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Please make average alert level 50


dead.rabit
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I have all these weapons that do 10K+ damage, outside of the sorties and kuva siphon, there's nothing for me to do though! I instantly abort any mission that has an Ember because it's just boring.

If alert, syndicate and invasion average level was 50 though, with some as low as level 30 and others as high as level 80, I think the game as a whole would be allot more engaging.

Additionally, all the dark-sectors could start 5-10 levels higher.

Thanks,

D.R

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This would as said alienate a LOT of players. 

If you want a challenge instead of using meta weapons or cheesing the level with frame abilities how about using weapons which are not meta weapons and don't use the warframe abilities etc.... higher levels of enemies is not the only way of making things a a challenge or harder.

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29 minutes ago, dead.rabit said:

I have all these weapons that do 10K+ damage, outside of the sorties and kuva siphon, there's nothing for me to do though! I instantly abort any mission that has an Ember because it's just boring.

If alert, syndicate and invasion average level was 50 though, with some as low as level 30 and others as high as level 80, I think the game as a whole would be allot more engaging.

Additionally, all the dark-sectors could start 5-10 levels higher.

Thanks,

D.R

This is never going to happen, as many people are just not leveled and modded for that kind of enviroment.

Counter suggestion, all alerts get an "elite" variant with level ranges 50 - 70, you can do both this and the normal version, elite gives the normal rewards x3.

Unlocked after The second dream.

 

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12 minutes ago, Elvangreen said:

This is never going to happen, as many people are just not leveled and modded for that kind of enviroment.

But that's what makes it fun! 4 players with sub-par gear can struggle through a level 40, there has been allot of power creep since we were low level. Level 30 can be solo'd by a frame with damaged mods sub level 30.

At the very least alerts that are focused on higher level players (e.g. Nitain, helmets, vauban) could be level 50 minimum.

Remember that the whole starmap, invasions, alerts, story missions and syndicate .. even void relics are low level missions, there's plenty of content for low level players to reach level 60+ content. Conversely, there are 2 missions a day that interest me now that I've got MR14 and don't care for mastery fodder.

Edited by dead.rabit
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4 minutes ago, dead.rabit said:

But that's what makes it fun! 4 players with sub-par gear can struggle through a level 40, there has been allot of power creep since we were low level. Level 30 can be solo'd by a frame with damaged mods sub level 30.

At the very least alerts that are focused on higher level players (e.g. Nitain, helmets, vauban) could be level 50 minimum.

Remember that the whole starmap, invasions, alerts, story missions and syndicate .. even void relics are low level missions, there's plenty of content for low level players to reach level 60+ content. Conversely, there are 2 missions a day that interest me now that I've got MR14 and don't care for mastery fodder.

Limiting Nitain wil cause a pure unadulterated saltstorm. a 3x reward version is fine for challenge, but limiting the usual alerts is insane.

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What should I do now I've finished the sortie and kuva flood? I can solo the 2 level 40 missions available without breaking a sweat. 

I also don't remember the last time I went into a mission with someone who didn't have at least 2 pieces of level 30 gear, or below MR8 I think you're all overestimating the number of new players there are.

There will be enough players to carry, there's no risk of there not being enough content for new players.. Even content you don't get access to until after war within is low level. I just want the average moved from level 20 to level 50 for at least one of the mission types.. (syndicate, invasion, alert, void relics, kuva etc..).

Give me 1 place where I can regularly take my high level gear.

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42 minutes ago, Elvangreen said:

Counter suggestion, all alerts get an "elite" variant with level ranges 50 - 70, you can do both this and the normal version, elite gives the normal rewards x3.

The Starmap has a lot of blank space...

Spoiler

...Space which could be filled with random alerts (i.e: Grineer boarding Corpus freighter; Mission 1 / sabotage the reactor; random resource cache. 2 / exterminate (affected by sabotaged reactor effect; timed mode + element debuff); Lens (only accessible after 2nd Dream). 3 / capture (Grineer hacker spotted; timed mode + damaged environmentals (low grav + vacuum) ); Reactor, Catalyst, Forma, or Exilus as end of mission choice; see mission 2) which are, essentially, mini-Sorties.
These appear at random, often after Fissures, Alerts, or Invasions.


These alerts could be put anywhere on the starmap.
Four other examples:

Spoiler

 

Void Jump miscalculation; Corrupted boarding Grineer Galleion (on fire from Tenno sabotage); Exterminate, Interception, Survival.
Unique reward: Corrupted mod.

