Jump to content

Voltage

PC Member
  • Posts

    14,117
  • Joined

  • Last visited

Everything posted by Voltage

  1. I get your frustration but I wouldn't jump to this conclusion. I simply think DE's website was not synced with who was distributing tickets, thus people on the official Warframe website were waiting for something that was already on sale. It is what it is :/
  2. I can see where the confusion is when Steam purchasers already have the items:
  3. Yep. Eventbrite updated on the hour but DE's official store did not. I was one of the last to get a VIP ticket, and that's with me guessing to check Eventbrite considering I was just at TennoVIP last Friday... It's really frustrating that this is the second year in a row this has happened to me. It could certainly be worse, like my experience with Ticketmaster, but it would be nice if this was corrected. If this happens for a third year in a row, I don't even know what to say.
  4. Hey guys. I know this is a very first world problem, but I have been trying to score the Legendary TennoCon ticket ever since I accompanied the player who purchased it in 2019. The TennoCon experience is always good fun, and that personal glyph has always appealed to me. With that said, in 2023 and now 2024, the official Warframe storefront has updated in a delayed manner from the actual payment portal, and I've been frustrated for 2 years now with the buying experience. Buying the ticket on a PC requires me to take off work and make up my hours elsewhere, and it really stings when this doesn't work out after the hoops I jump through just for the chance to buy the exclusive ticket. This year the tickets were through Eventbrite, and while Eventbrite updated at 11:00 ET instantly, the official Warframe store was delayed by a minute or so. I just barely managed to score a VIP ticket, but it doesn't sit well that both years I have tried to be here on time to get these highly sought after tickets, a website issue outside of my control has prevented a seamless purchasing experience. I would just like for future TennoCon, TennoVIP and other events that DE be more communicative on exactly who is selling the tickets with links when they advertise. It just really stinks that the sale was at 11:00 ET, but the official website was outdated and resulted in people not getting the opportunity to make their purchases unless they knew who the vendor was. I only figured to check Eventbrite quickly as I attended TennoVIP in Boston and they used that vendor. If I hadn't thought of that, I probably would have been stuck with Collectors or General Admission like the years prior. In any case, I am still excited to meet players there that I didn't before, and enjoy the now 2 day experience. London is a really fun city, and I hope everyone else going enjoys their time as much as I do every year I have attended. See you guys in July!
  5. Title. You'll almost never see chances at the new weapons if you're someone who rarely fails conduits. It's counter-intuitive to fail conduits to get chances at things you need.
  6. I don't think anything should be hidden outside of Founder gear, not even quest items. A grayed out picture of Nataruk won't spoil the New War, and mods like Primed Chamber or Baro Kiteer weapons are permanently available now.
  7. 11:00 AM ET on March 28th. https://www.warframe.com/news/header-devstream-177-overview
  8. According to Pablo, the smartest play is saving your Netracells for after the patch so that you get the better drop chances.
  9. Title. Yes, I have tried relogging already. Thanks. Hope it's fixed soon. PS: It was awesome to see DE back in Boston :)
  10. My opinion is close to yours, but I think they will do what they did with Veilbreaker, where the new mode isn't actually available to play until the following weekly reset. That gives everyone the same opportunity to farm this week's Netracells and everyone is on the same foot the following week.
  11. I think that's kinda the answer we all knew we would hear someday. Cross-play surfaced the question, but the "problem" has been there the whole time.
  12. I'm sure DE is aware of the discrepancy, but we have no idea how they will handle this, if at all. So far it's looking like the latter. My guess is that not talking about it enables DE to still consider the game having "build parity" between the different platforms for the sake of cross-play and cross-save, even if that's not entirely accurate.
