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SneakyErvin

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Everything posted by SneakyErvin

  1. That angel to the right is looking hilarious. One could wonder, did God practice his sculpting game on the angels before he made humans? "Fuuuuuuck! Oh well into the Angel bin with you!" "Yes! Finaly two acceptably looking minis, of into the Eden diorama you go" "Hey where did that apple go? And what is that noise?" Would love incarnon versions of those weapons. Could draw inspiration from things like Sancti Magistar at that point and have some with an incarnon form that heals on heavy attacks and so on. Or something similar to Arcane Reaper tied to some ranged attack on the scythe similar to Hate, where if the projectile kills the group is granted armor and slight health reg or something.
  2. I can see a few nice combos from the changes. Since we'll face more health and less armor I might go nourish on my current Roar using frames and then mod ranged weapons for corrosive+heat and melee with Blast+Electric for influence. That is if Blast becomes something good. Otherwise I'll just stay with Roar and change guns to corrosive+heat and continue running viral+electric on influence melee. Guns modded for heat will likely also have HM removed in order to utilize more heat.
  3. They went through their unique features in the devstream. Something something if the buff from each of them is active the something something buffs they provide are strengthened. But I wont be impressed unless they go boom like Darth Emo's weapons in incarnon form. Not a big angel fan, atleast Jade seems to draw inspiration from the more morbid versions and less the snooty, nooty, fancy, pancy, purdy, boyband reject, church S#&$e you see on murals and windows etc. If one of those came after me I'd probably end up laughing myself to death in a JJJ manner.
  4. Well no. Dieselpunk and WH40k draw inspiration from certain parts in human history, both converge around WW1 and WW2, one more so than the other. Dieselpunk is inspired by both the tech and the aestethics while WH40k draws some inspiration from the aestethics. Like super huge tanks as envisioned by the crazy man in the funny mustache. But the tech in those massive tanks of 40k is just so much more advanced. You are oversimplifying the whole Imperial Guard things. Since IG draws inspiration from all of human history based on which regiment they belong to, just as the Space Marines draw inspiration from all of human history. I mean, there are over 100 different types of IG Regiments of varying cultural backgrounds. All using equipment designed by the Adeptus Mechanicus (Not Imperial Guard), which exsists of machine-men of varying degrees, some more machine than man and others the opposite. Diesel era limits are long long long long gone. WH40k just doesnt have anything that is primitive in that sense. The worlds within the Imperium are for instance always as advanced as the Imperium while leaving room for their special expertise tied to their home world culture. By claiming it can match Diesel (or any other defining style) throws out the rules that makes the genre what it is. Since the defining part is that era (steam, diesel, cyber etc.) and the technology expected from it and a few centuries ahead. Especially when you look at things that draw inspiration from the past and where we have further defining cut offs after that. This results in further seperation when the setting is based on humanity, since you have passed those other real milestones aswell and likely some theoretical future advancement aswell. So unless there is a storyline that sets up the worldbuilding in a way where humanity suddenly advances differently from that point or a future one it wont be that type of era setting. 40k for instance doesnt have that, it is literally 38000-ish years further ahead in time with massive technological steps taken since the 20s, 30s, 40s, 50, and even 60s. There is no lore that describes a setback either in human history. However there has been a stall in human tech advancements over the last few thousand years in 40k. Meaning many things used are Horus Heresy tech levels. The Imperium hates A.I for instance, so instead of A.I it takes the shape of the living being transfered into tech. While at the same time the kin of humanity (the squat or well formerly known as that) have no problem making use of advanced A.I to run their societies etc. And regarding punk. Well no, since the idea of punk in cyberpunk and any other punk refers to the "working" people of society and their role and struggles. In 40k we have none of that really. Even the early stories regarding Rogue Traders centers around nobility, with no intent at all about any uprising or punking towards something. All they want is to pay off alien connections and the imperium so they can get their hands on artifacts and riches really. Most other stories depict soldier stories, all out war settings or the investigations made by an inquisitor or arbites uncovering xeno or chaos incursions. The punk-level just isnt there. It is just on a far larger scale which more resembles all out war between nations. Where those "uprising" elements in society are really just insurgents or military trying to fight an occupant. I mean, we arent even on "punk" levels that could be connected to Star Wars, where you have actual rebels uniting to take out one overarching oppressive ruler, and not several different "nations" fighting over dominion. Calling 40k punk is like saying LotR is whateverpunk really. In the grim darkness of the future there is only war. I think that sums up what WH40k is overall.
