Mad_NOORS Posted July 16, 2017 Share Posted July 16, 2017 This Tigris(all variants) and Hek(all variants) are stupid and need to be removed from the game. One shots everything in high level sorties without even trying. Put punch through mods and you got a room clearer that works well into the 90-100 levels. 80% DPS thanks to these noob tubes. I suggest that either damage nerf(stat chance and crit for all variants) plus rate of fire nerf so that shots need to be more strategic instead of OH LOL SPAM. Nerf this and thank you. Link to comment Share on other sites More sharing options...
Scandroid Posted July 16, 2017 Share Posted July 16, 2017 Dont like it dont use it Link to comment Share on other sites More sharing options...
Mover-NeRo Posted July 16, 2017 Share Posted July 16, 2017 NO thank you, they are fine. Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted July 16, 2017 Share Posted July 16, 2017 (edited) @Mad_NOORS, Nerf shotguns? Why not buff everything else? Why do you people want to nerf everything instead of, say, buffing snipers to actually do what snipers should: instantly kill, in one shot, after careful aim to the face, virtually any humanoid? Why not buff the most unused weapons while we're at it? Why not fix the Burston Prime's trigger-grip misalignment, or the incorrect right-wall-hopping parkour animation? Why not buff Warframe powers, like Chroma's Spectral Scream, to take weapons' elemental damage into account? Why not allow our Operators to use one-handed sidearms? Edited July 16, 2017 by Koldraxon-732 More things worth buffing. Nerfing is not the Tenno way. Link to comment Share on other sites More sharing options...
Marine027 Posted July 16, 2017 Share Posted July 16, 2017 (edited) Well they are Shotguns, for that you mostly need to go in close range. They are fine that way but you would expect some of this damge on Snipers aswell, so buff Snipers instead. Edited July 16, 2017 by Marine027 Link to comment Share on other sites More sharing options...
(PSN)Kamil-the-KamiKa Posted July 16, 2017 Share Posted July 16, 2017 whats wrong with you your the first dude ever to complain about good weapons that arent super crap or gimmicky you need good weapons to survive sorties because unless your mk1-braton has 8 forma on it you aint gonna do much help to your squad or yourself Link to comment Share on other sites More sharing options...
Mad_NOORS Posted July 16, 2017 Author Share Posted July 16, 2017 4 minutes ago, Scandroid said: Dont like it dont use it Well everyone and their dog uses it. So tell them too? 3 minutes ago, Mover-NeRo said: NO thank you, they are fine. They are not fine with GOD damage with ZERO DRAWBACKS Link to comment Share on other sites More sharing options...
Mad_NOORS Posted July 16, 2017 Author Share Posted July 16, 2017 Just now, (PS4)kamil_demon said: whats wrong with you your the first dude ever to complain about good weapons that arent super crap or gimmicky you need good weapons to survive sorties because unless your mk1-braton has 8 forma on it you aint gonna do much help to your squad or yourself When these are the weapons on 60% of people on sorties I joined, sure come back. Link to comment Share on other sites More sharing options...
Windy_Wind Posted July 16, 2017 Share Posted July 16, 2017 (edited) mmm actually no, buff rifles and snipers instead. I don't want to go back to the old days when shotguns were the most dog shet weapons of all time. Edited July 16, 2017 by Windy_Wind Link to comment Share on other sites More sharing options...
kaliazane Posted July 16, 2017 Share Posted July 16, 2017 1 minute ago, Mad_NOORS said: ZERO DRAWBACKS You mean like dmg falloff ? Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted July 16, 2017 Share Posted July 16, 2017 Just now, Mad_NOORS said: They are not fine with GOD damage with ZERO DRAWBACKS How about the fact that in high-levels a single Scorch can instantly melt your Warframe into a bottle of liquid resources? The shotguns don't have sniper range. Lech Kril and Ruk are invincible if not shot at in the right area. In Sorties, those two and Lephantis can oneshot you. Consider buffing things instead. Link to comment Share on other sites More sharing options...
tedbearr Posted July 16, 2017 Share Posted July 16, 2017 2 minutes ago, Mad_NOORS said: Well everyone and their dog uses it. So tell them too? They like it they use it Link to comment Share on other sites More sharing options...
StinkyPygmy Posted July 16, 2017 Share Posted July 16, 2017 lol Link to comment Share on other sites More sharing options...
(PSN)XxDarkyanxX Posted July 16, 2017 Share Posted July 16, 2017 While I'm very tempted to make a long post about how neglected that demand is, I'll keep it short. Fall-off damage is probably the only thing that needs to be looked at. I can't care less if they One shots sortie levels enemies most weapons do with little attention to modding. Shotgun just so happen to do better at close range and more popular( Which is like, 80% of warframe maps ) Riven also make this slightly more difficult to balance because even if you do nerf a weapon, others will be just as efficient with those in place. 1 minute ago, Koldraxon-732 said: @Mad_NOORS, Nerf shotguns? Why not buff everything else? Why do you people what to nerf everything instead of, say, buffing snipers to actually do what snipers should: instantly kill, in one shot, after careful aim to the face, virtually any humanoid? That type of logic simply doesn't work on a game where enemies scale. Let say you bring a level 1 sniper against a level 200 enemy, do you still expect your pea-shooter level sniper to oneshot the enemy after a headshot? This would work on a basis that all enemies/all weapons had a fixed amount of health and damage, but it's not the case. Link to comment Share on other sites More sharing options...