  13. I really don't understand how this new mode is anti-choice. Warframe has been built up for the last decade to make your gear simply vehicles for the modding system. The way you approach content these days doesn't vastly differ between Warframes. Most Warframe kits, because of Helminth, an eroded co-op experience, and general powercreep has been homogenized and deduced down to choices of flavor. I apologize if you believe I am trying to tell you how to enjoy your time in this game. That is completely up to you whether you find interest in playing something or whether it's worth your time. My aim was to shed light on how backwards it sounds to complain about "challenge", "anti-choice", etc. while asking to protect the ability to pigeon-hole yourself into the same builds we've been seeing for years (99% of the time because it's comfortable). I am not going to pretend I am some exception to this gameplay loop either. I have roughly 1,905 hours played with Nova Prime and 1,211 hours with Kuva Tonkor (with a CC/CD/MS/+Rec Riven Mod). She's the most comfortable Warframe for me in general content, and Wormhole is my bread and butter for enjoyment. I frequently find myself playing Nova Prime even when there are obvious choices for efficiency purposes or ease-of-use. The same can be said about my Kuva Tonkor usage. For example, let's say I am to embark on Entrati Labs Disruption against Voidrig/Bonewidow Demolishers. Let's assume these Demolishers can be armor stripped. Sure, some Warframes can armor strip, some cannot, and some Helminth abilities do. However, Unairu can strip Armor across any loadout. In terms of buffing, people will talk about Roar, Eclipse, and maybe Xata's Whisper, but how about the elemental buffs? Primed Chamber? Lasting Purity? Multiplicative GunCO? Damage Vulnerability multipliers such as Equinox's Rage and Nezha's Blazing Chakram? What if I talk about healing? Oh wait, Magus Arcanes have undermined support Warframes since 2017 with the release of Magus Elevate from Plains of Eidolon, 2018 with the release of Magus Repair from Fortuna, and the 2020 Arcane Changes from Warframe Revised. Everything you need from a loadout is always available if you build around the challenge to "making it work". I gave the worst case example to lend credibility to the observation that "crap RNG" is possible. However, the chances you're engaging with such situations are extremely infrequent as a supposed "geared" player. We are still forgetting that Research Points only had to be cranked to max for that final, guaranteed Legendary Arcane, which isn't even exclusive to this mission. To me, this feedback is reading like Trials, Eidolon, Arbitration, or Railjack "feedback" (i.e "This needs to be watered down because I want to be able to cheese it with my everyday loadouts"). Complaints about a mode stemming from the fact that you're more rewarded for having a coordinated squad who synergizes with the mission parameters to lessen risk and increase efficiency. That is something Warframe has been sorely missing since spring 2018 when Trials were removed, and the final nail in the coffin was Helminth's introduction in summer 2020. Not every piece of content should be designed for the lowest common denominator. I'm sorry, but it's gotten very old. What keeps me playing is waiting for content like this. I won't try to hide my bias. This mode is something I've wanted for years from a scheduled mission (weekly/daily/etc.). Removing the research points system, or even undermining it so that you're allowed to bring brain-dead setups means you may as well just remove the whole system and just change the Netracells drop table. The gameplay of Deep Archimedea should have a much riskier dynamic with the rewards they've shown. I say "risk" in the sense of success hinging more on teamplay. Zero consequence gameplay has slowly eroded Warframe's core experience even going as far back as when self-revives were added. It's fun in its own way for sure, and part of that still has me playing, but we need to open up to more than that at some point no? I'm not sure what you want to show me that you can't just post here on the Forums for everyone else to see with context. Do you mind elaborating? I don't intend for this to be some back and forth flex, because I already know what content I can take care of, even with whatever restrictions DE employs to spice it up. Warframe players find it really easy to fall in line with their usual comfortable favorites, but for the game to actually make use of the vast gear with synergies through years of enhancement accumulation, it needs to sprinkle in a bit of "encouragement" to swap what you're using. I agree with you. It is my mistake for not mentioning the elephant in the room of Decrees. They certainly crop up the bad gear rolls of Duviri. I don't want to gloss over that you do make a great point here that is worth mentioning. However, that mode is still much more "forced" as you cannot participate at all in that content without using those items. For this content, it is entirely optional. You could actually just use 1 rank of Research Points lower than maximum and get all the same reward opportunities as someone at max rank, given Arcanes only need 21 to be perpetually finished, and given they are guaranteed, the prices will come down to not be really that much Platinum compared to other high profile items. Finally, the people who can consistently ensure success for this content are rewarded a bit more than everyone else. That is a healthy dose of elitism. It is not one that segregates players, but one that encourages the graduation of equipment and