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[U21] Bug Report Megathread


[DE]Danielle
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7 hours ago, tscsd said:

Is the attack speed of bows changed? My real attack speed of Dread becomes very slow, but the data has not changed.

I noticed that the charge rate of Dread has been slower...

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On 6/29/2017 at 2:17 PM, archaicmotion said:

In the Harrow quest, all of the transmissions start to play, then end immediately although they were skipped.  No audio plays.

@[DE]Saske Ever since the Harrow update, all transmissions I receive, including Ordis speaking, have been cut off. By that I mean the second they start to play the game just automatically skips the audio and dialogue. Does anyone else have this problem?
I won't be playing any quests until this gets properly fixed...don't get me wrong, the quests are amazing but they're even better when you can hear the characters speaking. :)

I have found a temporary fix for this issue by turning off Transmission Volume and Ordis Volume in Options > Audio. This will allow the transmission to play through, albeit, the audio will be cancelled.

Edited by Arazec
Temporary fix
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I got a bug with the mastery 24 rank test. When I clicked on the option to do the test I got the error that the connection was lost and it never loaded the mission. After that I relogged and now I have to wait 24 hours before I can try.
Here's some screenshot to illustrate the issue.

Spoiler

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4f481b2a1a.jpg

 

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I noticed Dread's charge rate has been slower after the Harrow update. It's as if I didn't put any of the increased fire rate mods on it. My friend uses other bows but they say the charge time is still the same for those weapons so it is apparent this problem only occurs with the Dread bow.

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2 hours ago, Tanilu said:

Defectors are stuck at their spawn points in some cases.

I just ran into this issue too. Same room.

Spoiler

CB50072A2FD7034F8649D4FD1AEEC7E6F7C29770

Edit: And again.

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4AB083158A2BDF879C82D1C063D62BA68711158E

I'll just try out Defection later

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FBEA234294104F7ACECFFF287D2DC482F0AF97C7

 

Edited by UvBenServed
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Another thing I'd like to report is the performance issues. Since the update I play with significantly less fps. I'm playing on a 3 year old laptop but could still play with 30/40 fps before. Now its between 10/30 and its jittery. I've tried several things like rebooting, verifying cache and optimizing on the wf launcher. It slightly helped but the problem persists.

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1 minute ago, kubbi said:

Another thing I'd like to report is the performance issues. Since the update I play with significantly less fps. I'm playing on a 3 year old laptop but could still play with 30/40 fps before. Now its between 10/30 and its jittery. I've tried several things like rebooting, verifying cache and optimizing on the wf launcher. It slightly helped but the problem persists.

The game uses much more ram now. Compared to before the update, when I tested on one of my lower end laptops the game crashes only because there's no memory left to use. This didn't happen before the update, at all. Even in more intense moments the game didn't crash. 

 

Is this a known issue? I know I've already posted on Reddit and contacted the official Twitter account, but it's a fairly annoying issue.

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After a mission, if the team start timer before i can load the screen back in the ship i will be forced to join the new quest, but once i load the new mission i won't be able to move, use skill, even abort it since i can't open the Esc menu. ALT F4 is the only way. Never happened before this update.

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@[DE]Saske

Reporting here, though I'm not sure if it's a bug or intended.

I wanted to trade the new captura scene (quest related to Harrow) to a player who already has done the quest before me. It's shown that I own the scene at the ship part for syndicates, it's shown under appearance for captura - but it is not in my inventory. Thus, I couldn't trade it.

New quest-related captura scenes are not syndicate exclusive, aren't they? =(

Edited by Neriz
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If a client invited in Simulacrum goes in the Arsenal, when he comes out, he become invulnerable and host can't cast abilities on him. The only way for fix it is leave Simulacrum and turn back.

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why i got host migration upon joining squad (at already in the mission) all of a sudden? (even worse, got disconnected too)

 

also, looks like no more sargas ruk transmissions after red veil transmission in defection mission

Edited by Primbone
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@[DE]Saske

here's a other bug I've found melee riven for the dark split-sword is not functioning properly(no stats on the mod are affecting the weapon regardless of witch stance was used(even no stanced the mod  dark split-sword puraata(melee damage+192.4% and +53.5%damage to infested) none of the stats affected the weapon when tested both in simulacrum and in normal missions please fix this(problem may be related to the weapons ability to change weapon type and stats depending on stance)

Edited by janjandark
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Just now, theANIMALtm said:

Yes, I received a mail with a video and the blueprint but not the riven

Same thing happened to me. Try shutting down the game and re logging in, it worked for me. Also make sure you have enough riven slots available

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Just now, Tsaiorchis said:

Same thing happened to me. Try shutting down the game and re logging in, it worked for me. Also make sure you have enough riven slots available

I relogged ten times, I checked and optimized the cache. I only have 3 rivens, nothing works.

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Bug 1:

During sorties (LUA Stöfler exterminate) today marker for enemies bugged so that it pointed towards the mission exit instead of enemies even though only 60/216 enemies had been killed at that point. Even upon reaching the exit the marker didn't point to any other direction. Also there were no enemies around for a long stretch of the level before the exit. After that point I aborted the mission.

Here is a screenshot showing the "enemy" marker just marking the exit for the level even though only 60/216 enemies had been killed.

Spoiler

ThHqRtr.jpg

Bug 2:

During last sortie mission (Sedna Merrow Kela DE Taym assasination) today I'm certain that the level that was generated was impossible to complete because the there was no way proceed after first two rooms. All the doors were grey and all pipes were dead ends. Also yellow objective marker didn't point to any of the doors or pipes even though it was visible in mini map.

Bug 3:

It seems that one of the new achievements of bugged (for me at least). Just completed all sorties for today and the "combat specialist achievement" says I've only done one. Unless what the achievement actually means is that you need to complete all sorties three times, if this is the case I think the description should be made more clear about it. I wonder if the reason for it not working is because I had to abort first and last sortie because of bugs (both of them are mentioned above). Here is some screenshots showing I've completed the sorties and the achievement status in my profile:

Screenshot showing completion of sorties for today 28.06.2017-29.06.2017 (competed around 9:20 am EDT 29.06.2017):

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A1XamHj.jpg

Achievement status after completing all the sorties:

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Bug 4:

11 hours ago, [DE]Mumbles said:

Cephalon Fragment markers no longer appear if you have completed the Codex Entry or if you have scanned it in that mission, unless you're the initial marker

Change above doesn't seem to work currently, unless I'm misunderstanding what it means. This happened during first sortie mission (LUA Stöfler exterminate) today. After I joined sortie mission already in progress I was surprised to see marker point towards Cephalon Fragment even though I've scanned all of them for LUA. I even checked and the scanner told me that the codex entry is complete. The marker might have been visible because it was placed before I joined the mission. Just in case it is not obvious I didn't mark said Cephalon Fragment.

Here is a screenshot of me scanning the Cephalon fragment that shows the map marker and that the codex entry is complete:

Spoiler

iuJoG5d.jpg

 

Edited by groznez
Typos
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Currently the Knell is overperforming for me, as when I score a few headshots in quick succession, the game goes "I ain't countin' anything no more, just take all the ammo you want." and it let's me fire all day long without the need of hitting anything.

Edited by NDGR
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