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SneakyErvin

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Everything posted by SneakyErvin

  1. How? 2x fusion would result in a guaranteed Tau every 2 rotations. Red, blue, yellow, red(tau), blue(tau), yellow(tau), red, blue, yellow, red(tau), blue(tau), yellow(tau) etc. The RNG protection is 20/20/20, 40/40/40, 60/60/60, 80/80/80, 100/100/100. That said I prefer the RNG protection system since I dont need to spend normal shards to get Tau, meaning I'll have normals to use either on frames I dont play as much, or on those that dont need Tau in their min-max.
  2. I understand the "why" in their hate, but I still dont understand the hate. It is just very onesided. I mean, seriously, people are sitting there and saying it is predatory, while playing the free game it is part of, where the thing they see as predatory is nothing but 100% optional. Not only that, they bring up things such as Tencent as if Tencent is still the Tencent of the past. Not that the assumptions regarding Tencent of the past were true either, since people confused the holding company Tencent with the developer/publisher Tencent Gaming. If people are going to drag in such outside influences maybe they should atleast try and keep the information recent, and not live 10 years in the past, when people used the "blame China" angle for anything Tencent related, an angle that has been gone for several years due to the shift in share spread. But it is easier to just blame randomly. People should likely look up what Tencent actually does before jumping to conclussions. Buy lots of S#&$ that they never have to worry about actively and profit from it overtime. Holding companies dont buy successful brands and companies because they think they need to improve them, they buy successful brands and companies because they are already successful and know what to do. One only needs to look at other companies where they are involved, like Path of Exile, which is exactly the same pre- and post-Tencent, both when it comes to monetization and content. Another thing with people calling this predatory etc. is that they completely willingly ignore the whole supporter idea with the pack and treat it as just regular cosmetic releases. I'd get the hate if this was a method used at all times, with cosmetics being available only during a specific time window with a high price. But it isnt. It is 1 pack over the course of 10 years. Then there is also the part that this is a collectors item, done by a past DE artist. So it is kinda like going to a gallery and telling the owner that you are only willing to pay for the raw worth of the canvas and the paint of a painting no matter who the artist is. So in my eyes the complaints and hate just look very very selfish. I wont own the pack, I have no wish to own the pack because I simply dont find the skins appealing to me. Just as I wont be using the upcoming operation laurel halo thing, since it just doesnt appeal to me.
  3. Regarding the time gate it should be mostly solved in the update. Since we'll get new activities that will also provide more shards per week. If those arent too restrictive it shouldnt be a problem. The main issue now is 2 per week and content that isnt replayable to get more. If we get a sensible amount of weekly activities that provide shards the gating should really only be a problem for the absolutely most die hard farmers/grinders. But by the sounds of it, we'll be able to run the new activity a couple of times over per week for shards/materials, and then we also have the veilbreaker modes for the other 2 shards per week. And while some see power creep here with 3 more shard types added, I dont really see it, since we are still limited to 5 shards per frame. So the power is relatively the same as with the current shards, just with more options and deeper build potential, things that WF needs more of overall imo.
  4. One cast is enough. Puncture caps at 5 stacks since the update that added the 25% critical hit bonus. That's why Roar applies 5 instead of the old 10 now.
  5. I honestly dont understand the haters. It is a supporter pack. Like I've done in other games, I'd buy it no matter what was in it really if I wanted to support the company a bit extra. Since that would have been my main goal in such a case and the goodies inside a bonus for my showed support. It wouldnt matter if it didnt perfectly or even nearly match the price per item of things I can otherwise buy 24/7 in the game. The people that gave (and likely will give) other people flak for buying these packs, what petty and small people they must be. Wonder how they are IRL, Grown ups throwing a fit on the floor during xmas because their grown up sibling got a gift worth slightly more by their parents? My suggestion to you regarding the pack. Do you want the stuff? If so pick it up, dont let others tell you what you should or shouldnt enjoy/want. I mean, this isnt a matter of life and death, so if someone feels you betray them or that you are disloyal they might aswell #*!% off imo.
