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SneakyErvin

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Everything posted by SneakyErvin

  1. Dagath. She's fun, different and so bonkers powerful. Plus her abilities are visually stunning and oh so pleasing. Hydroid even with his rework just doesnt suit me. Sure he's better but he more or less ends up as another weapon platform since his skills have trouble killing on their own. I'll likely redo some stuff on him, probably drop his barrage since it feels kinda pointless when you have tentacles along with constant corrosive on his weapon that stacks quickly. Barrage is just too damn random and slow.
  2. The problem is just that they wont actually be accessing that content. They'll access the quest and then potentially the replayable mode tied to it. However, take a look at past releases. Look how messy Deimos was for undergeared people trying to farm the vaults, getting wrecked by the mechs there while having gear poorly suited to kill them due to their mechanics. Or what a pain in the ass it was in RJ when you ended up with a noob captain flying their paper railjack. Or how troubled people are with loaner items in Circuit (not even SP). That will be the experience those new player pay to access quickly once done with the latest quest. Since none of them will be properly geared for anything. And going by recent releases, Whispers game modes after the quest will likely be the new baseline "star chart" max level at that. So even less probability a new player that skipped will have a grand ol time there.
  3. I dont see the point at all when you can already buy frames on day 1 for real money. What would be the point of a sub-based vendor that practically ends up doing the exact same? And since you already enjoy "the basics, acquiring and unlocking new Prime stuff" you likely have plat from that to buy new regular frames and weapons when they arrive. So even less of a point for a sub-based vendor.
  4. All of that cannot be said enough times. A thing to add is that within DE there have been heated discussions/debates regarding this according to themselves, they said so much straight up in the devstream. That means there are clear and present issues with this whole idea. And I think it comes down to a severe case of detachment and distancing for some behind this idea. With too much looking at other games and not how their own is set up in comparison to those they look at. With no real thought or consideration regarding why it is possible in those other games, even though those games also have massive issues tied to it. And this isnt the first time they look at other games and forget what WF is and why it works in those other games but not in WF. Like Kahl Veilbreaker, a generic shooter experience with no ties to the looter/arpg that WF is. No progression, no farm, no loot, nothing.
  5. I mean in the eyes of the public. Since if they sell this and fail to convey down to the detail exactly how limited this skip will be there are likely many gaming sites, magazines and individual critics and content creators that will give DE and the game massive flak. Which will spill over to new projects, like Soulframe. It has happened for other companies, so no reason DE will be shielded from making poor decisions. And if they are truely transparent with what will actually be part of the skip, I cant really see it selling all that much. Which makes me think it is even more pointless compared to just going back and implement what is needed directly into the quests/rewards so people can just start with doing the quest line. I mean, they are currently "looking at other games" as they put it, but how then have they missed plain old regular story setups that you can more or less do before starting with the actual farm of the game. Diablo, Borderlands, Shadow Warrior 2, Outriders, Grim Dawn, PoE, Inquisitor Martyr and so on and so on. Games of similar design where you engage with the story and follow it, then engage with the "endless" progression after that.
  6. I'll just grab my good ol pal Loki for eventual on the fly drone bug fixing and quicker phase completion, the reliable Vestilok for stripping and quite possibly Burston Incarnon and uhm Dual Toxocyst or Furis incarnon to wipe out Mini-Lephy. If they've fixed the drone pathing (lol how silly of me to think that would actually happen) I'll probably just swap in my main man Lavos since I tend to get bored from constantly teleporting the drone. Might equip the big boom archwing at that point for bouncing the drone along. edit: Definently looking forward to SP Plague Star.