Failing Void Tower; Infested invading Corrupted; Capture (stop the Grineer/Corpus/Sentient messenger from escaping the Tower), Exterminate (clear the Infested), Mobile Defense (install control overrides to fix Tower).
Unique reward: Void traces/Ducats/Infested resources.

[Classified]; Grineer invading Corpus top secret factory; Exterminate + Assassinate Raptor(s), Exterminate + Assassinate Ambulas, Assassinate Razorback. 
Unique reward: Corpus weapon blueprints, extra credits, Vandal weapon component.

Sentient Skirmish; Grineer fleeing from Sentients; Mobile Defense (find out why Hunhow is here), Exterminate (help Grineer drive off the Sentients), Interception (alert Grineer Command to Sentient presence).
Unique reward: Pre-built Exilus Adapter + Wraith weapon component.

Alad's new Zanuka; Corpus VS Corrupted; Spy (reclaim Zanuka blueprints from Orokin-captured vaults), Excavation (dig up hidden Zanuka components), Hijack (escort a Corpus Rover so the Corpus can ship these to Alad so he can build a Zanuka). 
Unique reward: Zanuka 2.0 blueprint.

 

Give me 1 place where I can regularly take my high level gear.

High-Risk Index, higher-tier Rathuum, long Derelict-or-Void runs, Conclave, Lua missions, Defection.

Edited by Koldraxon-732
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No.

Alerts are part of the progression for newer players still leveling their way to greatness. Once you're there, this stuff ceases to really matter so you move on to other things.

There is a certain point where you've effectively won the game. Personally, I can still find plenty of interesting things to do even if the vast majority of them is fairly trivial at this point. Oh, and level 50 is pretty trivial, too. Now level 100+ is where things start to get interesting.

However, if you make this the default level to obtain equipment needed for progression, you'll be locking out newer player from progressing. I shouldn't have to tell you that this won't end well.

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15 hours ago, Sloan441 said:

No.

Alerts are part of the progression for newer players still leveling their way to greatness. Once you're there, this stuff ceases to really matter so you move on to other things.

There is a certain point where you've effectively won the game. Personally, I can still find plenty of interesting things to do even if the vast majority of them is fairly trivial at this point. Oh, and level 50 is pretty trivial, too. Now level 100+ is where things start to get interesting.

However, if you make this the default level to obtain equipment needed for progression, you'll be locking out newer player from progressing. I shouldn't have to tell you that this won't end well.

That is why I suggest level 50 is a good average, for me, level 80 is the lowest level where I have to think or level 60 with some harsh conditions. 1/3 of the alerts would be readily accessible to new players, 1/3 would be challenging to new players while still entertaining to veterans and the remaining 1/3 would be veteran exclusive. The bar is too low at the moment though IMHO.

There's still things for me to do, sorties, raids, kuva, but nothing to keep me entertained while I wait for these things to pop up, except level more gear to the point where using them is no longer fun. I don't want to exclude new players by any means, but 99.9% of the game is already geared towards them, I think that a small amount of it could be redirected to veterans without causing too much upset with great benifit for the wider player base.

My clan has > 1000 members which warframe has failed to retain because of this. We're all veterans, we're all bored so on average we'll login once every other month, simply because there's nothing for us to do. I think that's a massive shame.

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Supposedly, this is why tactical alerts were a thing. We haven't seen many lately, but they were geared to the more seasoned players (mostly).

A lot of stuff in alerts is geared to newer players. Auras, warframe parts, and stuff like forma and catalysts/reactors. This is progression gear. New players need this stuff. Players with 4000+ hours don't. Sure, I like getting a few more catalysts here and there, but a new player...even one will radically change his game. You don't want to lock them out of this.

I'd be all for more TAs of lvl50+. That's a challenge for newer players and still interesting for veteran players. Obviously, this is all a balancing act, but I wouldn't unilaterally make all alerts of this level of difficulty.

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42 minutes ago, (Xbox One)Tucker D Dawg said:

New nightmare alert: NO MOD MODE.

This is essentially what the conclave restrictions turned into. You could only run a few mods or a few more unleveled mods.

It haven't been a thing in some time.

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2 things : 

1°. New players don't necessarily have the gear for it. Or the experience. They kinda matter too you know? Especially since they are now the bulk of the playerbase...