  6. I'm running a Reinforced Stomp+Piercing Roar build with around 200% strength for +100% Roar buff. Either in a build with Breach Surge or Nourish. After the initial cast of Iron Skin, Stomp is enough to keep it up as needed, and Piercing Roar is a quick and easy debuff that bring max stacks of puncture for lowered enemy damage output, meaning Iron Skin takes less damage since the damage reduction is placed on the mobs and not on Rhino. And more crit for me! The Breach Surge build is so very abusive in SP Cirtcuit and SP Duviri Bonus gates. Stomps and Surge totally #*!%s up eximus and you are immune to all statuses with Iron Skin. For other content I tend to run Nourish since I love the free viral, extra energy and passive crate opening. Maxed efficiency so I can stomp and roar all day long.
  7. The claim I made is true, since they'd pay to have less to do (robbed doesnt positively mean lose everything). The farm is removed, meaning a major reason to run the mode is gone. Sure some might pop in to see what it is about, but that is all subjective and proves my point, that it isnt an objective advantage to pay for something in WF. "Not having to" is not an objective advantage, since those that play it to farm likely dont mind it in the first place. But your use of the word "grind" instead of "farm" for new content also makes it seem like you are at a "burned out" state when looking at WF. I would hate to pay for anything since I enjoy hunting and farming for loot, it is the whole reason I play games like WF. If I payed I would have less reasons to engage with my hobby, i.e rob myself of time otherwise spent on the hobby I love. So you refuse to see that your own references provided speak against your personal idea of P2W. You could have just said that. This while also having failed to state any actual objective advantage a player gets over another by paying. There should be plenty of them if the game was P2W.
  8. Tthose are intended to play that way with a very select few skills. That is done so they can stay in their channel state longer. All those frames practically get TTL through their synergy skill. And what the hell does Titania have to do with anything. She's just another exalted frame and last I checked none of them except Mesa are locked out from using their kit while having their exalted mode toggled. And Titania, while not having proper animations, casting skills still stops her ability to shoot or do anyhting else if it is a full body animation skill. Styanax neither animated skills nor had javelins stop casting while he used another skill during it. You can recall all you like, it doesnt matter if one skill out of all worked that way or not and there is no way to check it in the end either. Yet another thing not even implied. And yet another confusing comment from you. So you like just having a skill active that likely does nothing at all in the end since you are probably never at the correct range for it to deal damage? After 45 seconds you've only dealt around 100k damage with Aquablades if it deals damage every single second it can. That is 2 casts from Final Stand with baseline stats. Meaning if you rely on the skills to kill something with 100k health, it would take Aquablades 45 seconds and Last Stand 5 seconds. Sure that likely isnt a situation we'll ever have, but the shear damage of Last Stand lets you skip doing other things, like applying statuses and so on from other sources. So Aquablades allowing you to do those things while it is active doesnt matter. And when we start to include modding Last Stand pulls even further ahead, since now it is also a massive group TTL buffer, which also applies to you and your companions. When you start modding Aquablades you get more meaningless damage and maybe more duration. I'm also not sure which frame you'd ever want to use Aquablades on even, when you can simply just slot Roar, Eclipse, Nourish or Whisper instead and get alot more damage out of it if all you want is a long lasting skill. Atleast those would always apply their benefit as they have no range requirements etc. So will atleast buff your weapons you use eitherway. It is why I dislike playing Yareli since I want to get rid of both her fish stick and aquablades but cant. No those are the benefits of rolling. The miniscule damage you deal in the roll while AB is active will have no impact on if the mob dies or not. So you could have just aswell had a simple self buff that just buffs your damage since the mob you just rolled through would die quicker afterwards to your weapon or other skill damage compared to the wee S#&$ty damage aquablades manages to deal during the fraction of a second you passed through the mob. Wouldnt matter in any case, since AB already has issues killing charges effectively. And even without armor, a simple Lancer has higher EHP. So zero reason to hope Aquablades performs better versus Grineer. No not really, since it is true. The skill is just that weak and has mechanics that limits it even further to have any practical use. As I said, with guns you are most often too far away, with melee you are most often too close. With melee at most you deal a single tick, and it is questionable if you even get the full "tick" in the small window where you are the right range. That is what you said. Which pretty clearly seems to intend you are comparing Dagath skills to Sevagoth skills. Then I asked what was similar between the two and you just line up skill numbers without actually saying you are refering to Dagath and not answering what was actually asked. But that isnt at all what I said. This was about the specific stat you implied changed playstyle i.e Life Steal. Adding Life Steal wont change what something does. It wont turn a melee into a gun etc. If you already played melee or ranged you can continue doing the same no matter if life steal is there or not. And just as wrong as above aswell. If meatball wasnt a part of Grendels kit, or if meatball worked like say baseline Assimilate, then yeah the augment would have changed his playstyle. But adding a simple launch function doesnt change the playstyle, it only adds an additional function.
