KrypTic. Posted April 28, 2017 Share Posted April 28, 2017 8 hours ago, Dwolfknight said: What .. but... i just finished his negative duration build Running negative duration is still a more viable option with these changes. Tip: run 25% duration. rank 9 trans rank 4 fleeting. Link to comment Share on other sites More sharing options...
KrypTic. Posted April 28, 2017 Share Posted April 28, 2017 26 minutes ago, EsterSombermoon said: CHANGE HIM BACK TO 20.3.0 RIGHT NOW!! HIS RENEWAL IS COMPLETE CRAP NOW. YOU LITERALLY REVERTED HIM BACK TO BEING CRAP. WHY?! How is this change bad exactly, would really like to hear your... thoughts on how it's now worse than before. :) Link to comment Share on other sites More sharing options...
KrypTic. Posted April 28, 2017 Share Posted April 28, 2017 8 hours ago, CHIEF-117 said: Please allow renewal to work with trinity , 2 energy per second drain is alot. it's a visual bug as of now when using efficiency. continue reading the post to see so. Link to comment Share on other sites More sharing options...
KrypTic. Posted April 28, 2017 Share Posted April 28, 2017 8 hours ago, pewpew. said: can you please explain why you made renewal 25 meters? One of the original standouts to renewal over bless is you didn't have to worry about range. now it's all about trying to get 3 teammates to huddle together for a short about of time so they can receive the heal. admittingly this is a lot easy to maintain now thanks to the channelling changes but is still frustrating. even if the ability won't have infinite range, would prefer if it was at least affinity range, (50m r.) just as trinity does. (this can then be affected by focus tree Vasarin) Link to comment Share on other sites More sharing options...
HitmanSeth Posted April 28, 2017 Share Posted April 28, 2017 The Palatine hammers skin is still on backwards... Link to comment Share on other sites More sharing options...
Shortpower Posted April 28, 2017 Share Posted April 28, 2017 I suppose I was a bit close minded earlier, my Oberon is preforming better than ever after a bit of retweeking mod choice. :) Link to comment Share on other sites More sharing options...
Leqesai Posted April 28, 2017 Share Posted April 28, 2017 5 hours ago, Cytobel said: Oh, hey, lookit that. A toggleable HoT. Too bad it KILLS HIS TINY ENERGY POOL, which is already strained by the necessity of repeated casting... And don't get me started on the "Rage fixes that" issue of too many mods, not enough space. Look, we need to be able to cast a heal that has real kick with this guy, not activate some short-range thing that now kills Energy Vampire's restoration. I'm giving this a shot to see how it affects Oberon in Solo play first, and then in a group setting. If this makes him some sort of undying beast on his own but is still too short range for the group situation, then we've missed the mark again (although I WILL try to make that heal a solid method of self-sustain). You need to build for his heal. I've got a setup that almost never runs out of energy while channeling the heal and it is a major buff to the team. Judging from your comment I suggest you try more builds before you get all crazy. You also sound like you don't really understand how the new ability works. It creates a wave of energy from your casting location. Anyone that comes near it gets the heal buff. With a good setup you can get 80+ health per second while channeling with very minimal drain. That's a damn useful buff. Once its applied people can run around wherever they want away from Oberon. And you don't need rage to keep it up, either. The energy orbs from random kills is plenty. Link to comment Share on other sites More sharing options...
Leqesai Posted April 28, 2017 Share Posted April 28, 2017 35 minutes ago, KrypTic. said: One of the original standouts to renewal over bless is you didn't have to worry about range. now it's all about trying to get 3 teammates to huddle together for a short about of time so they can receive the heal. admittingly this is a lot easy to maintain now thanks to the channelling changes but is still frustrating. even if the ability won't have infinite range, would prefer if it was at least affinity range, (50m r.) just as trinity does. (this can then be affected by focus tree Vasarin) The small initial range is appropriate given how powerful this ability is now. 400+ armor and 80+ health/second is incredibly useful. Especially when you consider once applied people can run wherever they want without it being deactivated. Just keep your energy up with orbs and efficiency+duration builds. Link to comment Share on other sites More sharing options...
