add anymore grind layers that dont need to exist. Link to comment Share on other sites More sharing options...
Phyrak Posted November 29, 2016 Author Share Posted November 29, 2016 7 minutes ago, Gelkor said: Well, it also has: Number of extractors. Void Trace Cap. Daily Rep cap. Unleveled Mod Capacity. Could have more but it's got some nice uses now. 6 minutes ago, Kagisnad said: by educating people on how important it actually is. such as: -traces maximum -syndicate standing/day maximum -riven mod & weapon limits -available mod slots on a rank 0 item [the biggest and most important use that automatically justifies ranking up your mastery regardless] Forgot those Link to comment Share on other sites More sharing options...
Mastikator2 Posted November 29, 2016 Share Posted November 29, 2016 The only thing that isn't scaled by mastery rank is your focus daily cap. What really needs to happen is DE needs to better inform people what the benefits of higher mastery is, it's already very beneficial to have a higher mastery rank. Link to comment Share on other sites More sharing options...
Phyrak Posted November 29, 2016 Author Share Posted November 29, 2016 10 minutes ago, Mastikator2 said: The only thing that isn't scaled by mastery rank is your focus daily cap. What really needs to happen is DE needs to better inform people what the benefits of higher mastery is, it's already very beneficial to have a higher mastery rank. Focus is a problem unto itself Link to comment Share on other sites More sharing options...
chaotea Posted November 29, 2016 Share Posted November 29, 2016 I think it could be used too much. Its nice as a goal to aspire to, but shouldnt be used as something you need to get to. Link to comment Share on other sites More sharing options...
Phyrak Posted November 29, 2016 Author Share Posted November 29, 2016 14 minutes ago, chaotea said: I think it could be used too much. Its nice as a goal to aspire to, but shouldnt be used as something you need to get to. Very much so Aspiration is something which would be wonderful Perhaps passives based on master rank? Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted November 29, 2016 Share Posted November 29, 2016 (edited) Add a perk system, give us 1 perk point per mastery rank, that will make everyone race to the top. Perks should be utility only (sprint speed, weapon swap speed, ability cast speed, etc) and not straight DPS buffs. Edited November 29, 2016 by xXx_mtv_xXx Link to comment Share on other sites More sharing options...
Phyrak Posted November 29, 2016 Author Share Posted November 29, 2016 42 minutes ago, xXx_mtv_xXx said: Add a perk system, give us 1 perk point per mastery rank, that will make everyone race to the top. Perks should be utility only (sprint speed, weapon swap speed, ability cast speed, etc) and not straight DPS buffs. That'd be rad Though, passive regen of hp and energy would be useful too as to be able to free up focus schools and aura slots Link to comment Share on other sites More sharing options...
Genesis7000 Posted November 29, 2016 Share Posted November 29, 2016 I think when you reach 13 it isn't this rewarding anymore, plus this mastery rank mod thing is bad in my opinion. Link to comment Share on other sites More sharing options...
Voltage Posted November 29, 2016 Share Posted November 29, 2016 I would love to see more mastery rank incentives, but the trades per day is what keeps me at the highest i can go (23 atm). Link to comment Share on other sites More sharing options...
ChuckMaverick Posted November 29, 2016 Share Posted November 29, 2016 No, as other posters have already said, there are plenty of benefits to high mastery right now, we don't need more. It wouldn't hurt to highlight the benefits of mastery to new players, though. One thing we absolutely shouldn't have is mastery-based buffs that directly impact performance in missions, like energy or health regen, sprint speed, cast speed, etc. Those would just make co-op play less welcoming for newer players and drive MR elitism. If you really must have some additional incentive, then we could increase the riven cap based on MR, but honestly I'd rather DE just scrap the riven cap entirely. Link to comment Share on other sites More sharing options...
Phyrak Posted November 29, 2016 Author Share Posted November 29, 2016 8 minutes ago, -1459.Voltage- said: I would love to see more mastery rank incentives, but the trades per day is what keeps me at the highest i can go (23 atm). Incentives are something well needed High level weapons/mods can only do so much Perhaps more interaction between (spoilers) and wf would be interesting Maybe additional energy and hp regen or tweaking to stats would be nice Maybe passive equilibrium or mods akin to give more utility or minor survival would be rad too Link to comment Share on other sites More sharing options...