  5. I think a big reason why Dante got LoS-nerfed while others can still wipe maps is because DE dont want to add more problems to the pile, and maybe hopefully intend to start cracking down on those aswell. I'm totally with you on the part that you might feel it is more boring. And I respect that opinion since you dont try to scew it into being an issue of power. Which cant be said when it comes to many others. I most places you can unless you find yourself constantly in areas with alot of solid wall. I have a hard time finding those places myself. But it is likely also due to how I prefer my flow when picking a killing floor. If I need to move DV is enough to kill and move, especially versus armor since it is forced slash. Sadly Noctua is counter productive to wordwarden and wordwarden is counter productive to Noctua. And it kinda becomes just another Exalted problem in the end. Since even if Noctua can deal heaps of damage, you are better off modding it for wordwarden and using a regular weapon to pump out the extra damage provided by wordwarden. Since if you mod Noctua to be used you end up with the same damage on wordwarden and recieve less damage from the buff aswell due to "worse" modding. If modded for wordwarden you can get a free extra element or more, along with slash for whatever weapon you otherwise use. And since it is based around the attack rate of your weapon it can pump out alot of extra damage and statuses, which not only deals damage but adds further damage from gundition overload/CO. Which is great if you run Influence, since you need electric on your melee at that point, so you cant slot heat, but wordwarden provides you with that heat instead at a high rate. And this whole wordwarden thing is also what makes playing a full caster Dante less appealing for me. Why it doesnt trigger on Dark Verse similar to how Fractured Blast directs the crystal on Citrine is beyond me. Never had Dante stop an ability aside from DV and not a single time since the most recent fix to it. I never experienced it with Tragedy since I didnt play him on the thursday that he got the bugged LoS added to Tragedy. I played him again on the saturday, right after that LoS friday fix and have had no issues since aside from a few on DV, which are also gone now. So I wonder what the bug is if some still experience it. I use the same amount as before, in that room I position myself high (or jump detonate) if things are below, since at that point no side is blocked by the center platform supporting the mirror thingy. If I stand lower with the platform blocking the middle I will obviously not expect to hit, since it is a thick concrete structure. If I stand under the stairs looking into the room I'll hit it all, left/right stair, balconies and lower left/right of platform. They could have, but there is nothing that says it would be better, since it would result in its own issues in other situations. Low levels do play the game aswell. So removing the damage on Tragedy would solve lowbie mapwide nuking, but it wouldnt help newbies that play Dante, since they wouldnt be able to use Tragedy to kill on its own versus a group of enemies in sight either. They dont have the energy management we do, which also needs to be considered.
