Zeclem Posted September 18, 2017 Share Posted September 18, 2017 (edited) seriously, because of this mod a crit weapon like jat kusar does more damage when built for status. and on top of that it also buffs both normal and ground finishers attacks. why is that even a thing? a single combo on any weapon that has a forced finisher can kill basically any enemy and it makes no sense. or give similar mods to guns as well. i want my tigris prime to shred crap faster. Edited September 21, 2017 by Zeclem Link to comment Share on other sites More sharing options...
bad4youLT Posted September 18, 2017 Share Posted September 18, 2017 (edited) condition overload to me is counterpart to blood rush and body count so I hope never edit ; we need balance between crit and status , I dont want one ruling the other Edited September 18, 2017 by bad4youLT Link to comment Share on other sites More sharing options...
Rawbeard Posted September 18, 2017 Share Posted September 18, 2017 what exactly is the problem here? Link to comment Share on other sites More sharing options...
Aisu9 Posted September 18, 2017 Share Posted September 18, 2017 (edited) Yes, please DE nerf maiming strike, i hate spining people :D edit : and please nerf Covert Lethality, too OP to one shot :DD Edited September 18, 2017 by Aisu9 Link to comment Share on other sites More sharing options...
InquisitorMaximus Posted September 18, 2017 Share Posted September 18, 2017 All aboard! Link to comment Share on other sites More sharing options...
(PSN)LordBartimus Posted September 18, 2017 Share Posted September 18, 2017 They most likely won't. Condition Overload is a weapon made for status melee, arguable one of the weakest status weapon categories because most status melee can't benefit from Berserker. And what makes a status weapon? Fast Fire Rate/Attack Speed. So they gave those weapons a buff in the form of this mod in order to make them less frustrating to use. On top of that, it's a drain 15 mod at max rank that in most cases is gonna need another forma. To get the most of the mod, you need to he applying multiple status effects to the enemy at once. So it requires you to not only fit in your essentials like Pressure Point, Attack Speed mod, and your combo timer, but you have to get multiple status effects in there (at minimum, three dual stats) plus Condition Overload. It's a balanced well needed and liked mod that makes status melee fun to use because now you can actually kill stuff. Link to comment Share on other sites More sharing options...
failedtodiet Posted September 18, 2017 Share Posted September 18, 2017 Yes, please, also nerf all warframes to the operator level. Using a warframe in game is not fun anymore. Link to comment Share on other sites More sharing options...
Zeclem Posted September 18, 2017 Author Share Posted September 18, 2017 (edited) 7 minutes ago, bad4youLT said: condition overload to me is counterpart to blood rush and body count so I hope never edit ; we need balance between crit and status , I dont want one ruling the other except there is no balance thanks to this mod. status is flat out better on melee and some cases, on the rest of the weaponry. 5 minutes ago, Rawbeard said: what exactly is the problem here? status being vastly superior to build for cus of this mod? to the point of making any other build in the game irrelevant? @(PS4)LordBartimus considering that jat kusar actually performs better with a status build cus of this mod, no. you dont need any of those. most melee stances in the game has multihits to make up for that attack speed when it comes to proccing things. Edited September 18, 2017 by Zeclem Link to comment Share on other sites More sharing options...
Hemmo67 Posted September 18, 2017 Share Posted September 18, 2017 u blame condition overload for making status better than crit? hoboy u are so wrong bud x'D Link to comment Share on other sites More sharing options...
(PSN)LordBartimus Posted September 18, 2017 Share Posted September 18, 2017 Just now, Zeclem said: status being vastly superior to build for cus of this mod? to the point of making any other build in the game irrelevant? This is very much untrue. The most effective and superior build that I've seen in my time playing is a Crit/Status Build. A good example is Silva and Aegis Prime builds. Status is good for high end missions where you need to strip armor and apply a lot of, for lack of a better term, true damage. So for 3+ hour long survival, yeah, your need a status weapon more than anything else. But I can take my crit focused Venka Prime into a Grineer Fortified armor Sortie 3 and do just fine. Link to comment Share on other sites More sharing options...
InquisitorMaximus Posted September 18, 2017 Share Posted September 18, 2017 6 minutes ago, failedtodiet said: Yes, please, also nerf all warframes to the operator level. Using a warframe in game is not fun anymore. Yes, I agree with this. Power to the Operator please! Link to comment Share on other sites More sharing options...
