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What could DE do better?


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Total numbers for Warframe's monthly player count are about 2 million monthly active players (as of LeYou's last report earlier this year). Still, that's a fraction of the 40 million registered accounts.

My main issues with Warframe, and what I think DE could improve are the following:

Animations - I think this is the part of Warframe that is the most lacking. Animations simply are not up to industry standards. Warframe could really use some more life-like, motion-captured, IK-based animations. It would improve the feel of the gameplay.

Storytelling, Backstory, and World-building - This area is also lacking. Putting more effort into the game's written story (not just quests but lore-based backstory and worldbuilding) would help give the game some more context, and it would also allow DE to draw from written lore when coming up with new features, content items, and quests, instead of them writing contradictory lore and throwing stuff to the wall to see what sticks.

Open world - DE's open world efforts are subpar, mainly because DE is trying to make them completely different from the rest of the game instead of integrating existing features and game modes into them. Open world is fitting for Warframe not because it can be a grindfest but because it provides a way to bring together various game modes, such as exterminate, capture, excavation, survival, defense, mobile defense, assassination, spy, hijack, etc. That's the strength of open world - to create a holistic gameplay experience within one environment. DE is squandering the game's potential, and the potential of their open landscapes/zones/whatever-they're-calling-them, by not using their open world to bring cohesion to their gameplay. Also, DE needs to embrace vehicles (several ones, not just a couple of options) in their open world. It's a hallmark of good open world games.

Syndicates - The answer to DE's endgame doesn't lie in simply high-level content with unique, but ultimately limited/capped rewards. That endgame will always end. DE glimpsed endgame when they had the old Solar Rail Conflicts 3 years ago. Large-scale gameplay, with indirect, PvE-based competition between clans, was the closest we've ever gotten to true endgame in Warframe. But fighting each other over nodes through our imbalanced clans didn't work. It didn't fit Warframe's story and it was too toxic and stacked against smaller clans. Syndicates are the way to bring about such large-scale gameplay in a way that provides competitive, but still COOP-based, gameplay and that fits within Warframe's lore.

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They need to clean the game up in am major way. First of all, there are way too many things to keep track of. How many different currencies are there?, how many materials,parts and god knows what else. With the new exp coming its going to be even worse. Also there is so many different directions to go in with no explanation. As a new player this really turns me off to playing some times. I spend more time watching guides and videos than I do playing the game and all I want to do is play.

They just keep adding and adding and adding more stuff, its a literal nightmare keep track of everything. They need to stop and focus on QoL elements.I am all for depth but you need to temper that depth with direction. Games are meant for fun but often enough I feel like I am at work when I play this game sometimes. 

Edited by (XB1)DeadFall526
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3 minutes ago, -Oathbreaker- said:

but why tell me why this game will be death after those nerfs

Nah, the community has kind of been calling for those nerfs for a long time. I mean atterax+maiming strike is my most used melee weapon but I always found it a bit silly and I'm kind of glad to see it go.

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9 minutes ago, -Oathbreaker- said:

mean 400lvl enemies lvl or higher) 

not with any rewards, personally, and many will agree with me on this, enemies at that point just arent fun to fight, i dont like bullet spondges that can 1 shot me and CCing everything to a standstill is just as boring as a RQ-banshee in a lower level map

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Communicating information within the game rather than a 3rd party programs. I am MR 25, so I already know everything i could possibly need or want to know, and more, but one consistent criticism trough-out the years I've come to observe has been the limited information Warframe offers within the game. You almost have to do 3rd party research to get information you'll need, which is not good for the game I think.

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Hire a writer if they want to tell an actual story that actually matters. If they want it to matter. Introducing story into the gameplay and not in lame-ass codex entries.

Improve new player experience.

Fix damage... once and for all.

Fix enemy scaling.

Fix host migration.

Fix focus gain.

Fix archwing.

Fix RNG drop tables. Endo is very abundant. Stop lazily slapping Endo into every single drop table for every mission type. We have enough ways to get Endo. Drop rates for Plains of Eidolon suck and so does Sanctuary Onslaught. Stop making your game and even larger time-vampire than it already is.