  6. That is looking at it wrong. Since you also have the people that already spend plenty that would potentially end up spending less by purchasing the items at a lower price suddenly. If you have say 3 special packs a year currently costing $150 and the one spending less buys one and another person buys all 3. Then you'd gain $50 from the lower spender if his budget is $200, since he could suddenly purchase 2 packs a year. But at the same time the person already buying all 3 would make you lose out on $150, since there is no guarantee he will buy something else for $150. So you would risk facing a loss of $100 in the end on those two players. And you are free to have it! Some unique items are allowed to exsist with lengthy investments. And Incarnons arent exactly hard to get either, we just need to wait and do the task the game demands from us and then we own them forever. I'm talking about if practically everything can be bought, which results in everything becoming a slog to get. Quite frankly we have too few "unique" farms in this game. Even the longtime investments that were really just slight power increases got turned into "nao! nao! nao!" items since the community in general want instant gratification. Which practically ruined every reason to keep doing RJ since the items because 90% rolls as baseline, the thing people farmed for over and over earlier. Yes really he is. Because he deals exactly the same (even more) damage compared to before. All that LoS did was remove the ability to wipe low level maps. Since the damage that didnt require LoS previously deals abyssmal amounts in high levels since it is just flat slash damage. The damage that matters comes from detonating your DoTs, which few did to enemies on the other side of a wall for instance, since those mobs were never primed. Yes it was and yes I have. That is the version that lasted for roughly a day. Maybe uhm actually play the frame and dont rely on extremely outdated videos? I hope you are also aware that in one of the videos complaining about Tragedy they are really complaining on a bug on Dark Verse (Dante blocking the skill), which has also been fixed over a week ago by now. So yeah it is a minor thing that doesnt even exsist anymore. And it isnt on DE if someone rushes to buy something based on some random nobody hyping an item. DE did not, and never have, gone out and explained in detail how a frame will work. You get to know that once you own it. So it is on the hypetrain conductors and the passengers if someone ends up buying an item with knowledge about the mechanics prior to purchase, it is not on DE since they do no provide that info. No snipping out of disrespect or any such, just to save space here. You touch on some great things with good observations. Yes, I'm old, thank you for noticing it through the text. And like you say, some of us do indeed laugh when we read the origin assumptions spread regarding some terms. Regarding whale, you mention some older movies aswell. I wonder if the old movie The Sting didnt also refer to whales at some point. Though I havent seen that in a long time so cant really recall. But yeah it is an old term to describe certain gamlers and like you say, they were treated like royalty since they were walking ATMs for the casinos. Cause I mean, why not spend a couple of bucks on the work behind rolling out the red carpet and maybe uncorking a "nice" bottle of while or "champaign" when you can rack in times more from the fool farting cash like a unicorn farting rainbows? I think you are also quite observant on DE and their intent here and I'm of the exact same idea. They are limiting whaling hard in this game. And when we had (before my time) a real whale inviting option with the pets, it quickly was removed because the spending habbits on it was seen as unhealthy by DE. That alone should tell us something about DE and their relation to the playerbase. Right now I guess we have rivens that could still potentially invite whale behavior. We can look at other games that do the opposite. I reserve that I might be wrong on this example, but last I checked Star Citizen really tries to cash in on whales with absurdly high prices on certain ships that help(ed) fund the game. I would like to point out a personal opinion regarding this. I see little wrong with a company having something in their monetization that attracts whales, since those people have the money to throw on it and with few regards regarding how much or on what they spend. Which is beneficial for the rest of us since it helps fund the game for everyone. However, at the same time these things that may attract the whales may also end up attracting those who are just habitual addiction spenders, which is not good in this case. While I am of the opinion that general cash-shop availability should not account for and be limited due to potential addicts, whale setups should, since those things that attract the whales are often not needed for the game to prosper. It reminds me of a friend I had way back when poker (but I hardly even knew her) was the thing. He watched alot of it and was hooked on the idea of whale big spenders. This resulted in him acting that way within his poker circles and just blew his money on nothing. Since he wasnt all that great at poker, but his self image said otherwise since he could namedrop huge players. And that same risk, although not skill related, could end up being a thing in a cash-shop trying to attract whales. Since there is always someone that sees that random neon-god with zero sense in his head puking dollars on random S#&$ in a game since he has the capital to do it, and ends up wanting to be like that and do the same. But instead he just wastes his monthly earning, forcing his wife out on the streets and his kid to a duel to the death with the local house rat over some breadcrumbs or an old dried piece of a salami slice. Anyways. Always a massive pleasure to read what you write @(PSN)slightconfuzzled. If the world was made up of yous we'd have no wars since everyone would either contemplate some wise words or roll on the floor laughing because they got presented a hilarious made up "anecdotal" story. I raise my 🤘 and 🍺 to you. And please never stop being you!
