I3jionaa Posted November 16, 2017 Share Posted November 16, 2017 7 hours ago, ReturnCarry said: Since last hotfix , warframe crashes every single time i try to load back to cetus. this update has been out for quite a while now and still isnt playable.. Id pray that your first priority is to ignore small bugs, and fix the game breaking bugs. Same. Well it does not crash for me, but freezes the moment loading to cetus symbol appears. And you forced to alt f4 or other method to terminate warframe.exe. Link to comment Share on other sites More sharing options...
-IILov3Cookie- Posted November 16, 2017 Share Posted November 16, 2017 another bug. after host migration. mission never update..... Link to comment Share on other sites More sharing options...
mazzinia Posted November 16, 2017 Share Posted November 16, 2017 I would suggest to extend the event at least 24h, to give more time to the ones having crashing etc issues Link to comment Share on other sites More sharing options...
Coach-Aprax Posted November 16, 2017 Share Posted November 16, 2017 10 hours ago, Inchoate_ said: Jesus Christ whine more why don't you. I´m not LOL. And who´s that Jesus Christ you are talking about? Link to comment Share on other sites More sharing options...
Tarkerus Posted November 16, 2017 Share Posted November 16, 2017 11 hours ago, giantconch said: Any ETA on the stage 3 drone-stopping bug getting fixed? ********Also, how about shutting off Lotus' hyper repetetive dialogue at login? Or are we really going to need to listen to that for the next 12 damn days? *******Constant lockups and crashes when trying to return to Cetus from the Plains after competing the Plague Star bounty. Not sure if this will help. But I was having this problem while in groups. Every time i went back to Cetus, crash. So, I've been Leaving Squad once Bounty is over. Not had a crash yet . Worth a try!. Link to comment Share on other sites More sharing options...
chaotea Posted November 16, 2017 Share Posted November 16, 2017 11 hours ago, [DE]DrewDev said: Removed “Clear Remaining..” stage of the Operation. Oh thank god, it only worked 3/8 times last night. XD Link to comment Share on other sites More sharing options...
Iv99an19 Posted November 16, 2017 Share Posted November 16, 2017 thanks for making sure this update was stable before releasing it, i've only crashed about 4 times in the last 2 hours and frozen about once every minute or so and completely crashed every time i return to cetus Link to comment Share on other sites More sharing options...
boufy Posted November 16, 2017 Share Posted November 16, 2017 to avoid the crash, you have to go back to door cetus very slowly! Once it loads, you don't move! it works for me Link to comment Share on other sites More sharing options...
Snuggy Posted November 16, 2017 Share Posted November 16, 2017 maybe the update did make the cetus doors a young virgin again. must be the infested influence Link to comment Share on other sites More sharing options...
LordNero86 Posted November 16, 2017 Share Posted November 16, 2017 Well, the workaround I did is: Once you clear the mission, press esc, and then abort mission (back to cetus). You'll be teleported to the starting point in cetus with the standing points still added. I don't know about the loot though, didn't check Link to comment Share on other sites More sharing options...
alanchat Posted November 16, 2017 Share Posted November 16, 2017 Kuva... Link to comment Share on other sites More sharing options...
Nuvaftw Posted November 16, 2017 Share Posted November 16, 2017 roll and glide/aim glide with melee cancels sprint when using toggle sprint. ack n brunt with sword and shield danaus skin makes the sword stick out like a sore thumb when holstered instead of being concealed underneath the shield. oberon/oberon prime when using his deluxe skin bugs polearms when holstered by making them being shoved up his spine. (this bug isn't fixed for a very long time ever since oberon's prime access). I love what you guys did for this game but please for the love of god test them more thoroughly before releasing updates. I myself including many people would rather have a polished update that takes a slightly longer/longer time to be released rather than a fast/rushed update that bugs the game frequently. Link to comment Share on other sites More sharing options...