  9. No it just means we look at different things when it comes to weapon stats. You on the paper alone, me on how they actually work in the game and considering how the game is set up. You still failed to answer me in that discussion how a mob with more health would promote using a single target weapon when the mob only came with more health and nothing else. You failed to answer what would make it a primary target with just more health, how it would suddenly be a focus like a demo or even a guardian. Not to mention your obscene stacking of only conditional mods, that would require the gun to be used versus everything else aswell just to be ready for the higher hp mob that poses no additional actual threat. Nope, not at all since we are talking about objective(s) vs objective. It is the second version you cannot provide any example of that which could result in actual P2W, since nothing we pay for results in an objective advantage over another player. The acronym/term itself does it. And the definitions demand "advantage over" in order to fullfil the "win" paramenter of the acronym itself. We have no "advantage over", not a minor, nor a significant/major one as the references refer to. Since the advantages are subjective in all cases. Latest isnt best, skipping isnt a guaranteed gain for every player, power isnt linear, access to optimal power cannot be gained through paying, you cant buy anything progress related that is otherwise unobtainable through farming, we share goals in a group, we share loot in a group, we share xp in a group (having others kill can actually be beneficial) and so on. Which also removes the P2W angle one of the references apply to NPCs, since we cannot buy anything otherwise unobtainable through farming that brings more power than otherwise possible. The only thing paying would do is letting you fight those mobs earlier than if you wouldnt, but it isnt an advantage over the NPC, since you are still limited by the same power ceiling of the game, so your power would be the same when you face them as if you'd farmed the item instead. So no power advantage over the NPC that wouldnt be there otherwise anyway. So Pay-to-Skip, Pay-to-Progress or Pay-for-Conveniance. And you said those that pay can play it whenver they want and stop when they wish. Which means you imply that those that dont pay cannot do the same, since you specified that those that pay can. No reason to specify that one side can do something unless you mean the other cant. Or if you think there is a reason, what would that be?
  10. I want Fortuna back and I want both the open worlds in their pre-TNW state. OV just looks dirty, like at the end of winter as the snow melts and I utterly hate that, it is the worst part of a season. And PoE just looks so disjointed, as if the sentient pieces are just props glued ontop as if it was a wargaming table. And what made new PoE feel very wierd was during Plague Star. Set in a post-TNW era but for some reason Narmer were nowhere to be seen?
  11. I'm always amazed by people that for some reason wait, either until the last minute or until it is too late. Like people doing their holiday food shopping the last day possible and complain <insert random food/ingerdient here> isnt in stock, preferably also done at the later part of the day so the chance to get what you are after is even lower.
  12. That would just reintroduce what made Steel Path so boring at first, a very narrow choice of frames to increase KPM as much as possible for more Eximus spawns. And if survival was based on KPM it would end up exactly as Khora/Baruuk Path. As to the OP idea. Sounds like a good reason to create a new game mode. Pablo said during tennocon 2022 iirc that they arent keen on reworking current modes, since players may enjoy their current state, so they rather make new modes. Which is why we probably saw all the Zariman modes that are similar to other modes but different without impacting other modes.