  7. Well yeah that explains why you find it useful. Target farming still end sup much faster if you actually need something. You wont get much from regular mission types for Bile with the same return value as say Isos from RJ or plasm from the Zariman, or maybe Thermal Sludge from OV. Dont get me wrong, I enjoy Pluto survival since it gives me Nav Cords and Morphics overtime as I simply do SP. For me Smeeta is dead because it just gives me too little of the things I actually care about while adding more and more meaningless crap resources I already have millions of. Yeah not sure why they added on-kill for the pets. Some of them with the right combinations of mods can pull it off, but at the same time you waste so much that instead benefits your frame that already kills things. I love the mods that make my companion better which in return makes me better. Like status stacking, which increases my weapon damage output significantly thanks to gun-CO. Or on frames like Khora and Atlas, +1.5x crit damage on either Panzer or Venari, then duplex bond and hunter recovery, combined with Nourish for some wild viral stacking as all the pets run around, and Primed Pack Leader to keep the main pets constantly filled with OG.
  8. It matters because it will not just be about how they can attract those players it also matter how it will actually reflect on DE. It may turn out being a big risk for little return that instead ends up staining the name of the game and DE. Since this system does not actually cater to those players even if DE thinks so. And that reason is because WF is not a linear game, so those players are really only skipping the stories to get to a point that they think is the latest content. But it is in the end only a quest that they unlock this way, they still need to do all of the rest of the game, because it is all still viable content in WF since again WF isnt linear, so the best itemization and progress is not isolated to the latest content. DE wants to implement this due to seamingly having this assumption that a new player will actually know how WF is designed, when in reality a new player very likely wont. Which makes this look like a cash grab approach to cash in on players early on. Since they sell something that doesnt actually represent the majority of the gameplay or connects with the sandbox nature of WF progress. If this was a linear game I'd prolly see this as beneficial, since most things prior to the latest update would very likely be obsolete, and whatever can be done in the latest content will be what is relevant to progression. But that just isnt how WF works and likely never will. Plus dont forget that the whole "play with friends" idea DE is pushing here is really far fetched. Because several of the people that might have friends are already frequent SP runners, so them grouping up with friends that just started wont be a reality. And when the friends eventually end up in SP to play with those far progressed friends, it will just be carries since those newer players will be horribly undergeared. So skipping the story doesnt really do much for the "latest content", since they will experience the story and then be thrown back into the old to get any form of wortwhile progress done, that or getting severely carried through it all after the quest. Which just leads to the same burn out quit that current carries do. The difference is DE got money from them before they quit from the same reasons they would have quit otherwise.
  9. There are much quicker ways to get bile though if you really need it. The impact from the smeeta on those rare resources is just too small since there is a big chance the containers will be destroyed and the items picked when there is no buff active. And I certainly wont sit down and wait for buffs before looting rare materials, since then I could just aswell plow through several missions on end and get the same from respawned containers, or simply increase my KPM, or jump into RJ. And by the time the newer frames get primes, you'll likely have more bile than you possibly need since it is years down the line. Plus they arent all coming at the same time, so no need to stress the 250% feeding you need to do for each full unsharding. I mean sure if you wanna spam 3% feeds to fill out Bile when not needed knock yourself out. The other pet options can increase kill rate, which in itself also increases loot gain. Like hounds practically having options to apply all elements on a constant basis after a very short ramp up in endless. Before the ramp up they "only" apply 5. The downside is your milage may vary, since you may or may not like to get stuck with radiation spread. But even sticking to just 5 extra elements you are also provided with constant disarming of the enemy. Kinda like solo players that used Hydroid due to his 100% extra loot, even though it was limited to enemies held and he had a poor kit for killing, never stopping to question if another frame could instead simply double their KPM which would result in the exact same thing pretty much. Then you likely arent playing SP all that much, and only engage with it to reach the weekly caps. I play it daily and there are just too many weeks of downtime on things to buy, so the essence adds up over time during those weeks when I just buy Kuva. And if I felt a need to speed things up I would just knock out the incursions since there is no RNG with those while they provide 2.5x the essence of an acolyte kill, with the addition of an acolyte potentially apprearing. And the incursion essence is enough to cap your weekly kuva. And as I said, it is overrated, which isnt the same as useless. The reason it is overrated is because there are so many people that use it without actually needing it, but they never actually stop to look if it provides them anything worthwhile. I have no reason to use an item to farm an abundance of essence that I cannot use since SP is one of the activites I do regularly anyways, especially since fissures were added to it. And at this point in the game most other resources aside from the rare Bile are completely pointless to get more of.