Leqesai Posted April 28, 2017 Share Posted April 28, 2017 1 hour ago, EsterSombermoon said: CHANGE HIM BACK TO 20.3.0 RIGHT NOW!! HIS RENEWAL IS COMPLETE CRAP NOW. YOU LITERALLY REVERTED HIM BACK TO BEING CRAP. WHY?! Nice troll. ;) Renewal as it currently stands is extraordinarily useful. With it active you can keep your team alive with very little trouble in most matches. It does help in Sorties but the damage enemies dish out can be very lethal even with the buff. Though Trinity players also struggle to keep their teams alive and they have a much more potent heal and damage-reducer. Link to comment Share on other sites More sharing options...
Elvangreen Posted April 28, 2017 Share Posted April 28, 2017 (edited) What are the odds of the prime having a larger energy pool, and increased health and/or armour? Edited April 28, 2017 by Elvangreen Link to comment Share on other sites More sharing options...
Kazdaniarz Posted April 28, 2017 Share Posted April 28, 2017 (edited) Pls remove this changes to his third ability. The way it was before hotfix was perfect now it's again useless. My support Oberon build has fallen to oblivion. (So salty) Edited April 28, 2017 by Kazdaniarz Link to comment Share on other sites More sharing options...
1tsyB1tsyN1nj4 Posted April 28, 2017 Share Posted April 28, 2017 8 hours ago, Sinnjid said: I'd like to see the broken duration on Renewal fixed, and have it add armor just as an innate function of the ability. Also, I want to see Hallowed Ground follow Obie around, and remove the tickle effect and replace it with an armor multiplier to Renewal's buff. That way, that armor would really mean something nasty for enemies. Oh, and have Reckoning remove more armor, and have that as an innate function. And yes, DE seems to think Obie's the king of household pets. It's absolutely silly. I want a passive that helps fix his awful energy costs. Other than that, yeah, Oberon's got some nice perks, and most of them were there from before. Now, all DE needs to do is incorporate them all together and make them not be a chore to use correctly. I actually liked the "taming" passive, even if it was only good against Grineer. Personally I'm good with HG, since enemies tend to run at you, so good placement is key. Link to comment Share on other sites More sharing options...
1tsyB1tsyN1nj4 Posted April 28, 2017 Share Posted April 28, 2017 8 hours ago, DreamsmithJane said: That doesn't mean it falls off. The post I replied to claimed the second 300 armor is less effective than the first, and that isn't the case. Effective health as a percentage of actual health scales linearly with armor. Yea, it doesn't fall off, but outside of mods like Armored Agility or when using frames with already substantial armor like Valkyr or Inaros modding for it isn't really a necessity. I wish DE would buff every frames armor value to a more useful value Link to comment Share on other sites More sharing options...
Tau. Posted April 28, 2017 Share Posted April 28, 2017 I still feel like the armor strip on Oberon's Reckoning is too feeble to be worthwhile. It's mechanically like a Corrosive proc, which scales off of current armor values. Which is not good. It needs to take off total armor percentages, to allow for complete armor removal. If the radiation bonus damage on it could scale somewhat like Smite, that'd be great too. When the damage of Reckoning is irrelevant to higher level enemies, its health orb drop feature becomes effectively non-existant. Link to comment Share on other sites More sharing options...
Rushmachine Posted April 28, 2017 Share Posted April 28, 2017 Dear Developers, After this nerf, You killed the Oberon again. He passive is usless from now because this channeling solution for renewal is a big ENERGY GRAVEYARD . Try to think guys please, is not a rework that is a big Oberon kill again. Why should I use a pet if u are killing the energy managment? I use a sentinel with vacum, but then meaningless this new passive ability on Oberon. Plus Zenurik tenno does not works when the renewal is active. I know I know game mechanism, but from now Oberon energy managment is absoltley ZERO even with Trinity too. The armor buff is very cool and nice team supporter option, and Reckoning armor decreasing also nice and I like new smite notion too. So this direction is very good, but please run for him again. My ideas : Bigger energy pool least 700-800 (with maxed Primed flow) / Supplement passive ability : Pets get any energy managment options Then it will be sensible to use / Unique sentinel for Oberon with passive energy managment / Renewal with old game mechanism (from first rework) / Augments rework for example Phoenix cancel energy cost when HOT starts working on players, but original ability is also keeps. Thanks for reading Rush Link to comment Share on other sites More sharing options...