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High Speed Passive Energy Regen, thus making Energy Pizzas, Zenurik and EV Trinity a thing of yesterday.

Like why not? 

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On 2018-05-10 at 4:16 AM, Fuzzycoco said:

i just wanna start by saying. i love this game, its good it is the only thing i have invested over 1.2k hours, no other game i have has kept me engaged that long. so well done to DE. 

However, i think something needs to be changed, to gain more recurring players. according to steam charts they have 48305.2 recurring players over (the last 30 days Average) out of a total 36 million total player base.

so thats a very low 1.3418% of people who have tried warframe and actually stayed. 

What do you guys think should be changed differently, or made more efficiently??  

I think your numbers are way off. the # of players is logged in at the same time on average, there are 60k people logged in right now, and there will be around 50k logged in ten hours from now. Does that mean it that  50k people stayed on for 10 hours? no, most of them logged off and it is entirely new 50k people.  You would need data for unique logins per month to determine player recurrence. 

Compared to the game a year ago, DE is doing just fine. We are getting tons of new changes, new ui new melee new content. They just need to keep building it, and people will come.

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3 minutes ago, SenariousNex said:

I think your numbers are way off. the # of players is logged in at the same time on average, there are 60k people logged in right now, and there will be around 50k logged in ten hours from now. Does that mean it that  50k people stayed on for 10 hours? no, most of them logged off and it is entirely new 50k people.  You would need data for unique logins per month to determine player recurrence. 

Compared to the game a year ago, DE is doing just fine. We are getting tons of new changes, new ui new melee new content. They just need to keep building it, and people will come.

This doesn't change that fact that if you look at the global achievement page on steam, only 5.7% of Warframe players has finished The War Within.  Only 5% have reached the rank of Hunter (That's MR 13). Only 3.3% has the combat specialist achievement for completing 3 sorties. So I don't think it's unfair to say that the great majority of people who play Warframe don't stick around for very long. 

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4 minutes ago, rune_me said:

This doesn't change that fact that if you look at the global achievement page on steam, only 5.7% of Warframe players has finished The War Within.  Only 5% have reached the rank of Hunter (That's MR 13). Only 3.3% has the combat specialist achievement for completing 3 sorties. So I don't think it's unfair to say that the great majority of people who play Warframe don't stick around for very long. 

I would imagine that large percentage of those people have quit before war within and sorties were released. Most people are used to the fact that games barely change over time, so they don't return after quitting unbeknownst of how far warframe has progressed in the time they were gone.

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2 minutes ago, SenariousNex said:

I would imagine that large percentage of those people have quit before war within and sorties were released. Most people are used to the fact that games barely change over time, so they don't return after quitting unbeknownst of how far warframe has progressed in the time they were gone.

Probably. That was why I included the MR mention as well. Only 5% of Steam players are MR 13.

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46 minutes ago, rune_me said:

Only 3.3% has the combat specialist achievement for completing 3 sorties.

Just wanted to mention something quickly.

MR 16 here (no need for me to go higher than that) that's been playing since 2013 and done all the quests (except Octavia's Anthem, because it's annoying)...

...and have never once touched Sorties. Nor do I ever plan to.

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1 hour ago, rune_me said:

This doesn't change that fact that if you look at the global achievement page on steam, only 5.7% of Warframe players has finished The War Within.  Only 5% have reached the rank of Hunter (That's MR 13). Only 3.3% has the combat specialist achievement for completing 3 sorties. So I don't think it's unfair to say that the great majority of people who play Warframe don't stick around for very long. 

Another possibility is that they switched to the Stand-Alone client like I did.  Then there is also the issue of Steam not unlocking achievements when you do them.  I myself have about 3 or 4 early Steam Achievements that are still locked while my in-game profile shows them as unlocked.  Ones that should have been unlocked before I switched clients.  

Basically, Steam stats aren't a completely accurate source for data.  It will give you a general idea of what's happening though.  

Edited by DatDarkOne
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