  13. Would love it. Aslong as the life support is paused during the Angel part.
  14. That is still unrelated to this topic. So still nothing objective when it comes to advantages you can spend cash on. Those are two different meaning of the word objective. One is a task/goal, something you achieve, which is the one refered to in the quote you provided. The one regarding WF and P2W is objective as in not influenced by feelings or opinions, or in short something that could be considered concrete facts. The opposite of subjective. All of them, including the silly one from esports.net even though it refers to lootboxes and skins. Advantage over other players etc. Things that refer to winning over someone else, which we just cannot do in WF. And advantages in WF are subjective and based on the desires, needs and goals of each individual player. In games like those I mentioned earlier it isnt subjective, since if you are behind others for some reason you will have a worse experince than others, so if someone can pay for power in those games they'll effectively have a higher chance at winning over you even in PvE. Since they will outfarm you in an area, or if PvP is involved, kill you and take over the area you farm in etc. And in some games it even goes to the extreme where solo players can hold of whole groups since they've payed while the group hasnt. When was the last time you got driven off from an area in WF, or had someone steal your mobs and leave you loot- or xp-less? Or when was the last time another player killed you and killed your spot? Or did your Saryn suddenly fall behind because a guy bought the Inaros Prime PA while you didnt. Did that Inaros player suddenly outfarm you, outperform your Saryn? Or that guy that bought the Grendel PA and suddenly outperformed your Exodia Zaw or Kzarr/Torid/Knukor with their Masseter Prime and Zylok Prime?
  15. I see The Joker or maybe the mighty Surt created a thread and just wants to watch the world burn.
  16. Would be cool if it was a sprint buff that damages anything you run into and potentially knock them down. Wouldnt even need to increase his speed by much, just make it brutal. Like a slower version of Nezha's 1, but maybe with seismic shockwaves pulsing with each step and building armor for each enemy you run into/over directly. "Here comes the Juggernaught!" - Juggernaught
  17. Location, location, location is all I can say. You've very likely just had people from further away join in the past resulting in the horrible ping.
  18. I guess it wasnt actually objective then since we couldnt agree on it. No but it is the only thing you could have implied since the farm and relevant rewards from the mission through that farming would be gone after purchasing. Yes you did. Nope I dont. No not fabricated. Part of your own linked references. Unless you mean your references fabricated that requirement, which makes me question why you used them as references.
  19. What you are describing is the problem in itself. You arent supposed to be able to cast or do anything else during full body animation skills. You dont see Rev being able to cast other skills during danse aside from Reave that is specifically designed for it, Frost cant chain other skills during the animation of Avalanche and so on. So it was obvious that the interactions were a bug, otherwise they would have had animations while javelin was animating aswell, or as in the case of Danse+Reave, where Danse stops dealing damage while Reave is cast and animates, with the synergy bonus of Reave having a faster cast time. The only part of Last Stand that could/should have stayed is being able to recast it in the air, since other frames have similar skills that can be recast to allow longer air time, like Seeking Talons, Grenade Fan, Grendel gadgets and Photon Blast iirc etc. Final Stand will deal alot more damage than Aquablades as you've shown. Honestly 16x as much damage isnt even properly describes by saying alot more, FS deals absurd amounts more damage than AB. Damage per energy is the only sitatuation where Aquablades would deal more, but that is also if you actually have 100% damage uptime during those 45 seconds, which you uhm simply wont. Damage per energy also matters little since any skill can surpass another in that sense by simply having a long enough duration, no matter how bad the damage or mechanics are on the skill. And uhm you cant roll without Aquablades? I'm having a hard time seeing your line of thought regarding most comments you make. It will be as poor or worse vs Grineer since their armor reduces how much damage the status effect will deal since the attack that procs the status is reduced by armor, which reduces the damage of the status aswell. So if it cant kill low health no armor mobs what makes you think it will perform better when armor is involved? What isnt? That knukor should have killed them already? Then you need to get better knukor modding. So that is your answer when asked how Sev and Dag is similar as you claimed? Unholy gods it is hard to get antything proper from you! Yes, did anyone say one couldnt? Life steal added to skills would be exactly the same, it would still be the same skill used the same exact #*!%ing way but with added life steal. It wouldnt change how you play with the skill, weapon or whatever if life steal is added. Saying casting would make it far less confusing since it is a skill and not a weapon that goes bang bang, pew pew, brrrrr or boom. Yeah that has nothing to do with the augment for meatball since it is meatball itself that decides the playstyle with or without the augment included. It doesnt swap out some other part of the meatball, it just adds to it, so meatball still plays as meatball plays. You ask where and then describe exactly what I refered to. The skill already promotes using more than 1 out of the 3 toggles, the augment doesnt change that. The only thing it does is remove the need to toggle manually before casting while adding strength and efficiency for the skill. Yes and you dont need to use more than 2 with the augment either. Since the buff only resets if a single skill is cast back to back. However the augment prevents that from happening since it auto toggles the next skill. You can still ignore that cast if you wish by manually toggling the next skill instead iirc. Which I honestly see no point in since casting does the toggle for you while also applying the effect of the skill with 45% extra efficiency most likely. Not that I would use the augment, or any skill besides Gaze anyways, there just isnt time for it as things die to stolen weapons and your own guns/melee. And the mod takes a slot that could be used on something that benefits the other skills aswell. Now if the +str and +eff applied to everything by maintaining the full rotation I would definently use it and all of The Lost 24/7.