  7. Sure, but you still can, unless you are in very specific situations/areas. Things that are far and few in between. But that is insanely long. From beginning to having a finished build it took me about 30 minutes to have him ready. He isnt a complex frame to build thanks to his stats and straight forward skills. At that point I practically had two setups I experimented a little with, mostly seeing if I should go with more strength+dura or just add efficiency plus capping it. So say an hour total to figure out which build to actually settle with in the slots I had polarized. You can still do that with LoS. The 360 LoS is reliable in its current state. That you exaggerate to the point where you say shadows stop it makes me wonder how much you've played him after that friday patch or more importantly after the recent DV fix. It's is extremely hard to run into a situation where either of the two skills get blocked by anything. My main issue with him since release was DV failing to mark up until it was fixed. I've done the same room and I've had no issues there with hitting things infront of or behind me. I had some issues with priming in Labs (not just that room) prior to the fix, even across a few simple elevations, but nothing since the DV fix. I think they did, and I think most potential feedback regading him being disruptive came from there. I'm more shocked when DE tests things in high level content. DE probably saw the LoS problem from the first change and directly saw an opportunity to fix it and several other similar mechanics instead of just doing something else specifically tied to Tragedy. Doing something that can benefit several different parts is likely seen as more beneficial than doing something very narrow that only affects a single thing. That is how I'd look at it, make this one thing better or make all these things better? I'd go option two without a doubt. Not only due to it fixing several things, but because it also paves the way for further similar implementation in a working state right out the door.
  8. They dont advertise how the frames work, so no, it cannot be bait and switch. If you bought it based on some pre-knowledge of how it works that is not info provided by DE. So if you've bought it based on pre-knowledge you've bought it based on what other players unaffiliated with DE have revealed about the frame. You should also read the ToS, since you dont own that product even, you practically rent it with whatever changes that might happen to it for aslong as you decide to play or are allowed by the developer to keep playing their game. Sucks when it happens. I still miss "my" Rocket Raccoon, Deadpool, Black Cat, Angela among others from "my" Marvel Heroes.
  9. I liked it, but I think the design decision on DEs part was influenced by the playerbase. They saw all these "Remove LoS!", "Remove LoS from Dante!" and so on and went "Oh that is a great idea, lets remove Life Support as a variable in Deep Archemedea from the Dante Unbound update!", then the other guy/gal goes "There is an o in their request aswell" followed by a "🤷‍♂️" from the first guy/gal. So, those that do not like this modifier, blame the Dante crew! could have been true if the modifier wasnt part of the 1.0 Deep release.
  10. IMO Blast should have been the direct damage AoE elemental combo. Where each hit that lands adds an AoE explosion of 5m (or something) based on your modded blast damage similar to how melee influence works. It wouldnt benefit from multishot since it already benefits from multishots by being a status proc.
  11. Variable to a minimal extent. If the mobs are strong enough for you to need to use Tragedy you are bound by a limited amount of DVs in either case, since you need the stack to kill the target when you end up detonating. If the target is weaker you can just aswell just skip Tragedy as it is now. But you didnt invest 20 hours into him. Your invested time is the mastery trip, and I very much doubt you leveled him so slowly that it took you 20h. I'm also curious what part of the caster playstyle went away for you with the nerfs. I'm about to catch up to my Kullervo in kills, playing Dante as nearly pure caster for most of the time spent on him. And I've only spent a fraction of the time on Dante compared to Kullervo, which was my most played frame of 2023. I've also played Kullervo a great deal recently and not only Dante, my Dante has also not had access to a broken Influential Dual Ichor for an extended period of time. Just his skills mostly. And he would have caught up to my Kullervo if I didnt play Kullervo alot recently aswell. Not really something you would expect from an "inconsistent" frame. What exactly in your playstyle changed? Did you rely so much on attacking enemies behind walls? Because his LOS currently works near perfectly thanks to the most recent fix that also made DV work properly. Even in the most cluttered places it works without trouble, the only thing that makes it (DV or Trag) not deal damage are sraight up walls or a solid pilar blocking your view/camera angle. That just makes them look even worse in my eyes. I also expect they've barely touched the frame after any of the fixes, and instead live on assumptions and mob mentality. To me it is understandable that they adjusted him based on those "tenets". Just because something already exsists it doesnt mean the flood gates need to stay open for future releases. And some of those older frames live and die on that hill, their kits practically have nothing else to compensate a removal of those parts. Most of them also require far higher investments while Dante started out with high stats across the board on every skill. Tragedy for instance has insane base damage and the largest radius in the game. Even if DE were to nerf the range instead, the abuse at lower levels would be there, since even with neutral strength he'd kill whatever he touches with Tragedy while covering the whole map. Because due to his high base skill stats, he can skip adding duration etc. So an adjustment to make him less disruptive at low levels was to add LoS. Though, moving his base damage over to the detonation on Tragedy would have also worked.
