Zoh_Veldae Posted May 24, 2018 Share Posted May 24, 2018 "Mistress of Maladies", now "Countess of Corrosion". What's next? "Vixen of Virulence"? Link to comment Share on other sites More sharing options...
JudgeXion Posted May 24, 2018 Share Posted May 24, 2018 10 minutes ago, [DE]Megan said: Damage per second will now “decay” (decrease over time) when no infected enemies remain. The damage per second you’ve accumulated will first instantly drop by 20%, which will then commence the decay of the remaining damage by 10% per second (affected by Duration mods). Decaying can be observed in the damage per second meter located above Saryn’s ability icons. Nullifying effects (including Data-Conduits) increases the decay by 30% per second. oh this I like, no longer losing everything instantly. Link to comment Share on other sites More sharing options...
Xsoskeleton Posted May 24, 2018 Share Posted May 24, 2018 Just now, FormatDriveC said: Cool now saryn is useless, thank you DE for ruin a decent build. a small portion of idiots come to cry at forum and DE decides to ruin the frame, cool... still usable, as long as u dont get a buckload of buff that makes spore detonates quick (also it doesnt detonate all the spore stack isntantly when there's no target), also recasting means u can spread sproe outside the existing plagued area, which is pretty nice Link to comment Share on other sites More sharing options...
oneforsaken Posted May 24, 2018 Share Posted May 24, 2018 popping goodness, penetration, clickbait. Am i playing prom night or what is this game? Thanks for the effort DE i guess. After you revisited Saryn, and tested it, you still keep fixing it. Meanwhile khora got a bit more useful and Umbra duhh. That ghost holo lotus is becoming to give me a glitch disorder or something, if i had to listen to distorted and glitchy radio i'd rather avoid it. But why not right. Anyways. Thanks for the effort. Link to comment Share on other sites More sharing options...
-Abdo- Posted May 24, 2018 Share Posted May 24, 2018 Hey, sorry so now [Condition Overload] is useless like people said? I think not. Please explain to me! Link to comment Share on other sites More sharing options...
Tendou_Souji Posted May 24, 2018 Share Posted May 24, 2018 When are we getting fixes for Equinox's Rifle Noble? Link to comment Share on other sites More sharing options...
mydvndnl Posted May 24, 2018 Share Posted May 24, 2018 So im still gonna waste 4-5 archwings per night because they keep spawning in the ground? nice Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted May 24, 2018 Share Posted May 24, 2018 Thanks for the hotfix! :3 Link to comment Share on other sites More sharing options...
Phailberry Posted May 24, 2018 Share Posted May 24, 2018 funny enough, i ran into the t-posing Zephyr bug recently too. not sure how it happened, but hotfix says it's was from switching from Equinox to Zephyr in Arsenal, something i remember doing and can believe ^__^ Spoiler Link to comment Share on other sites More sharing options...
fellow1 Posted May 24, 2018 Share Posted May 24, 2018 Hotfix! I was hunting, why did you do this to me ;-; Link to comment Share on other sites More sharing options...
pottsness Posted May 24, 2018 Share Posted May 24, 2018 13 minutes ago, [DE]Megan said: Fixed ‘Sellable Only’ option applying to Fish/Ducat Kiosk/Relic screens, which resulted in nothing showing up. This lead to players believing they did not have any of their freshly caught Fish in their inventories upon returning to Cetus. thx Link to comment Share on other sites More sharing options...
DeadEyedChicken Posted May 24, 2018 Share Posted May 24, 2018 would be a dream if one update didnt bring bugs not being salty but man its becoming a joke stopping me playing the only game i play Link to comment Share on other sites More sharing options...
Winterpaw22 Posted May 24, 2018 Share Posted May 24, 2018 😈 I see no mention of the drakgoon to melee glitch and I'm happy. (Something that as far as I have seen when I'm using the drakgoon I'll randomly switch to melee with the still ability to shoot the Drakgoon. Basically shooting a bunch of scrap metal out of a pair of daggers or something. Its very interesting and funny. Not sure why it happens but it does and I never notice why) Link to comment Share on other sites More sharing options...
Xsoskeleton Posted May 24, 2018 Share Posted May 24, 2018 the decay penalty from my low strength build (more focused on giving corrosive to deal with armor but the longer it stays it can get strong enough to kill) is a bit too much, and by the end it still resets when jumping through conduit since it takes time before i manage to deal with new target in next zone (yes doing it in sanctuary onslaught) unless someone stayed for a bit and keeping few unit spored in previous zone (using trinity's 1st ability) until i spored new ones in next zone. Link to comment Share on other sites More sharing options...