  20. Name a single objective thing that can indicate P2W. Which is also subjective, since you think it is only about visiting the mode itself. But it is for instance for me also about the farm, which I wouldnt do if I bought the frame etc. So you see, it is subjective since the two of us cannot agree on a simple thing like this even, where our goals and idea of "fun" already part ways. Also saying others cannot stop when they wish isnt true, since if they arent interested in the frame they can do it later on when they feel like getting it. Which is also a subjective idea available since the game isnt linear, so Dagath is not a must in order to progress further etc. I farmed her, played her, built her all because I found the activities fun, not to gain some extra power or to get further. I then swapped over to Lavos again, then to Hydroid to fix him, then over to Revenant now for PS. All subjective as someone somewhere else ran something completely different, either purchased with plat or obtained for free, whatever they personally enjoy more. Oh and I've stopped farming for Grendel Prime atm, since well I just didnt feel a need for it and it wont negatively impact me in comparison to those that bought PA, from other players or farmed him themselves in fissures. Which shows even more how P2W is not a part of WF since Grendel is one of the stronger frames but also completely neglectable if one desires. But you claimed it is objective in WF, which it isnt. Since we all have different goals and things that appeal to us in this non-linear sandbox game. Winning in relation to other players, which is a requirement for P2W is not objective in WF since we win together as a group. Which is not a parameter in P2W since it is the opposite of what P2W results in.
  21. How have you not been aware of those if you played Styanax before that interaction got removed? I mean, he had no animation for the other skills in the air and they didnt interrupt your javalin throws, so no animation and no casting time on the other 3 skills was quite telling. But you are/were comparing the full buff duration of Aquablades to the full duration of Last Stand, which at that point is 30 javelins in total at baseline and not 12. Which doesnt really matter since the dps (36k vs 2250) on Last Stand is several times higher and easier to land. What is it you really want to compare and try to make Aquablades look better at, since it comes out several times worse no matter the situation. Damage over the course of 45 seconds? Dps? What? That doesnt mean it deals any worthwhile or reliable damage. Rolling = cant shoot for instance. Like I said, it cant even kill infested in a efficent way, even in high strength builds, not even when combined with roar on someone like Rhino, or on Garuda with her passive. While Styanax annihilates whatever he uses Last Stand on. Yes it deals horrible damage, there is no denying that. If you already use a viral+heat knukor you very likely have little use for anything Aquablades provides, since the things you hit with the knukor will likely be long dead before you get close to them to do anything of worth with blades. Uhm lol what? If you are going to compare the two wouldnt it make more sense to atleast try and claim that 2 and 2 are similar damage boosts, since Dagath's 3 is a pure #*!%ing weapon damage buff and nothing else. And I assume you mean Sevs 2 and Dags 3, since Sevs 3 is Gloom. Yes which is different from change since things are still the exact same. Even if you have your tech on an apple wont actually change into a pear, it might look like one as you have the tech on but if you pick it up and take a bite from it you will bite into an apple. And if you decide to paint a wall while the tech is on and that shows the wall as turning green it will still be yellow if the actual color you used to paint it was yellow. Also to be perfectly clear, no one has said that change cannot be included when something is augmented, what is said is that augment does not mean or guarantee change, nor is change required for something to be augmented. And when did anyone say anything about numberically improve anything? I asked what language you speak and how augment translates to that, if it somehow translates to "change" specifically, or a synonym for it like transform, mutate, alter etc. Wow do you even read what is written? I'm saying life steal doesnt change how you play. Since with or without it you will still shoot, melee or use abiltiies to