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[Update 20] Octavia Feedback Megathread


[DE]Danielle
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8 minutes ago, BlueTheWolf said:

Lokis hologram can be cast anywhere.

The topic is not about where you can cast it, but how long will it remain there drawing aggro. In case of Loki it is one-shottable target. In case of Octavia it has infinite durability.

Of course you can try to use safeguard switch and get shot instead of the decoy in the process.

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If anything Mallet already suffers on getting enemies to hit it. It'd be even worse if them hitting it screwed it as bad as them not hitting it. So what, it's meant to be shot, but getting shot makes it useless?

Decoy is something you can recast with 0 penalty. Whether decoy should also be invuln is up for debate, but the idea of making mallet not invuln is laughable.

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On the subject of octavia's matter,  I agree it can be detrimental. But it is a situational ability.  2 easy fixes. 1 make it roll faster and somehow in front. 2. Make it toggle able so we can turn it off if we want to. 

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1 minute ago, Currilicious said:

the utility Loki's decoy

is irrelevant to the subject of durability, which I am bringing up.

There is the aggro drawing aspect to both these abilities and Mallet blows Loki's Decoy out of the water if we talk about using it as an ability to attract enemy fire, simply because it can't die no matter how long or hard enemies hit it. So it boils down to:

  • damage dealing Mallet with infinite durability (which can be made mobile);
  • non-damage dealing Decoy with finite durability (which is static).

It is very strange that it is not vice versa. You can faceroll current sortie 3 survival with Octavia by killing everything with her first skill, it's way too powerful for the first ability.

Now, if such OP ability can exist, why can't Loki have invulnerability for his pacifist Decoy? It would in no way be equal to Octavia's Mallet anyway in terms of damage (since it deals like none).

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On 4/11/2017 at 4:15 PM, Shypa said:

Octavia need a major nerf. Her powerlevel does not match any one of the other frames. Today we farmed polymer at Uranus / survival. We took Octava and Nekros ( to gain more loot ).

Efficiency : 50%

Duration: 227%

Range: 97%

Strength: 235%

After 60 minutes standing cloaked in one corner of a deadend just pressing 1 , 3 , 4 we had to extract because we forgot to collect life support modules. 

The Mallet ticks have been up to 6000 damage. Trashmobs hordes -  Eximus hordes - who cares ....

 

Octavia replaces more than half of all the frame ingame. She is a Crowdcontrollingslaughterhousekillingmachineofhell. Supportframe ? what the duck. Dont waste her supporting the minor ones :P 

 

You think a Simulor Mirage was the worst ever seen the sunlight ? you have no idea.....

 

Uranus = Level 24 - 37...

 

I can do worse with OTHER frames.  (Not naming Limbo) but have you ever seen what a Rhino can do up to level 70?  Stomp, stomp, stomp, stomp.  Then you have Nezha with his 4.  We can also do similar with Banshee + Trinity or Energy Restores and Arcane Energize.

Equinox can Maim the whole room, think of her as a more restricted limbo.

Saryn can spore the whole tileset with a proper build and melt things down well into the 100's

Let's see... we have Meg... Mag.  Place her bubble down on a enemy and shoot a endlessly piercing weapon into it (Lanka, unless that was nerfed) and laugh as nothing can get past the choke-point.

 

Mallet scales with the enemies, if they hit the mallet harder, they get hit harder. 

 

Octavia doesn't need to be nerfed to where Uranus is hard for her to compete in as she isn't the ONLY frame with this level of power.  She's just the newest.

 

Edited by achromos
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On 4/11/2017 at 5:15 PM, Shypa said:

Octavia need a major nerf. Her powerlevel does not match any one of the other frames.

Yes because she scales and most war frames dont. She doesnt need a nerf the other frames need a boost with their busted/redundant/aged mechanics.

Edited by (PS4)psycofang
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On 4/15/2017 at 4:33 AM, SeaUrchins said:

is irrelevant to the subject of durability, which I am bringing up.

There is the aggro drawing aspect to both these abilities and Mallet blows Loki's Decoy out of the water if we talk about using it as an ability to attract enemy fire, simply because it can't die no matter how long or hard enemies hit it. So it boils down to:

  • damage dealing Mallet with infinite durability (which can be made mobile);
  • non-damage dealing Decoy with finite durability (which is static).

It is very strange that it is not vice versa. You can faceroll current sortie 3 survival with Octavia by killing everything with her first skill, it's way too powerful for the first ability.

Now, if such OP ability can exist, why can't Loki have invulnerability for his pacifist Decoy? It would in no way be equal to Octavia's Mallet anyway in terms of damage (since it deals like none).

Well irrelevant to you maybe but the synergy factor is very relevant to me. So in my eyes, these two mechanics serve different purposes and should not be compared the way you did.

In this sense, I would disagree to your suggestion:

 

On 4/14/2017 at 9:08 PM, SeaUrchins said:

It makes utterly no sense when you compare them: one is vulnerable and harmless, the other is an invulnerable mass murdering doom. Do you think it should be the other way around? Invulnerable hologram which deals no damage and vulnerable mallet that hits like a truck? Would not it be fair that way?

 

Edited by Currilicious
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2 hours ago, Currilicious said:

Well irrelevant to you

Not to me, it is irrelevant to the topic of the thread.

Deployable Mallet that deals damage and can't be killed is superior to a killable decoy that doesn't deal damage when used to draw enemy fire.

If you would like to counter the statement and claim killable decoy is more OP than the invulnerable mallet of doom, you're welcome to provide your arguments.

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6 minutes ago, SeaUrchins said:

Why does a hologram take damage in the first place?

It's for balance man,  a standard loki is build for duration.  If they make the decoy invulnerable, Slapping the decoy augment on him will make him unkillable. Not to mention he has invisibility and disarm.

What more do you want on this warframe?

Edited by Coldie93
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8 minutes ago, SeaUrchins said:

.Then why doesn't Octavia's Mallet take any damage?

Oh, and decoy augment doesn't make him unkillable.

Because Mallet is not a decoy, and it's purpose is to absorb and reflect any damage it has received. It would have been a pisspoor ability if its purpose was to reflect damage but it would die at the first bullet fired.  As i said before, they are not the same, they have different purpose and utility. 

Edited by aligatorno
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4 minutes ago, SeaUrchins said:

.Then why doesn't Octavia's Mallet take any damage?

Oh, and decoy augment doesn't make him unkillable.

What do you think would happen to octavia if that happened?

Savior decoy actually does make you unkillable,  you got get out of hail free card every 60 sec.  Coupled that with your Invisibility and Disarm.  The only reason I can see you using that card is when youre not using the two other skills which you should be like all the time.

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5 minutes ago, aligatorno said:

Because Mallet is not a decoy

It is an invalid argument.

1 minute ago, Coldie93 said:

Savior decoy actually does make you unkillable,  you got get out of hail free card every 60 sec.

Which does not mean unkillable at all. There are no unkillable frames fyi.

Edited by SeaUrchins
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2 minutes ago, SeaUrchins said:

It is an invalid argument.

How so? Or your opinion is now a fact?

Mallet works by proximity, meaning that enemy only target it if one of their enemy is farther away than it. Decoy on the other hand, just like Saryn's attracts the fire even when you are near the target most of the time. 

Edited by aligatorno
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