Guest Posted May 24, 2018 Share Posted May 24, 2018 Initial impressions on saryn: Still feels strong if combined with your weapons, as indended, but spreading still feels very inconsistant to me, and feels like a line of sight thing which i'm not sure is good, if spore can no longer spread when enemies die from tick damage. I think she's in a decent spot, but molt still feels a tad underwhelming aswell, please make it a FORCED taunt on enemies, instead of a soft taunt. EDIT: Decay feels very harsh. Link to comment Share on other sites More sharing options...
Azunera Posted May 24, 2018 Share Posted May 24, 2018 And again no audio fixes...I don't understand how hearing other players interacting (operator to warframe), picking up relics and activating excavators is beneficial. I'm starting to wonder if you actually care about the small things people are having issues with, as I've been asking in every forum since the major update that broke the audio for me. I guess it's only worth bothering with if more than one person complains about something, in which case I called bs that one person can make a difference. Not only that but you can clearly see there are countless people complaining about controller support but you guys simply don't care enough about them. I don't play with a controller, but are the players really what you care about at this point? My respect for this game has been lost in the past month I've been playing. I guess this really is just a game you play for a week or two then forget for 7 months. Link to comment Share on other sites More sharing options...
Puri-Puri-Prisoner Posted May 24, 2018 Share Posted May 24, 2018 My only problem with this patch is the Saryn nerf, she was fine as she was and I tried to go in with an open mind, she was fun and not quite overpowered yet, But now after just one game as her the "Removed spread on enemies that die to a Spore’s tick damage." is surprisingly harsh that change alone has destroyed any fun I had with her, a shame as I had loved the idea of plague frame. Link to comment Share on other sites More sharing options...
Shidonia Posted May 24, 2018 Share Posted May 24, 2018 Please fix Saryn's toxic clouds created by contagion cloud augment not showing our preferred energy color and carrying the default toxic color Link to comment Share on other sites More sharing options...
LepraSK Posted May 24, 2018 Share Posted May 24, 2018 Stil not fixed https://forums.warframe.com/topic/930883-plains-not-spawning-oremineral-veins/?tab=comments#comment-9792404 https://forums.warframe.com/topic/959243-fog-decoration-bug/?tab=comments#comment-9788672 Link to comment Share on other sites More sharing options...
Maseric Posted May 24, 2018 Share Posted May 24, 2018 After this hotfix, operator mode doesn't seem to be working in Onslaught mode (I haven't tested other mission types yet). You can go to operator form, but can't do anything after that (including going back into your frame). Edit: Going through the portal as the operator seems to have fixed this. Not sure how to replicate as of yet. Link to comment Share on other sites More sharing options...
Bladereap3r Posted May 24, 2018 Share Posted May 24, 2018 Dev's on the current Patch of Changes & Fixes ~ gunna toddle off and play Saryn's changes. Cheers! Link to comment Share on other sites More sharing options...
aidan890 Posted May 24, 2018 Share Posted May 24, 2018 14 minutes ago, Witcher said: @[DE]Aidan Tell me, were these changes pushed after seeing the performance of Saryn in onslaught? How about regular missions? All the reasoning is outlined in this Developer Workshop Link to comment Share on other sites More sharing options...
TWhiteGuardian Posted May 24, 2018 Share Posted May 24, 2018 Here to report a bug. I decided to try the mastery rank up first before letting Warframe download the patch, not knowing that accepting missions would be impossible without the update being applied first. For multiplayer purposes this makes sense, but considering a mastery level up is solo I decided to give it a shot nonetheless. I was indeed sent back to the orbiter, but the game now thinks that I failed the mastery rank up test, and I'm locked from doing it for a full day because of this. :( Spoiler (Why are there such long delays on everything anyway?) Link to comment Share on other sites More sharing options...
Leopolid Posted May 24, 2018 Share Posted May 24, 2018 stop updating at cetus night time x2 Link to comment Share on other sites More sharing options...
warp_cat Posted May 24, 2018 Share Posted May 24, 2018 This rework is AWESOME! Thank you! And thank you for this ❤️ 21 минуту назад, [DE]Megan сказал: Melee attacks now freely pass through enemies in Range (i.e an enemy cannot block another enemy from being hit). Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.