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Rathalio

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Everything posted by Rathalio

  1. For the majority of players, you can sometimes be put in a tough spot. Because you don't own and have built enough weapons to have a consistent setup and sometimes not even have a warframe you built well to compensate. Because believe it or not there is only a very little few weapons in the game that once built can't do anything in circuit, especially with the decrees in the equation. But when you do own a lot of gear and have it built, it's getting almost impossible to have an "impossible run". Especially if you are not playing solo. Which is kind of a death wish because of how the defence missions are chaotic in solo. Overall circuit balance is tricky because of the RNG. Either you make it so easy that with default builds most of the weapons can do it in SP or you let it be balanced with the fully built weapons in mind which is better in the long run imo. On another side, overall I'm sometimes a bit confused by the "balancing" people seem to feel in the circuit. Because when I run it in matchmaking and I see extremely often people leaving at before wave 4 or 5 even if the run is super casual because either me or someone else or the squad overall is very strong, so there is no reason to leave that early. I really wonder if they really find it difficult or not? And also how they are supposed to make their weekly progress by always leaving so early?
  2. In the sacrifice the quest confirms something that had already been told in the lore prior to this quest. That is, warframes are built/designed by the use of a parasitic infested mutation on a human vessel, literally replacing the human by an armoured exoskeleton and then become a warframe. (It's also literally the process Hayden Tenno went through by getting infected in Dark Sector which is "proto-warframe" on many aspects.) In the process though I don't see why they should keep sexual parts or even consider them in Warframe. Especially when it's obvious that warframes won't procreate and also that this could be a weakness to carry such sensitive body parts, so they would be either gone or not functional. Also it's clear that after going threw this process the original human vessel used is not longer there (in Umbra's case Ballas tried it different and his mind survived, but that's the only one and still doesn't change anything from an anatomy standpoint).
  3. Just here to remind that Warframes are robots btw. A metal plate, a small bulge or whatever in between their legs is never supposed to represent a sex. Especially since it's pretty clear that outside of some special places in the internet there is no sexualisation on warframes as by design it makes no sense for them to have any kind of sex anyways. Yes their designs are humanoid so they mimic human anatomy, but they definitely don't do it to that degree. Stop hyper-fixating on this stuff seriously, that's getting ridiculous.
  4. Honestly if Caliban batalysts were continuously regenerating his shields instead of waiting Caliban's natural shield regen to trigger 4 seconds after not taking damage after it broke, that would be enough for me to play him. Because his kit provides an good AoE CC, a decent way to shred armor & shields and some pets that spread the aggro. So if his defensive ability would work well enough he would be fine. Yes, Razor Gyre sucks, it's a meme. It's also a free helminth slot and the rest of his kit would be fine and enough to compensate for this meme slot with a simple fix on his shield regeneration ability.
  5. I mean, it still works decently, the recent nerf were basically putting limits so that Mirage wouldn't crash sessions. It's still a very disruptive spell especially with the augment. Without the augment though, it probably deserves a buff on the base ability.
  6. It's technically already the case though. A mechanic like that would be neat with Mirage although removing her traps is very controversial imo. Maybe instead make it so that if you hold Eclipse in the light, it absorbs light, and in the dark, it generates light. So that you don't replace a full ability by something that's hardly enough to qualify for an ability alone.
  7. Try unlinking and relinking. Even if it says it's linked sometimes it really isn't properly linked. Especially if you didn't claim twitch drop rewards in a long time.
  8. It already worked in game for me before the hotfix, and it's great with it imo. And the hotfix mentions simply an issue with this effect within the arsenal, not in game. So I'm not sure why there would be a difference on your side?
  9. Honestly I don't think they should never design the game around mobile issues. Cross save will be there before mobile and I feel like it's not for no reasons as I don't think mobile can really be a main platform as it's already pretty tedious to make a game like Warframe comfortable to play on such devices.
  10. Simply learn how turbulence and tornadoes work, it's pretty straight forward.
  11. it's just a one time run script on the UI side, it's not in the game core, so it won't spaghettify x) also testing and bug fixing it's not going to be a big deal, it's just a very small script you know, that's really not a worry
  12. Right, my brain seems to be still a bit numb then mb. Although since would kinda cost them nothing, I don't think the money topic should even be a thing, either cost or income tbh.