  10. The one thing I wouldnt mind is if the enthrall augment turns thralls unkillable for their duration since it would help the mod to work reliably.
  11. By the way, when you've gotten the compilation in a state you feel is good enough, would you mind linking it in the offical thread? Would be great if Reb and others at DE sees it since it is a nice and tidy compilation list that manages to explain most of the drawbacks in a very simple yet compehensible manner. Maybe you've already linked it and I'm just late to the party.
  12. Which is so utterly pointless unless you are as I said somewhere in the early/middle of things, since there is only a finite amount of things to buy. There is absolutely no reason to use a smeeta for it, since you will end up with more essence and slivers than you can possibly spend eitherway by simply playing SP. I'm practically doing my syndicate standing in SP daily and I can never empty my essence or sliver stash. And that is without doing incursions for a guaranteed higher SE yield per day. When SP was focused around Eximus killing and the essence didnt start to roll in properly until after 45-ish minutes (outside of Odin) smeeta was useful, since it brought the avarage essence per hour up to what is now the standard with zero buffs. And back then it was even hard to rely on the smeeta alone to hike up the yield to the new standard, you most often preferably needed a booster aswell. So smeeta became pointless when they changed SP to acolytes as the means for essence drops, since it buffed avarage guaranteed essence gain up to former booster+smeeta levels, and allowed it to be done with any frame since you no longer needed the highest KPM.
  13. And DE seems to forget the main difference (besides this not being an MMO), that all those other games are linear. So old content in those games is obsolete upon release of a new expansion or big DLC. It is why it works in those games. Here people will be needed to do the old content that they just thought they payed to skip past, since most everything from the old content is still very much useful for one reason or another. Another reason as to why this is a bad idea. Player confusion when they pay to skip and go from having to fathom 1 system to 5+ in one go, not having a clue which of them will be worth getting into before hitting up the things they payed to skip to. No idea if they need to invest some in the RJ, mech, AW, operator or potential pet etc. And another thing I just now mentioned in the official thread, skipping past Stalker and getting right to Shadow Stalker without knowing the slightest about how sentient immunity works etc. IMO if DE goes through with this, they'll be selling a player disfavor for cash, since I cannot see any benefits with it. If they want to help the players, streamline the story quest experience so people can focus on just that for free. Like uhm how questing #*!%ing works in most other games.
  14. Why uhm not just come prepared in the first place? I dont think I've ever launched a larva hunt session without knowing exactly which weapon(s) I'm potentially after.
  15. Because the game isnt linear as opposed to most other games of this type. Someone not fully informed about WF prior to testing it and paying to skip to the end quest might very well assume that it works like other games, that when the skip has been payed for their gameplay focus will be centered around the latest update that they skipped to while everything else never needs to get touched. Those paying to skip and not being used to the setup of WF will likely expect that by paying to skip they'll be at the relevant stage of the game, thinking the item grind and progression will take place there. However in WF, if they pay to skip to the latest they still need to do everything old besides the specific quests they payed to skip. That would lead to what could be considered false advertising in the skip function as people might not be aware that WF is designed as a sandbox where practically all content is needed. So the reality for those that do buy the skip is that they will face a massive grind in old content as they seek to build items tied to it, since Rhino from Fossa doesnt suddenly become obsolete because you reached level X or planet Y. And none of that content plays out like a cinematic quest which they payed to get access to, their assumption is likely that the whole game will be like that. Since even though they need to get through Vor's Price, that is still in the end just a tutorial and not positively an indication of the game itself. Just as how WoW or Diablo arent exactly reflecting the tutorials in gameplay beyond that. The tutorials in those games are quite dull to say the least. So chances are a player base their view of the game more on the showcase they've seen from the flashiest new content and not the tutorial they just went through, since it is in the end afterall just a tutorial. Also consider that this isnt like other games where you might start the game with 1 system and another gets added somewhere down the line, this is a game where after the skip purchase you go from 1 system to get familiar with to atleast 5 (potentially 6 if a companion is part of the story quest progress). Not to mention potential game modes that get either instantly unlocked or scream to get unlocked. And iirc you are practically shooting yourself in the foot by skipping past Stalker and going directly for Shadow Stalker as the Darth Budget version, while havning no knowledge about sentient resistance resets etc. I completely see @(PSN)rexis12 reasoning regarding this and I agree. That said I'm not agaist paying to skip in general, but this specific case is a slippery slope due to how it can be seen and the results it can have for both players and DE if things dont pan out. This is also not something they can really just remove after it goes live either incase it crashes and burns. edit: And with the backlash from hierlooms and previous to that resurgence and some other odd choices prior to that, DE should likely reconsider this whole pay-to-skip story thing. It isnt like they've made great choices recently in the eyes of the public majority.
