(PSN)INVADER-RICK Posted November 20, 2017 Share Posted November 20, 2017 (edited) The only thing ihate about this update was warframe taking zoom out of my sniper rifles. Now they are just regular rifles. Please tell me why when open world was introduced that you have to cut our zoom in half rather than buff it. If the drop off is at 400 meters why cant I see far enough too have to suffer from it? Am i the only person that feels like we have been cheated out of the best Sandwich in the world? I would prefer hearing why from the developers of why take away zoom just when sniper rifles become relevant. Edited November 20, 2017 by (PS4)INVADER-RICK Link to comment Share on other sites More sharing options...
Testiculitis Posted November 20, 2017 Share Posted November 20, 2017 I can't tell... You sure you didn't disable sniper scopes in the settings? Link to comment Share on other sites More sharing options...
SilentLogix Posted November 20, 2017 Share Posted November 20, 2017 I enjoy the lower zoom as it allows me to use snipers outside of plains, can still easily hit moving enemies at 400m+ Link to comment Share on other sites More sharing options...
Kalvorax Posted November 20, 2017 Share Posted November 20, 2017 I still think they need to add a level 3 zoom that can make the snipers effective to the 600+m falloff range.....though i really dont know what the draw distance is on the plains. Link to comment Share on other sites More sharing options...
Vilmera Posted November 20, 2017 Share Posted November 20, 2017 8 minutes ago, (PS4)INVADER-RICK said: The only thing ihate about this update was warframe taking zoom out of my sniper rifles. Now they are just regular rifles. Please tell me why when open world was introduced that you have to cut our zoom in half rather than buff it. If the drop off is at 400 meters why cant I see far enough too have to suffer from it? Am i the only person that feels like we have been cheated out of the best Sandwich in the world? I would prefer hearing why from the developers of why take away zoom just when sniper rifles become relevant. yeah, just tell DE to increase zoom to x24, x48 and x72 cuz it's not enough now. looks as if this text was written by a person who saw this update only in patchnotes Link to comment Share on other sites More sharing options...
Rawbeard Posted November 20, 2017 Share Posted November 20, 2017 Zoom was finally a benefit instead of a detriment, so it had to be axed Link to comment Share on other sites More sharing options...
VadiseReikaz Posted November 20, 2017 Share Posted November 20, 2017 It would be a problem if the enemy spawned far away enough for it to be a problem. Unfortunately enemies only spawn when you are way too close. Or when a squad mate is ahead. Link to comment Share on other sites More sharing options...
shut Posted November 20, 2017 Share Posted November 20, 2017 (edited) DE lowering zoom on Snipers was a great choice. PoE isn't the only location where we want to use snipers, you know-- hell, it's literally the only location in the game where the pre-"nerf" zoom levels would have been remotely viable. If you want to snipe enemies at 1km away, then mod for it. Don't ask DE to ruin the weapons for the other 99% of this game. Edited November 20, 2017 by SortaRandom Link to comment Share on other sites More sharing options...
peterc3 Posted November 20, 2017 Share Posted November 20, 2017 People regularly asked to have the Zoom on SRs reduced. DE does it. Now people complain that DE did what they asked for. Can anyone else see where the issue is? Link to comment Share on other sites More sharing options...
(PSN)INVADER-RICK Posted November 20, 2017 Author Share Posted November 20, 2017 I dont see DE on any of your name tags Link to comment Share on other sites More sharing options...
(PSN)INVADER-RICK Posted November 20, 2017 Author Share Posted November 20, 2017 44 minutes ago, Kalvorax said: I still think they need to add a level 3 zoom that can make the snipers effective to the 600+m falloff range.....though i really dont know what the draw distance is on the plains. Agreed Link to comment Share on other sites More sharing options...
m0b1us1 Posted November 20, 2017 Share Posted November 20, 2017 I understand the OP's point, as someone who was using the vectis prime reguarly far before PoE was even announced, the zoom doesn't seem to encourage any kind of long range game. Even the AI will be shooting you at 100+ meters at times (not even including the marksmen). I think the first zoom level should have been reduced to make it better at medium ranges and other tile sets, but the second level should have at least stayed the same to help the player have a easier time making those 300m+ headshots. Sure, you can always go for a body shot, but your overall damage will be significantly less. It doesn't really matter when you are only dealing with level 20s, but the upper tier bounties will often have units that don't always die from a body shot. Also, it feels so much better to land a head shot than body. So why not have both? Link to comment Share on other sites More sharing options...
(PSN)Cynicaid Posted November 21, 2017 Share Posted November 21, 2017 I personally wish the first level of zoom was the regular AR "zoom," with each following one going into the actual scope. Link to comment Share on other sites More sharing options...
Eirshy Posted November 21, 2017 Share Posted November 21, 2017 All else equal, a 12x zoom down to a 8x zoom pulls the sniper 1/3 closer to the rest of the party in the Plains. Additionally, there's a limit on draw distance, and I personally have seen areas where I could shoot the heads off ants if the ants were drawn. The 8x probably helps with keeping the game playable on lower-end machines. As a side benefit, it's easier to use max zoom in the rest of the game. Important for someone with a Lanka like me, and in exchange I lost basically nothing- the 12x scope would very rarely make a shot easier due to travel time. Link to comment Share on other sites More sharing options...
Insizer Posted November 22, 2017 Share Posted November 22, 2017 (edited) I'm glad that they reduced the zoom range. Now snipers are actually any bit usable and practical on 95% of content.You don't need 8x zoom and such to snipe. I regularly snipe headshots across large maps and tiles (like the default corpus defense/interception map) with a default zoom Lex. You don't need additional zoom ever in this game imo (hell that's one reason why the Argonak is trash imo). Sure it can be strained at very very long ranges on Plains, but very few enemies if any engage at these ranges and I'd rather have a gun that can be used at medium-long range than long-very very long range. They nerfed the zoom because they wanted to make snipers actually practical in the game other than Plains. This "nerf" was a buff. Plus if you really want that additional unnecessary zoom, then mod for it Also, i doubt you will hear from the devs on this issue. It has already been decided and you are basically the only one complaining it seems. Edited November 22, 2017 by Insizer Link to comment Share on other sites More sharing options...
TKDancer Posted November 22, 2017 Share Posted November 22, 2017 cause we dont need high levels of zoom, even in plains of eidolon the current zoom levels are fine Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted November 22, 2017 Share Posted November 22, 2017 Yeah pretty much, zoom levels were excessive for the kind of corridor shooting this game mostly consists of, when it comes to plains, do enemies even spawn beyond 150m or so? Besides an Eidolon. If you have to come close and then go away just to make use of high zoom, it defeats its purpose. Link to comment Share on other sites More sharing options...
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