kill. That doesnt change your odd claim that Aquablade augment would suddenly change your playstyle into shooting (from melee I assume, otherwise what would you change?). Or are you refering to recasting Aquablade when you say shooting? That just adds another mechanic since you still need to be close to enemies and let aquablades deal damage in order for the throw to be worth it in order to further buff additional throws. If you arent refering to casting the skill again, then shooting would be detrimental to the mod, since the gun would kill and no damage would be added to the augment. Uhm what? How is that an answer or a question to what I said? Going ball already makes you not do those things. The augment doesnt change that since the ball playstyle is rooted in the skill itself already. No, but the skills themselves already promotes you to swap, the augment just buffs you while doing so. Using the pew pew skill alone is already promoted to be done after having the area stripped since the pew pew will deal significantly more damage or not have to deal with shields. Which does far more than what the mod adds in addition to that. The augment just promotes you to do it more often, which in itself is likely not a benefit compared to just stripping and then pew pew pewing due to dps and so on dying as you switch to get a slight strength increase. No but it also falls inline with what augment actually means, to strengthen or improve. You gained an additional mechanic for it, it doesnt only do this, it does that aswell etc. As opposed to the skills that actually change, which completely alters how they work and transform them into something completely new with the old function gone. But hey, lets say those are "change" skills in your sense to justify your idea of augment. You are still far far far far away from that being correct. Since if that was the actual criteria you'd be close to or over 50% of the augments acting that way and not a 10th of them that "can" be seen as changed skills through an augment as opposed to just improved or strengthened. I mean it isnt like we sit here close to 50% where it could actually be a viable view on that as a criteria for WF augments, we sit here several upon several % off, even more so if we start to look at weapon augments aswell.
  22. Hah! I'm glad it isnt for what I do as a living, since if it was that would set the bar very low for other heroes. But yeah, no idea how people did not get what it was that you wanted since it was uhm... kinda crystal clear. Not to mention the thread title alone is quite clear aswell. Buuuut y'know... people are people.
  23. I honestly dont see why not considering we have Mesmer Skin and it also got buffed to work consistantly in Steel Path. A Helminth skill that provides old Defy and is called Monkey Business would be hilarious.
  24. I never said "win" cant be objective. It is simply in this context that "win" is subjective, since there is no objective advantage with paying for anything in WF. Just as there are other parts in life where win is subjective, where subjective win is straight up retarded and where objective win is also straight up retarded these days. That doesnt change that "win" can be both and it all depends on the context. In WF and other games of similar nature, "win" is very much subjective since in the end it comes down to player preference in a context where paying for something in the game is involved. Where win to some is as mentioned an effective loss to others. Objective significant advantage only comes in competative settings, where keeping up with the joneses is a must in order to not suffer at their hands in one way or another. My parameters do fall inline with the general consensus, even your own provided references show that. And to top it off. We cant even buy peak power in WF, even if we wanted, since the BiS items are locked behind content we actually must play, same as the progression for several systems that add power. As opposed to a P2W game where you can buy everything day 1 and be on equal footing or at a better state of progression than a year(s) long vet that has not payed or payed less. edit: I also gotta ask since you say "win" is always objective. Then you agree that "second winner", "third winner", "participation winner" and so on are objectively correct terms applied within "competitions" for certain ages? And if so, why doesnt "second winner", "third winner", "participation winner" and so on exsist at real sport levels?