  12. I dont see why a $50 spender would suddenly spend $100. Wasnt their restriction that they couldnt pay more than 50 to start with? You'd have DE sell what was otherwise worth $100 for $50, you wouldnt see the $50 spender suddenly spending $100. That $50 spender would just get $100 value from his $50, or be able to cut it down to $25 and get the same as he got previously for $50. And this second part is just good, since too many items should not be buyable with cash. Since when games start to introduce more and more in a cash shop, the harsher the drop tables get for that loot. And the Dante people exaggerate most of it, since he is just as powerful as before, they just removed a low level nuking thing really. Which is likely what most people used him for since it required less than any other frame since he has such insanely high base stats on everything coupled with low costs. They also claim it was bait and switch, even though there was never any info released regarding how Dantes kit would work specifically. It's also good if they wont buy the next bundle since it will result in less abusive comments towards the devs over minor changes. Most of what we've seen coming from the Dante crowd is pure filth.
  13. I was just used to it from the start, since I already enjoyed my caster Dagath, which is practically built as a full rotation RPG caster going through 1 to 4 constantly. But yeah I can see how Dante is spammy. Heck, my main gripe with Dante is that they placed his 3 buff icons in the buff bar and not above his tome UI. Resulting in me rebuffing more often than needed, since I follow my Roar duration instead, since it is easy to spot on the skill bar. While tracking the Dante buffs among 2 full lines of buffs all of the same color is nearly impossible. Yeah it's mostly on the real defense targets, including the living version where it seems to have its own will regarding how long it wants to last. Buffed one up to max together with the group but the next second I turn over to the defense target the OG is gone. I think the people should get used to live service games instead. Since this is normal where I come from. I also have a very hard time seeing how this would make him less spammy. You'd remove some tragedy casts, but you'd also just replace them with more DV casts. The people that also wave the money card are sadly just exaggerating. They purchsed the frame without knowing anything regarding how the skills would work, so would have purchased him with or without LoS at release just as happily. And the time invested is practically nothing. My total mastery time on him was about 30 minutes. The forma investment might be harsh for some, but not exactly a big investment in the end. These are also people that act as if he is unplayable, it isnt a playstyle angle like you have, they are literally calling him weak and unplayable, some going to extents of claiming a drop from S tier to D tier etc. These people should not be listened to, since they only talk random crap and have likely barely touched the frame or taken him to anything but low level S#&$. Most likely will also just want the AoE back to keep destroying low level S#&$. Hence why we see all the "remove LoS but reduce range", cos they dont care about priming at all. And they know that even with a 20m range they can dump strength for range mod and still wipe the star chart with neutral strength and low modding investments. I completely understand your personal angle, since you enjoyed a specific playstyle. And we all grow attached to things. But the exaggerating drooling masses? I have squat sympathy for them. Sorry to hear that. To whomever you lost! 🍺 Have you tried him properly after the changes, since he still plays very strong as a caster frame. There is really no problem playing him as full caster, full platform or a hybrid.
  14. Spamming this doesnt make it true. They've already pinpointed what caused that bug (which was his Tragedy runes staying after cast, eventually filling more and more of the map and tanking fps) and fixed it in the recent patch. So for someone complaining and spamming as much as you do, maybe stay ontop of the things you complain about?