Xerenova Posted November 29, 2016 Share Posted November 29, 2016 (edited) I'm sorry but I read the title as "How can we make mastery rank great again." Anyhow, here are some of my idea. Don't bash me, please. Mastery Rank ties foundry. Increase the crafting quantity by 1 of the same item every 4 mastery rank starting MR12. Example MR12: 2 forma/potato/ciphers can be crafted simultaneously. MR 16: 3 forma/potato/ciphers can be crafted simultaneously. Mastery Rank ties to Riven Mods Increase capacity to 30 at MR15. Increase capacity to 45 at MR20. Mastery Rank ties to Sortie Increase the chance to roll a legendary core every 2 mastery ranks after MR12. Mastery Rank ties to Affinity/Credit Increase affinity/credit gain by 5% every 4 mastery rank after MR12. MR12 - 5% MR16 - 10% MR20 - 15% MR24 - 20% (in a few months!) Edited November 29, 2016 by -Unscripted- Link to comment Share on other sites More sharing options...
Phyrak Posted November 29, 2016 Author Share Posted November 29, 2016 1 minute ago, -Unscripted- said: I'm sorry but I read the title as "How can we make mastery rank great again." Anyhow, here are some of my idea. Mastery Rank ties foundry. Increase the crafting quantity by 1 of the same item every 4 mastery rank starting MR12. Example MR12: 2 forma/potato/ciphers can be crafted simultaneously. MR 16: 3 forma/potato/ciphers can be crafted simultaneously. Mastery Rank ties to Riven Mods Increase capacity to 30 at MR15. Increase capacity to 45 at MR20. Mastery Rank ties to Sortie Increase the chance to roll a legendary core every 2 mastery ranks after MR12. Mastery Rank ties to Affinity/Credit Increase affinity/credit gain by 5% every 4 mastery rank after MR12. MR12 - 5% MR16 - 10% MR20 - 15% These are cool Also makes releveling far easier Link to comment Share on other sites More sharing options...
ChuckMaverick Posted November 29, 2016 Share Posted November 29, 2016 The main benefit to high MR that's not been mentioned, is that you have a ton of max ranked frames and weapons to choose from to mix up your playstyle because you've ranked them all to gain that MR. Even more so now that riven mods and riven disposition are a thing to make less used weapons more viable. Link to comment Share on other sites More sharing options...
Xerenova Posted November 29, 2016 Share Posted November 29, 2016 1 minute ago, Phyrak said: These are cool Also makes releveling far easier I really want high ranking tenno to get something more for working hard to achieve these status. Link to comment Share on other sites More sharing options...
ChuckMaverick Posted November 29, 2016 Share Posted November 29, 2016 2 minutes ago, -Unscripted- said: I really want high ranking tenno to get something more for working hard to achieve these status. You don't have to 'work hard' to get high MR, you just need to put in a lot of hours. Much better that you're playing the game to have fun playing the game, there are enough grind-based rewards in Warframe already. (Full disclosure, I'm MR17 with 2.2k hours played.) Link to comment Share on other sites More sharing options...
Zanchak Posted November 29, 2016 Share Posted November 29, 2016 10 minutes ago, -Unscripted- said: I'm sorry but I read the title as "How can we make mastery rank great again." Anyhow, here are some of my idea. Don't bash me, please. Mastery Rank ties foundry. Increase the crafting quantity by 1 of the same item every 4 mastery rank starting MR12. Example MR12: 2 forma/potato/ciphers can be crafted simultaneously. MR 16: 3 forma/potato/ciphers can be crafted simultaneously. Mastery Rank ties to Riven Mods Increase capacity to 30 at MR15. Increase capacity to 45 at MR20. Mastery Rank ties to Sortie Increase the chance to roll a legendary core every 2 mastery ranks after MR12. Mastery Rank ties to Affinity/Credit Increase affinity/credit gain by 5% every 4 mastery rank after MR12. MR12 - 5% MR16 - 10% MR20 - 15% MR24 - 20% (in a few months!) Foundry - Crafting quantity yes please Riven Mods - Eh Sortie odds - Eh Affinity/Credit - Eh Why all the eh? Because in many cases all it's going to reward is campers maxing their MR.. for rewards. MR shouldn't be about "rewards". Making life slightly easier? Yes Link to comment Share on other sites More sharing options...
Phyrak Posted November 29, 2016 Author Share Posted November 29, 2016 1 hour ago, -Unscripted- said: I really want high ranking tenno to get something more for working hard to achieve these status. Aye Same here MR 23 and hoping for something a little more for doing so Link to comment Share on other sites More sharing options...
LordOfScrugging Posted November 29, 2016 Share Posted November 29, 2016 best benefit to high mastery rank: never seeing another mastery lock Link to comment Share on other sites More sharing options...
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