Darkvramp Posted November 16, 2017 Share Posted November 16, 2017 Bounty rotation should work this way instead the current system has too much in favor of common drops. 3 Stage Bounties: First reward: Common Second reward: Common or Uncommon Third reward: Uncommon, or Rare 2 chances at a common, 2 at an uncommon, 1 at a rare 4 Stage Bounties: First reward: Common Second reward: Common or Uncommon Third reward: Common, Uncommon Fourth reward: Uncommon, or Rare 3 chances at a common, 34 at an uncommon, 1 at a rare 5 Stage Bounties: First reward: Common Second reward: Common or Uncommon Third reward: Common, Uncommon Fourth reward: Uncommon, or Rare Fifth reward: Uncommon, or Rare 3 chances at a common, 4 at an uncommon, 2 at a rare. The plague star bounty has taught me that your bounty system favors commons far too much, a day of farming and not one rare drop. I went 5 strait missions of complete common drops. And that's BULL. Also was the plague star bounty always supposed to have the same set of rewards? The same lens, relic, endo, kuva, and mod set? it would make sense if they were something exclusive, but they are not, can they be rotated? Link to comment Share on other sites More sharing options...
Darkvramp Posted November 16, 2017 Share Posted November 16, 2017 The ceiling of one of the lower caves can be teleported through, and stood upon. it is the one that has the large open top facing the sea east of cetus. Link to comment Share on other sites More sharing options...
Nataniall Posted November 16, 2017 Share Posted November 16, 2017 If you open the doors of the carriage before the second stage, they will be closed and they can not be opened. Please remove these doors to hell. Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted November 16, 2017 Share Posted November 16, 2017 Bug regarding Plague Star After retrieving the toxin from the mixer, there's a chance for the Lotus to fail to find a Drone, resulting in immediate mission failure. Link to comment Share on other sites More sharing options...
Luciole77 Posted November 16, 2017 Share Posted November 16, 2017 since this hot fix my launcher cant update! Very nice joke! Link to comment Share on other sites More sharing options...
Lutianzhiyi Posted November 16, 2017 Share Posted November 16, 2017 Failed a bounty twice in a row because i got killed while capturing the 5/5 target, making him get stuck in a limbo and you can't do anything besides go home Link to comment Share on other sites More sharing options...
Inkogni Posted November 16, 2017 Share Posted November 16, 2017 thanks Link to comment Share on other sites More sharing options...
AzoreanEve Posted November 16, 2017 Share Posted November 16, 2017 15 hours ago, -Temp0- said: And it also scales. So at *some* point it gets a bit more difficult. Literally half the reason I had more fun in PD than this. New mission + you actually have to be there and do S#&$. Unlike this, which is partially mission types we're tired of farming the last month + you afk for 3min in one of the stages Link to comment Share on other sites More sharing options...
TJakaIK Posted November 16, 2017 Share Posted November 16, 2017 Link to comment Share on other sites More sharing options...
VoxGray Posted November 16, 2017 Share Posted November 16, 2017 16 hours ago, [DE]AstroBoy said: That's not a bug; those two helmets either cover the ears or have clipping issues with the Atmos earpieces. Several of the facial accessories would also clip through these helmets. As such, all earpieces and facial accessories are hidden when using Vahd or Ceno. Firstly, I'm using the Atmos Mask, which covers the mouth. This area is exposed when both hoods are open, and the mask has zero clipping issues with any open helmet. Prior to this update it worked perfectly, so I'm rather perplexed as to why you would change this. Link to comment Share on other sites More sharing options...
Tyfyter2002 Posted November 16, 2017 Share Posted November 16, 2017 14 hours ago, Caelward said: Not the case, don't worry, they aren't going EA on us. Rather than that, it's hard to figure out whats going on sometimes past the bugs and 'they'll figure it out' design. Which means they remain DE. Anyways, yeah crashed multiple times attempting to enter Cetus and finish plague star bounty and have also noticed that the grineer and infested seem to get along just fine. I meant to say 1000 Link to comment Share on other sites More sharing options...
Tyfyter2002 Posted November 16, 2017 Share Posted November 16, 2017 17 hours ago, Necron681 said: no? it still rewards the full amount, as the "Clear Remaining" part was the end of part 4. They made the 4th part shorter, you still get all the standing. I meant to say 1000, the "clear remaining" part only could be completed if you were in the plains solo Link to comment Share on other sites More sharing options...
IronBerryPie Posted November 16, 2017 Share Posted November 16, 2017 14 hours ago, WrathAscending said: It works for me when just using double jump. It breaks if you try to bullet jump, but that is intentional. it still cancels for me while doing double jump Link to comment Share on other sites More sharing options...
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