--DSP-- Posted March 1, 2017 Share Posted March 1, 2017 I know this may sound like it's just for Euphona Prime, and people might argue that it will be too overpowered for Euphona, but what's the point of having two ult fire when player can only choose one of the fire mode to be useful? Like Dark Split-Sword, it can be overall better for Warframe if DE starts developing double modding. One for normal mode, and another for Ult-Fire. Weapons that will be benifited: Dark Split-Sword: Player can switch between Dual melee and Heavy Zarr: Allow people to add punch through mod in Shotgun mode and without it in the grenade mode. (The grenade mode + punch through is currently buggy as hell) Euphona Prime: allow both modes to be useful at the same time (May sound op, but it will motivate players to switch between modes) Quanta: Maybe allow players to focus on blast build a laser build You get the point... What do you think? I know this sounds messy, and my English isn't that great. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted March 1, 2017 Share Posted March 1, 2017 I would rather just have alt fires that don't require two different builds to be useful, i.e. Zarr Link to comment Share on other sites More sharing options...
Weidro Posted March 1, 2017 Share Posted March 1, 2017 i dunno since having to decide for what you mod or modding half for both is kinda the trade of you have to face although its a way to balance a weapon Link to comment Share on other sites More sharing options...
SpeedOfLightPuncher Posted March 1, 2017 Share Posted March 1, 2017 zarr has innate punch through on shotgun fire also yes, that would be really cool. Especially if you can mod exalted weapons separately too Link to comment Share on other sites More sharing options...
SilvaDreams Posted March 1, 2017 Share Posted March 1, 2017 No because that is power creep that is over 9000. Plus it would allow for "perfect" builds which these weapons are not about. Link to comment Share on other sites More sharing options...
jmthebigman Posted March 1, 2017 Share Posted March 1, 2017 Only dark split needs some love, changing mid game would be good enough. Link to comment Share on other sites More sharing options...
--DSP-- Posted March 1, 2017 Author Share Posted March 1, 2017 8 minutes ago, SilvaDreams said: No because that is power creep that is over 9000. Plus it would allow for "perfect" builds which these weapons are not about. It's no difference in power if you really think about it. It would just feel like a Crit Primary weapon + Status secondary weapon without needing to switch that much. Link to comment Share on other sites More sharing options...
Kalvorax Posted March 1, 2017 Share Posted March 1, 2017 (edited) 50 minutes ago, --DSP-- said: Weapons that will be benifited: Dark Split-Sword: Player can switch between Dual melee and Heavy Zarr: Allow people to add punch through mod in Shotgun mode and without it in the grenade mode. (The grenade mode + punch through is currently buggy as hell) Euphona Prime: allow both modes to be useful at the same time (May sound op, but it will motivate players to switch between modes) yes to all of these ...they ARE two different weapon in one and should be able to be modded as such...aka BUILD VARIETY :P Edited March 1, 2017 by xcynderx Link to comment Share on other sites More sharing options...
Hypernaut1 Posted March 1, 2017 Share Posted March 1, 2017 Meh, would be nice, buy I can see it just overcomplicating things. It would be better if they just designed alt fires to synergize with each other modding wise Link to comment Share on other sites More sharing options...
Nazrethim Posted March 1, 2017 Share Posted March 1, 2017 19 minutes ago, jmthebigman said: Only dark split needs some love, changing mid game would be good enough. Just a 2nd stance slot and alt-fire (unused in melee mode) doing the change :P Link to comment Share on other sites More sharing options...
Midrib Posted March 1, 2017 Share Posted March 1, 2017 Power creep galore. Euphona prime, with a status build is basically a tigris prime, with a crit build it red crits with ease and has an amazing damage per shot, asking for both is like asking DE to buff the Tonkor, no just no. Zarr already has punch through with its barrage mode and alone its very powerful, the cannon mode already deals very high damage in a big area of effect, why would you buff it? Why would players build any other weapons if you can effectively go in a mission with 6 weapons instead of 3 and perform better then you would with normal weapons with little to no drawback? All the weapons you mentioned are very powerful and don't need any buffs, the only change I would like would be for the Dark split sword to actually have an alt-fire mode, otherwise the weapons are fine. Having 2 fire modes doesn't mean you are getting both of them at full power, if you want the Zarr & Euphona's shotgun mod to perform exceedingly wel, then mod for those modes. if you want the Sniper or the cannon mode to perform, then mode for those mode. if you want both modes to perform, then get a hybrid build. otherwise we don't need any more powercreep. Link to comment Share on other sites More sharing options...
--DSP-- Posted March 1, 2017 Author Share Posted March 1, 2017 (edited) 7 minutes ago, Midrib said: Power creep galore. Euphona prime, with a status build is basically a tigris prime, with a crit build it red crits with ease and has an amazing damage per shot, asking for both is like asking DE to buff the Tonkor, no just no. Except Tigris Prime has bleed which is what makes the weapon overpowered. What's the point of having two weapons in one when we only use one of them? Just because you have more option, doesn't mean it will make the weapon more overpowered, it would just be overall more "fun". The "power" of the weapon will stay the same, but it can be powerful in a different way. Edited March 1, 2017 by --DSP-- Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted March 1, 2017 Share Posted March 1, 2017 we're pretty far down the rabbit hole as far as power Creep goes now, not much point in using it as an excuse anymore. INB4 DE make augment mods specifically for Dual mode weapons that buff both modes. Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted March 1, 2017 Share Posted March 1, 2017 17 minutes ago, --DSP-- said: Except Tigris Prime has bleed which is what makes the weapon overpowered. What's the point of having two weapons in one when we only use one of them? Just because you have more option, doesn't mean it will make the weapon more overpowered, it would just be overall more "fun". The "power" of the weapon will stay the same, but it can be powerful in a different way. It would make this weapon OP. It's drawbacks are what balance it imo. As of now you can build Euphona a few ways and you will meet with success in any of them with trade-offs. ...That's fair. Euphona prime has a healthy amount of status and crit baked in base. If you really only like the pistol, mod for crit. If you really like the scattergun portion mod for status. ...Or mod both moderately. I can see a riven with the right attributes making this weapon un-godly though. Link to comment Share on other sites More sharing options...