CuChulainnWD Posted April 28, 2017 Share Posted April 28, 2017 (edited) Did anyone else realise you can get a 360 Arc with HG by turning yourself 180 degrees and casting again? You can carpet a fairly large area with it. Edited April 28, 2017 by CuChulainnWD Link to comment Share on other sites More sharing options...
Lance_Lionroar Posted April 28, 2017 Share Posted April 28, 2017 12 hours ago, --Q--Voltage said: Still no fix for: Keep camping them forums and earning that yummy rep mate. Link to comment Share on other sites More sharing options...
Ianrama Posted April 28, 2017 Share Posted April 28, 2017 Awesome tweaks on BrOberon! Thanks! Link to comment Share on other sites More sharing options...
Orlandos Posted April 28, 2017 Share Posted April 28, 2017 I apologize when you are going to drop the chroma blueprint for the second time that I have sold it for little space in the inventory and now I would like to be able to do it again without paying platinum? Link to comment Share on other sites More sharing options...
Akimbo Posted April 28, 2017 Share Posted April 28, 2017 (edited) So you guys actually made the rework even worse? Well done...Why would you make Renewal useless? It was the only ability Oberon had after the rework that wasn't utter garbage. Now it costs at least 12 energy per second just healing your team. Why would you even think that was a good idea? Edited April 28, 2017 by Akimbo Link to comment Share on other sites More sharing options...
The_Splentforcer Posted April 28, 2017 Share Posted April 28, 2017 the armor buff is slightly noticeable, but still 0 true scaling with high level (over lvl 70 pls...), you barely feel it we have a paladin with mystic powers ! he shall have stronger tool ! make hallowed ground an aura, just like Refermum proposed, the philosophy about the jack of all trade thing shall really be reviewed its not because oberon is very flexible that he is any good, a real jack of all trade frame, shall allow you to either build him for damage/CC, or Tanking/CC, or tanking/damage ! make the armor buff a damage reduction buff, or make it scales a lot with oberon's armor, like he can reach 2500 + and so reaching the sweet spot of damage reduction (about 85% + ) Reckoning and smite are WEAK maybe Renewal shall give an extra health boost to allies, and then... why not giving oberon a better passive ? like making his abilities scale with the amount of radial procs or the amount of health healed or the pourcentage of additional health to allies that i mentioned ! this would incitateto squad up with an oberon ! reduce phoenix renewal if you don't even want to tweak anything his augments shall change his whole kit, so you have the feel of playing another frame (but thats a subject i might talk about in a useless way cause nobody will care about the augment system) , Link to comment Share on other sites More sharing options...
SnipSnipSnipered Posted April 28, 2017 Share Posted April 28, 2017 So, how about giving everyone the armor buff as long as it's Oberon who casted it on Hallowed Ground? Nobody ever groups up enough for everyone to stand on Hallowed Ground before you cast it. Might as well just make it easier. Link to comment Share on other sites More sharing options...
kyori Posted April 28, 2017 Share Posted April 28, 2017 (edited) @[DE]Megan I think you guys should hired real warframe players to test your stuffs out before rolling out the changes. I know letting the community test it is a save on money but it doesn't reflect well on you guys being the developers for not thoroughly testing and thinking out before rolling out changes. Not youtubers please as I know one of them who are associated with you guys on twitch are giving half-assed review etc... Edited April 28, 2017 by kyori Link to comment Share on other sites More sharing options...
Alusdrann Posted April 28, 2017 Share Posted April 28, 2017 3 hours ago, CuChulainnWD said: Did anyone else realise you can get a 360 Arc with HG by turning yourself 180 degrees and casting again? You can carpet a fairly large area with it. Sure, at the cost of even more energy than he already spends. Not to mention that's actually impossible with the HG augment mod. Link to comment Share on other sites More sharing options...
VentiGlondi Posted April 28, 2017 Share Posted April 28, 2017 No fixes for: Atlas and Wukong using wrong Javelin idles. Kuva Hyekka Master being affected by scorch buff Corpus Tech being affected by Supra buff Tenora, Opticor, and other large primaries breaking wrists Kuva Guardians ragdollizing pet companions killing them instantly with no chance to revive Link to comment Share on other sites More sharing options...
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