appropriate rewards at the high end to make it worth your additional effort. Warframe has lacked a reward structure like this since Eidolons were watered down from power creep, Trials were removed, and Ignis Wraith was the only time performance mattered for a clan since Dark Sector conflicts. "oh yeah i did levelcap in duviri with rando gear!" is a statement you're putting in my mouth. If you're take-away from my cross-examination of Duviri is that I want to flex that I feel the random gear is irrelevant because you can level-cap The Circuit (which by the way only has one objective that can be realistically failed [that being Defense]), then I suggest you re-read my entire comment. As @schilds put eloquently earlier: What I find really strange is that this new mode, with an optional final reward, not exclusive to that drop table is making someone feel "forced" to play with things they do not want to, while the mode still retains plenty of ways for the employment of personal gear choices. If Deep Archimedea is such a turn-off to you, just play normal Netracells and forfeit the rewards, just like all those people who started Veilbreaker by skipping Azure Shards because "they were useless", or those who have missed over a year and a half of Break Narmer Archon Shards from Kahl's Garrison. I'll continue my streak of maximizing the latest end-game rewards. I just don't see how this mode in the form advertised hurts Warframe as a whole. I see it more damaging to continuously demand at every chance that the game be kept in an almost auto-clicker state for gameplay for everybody, instead of just playing that way by yourself. I rather the game encourage you to switch up how you're approaching missions through mechanical structure than the player being asked to "nerf themselves" ad nauseum [for over half a decade now]. "Challenge" for Warframe has almost always been within the Arsenal. Deep Archimedea is not changing that dynamic.
  14. I'm sure the PAX East Devstream that showcases Dante Unbound will have better details on Friday.
  15. I would need to look at the devstream wip, but iirc it was just weapons and the Warframe. Even if companions were randomized, there's still plenty to do with the new Bond mods and such.
  16. There was no drama. DE changed the lock to water it down for accessibility. That's a different topic (while still sort of relevant here) altogether. You say that, but there are plenty of benefits for having a higher rank. DE has let it fall into irrelevancy for gear progress because some of the most powerful stuff in the game toss Mastery Rank aside and let you access the most power the game has way too early on. You're not thwarting a new player by giving them a better path of gear graduation. By fixing MR locks, players would slowly make their way through different power ceilings. It wouldn't just be "use junk until max level". It's a tragedy that a new player can get Kuva Hek before Vaykor Hek, or obtain Kuva Tonkor ahead of Carmine Penta. That's just backwards. The same can be said for some Primed equipment.
  17. Its a symbiotic relationship. The majority of the playerbase in the last 6 years (post-Fortuna) cannot handle anything that's not a 0-consequence solo nuke build for content where you kill enemies. This is where the Eclipse outcry came from, and it's where this thread stems from too. So many players have their blinders on and don't even understand how to play outside of their comfortable bubble. Being pushed outside that bubble is a challenge. Whether you like it or not is not really anyone's problem, not even DE's. You're throwing around buzz-words in your feedback, but it all boils down to being uncomfortable with taking on a piece of content with things you may not have taken the time to understand. For example, say I roll weapons in the new mode, but they all have <10% critical chance. If you take Arcane Avenger and the Adarza Kavat, you now have a very viable amount of critical chance. That's really basic, but that's how you're supposed to approach this. Boasting all this gear, you should absolutely be able to take the modding system and ensure your loadout works. If you somehow roll absolutely terrible gear all-around, the absolute worst case scenario is you make the Warframe a cookie-cutter shield gate build, and you bring a single weapon that can be relied on from your "comfortable" roster. The amount of times this will happen should be extremely low. I've played quite a lot of Duviri, a mode which offers much less freedom, and given I have every Warframe and weapon built out, there's only been maybe 2 occasions where I had to reroll my options, and that's only because Duviri restricts you from playing unless you satisfy the randomization. This mode has it entirely optional for the last reward, which you can earn anyway from normal Netracells or through trading. There is nothing about Deep Archimedea that "forces" the player. That's all in their head. I'm sorry, but if you can't make builds work for this new mode, you shouldn't be allowed to complain about the state of "challenge" in content, because you clearly still have more to do and progress through. Whether that's what gear you have available, or learning more about game mechanics. This thread has shown me that a large amount of players would complain if we had Raids added back to the game, because they'd have to learn more about the game outside of their bubble of solo-clearing without consequence. Content accessibility at some point falls on the player. If you always want everything from every piece of content DE adds, then you need to make that happen. That isn't on DE to do for you.