 

2°. This is what Tactical Alerts were supposed to be. They ended up being a painfully boring mess, with zero fun or challenge. Cranking up the numbers in Warframe does not bring anything good. It never did. It never will. We need real, fun, fair challenge. Something the devs have unfortunately been utterly incapable of providing in over 4 years. You want challenge? Plenty of games out there provide it in spades. Not Warframe. This game is just an all or nothing mess. It always has been. It looks like it's not going to change anytime soon.

 

Edited by Marthrym
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2 hours ago, blackheartstar_pc said:

Surprised to see all the hate for this idea. I'm for it or even more nodes that just start at higher levels.

It's not hate; it's your asking for something that is actively going to cause issues with a goodly bit of the playerbase.

We do have nodes that start at higher level, some 40-50. Would more be good? Maybe. Probably even if it were the one run and out kind of missions like capture, exterminate (boy, would I like to see lvl70-90 exterms on the map), and even mobile defense. They already have some scaling now, but I'd be for even more.

But.

That's on the outer fringes of the origin system. The inner and middle planets should be relatively easy. Alerts there should be relatively easy. That shouldn't change.

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2 hours ago, Sloan441 said:

It's not hate; it's your asking for something that is actively going to cause issues with a goodly bit of the playerbase.

What we have now also causes issue with a good bit of the playerbase. Having Alerts open that contain things that long time players want or need with levels set so low that the new players can join is what leads to some of the Ember, Banshee, Equinox, Ignus so on and so forth are too powerful they have nothing to do threads. There should be no reason for the game to encourage anyone with a formaed to the max frame/weapons to enter a low level mission where the new players running around will have absolutely nothing to do till the mission is over. The current alert system and levels do just that. Same with Invasions.

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On 8/12/2017 at 7:36 AM, dead.rabit said:

What should I do now I've finished the sortie and kuva flood? I can solo the 2 level 40 missions available without breaking a sweat. 

...

Give me 1 place where I can regularly take my high level gear.

Solo endless missions until enemies reach level cap....that is the ultimate goal in Warframe.

I have yet to achieve so.

 

It would be nice if DE would allow even a Key crafting where we could start enemy levels at lvl500 or lvl3000

My Serro could kill lvl 9999 +(Death squads were above level cap) Enemies in the Tennocon alert before Shadowdebt mods and Rivens on PS4. However the enemies could not harm us...so not really a challenge.

Harrow could provided initial Protection with Covenant upon spawning a lvl 500 plus mission and then it would be up to Weapon kill efficiency to sustain survivability.

 

The Tennocon alert let it be known our weapons can clearly deliver kills beyond the survivability of our Warframes. Enemies just looking your way just spells death at multi-thousand levels and yet our Weapons can still kill them efficiently.

Only Invincibility phases can curb weapon damage output....which DE was leaning towards with small objects to damage on every Eximus unit & community freaked!!!

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2 hours ago, blackheartstar_pc said:

There should be no reason for the game to encourage anyone with a formaed to the max frame/weapons to enter a low level mission where the new players running around will have absolutely nothing to do till the mission is over. The current alert system and levels do just that. Same with Invasions.

This is a player issue, not a progression issue.

Stuff like catalysts, reactors, forma, and whathaveyou will always attract everyone in the playerbase. You can NOT move this stuff exclusively to high level content. Everyone needs it and the newer players need it even more than veterans.

Sure, you may have tricked out Banshees or Embers showing up in low level missions. So what? Veteran players do exist. Is it fun sharing a defense with a full-on SQ Banshee? Not really, but it is what it is. I often bring my BasheeP to defense, but it's not necessary to use SQ (I often use it on the last round, because I can). Some will and you'll just have to cope--it's not like your mission isn't going to get done.

I'd rather have the current system than one with punitive exclusivity when it comes to necessary upgrades.

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3 hours ago, Sloan441 said:

This is a player issue, not a progression issue.

Stuff like catalysts, reactors, forma, and whathaveyou will always attract everyone in the playerbase. You can NOT move this stuff exclusively to high level content. Everyone needs it and the newer players need it even more than veterans.

Sure, you may have tricked out Banshees or Embers showing up in low level missions. So what? Veteran players do exist. Is it fun sharing a defense with a full-on SQ Banshee? Not really, but it is what it is. I often bring my BasheeP to defense, but it's not necessary to use SQ (I often use it on the last round, because I can). Some will and you'll just have to cope--it's not like your mission isn't going to get done.

I'd rather have the current system than one with punitive exclusivity when it comes to necessary upgrades.

We should have more segregation between new and veteran players, so just going to have to say I disagree.

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