Zeclem Posted September 18, 2017 Author Share Posted September 18, 2017 (edited) 7 minutes ago, (PS4)LordBartimus said: This is very much untrue. The most effective and superior build that I've seen in my time playing is a Crit/Status Build. A good example is Silva and Aegis Prime builds. Status is good for high end missions where you need to strip armor and apply a lot of, for lack of a better term, true damage. So for 3+ hour long survival, yeah, your need a status weapon more than anything else. But I can take my crit focused Venka Prime into a Grineer Fortified armor Sortie 3 and do just fine. ive never said crit was weak. now try that venka with a status build. hell if you dont wanna bother with numbers i will for you. crit build here:https://goo.gl/EsX2ud status build here: https://goo.gl/qTZn5Z to see how they would look like you might wanna give it 3 or 4 status procs(which is extremely quick to do btw) and a combo counter of whatever you feel easy to keep up all the time. Edited September 18, 2017 by Zeclem Link to comment Share on other sites More sharing options...
13QZXXTTX Posted September 18, 2017 Share Posted September 18, 2017 You not going to take RESPONSIBILITY for the NERFS are you? DE DON"T benefit from NERFs, [Conditional Overload[ OK? (not referring to Super-Rare costly Items). This is PvE Contents, and the more FUN it is for each different Game Play Style. The more reason to try them each and find the one fit your Preference. CRIT, have Multiplier Damage. Status is different type of damage. o.o DE do not intend them to be the SAME or "Balance" them side by side. Unless you have a 20% Crit 20% Status Weapon. DO NOT BREAK what is WORKING. Link to comment Share on other sites More sharing options...
Zeclem Posted September 18, 2017 Author Share Posted September 18, 2017 1 minute ago, DesFrSpace said: You not going to take RESPONSIBILITY for the NERFS are you? DE DON"T benefit from NERFs, [Conditional Overload[ OK? (not referring to Super-Rare costly Items). This is PvE Contents, and the more FUN it is for each different Game Play Style. The more reason to try them each and find the one fit your Preference. CRIT, have Multiplier Damage. Status is different type of damage. o.o DE do not intend them to be the SAME or "Balance" them side by side. Unless you have a 20% Crit 20% Status Weapon. DO NOT BREAK what is WORKING. pve doesnt mean nerfs cant exist. thats a pointless claim to even consider. Link to comment Share on other sites More sharing options...
lukinu_u Posted September 18, 2017 Share Posted September 18, 2017 Honestly, the only OP thing about Condition Overload I see, while Blood Rush and Maiming strike exist is the fact they are stackable. Link to comment Share on other sites More sharing options...
Zeclem Posted September 18, 2017 Author Share Posted September 18, 2017 (edited) 9 minutes ago, lukinu_u said: Honestly, the only OP thing about Condition Overload I see, while Blood Rush and Maiming strike exist is the fact they are stackable. condition overload does one thing those other two dont. its damage buff stacks off of itself. for example, if the target has 2 status effects on it, damage buff isnt %60+%60=%120. its %156. 3 status effects? its %310. 4 status effects? its %555. all meanwhile youre having cc/armor shred/viral/what else you have on your weapon to them. it is pretty disgusting. in an ideal situation where you can somehow magically get every single status proc on a target it multiplies your damage by 281.47. Edited September 18, 2017 by Zeclem Link to comment Share on other sites More sharing options...
Dahx11 Posted September 18, 2017 Share Posted September 18, 2017 They need to nerf trick mag! It's too OP on the Kraken! Link to comment Share on other sites More sharing options...
Wrum Posted September 18, 2017 Share Posted September 18, 2017 8 minutes ago, Zeclem said: condition overload does one thing those other two dont. its damage buff stacks off of itself. for example, if the target has 2 status effects on it, damage buff isnt %60+%60=%120. its %156. 3 status effects? its %310. 4 status effects? its %555. it is pretty disgusting. in an ideal situation where you can somehow magically get every single status proc on a target it multiplies your damage by 281.47. condition overload isnt overpowered. if you look at the wiki it shows the multipliers for number of status effects on an enemy. with all status procs it does 281.47x damage. try looking at the wiki page. Link to comment Share on other sites More sharing options...