  18. Other way around. The highest Mastery Lock (ignoring Secura Lecta's passive at MR 18) is 16 which is absurdly low in the grand scheme of gear and severely dated. I much rather see DE add and spread out MR locks up to MR ~20 and teach the player better about rank progression. As the way it normally works, allow someone to bypass the restriction if they buy the item from the store. The biggest mistake is having things like Kuva/Tenet weapons accessible at lower levels or Incarnons not having too many hurdles to acquire them. Giving out this level of power at low Mastery Ranks completely kills the rest of the entire game's roster.
  19. 'The Completionist's Hell' is so many more items that aren't the Codex or Founders items. This game is about collection, but it's been anti-completionist from the get-go. You need to make your own list of exceptions to be content with your completion progress. Either that, or you need to have been playing every day since Closed Beta. Something tells me you aren't the latter though. I could list another 30 something items that aren't available but are there to be collected outside of what you're talking about, but I don't want to make you feel even worse about how much you have. It's way better to be happy with what you do have and strive for what is possible to have right now. Considering things from years and years ago would just ruin your sense of progress on the prospect. For the Codex, the entire thing needs an audit/pass. Many things require way too many scans (Rare and Reinforced containers should only need 1 scan each). Many things are retired enemies that don't even spawn. Many things never spawned. Many things have a bugged entry. All those things need to be altered and/or removed.
  20. They threw this idea around when talking about Void Storms, but ultimately didn't add it. Personally, I would like to 'lock' a set of Relics for a mission, and use that Relic as a drop table, and then you play the endless mode like you would play Tower Void. You wouldn't be able to choose rewards anymore, but the chained efficiency of endless missions returns. I still don't really like the Relic system with how repetitive it is and impossible to make more efficient or even progressional. It's also rather ridiculous just how many Relics there are in-game. It's pretty boring for me with how fast an entire Prime Access can be farmed through Relics. It really kills the value of Prime farming if I'm being honest.
  21. The entire point of modding a weapon is to kill something. Niche utility gimmicks are used to assist in killing something. Modding a Kuva Karak is not like modding Frost Prime where there are 50+ different potential personal considerations to be made in regards to what mission you're playing with and who you're playing with as teammates. The modding system absolutely needs speedbumps and tradeoffs to be worthwhile to use. Faction Damage Mods function as one of many. Polarities, mod capacity, mod drain, conditional bonuses, and other mechanics are other hurdles. etc.
  22. Their power is more balanced with the fact you need to own one copy for each faction. An auto-swapping version of this mod is either Roar or Damage Blessings. If that's not convenient enough, then simply join the crowd not using them. There need to be some hurdles in the modding system to encourage curated power choices that aren't just universal cheese.
  23. Well yeah. Earned only stuff would certainly give additional indirect value for players, but selling something is just so easy and readily available. This game's community also thinks it's quite taboo to have items only certain players can obtain, which translates to anything rare being random drops for accessibility, but then that's despised for a different reason and becomes watered down too. I always wished Focus had some kind of logarithmic scaling bonuses that a player can sink excess Affinity into for eternity with just less and less being squeezed out as time goes on. We can only dream I guess. I certainly agree with you though. I wish we had more things that were achievement-based or just kept to earning exclusively through missions.
×
×
  • Create New...