  15. I agree with what you say here. For me the restistance towards removing LoS now is simply because it is a now thing and would need other things changed instead. So it would be new work needed in order to remove something they have already worked on to fix something. If they had done something else for starters I wouldnt have minded Tragedy not having LoS requirements, since instead they would have fixed the problem they saw in another way. Preferably if I had done the initial changes I would have simply moved the base damage of the skill and baked it into the detonation as the same flat damage value it is now. There, boom, skill just as strong as it was and without any nuke potential on unmarked targets. I would have then also potentially removed any group interaction with detonation aswell, so Dante would need to be the primer in order to detonate anything. I would however not go back now and change things, since it isnt like Dante isnt working, he works pretty damn well overall. If there isnt time to give frames attention that actually need it I really cant see a justification to go back to Dante again when all it would do it open up a bit more playstyles. I mean, there isnt really a thing Dante cannot do really well aside from improving the durability of a defense target in a proper way. He has crazy dps in his skills, absurdly good OG (the best in the game without a contest), increadible debuffs and buffs. His potential as a weapon platform is great considering how wordwarden works. It improves his single target damage, and if combined with influence and most notably dual ichor it will also spread extra statuses across the targets hit by either influence or the cloud, since those count as Dante's attack rate. Right now I play him as a caster+melee hybrid, since it gives me the most use out of his whole kit. When I come across a large group I tend to nuke them, if I move on between smaller groups I tend to spam some DV on approach and cut them up with my melee supported by wordwarden. And at the rate he shreds heavy units either with weapons or skills is insane. Right now he rivals my Kullervo with melee, even though my Dante's is 6 crit tiers behind and a couple of multipliers lower on crit damage.
  16. If it sends me to the halls of Aegir I'll give it a 👍. I wouldnt mind cuddling with his nine daughters!
  17. That is dieselpunk. You just fail to understand or simply lack knowledge regarding how much more advanced the technology is in WH40k. Again, it isnt about how things look, it is heavily influenced by how things work. Only aestethically. Orks for instance would get crossed off since it isnt about humans, it is an alien race with its own tech levels, which for that matter is also far more advanced than what would be considered dieselpunk. They aswell use what would be considered advanced weaponry, computer technology along with very advanced cybernetics (in comparison to Dieselpunk). And the Sentinel for instances uses advanced onboard computer targetting systems and so on. Dieselpunk is more or less completely void of computers. We should also not forget that handheld or weapon mounted radar/scanner equipment is common within the IG. And if we look at aestethics, it isnt that "some WH40k is dieselpunk inspired", it would be more correct to say dieselpunk is inspired by 40k, or inspired by something that also inspired parts of 40k. WH40k has exsisted since the 80's while dieselpunk wasnt coined until post-2000. We should also be very clear that Dieselpunk for the most part also draws inspiration from Art Deco, while WH40k is Gothic. When it comes to the "revolt" lore tied to -punk, it isnt clear cut in wh40k since what is the true revolt? The common man isnt revolting, not even in settings like Necromunda where you kinda would expect it. But that setting is really just gang versus gang, where the fighting is done for various different reasons and agendas depending on the gang in question. Spyre members are sent down from the spire in order to prove they are prepared to eventually enter the cut throat scene that is politics. Other gangs see the underhive as living with their god and so on and fight the others simply because they see them as desecrating their god. The closest to revolt comes in Inquisitor, but in that game setting it is more an anti-terrorist or crime angle, where you mostly root out actual evil cells of xenos or chaos that try to take over the planet. So it is more a game about covert war overall.