Zeclem Posted September 18, 2017 Author Share Posted September 18, 2017 Just now, Wrum said: condition overload isnt overpowered. if you look at the wiki it shows the multipliers for number of status effects on an enemy. with all status procs it does 281.47x damage. try looking at the wiki page. reading numbers isnt strong suit i guess? those are numbers taken directly from wiki page. and it IS overpowered. Link to comment Share on other sites More sharing options...
eXotic Posted September 18, 2017 Share Posted September 18, 2017 (edited) 15 minutes ago, Zeclem said: condition overload does one thing those other two dont. its damage buff stacks off of itself. for example, if the target has 2 status effects on it, damage buff isnt %60+%60=%120. its %156. 3 status effects? its %310. 4 status effects? its %555. all meanwhile youre having cc/armor shred/viral/what else you have on your weapon to them. it is pretty disgusting. in an ideal situation where you can somehow magically get every single status proc on a target it multiplies your damage by 281.47. Someone watched distant observer.. And also, Your comment on other builds being irrelevant is invalid, You can build your weapons how ever you'd like, make it efficient or not that's why we have so many mods.. CO is NOT a must have, if you don't like it stop using it.. YOU HAVE A CHOICE.. it's annoying how people keep crying to nerf EVERYTHING they don't like on the forums.. if you don't like it, STOP USING IT. Since we're at it though.. can we please nerf Seers riven disposition.. having 300% + Zoom on it is WAY TO OP Edited September 18, 2017 by --Q--eXotic- Link to comment Share on other sites More sharing options...
Zeclem Posted September 18, 2017 Author Share Posted September 18, 2017 Just now, --Q--eXotic- said: Someone watched distant observer.. And also, Your comment on other builds being irrelevant is invalid, You can build your weapons how ever you'd like, make it efficient or not that's why we have so many mods.. CO is NOT a must have, if you don't like it stop using it.. YOU HAVE A CHOICE.. it's annoying how people keep crying to nerf EVERYTHING they don't like on the forums.. if you don't like it, STOP USING IT. i rather have balance between builds so people who prefer one thing over another wont be left behind because of their choice of gear and build, since this mod makes status melee way too stronger than crit ones. Link to comment Share on other sites More sharing options...
Ferah_Frithu Posted September 18, 2017 Share Posted September 18, 2017 Okay, I may be missing something here, but why in the name of all 7 dwarves would anyone want anything nerfed in a non-competitive PvE game? Please explain. Link to comment Share on other sites More sharing options...
lukinu_u Posted September 18, 2017 Share Posted September 18, 2017 2 minutes ago, Zeclem said: condition overload does one thing those other two dont. its damage buff stacks off of itself. for example, if the target has 2 status effects on it, damage buff isnt %60+%60=%120. its %156. 3 status effects? its %310. 4 status effects? its %555. it is pretty disgusting. in an ideal situation where you can somehow magically get every single status proc on a target it multiplies your damage by 281.47. Yeah, I know but considering you rarely get over than 5 different status on the same target, your damages are "only" multiplied by 10.5 while you get 243% chance of crit x4.75 with a x4 combo, roughly equal to guaranteed x8.5 and 43% chances of 12.25% while using Blood Rush, True Steel and Organ Shatter. It's fair considering you generally use Condition Overload + 2 elemental mods on a non-slash status weapon (so 3 mods too) and especially, considering you really rarely get 5 status, 3 or 4 in most of time, so only a x4.09 or x6.65 mutiplier. So, the only real overpowered thing about Condition Overload if you compare it to crit weapons is the fact it can be combined with the crit mods on an hybrid weapon to get even higher numbers. Link to comment Share on other sites More sharing options...
eXotic Posted September 18, 2017 Share Posted September 18, 2017 Crit-status builds will ALWAYS be superior than only crit or only status builds.. nerfing one mod won't change that. Link to comment Share on other sites More sharing options...
lukinu_u Posted September 18, 2017 Share Posted September 18, 2017 Just now, Ferah_Frithu said: Okay, I may be missing something here, but why in the name of all 7 dwarves would anyone want anything nerfed in a non-competitive PvE game? Please explain. It's quite simple, a balanced game is always funnier to play because you feel free to choose between differents ways of playing instead using the META weapons to farm prime parts faster as possible and sell them for platinums in order to not spend a single buck on the game you play everyday, that's all. Link to comment Share on other sites More sharing options...
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