  25. Look at Styanax now: You could do everything as before... but more clunky. Why bother with restrictive 4th, where you could just use any helminthed abilities. There is even aquablades that are better on the long run (45 second duration vs 2.5s, 750-2250 damage vs 36k (12 javelins * 3k each), higher energy (75 vs 100), being able to do anything (Aquablades) vs only aiming (Final stand)). There was no nerf, there was a fix. His 4th didnt only allow for casting during his 4th, it also removed cast times. With no animations etc. for the skills, so was quite the obvious bug that was bound to be fixed. And lol no, Aquablades doesnt come close to Javelins. You cant just look at numbers, numbers that you also scew severely or simply lack understanding of the skill mechanics. Javelins launch 30 javelins as baseline with a RoF of 12 per second for 2.5 seconds. 1500 of the damage is also hitting everything within 6m from initial impact and forces slash procs on anyhting hit. Which also means you have 3 stats that all improve the damage output of the skill per cast, with strength for damage, duration for number of javleins/explosions and range for explosion range. At baseline an enemy can get hit for as much as 45000 along with 30 slash stacks and an additional 1500 per direct javelin hit aswell. Aquablades deal horrible damage at baseline and even with massive strength investments. I've tried it on my Lavos and even with his high strength build it can barely kill infested. At the same time my Styanax annihilates anything with his Last Stand, and he has balanced stats. Not to mention that Aquabldes need you to be in perfect range for them to hit, so they are poorly suited for both melee and ranged, since it isnt very often you stand at optimal range for the blades to deal damage, since you are either too close (melee) or too far (ranged) away while you attack with your weapons. Aquablades is probably one of the worst skills in the game. While Javelins is one of the strongest. Uhm what are you smoking? What part of Dagath and Sevagoth are similar? What parts of Dagath's skills arent showing? That doesnt change what augmented reality does, since reality is still what it is. Also a color blind person will not suddenly be able to see a color that they otherwise cannot, since they simply cannot see that color and instead see another. Otherwise we wouldnt have color blind issues in games etc. since the game itself could do what you describe an augmented reality can do, which neither cant. Hence why things like color blind mode etc. exsist, so a color blind person gets access to other colors inplace of colors they cannot see. Say an alert animation has red, which a person cannot see, instead to them it blends with other colors. So the devs add a color blind option where the color blind instead see flashing purple or something for those alert animations, which will stand out and be distinctive for the rest of the game. An augmented reality cannot do anything else than that. And if it could do that, it wouldnt change reality, it would just help the color blind see the actual reality as it is supposed to be. The color they previously could not see would still be the same color, the difference is that the color blind could see it aswell. Red would for instance still be red. So what does augment translate to in your language? For me augment translates directly to förstärka, which means strengthen, augment, improve, amplify, fortify, increase. As opposed to förändra which means alter, change, transform and so on. So is your language, whatever it is so different from swedish and english? Even german has the same distinct differences, where augment translates to a word describing strengthen, increase and improve, as opposed to the words related to change, alteration, transformation and so on. Nope it wont, since you'll still shoot, melee or kill with abilities. No lol they cant. Why the hell would the augment make you shoot enemies? Aquablades must hit enemies to build up the damage of the augment. Shooting enemies would result in you not getting any benefit fromt he augment at all. You are still using the ball to deal damage. The ball itself is what changes Grendel's gameplay, not the augment, which just improves the gameplay and makes it slightly better. And the augment doesnt change that. With Nyx & Atlas that's 14 from 158. That's nearly 10%. I've missed some and I've not touched any that "turn off passive". It's still the same skill with an added function that strengthens the skill. The baseline has not gone anywhere. So falls inline with the actual meaning of augmented. But OP is talking about something else. He's talking about bandaids, which doesnt interfear with if a skill is an augment or not. Since all bandaids added to a skill are effectively augments since they strengthen the skill. He just questions if they should really take up a slot or just be part of the skill naturally. You are talking about something completely different, a need for change in order to be called an augment, even though it has nothing to do with the meaning of the word. Unless you live in a place maybe with a very unique language. I'm still eager to hear of that magical place.
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