  18. A whale is someone that spends obscene amounts on a game. It is a direct transfer of the term as used in gambling. Like those seen in games like Diablo Immortal for instance that spent hundreds of thousands of dollars on gem RNG etc. Or those in the early days of Diablo 3 that spent tens of thousands of euro/dollars on the RMAH to buy gear from others. You are... uhm... not a whale. I'm not sure if you'd even clock in as a minnow, goldfish or a can of fermented herring. And yes a whale would be somewhat like what you describe with plat and plat+rivens, but they'd need to do this on a constant basis, not just on some occassion where they need plat for something they want and cant wait for a discount, or want a riven "nao!" badly. Whales are just so far beyond that to a point where it is hard to comprehend how someone can even consider spending that much on a game. I think an important thing the "poor" people need to consider is that if the cash-shop monetization catered to them they might have not been able to play the game at all, since the game at that point might have not been free as it is now. Maybe new content would instead be sold, or a constant sub needed or similar. Or some of the current free things would be locked behind payment only, like new frames. Or have harsh grinds like Star Trek Online, where taking the free path to a new ship results in a year long grind.
  19. You are aware why she is hitting stuff several rooms away in that video right? Broken Dual Ichor spreading itself with Toxic Lash active popping the spores to travel with the broken Dual Ichor clouds. This wont happen at a rate close to that for her without that specific broken interaction, since if she just lets the spores do the work, they will fall off, since only the innitial target spreads spores on spore-kill death. She needs either LoS to spread with weapons through Toxin Lash, accurate hit on spore, or killing the enemy, or she can spread it with miasma allowing the DoTs to kill and still spread. KPS is only ever worth mentioning in a solo setting. And as I said, consistently reach, meaning throughout missions no matter the length. For me that would be up to 2 hours in SP, since at that point I often find myself in need to take a break and do something else. And it is/was the same versus any faction. And KPS does tell a picture of performance, since if they can maintain high KPS the damage is produced fast and high enough to kill quickly when needed. Yes like with every frame that relies on weapons. I'm simply pointing out that Dante (and Dagath) are strong enough to do it with just their abilities. They can kill as effectively with their skills as an "ability-less" frame does with weapons. Inaros has sick potential as a weapon frame, melee most notably, with how his kit works. And his KPS and damage was never a problem as they straight up said in the devshort. They clearly wanted to get rid of low level disruptive gameplay and certain higher level combinations when in a group. LoS impacts him the least overall since he is already restricted to cone bases priming at shorter range. Reducing his range would do nothing, since it isnt that he reached the range he did by massive range investments. Even reducing it to 25m or 20m would still leave the disruptive low level gameplay, since you'd still be able to reach massive range with him. Because his kit is simply just that forgiving in stats. And anything lower than that would make the kit clunky, since you'd end up priming at far greater ranges than you can detonate.
  20. Overkilling things in half the charge time isnt an upgrade compared to just overkilling something excessivly more but also far slower? 🤷‍♂️ Vandal goes Pew! = target dead and overkilled. Regular goes Peeeeew! = target dead and extra much overkilled. Kinda like the Sisters brother punching the corpse of the colonel "just to be sure". As for weapons I'd like to see Kuvanized. Ack & Brunt, can I please have? I can see it now "Chokh Ehr Kuva Ack & Brunt Incarnon" with innate electric, so we can be true influencers for our fans in Sol! I'll even throw in a personal spectral axe in the deal!
  21. Let's just hope it isnt on a boat in the english channel. *badum-cha* Too early? As to the OP. If I bless you at any point in time you are welcome and thank you for the thank you. I dont expect any thanks ever, whether it be due to relay blessings or something during a mission, or for just being in my unholy glorious presence in general. It is just my humble nature.
  22. Dagath is forgettable to me for the same reason so many other frames are forgettable these days. And that reason is, none of them is Kullervo. That said, Dagath is a wonderful caster frame. I still love my extremely tanky Death Knight that dooms everything, slashes it with flying scythes and beats the enemy up with dead hor... kaithes. While providing an abundance of health and energy orbs thanks to my subsume choice Fractured Blast. 1+2+3+4 and repeat. The perfect rotation frame.