Mad_NOORS Posted July 16, 2017 Author Share Posted July 16, 2017 (edited) 4 minutes ago, ViS4GE said: You mean like dmg falloff ? Doesn't matter if I can point and wipe units in 1 click even in high levels. In sorties you're going to need CC anyway so no problem getting in close. No skill weapon, bet you have 6 forma in them. Oh I forgot, these noob tubes are SECONDED by the Tonkor/Synoid Memelor, which got nerfed thankfully. Now that those weapons are nerfed, shotguns now reign king. Edited July 16, 2017 by Mad_NOORS Link to comment Share on other sites More sharing options...
(PSN)XxDarkyanxX Posted July 16, 2017 Share Posted July 16, 2017 1 minute ago, Mad_NOORS said: Doesn't matter if I can point and wipe units in 1 click even in high levels. In sorties you're going to need CC anyway so no problem getting in close. No skill weapon, bet you have 6 forma in them. Now that's a bit far-fetched. You're only making a fool of yourself now when using the game core mechanic against logic itself. Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted July 16, 2017 Share Posted July 16, 2017 (edited) 6 minutes ago, (PS4)XxDarkyanxX said: [Quotato] That type of logic simply doesn't work on a game where enemies scale. Let say you bring a level 1 sniper against a level 200 enemy, do you still expect your pea-shooter level sniper to oneshot the enemy after a headshot? This would work on a basis that all enemies/all weapons had a fixed amount of health and damage, but it's not the case. What if I maxed the weapon, slotted a Catalyst, applied 2 Forma (maybe more if mods, especially a Riven, needed the space), a Riven that added damage+multishot+more elemental damage, and tried to cram in as many general damage mods as possible? It should be able to kill it within it's clip at the very least, but any Vectis would need at least four reloads; its Prime theoretically requiring half. But then the only time you really see enemies nearing that level in a Sortie. The only reason any weapons used in Sorties hurt at all is due to highly levelled mods and maybe a decent Riven. Besides, who would bring an unranked Tigris Prime to a Sortie? Edited July 16, 2017 by Koldraxon-732 That was too much Forma. Link to comment Share on other sites More sharing options...
Mad_NOORS Posted July 16, 2017 Author Share Posted July 16, 2017 2 minutes ago, (PS4)XxDarkyanxX said: Now that's a bit far-fetched. You're only making a fool of yourself now when using the game core mechanic against logic itself. I'm fine if the shotguns are limited to what they can do single target damage. What I'm not fine is them destroying entire hordes with punch through. Even without punch through some pellets are enough to kill high level enemies. Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted July 16, 2017 Share Posted July 16, 2017 Just now, Mad_NOORS said: I'm fine if the shotguns are limited to what they can do single target damage. What I'm not fine is them destroying entire hordes with punch through. Even without punch through some pellets are enough to kill high level enemies. In most cases the damage would be enough to kill typical fodder like Butchers and Lancers, but Bombards, a squadron of Ancients, the Nox, a majority of bosses, Vey Hek, Juggernauts, and a number of others I can't currently recall, will require more, and maybe even, in the Raptor 2.0's case, resorting to different weapons because shotguns can't hit it due to distance or the firepower they carry. Not to mention Sentient Fighters at Sortie difficulty. Link to comment Share on other sites More sharing options...
Hemmo67 Posted July 16, 2017 Share Posted July 16, 2017 nobody shall touch my strun wraith and one click armor removal!! >:| Link to comment Share on other sites More sharing options...
Shiichibukai Posted July 16, 2017 Share Posted July 16, 2017 Literally any gun can do that with punch through. Get over it. Link to comment Share on other sites More sharing options...
Lukkiete Posted July 16, 2017 Share Posted July 16, 2017 28 minutes ago, Mad_NOORS said: This Tigris(all variants) and Hek(all variants) are stupid and need to be removed from the game. One shots everything in high level sorties without even trying. Put punch through mods and you got a room clearer that works well into the 90-100 levels. 80% DPS thanks to these noob tubes. I suggest that either damage nerf(stat chance and crit for all variants) plus rate of fire nerf so that shots need to be more strategic instead of OH LOL SPAM. Nerf this and thank you. How about we nerf you a bit, and buff shotguns even more? Link to comment Share on other sites More sharing options...
--F--NerevarCM Posted July 16, 2017 Share Posted July 16, 2017 (edited) Shotguns don't need a nerf Shotguns have drawbacks like pellet acurracy and falloff Nerf everything instead of buff don't work Buff everything instead of nerf don't work too Buffs and Nerfs needs to happen despite this game being PvE Edited July 16, 2017 by -SDM-NerevarCM Link to comment Share on other sites More sharing options...
(PSN)chibi_matatabi Posted July 16, 2017 Share Posted July 16, 2017 Hm..... Well since my opticor can kill lephantis rather quick, id prefer it to hek Link to comment Share on other sites More sharing options...
kaliazane Posted July 16, 2017 Share Posted July 16, 2017 I can see how you really hate all those easy and powerful weapons, seeing how Tonkor is your most used one. What's funny is that you don't really know whats good and what is bad, since you didn't even name the best shotguns in your initial post. If you want to complain about something you really should focus on melee weapons, where every swing is an aoe and dmg goes far beyond what single target shotguns can do. Ranting about something that have limited range and no real aoe dmg really won't lead you anywhere. Link to comment Share on other sites More sharing options...
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