  16. And another problem is that it isnt even reliable enough, so it isnt an option if you wanna run low crit weapons and benefit from crit for instance.
  17. I read it wrong, my bad. Still, close range for me practically never works, neither with Strun, Boar or Felarx, things just die too quickly for the pellets to count. But then when I switch to shooting at targets at longer range it builds to the point where I can more or less fire blindly into a crowd aslong as the reticle elevation roughly aligns with their heads.
  18. One thing I forgot to mention in my previous post. I was talking about people getting overwhelmed by several systems suddenly all at once. To see how this can affect someone all you really need to do is look at how overwhelming it can be come back to game you havent played in a while where systems you knew have gotten changed or you've simply forgotten about. I've ran into this myself, both versions of it and I've ran into situations where I've been active in the game when several systems have changed, making it rather overwhelming after a massive patch or expansion. And this is pretty much what would happen to new players that can skip everything up to the latest since they'll face that situation where they have access to everything at once. However in the case of a new player skipping it would be worse, since they have no prior knowledge regarding where systems are used, or how important and useful they are or not. While getting back to a game after a break you still know roughly where the things were used or useful, so it is easier to set up those systems or learning them again since you used to be a veteran.
  19. That crit buff is a #*!%ing joke if you are actually remotely geared since it caps you to orange crits. Charm should be renamed Charm & Curse, since that is essentially what it currently does and the reason why I stopped using it long ago. If you want crit pick the Adarza since it is a straight buff that actually works with crit weapons. Plus, they are reworking precepts overall, just as they said in the devstream if you had listened to more than what you wanted to hear. And the resource portion of charm is highly overrated unless you are in the early to mid game.
  20. I'll have to give a big NO to this idea. I'll explain why. First of just a few general thoughts and then I'll go more into detail with a few points. There is never a reason why new players should be able to jump into the latest content directly, all of the other content is already new to them. I started shortly after Plains of Eidolon got added, a few showcase videos from the content aswell as hearing some good words from Doomsaw (a dev from the company Gazillion that made Marvel Heroes) regarding WF in general is what got me to start. Never did I feel a need to hit up PoE directly, since everything was brand shiny new anyways to me. Being able to jump into PoE directly would have likely overwhelmed me, since it did the moment I actually went there aswell since I was horribly undergeared. Also if Duviri didnt work well as a NPE starting path I have a hard time seeing how skipping the story and getting thrown into the deep end on day 1 will be any better for any new player. I'd assume it would be full blown system overload since they'd be faced with practially all systems at once with no knowledge about any of them besides what Vor's Parkour 101 shows them. Ok now onto some more concrete points. 1. It will look horribly bad. The moment you step into the game you are offered to skip practically the whole story. Why? Is the story that poor? Is the game poor? Do they try to make a quick buck on me before leaving? Among other potential ways this might make the game and you (DE) look. I know what you want to achieve and I understand that fully, but new players wont have the years of experience with the game and you guys as I and others do. I dont think there is anything malicious or greedy in what you want to achieve. But there are other ways which I will get into later or. 2. As I thouched in my general thoughts up top, this will result in players getting thrown in with facing all systems at once. That isnt really of any help to anyone, it might turn out to be overwhelming. What are all the things for? Archwing, Railjack, Mech, Frame, weapons, operator and so on. I cant even remember if we get a companion through the main quests either since it was just that long ago since I did them. Now with all those things rammed in their face at once, which of them should they bother with for the new flashy content that they skipped ahead to play? 3. How does skipping to the latest increase the chance a player