  23. But that isnt something that should concern DE, not one bit, since it isnt realistic. DE is in the end located in Canada, the prices need to be set in a fashion so it makes ends meet for them. They are for instance expected to pay that 50k a year and not the 12k a year to an employee. Here in sweden for someone with even a low paying job $100 would be nothing in a year (if we dont include a need to support others). For me $100 would be nothing even if it was on a monthly basis, and that would be with a low paying job. Say I'd get $1500 (well below avarage or a part time job with avarage pay) after tax, I'd still be able to save around $600 per month since my expenses are so low. Food+rent+electricity+internet comes out at around $800 for me in a month, it gets slightly higher during march, since the new rent comes around at that point, with some adjustments for jan-march on that bill, so that month my expenses are likely $900. Still even with that I could spend on WF and still save around $500. I could technically get away with 12k per year and still manage to spend 100 on WF a few times per year without feeling it impacting me.
  24. No the aestethics arent dieselpunk, the aestethics of WH40k is dark gothic with a splash of brutalism thrown in. You can see this on anything from the smaller vehicles all the way up to their capatial ships and planet killers when it comes to the human factions (including chaos). And when we look to the theme of the humans, it isnt about hardship, it is simply life of those born on IG homeworlds. In reality the imperium is based on a fusion between ancient greece and the "holy" roman empire. Where you are born into a "state" and either stay home to maintain it for generations or sign up for the state army to fight for the overall "kingdom", and the roman part comes in with how the inner workings of the imperium is set up regarding phobia, heresy, belief, doctrine etc. And it isnt that the tech is a few months more advanced. It is decades upon decades and centuries. Diselpunk is based on WW1-WW2 or there around. WW1 was over 100 years ago by now and WW2 is soon 80 years in the past. We still do not have laser weapons (or plasmas or meltas) in our day and age, we dont have a widespread use (barely any) of weapons with caseless ammo, we do not have anything but basic grenades etc. In 40k the faction you claim to be dieselpunk has all of that in widespread use, things like both plasma and melta grenades aswell as this finicky thing called a Vortex grenade (caution: use at your own risk). Ontop of that they have real cybernetics, from small things like fingers and hands all the way to the replacement of most of a body. All this also uses computers, advanced computers for targetting etc. when attached to an eye for instance. In addition to those things the IG also makes use of what could best be described as Sentienls from WF, that also allows the owner to connect to it with a highly advanced shared interface. Energy shields is also another thing that the IG makes use of, not for the common trooper obviously, but still available all the same. Heck, the (human) tech is so advanced in WH40k that it is seen as coming from the tech god Deus Machina/Omnissiah, whom apparently exsists as much as the gods of chaos and those of the other factions, like Gork, Mork, Khaine or the extremely old and powerful C'Tan (plural).
  25. That is a very terrible video to use if you want to make a case for Saryn. It also shows you keep up little with what changes go into the game overall, and that you dont actually watch or understand what you watch in something like the video you provide. It is for instance not "what Saryn can do" in that video. It shows the broken state of Dual Ichor at the time of that video, which was fixed around 2 months ago or 2 months after that video went live. In addition to that Saryn adds practically nothing to the performance of Dual Ichor in that video, you can see that by the KPS produced in those 10 minutes. It adds up to 2.5 KPS per second, which with an avarage Dual Ichor at the time was pretty normal stats no matter the frame, you just had to know how influence worked. I consistently reached the 2.5 KPS with Revenant for crying out loud, and when I used Kullervo it would push to 2.8 aswell as 3.0 at times. And saying Dante hasnt been close is hilariously wrong, since a full caster playstyle can maintain 2.2 KPS unless the map is horribly set up with bad flow, the same KPS goes for Dagath with a full caster playstyle. And I have no clue why you keep saying "detonating spores". All that does is spread them, you still need to wait for the ticks to kill (which is also limited to 3 instances per target unless you specifically spam 1 on an enemy), so no lol, it isnt faster than 334 on Dante which effectively kills in those few seconds of casting the rotation on a room of enemies. Even if you add more DV to mark more of a room before detonating you kill faster than spores ever will. And you say it isnt about him being weak or dealing low damage then all of a sudden you weave in how other frames and weapons deal better damage? Like uhm make up your mind?
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