Cimbro94 Posted March 1, 2017 Share Posted March 1, 2017 I think that it sounds great, and for people who thinks it could be too much overpowered, they actually don't think that DE can simply lower the damage on both fire modes to compensate. Also an hybrid build is possible but it is a bit stingy. Here's an example: 4 dual stat mod Hornet strike Barrel diffusion Lethal torrent And here lies the problem: You have only one spot left... What do you put here? Crit damage or crit chance? I personally go with crit chance just for the consistency. But without a crit damage mod it feels uncomplete. So DE can simply lower the damage on crit side and let us have the normal fire mode modding and the alternative fire mode modding. Link to comment Share on other sites More sharing options...
--DSP-- Posted March 1, 2017 Author Share Posted March 1, 2017 20 minutes ago, (PS4)robotwars7 said: we're pretty far down the rabbit hole as far as power Creep goes now, not much point in using it as an excuse anymore. INB4 DE make augment mods specifically for Dual mode weapons that buff both modes. This is not balance though. Why having two mode when only one can be useful at a time? If that's the case, what's the differences between this and switching to different weapons? This is not an actual "power drawback" it's just a psychological drawback I call "fun drawback" Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted March 1, 2017 Share Posted March 1, 2017 1 minute ago, --DSP-- said: This is not balance though. Why having two mode when only one can be useful at a time? If that's the case, what's the differences between this and switching to different weapons? This is not an actual "power drawback" it's just a psychological drawback I call "fun drawback" that's my point: I was jokingly saying "oh, DE will give us OP augment mods for dual-mode weapons leading to more power creep, because why not?". and honestly , I'm not sure DE care for balance much. Link to comment Share on other sites More sharing options...
Midrib Posted March 1, 2017 Share Posted March 1, 2017 (edited) 57 minutes ago, --DSP-- said: Except Tigris Prime has bleed which is what makes the weapon overpowered. What's the point of having two weapons in one when we only use one of them? Just because you have more option, doesn't mean it will make the weapon more overpowered, it would just be overall more "fun". The "power" of the weapon will stay the same, but it can be powerful in a different way. What? Euphona prime also has the bleed effect, just deals less damage due to it having less slash. did you use the Euphona prime yet? the point is versatility and convenience, but the advantage of a versatile and convenient weapon come with a cost. We have more option right now, what your asking for is for that option to be even more powerful than it is right now, thats called power creep. and no the power of the weapon wont stay the same, lets say that with a Hybrid build both of your Zarr and Euphona modes perform at a 70%/70% with your suggestion of separate alt fire modding, you are buffing it to a 100%/100%, how will the power of the weapon stay the same? you want the whole cake without even paying for it. Edited March 1, 2017 by Midrib Link to comment Share on other sites More sharing options...
Midrib Posted March 1, 2017 Share Posted March 1, 2017 Just because we have some form of powercreep doesn't mean we should bum F*** the balance all together and ruin the whole game. and nerfing the Euphona's damage just to fit in alt fire modding is effectively doing nothing, you would be ruining the potential of the weapon just because you want to use both modes at the same time. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted March 1, 2017 Share Posted March 1, 2017 No the euphonia prime is fine as is. People just want to have their cake and eat it too. Link to comment Share on other sites More sharing options...
--DSP-- Posted March 3, 2017 Author Share Posted March 3, 2017 (edited) On 3/1/2017 at 8:57 PM, Tesseract7777 said: No the euphonia prime is fine as is. People just want to have their cake and eat it too. Of course people would like to eat the cake if they do. What's the point of a cake if we can't eat it? Let it rot? Thanks for proving me point though. Edited March 3, 2017 by --DSP-- Link to comment Share on other sites More sharing options...
--DSP-- Posted March 3, 2017 Author Share Posted March 3, 2017 On 3/1/2017 at 8:38 PM, Midrib said: What? Euphona prime also has the bleed effect, just deals less damage due to it having less slash. did you use the Euphona prime yet? the point is versatility and convenience, but the advantage of a versatile and convenient weapon come with a cost. We have more option right now, what your asking for is for that option to be even more powerful than it is right now, thats called power creep. and no the power of the weapon wont stay the same, lets say that with a Hybrid build both of your Zarr and Euphona modes perform at a 70%/70% with your suggestion of separate alt fire modding, you are buffing it to a 100%/100%, how will the power of the weapon stay the same? you want the whole cake without even paying for it. I forma'd it 4 times, so yes, I have used it. Just because you have a Tigris Prime and a Lex Prime on your arsenal at the same time, it doesn't make you more powerful in general. It just makes it more convenient to change between long range and close range. What is the point on having two fire mode when only one is useful at a time? That is NOT power creep. It's like Dark-Split sword all over again. Link to comment Share on other sites More sharing options...
(PSN)Yes-Man-Kablaam Posted March 3, 2017 Share Posted March 3, 2017 That's not really necessary imo. Especially When you can essentially mod for both (go crit chance not dmg its already 2.5x) Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted March 5, 2017 Share Posted March 5, 2017 To the OP..he'll yes! Melee as well. Link to comment Share on other sites More sharing options...
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