  13. I disagree, since there is also already a simple randomization in game, that's legit a 10 minutes work to do and then a little more if you want to make a better UI for that. The "that won't bring them money" argument here is not really relevant there. Especially for very small stuff like this. It just needs to convince an adequate dev that wants to work on this, that's not like they would have to associate much manpower for this. And it should be possible to be done in one or two days of a single dev. Which is definitely affordable.
  14. It definitely takes a few days at least for them to answer any kind of support request. On the other hand, for me it worked just fine. I think you were just a bit unlucky, but since you can easily prove you own the collection you shouldn't worry much.
  15. If it the badge is still not there, I'd advise you to contact the support as only them can help you with this kind of issue. https://support.warframe.com/
  16. Tbh puddle is fun for the first missions you do when discovering Hydroid. The concept is kinda hilarious in a way x) But you have to surrender so much of your abilities preventing you from doing pretty much anything useful while using it. Especially when the essential mechanic that would make puddle somewhat efficient kinda requires SOMEONE ELSE to shoot in your puddle. Maybe the big downsides of using puddle are also a kind of trade off for being literally untargetable and some way to make it "balanced". I would be a little sad if they simply take away this unique ability although I think I would very quickly mourn it if they make something great overall with Hydroid at this little cost. Anyways though, if it's possible, I also think that merging puddle with his second ability would fit. Or then, if the ability they kinda implied to have removed would be Hyrdoid first ability, then I hope we get something useful enough with puddle, such as the ability to deploy it, which is a suggestion that's been popping up multiple time already. So far all we know I believe is "new passive" and "1 new ability" so, either they merged two abilities or they really removed one. I really do hope the rework will be great and not killing Hydroid's identity. I enjoy playing him for fun in endurance SP missions sometimes, even though it's 90% for the style points and 10% for the actual usefulness of the warframe in this case.
  17. Removal is announced and there is an option to remove the adapters with Cavalero so it's fine, also they could even run a script in case people missed it to refund their adapters easily. For the rest, I know people can have sentimental values to things like that, though it objectively remains rather weak as an argument. If there is a good reason for DE to remove them completely, I can't imagine this would be carrying much weight. Especially since the only difference with the regular version is their stats. It literally the same item but something went wrong with the stats.
  18. Yeah, that's what I meant, they all came back a way or another, and are obtainable today. I think with the MK-1 the intention is different though.
  19. Didn't they bring back every old weapons they deleted at some point? I'm thinking about the Snipetron for example? Is there really any weapon that have been effectively deleted and kept in players inventories who owned them that I'm unaware of?
  20. I'm not sure how it will be handle when they effectively remove them. But I'm mostly worried about the mastery they carry. Will we keep it and will it end up legacy and unobtainable for for players that didn't rank them up before? Or will we all loose the mastery associated with them? I don't really so why you would want to keep them that much though. They are designed with extremely low stats to be barely usable outside of the starting content and have better/complete versions for each. And we are not effectively loosing any weapons as we have them in their regular version.
  21. How does the game force you to remove it?
  22. Unlink and relink your twitch account, you should receive it just after you've done that. Sometimes even if that says it's linked, it's glitched.
  23. People do swap their faction mods depending on their enemies yes. Although many builds online are made by players that mostly farm either missions with corrupted or simple grineers, so they tend to put the appropriate mods by default. I don't think there is a lot more to think about that. Although keep in mind that optimized builds for corpus or infested in most of the case are not the same as for grineer & corrupted which them are two rather similar factions. Elements and strategies used should be adapted to their different types of health and weaknesses. Usually elements against armoured enemies are either viral+slash or corrosive+heat which is rather ineffective against shielded units with which you'd prefer toxin/magnetic/gas and gas/electricity can also be a good candidate against infested unlike against armoured units. Especially if you are optimizing to the point of using faction mods systematically, you should keep in mind that a build "universally optimized for any faction" doesn't exist. You can approach that though, but it will never be "technically the best". All that to say: it should be more than just swapping your faction mods.
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