stays? I'd think the opposite. Which is something that ties into point 1, since it makes it look scummy, because it seems like you wanna cash in on "guaranteed" revenue before people leave as opposed to if they just play from the start and leave before spending. Again I know this is probably not your intent, but that wont change how it looks. Offering someone a diaper filled with chocolate puddin' still looks like someone offering a diaper filled with poop. 4. Warframe is also not some linear MMO where players must catch up for things to be relevant. It's a optional co-op looter shooter with a sandbox approach where all content is relevant in, hence why we still use items that we obtained years and years and years ago in our most powerful builds. And the same reason why we still do content several years old on a daily basis. This would also be something that likely adds to the risk of overwhelming someone by allowing them to skip the story. What is SP? How do I unlock it? What are arbitrations and how do I unlock them? Relics huh? Fissures wha? What are sorties? Why do I die constantly in sorties when I was able to skip to them? There would simply be too many things that they'd be presented to that they sit there and want to play but are unable to, things likely as attractive as the latest most flashy content once they are done with that. 5. There are other solutions to this. If you think it is OK for someone to skip to the latest content I really dont see why content simply isnt designed for that. If it is OK to pay and break continuity by playing the story in a random order starting from the latest I dont see why this cannot just be a free option to begin with, without all the pre-req gates. 6. It would be better to just streamline everything old. If there is a requirement for say a necramech in quest D and E, then quest C (at the latest) should grant a basic one on completion that can be used for the sake of quests. Same should apply to everything else aswell that is a requirement to a quest. Then the fancy version of those items should be obtained from non-quest content through farming. In addition to that, skip all other forms of pre-req steps for the quests. Allow players to start the game by going through the story quests as its own self sustainable content without having to hit X MR or do Y junctions etc. Just add the needed type of rewards to each story quest so players can do them and progress seamlessly up to the latest release by just doing the story quests. It could be solved the same way as loaner weapons/frames in circuit, a max leveled item with pre-determined mods strong enough to get through the stories that are already on the easier side of things. So in closing. While it might look like you'd provide help and a benefit to new players by allowing them to skip the story, it could just aswell turn out the opposite. And if it turns out the opposite the reputation of the game and the company could take a severe beating due to reviews and opinions tied to that. Because there is a huge risk that players that do pay for the skip will end up overwhelmed when they suddenly sit there with everything to do all at once, or wondering how they'll unlock all the modes etc. when "done" with the game they just skipped through. I mean, carries or as the hip and the young call it these days "taxi" services, often end up with players leaving, and I dont see how paying to skip the content would end up differently when Duviri as a starter resulted in overwhelming and disjointed system experiences for new players. With a skip you'd amplify that sense of being overwhelmed several times over. Same as with the "I used the dude with the pistol and horse there, but where is he now?" when people transitioned from Duviri to regular Warframe. Getting railjack, mechs, archwings etc. instantly would most likely end up in the same exact situation. So I'd suggest holding back on this idea and instead restructure how the story questing works. Make it a self sustainable experience that can be done from start to finish the day someone starts the game.
  21. Yeah I've noticed with all the shotguns that the more range there is between me and the target the better the charges build, which to me is completely backwards since longer range should mean higher spread and logically more hits on the body instead of head. But it likely ends up with more pellets being allowed to deal damage instead of having the target die to just a fraction of them. DE really needs to change the system.
  22. Actually and sadly no. They went several steps backwards when they tried to fix whatever they failed to try and fix with multishot. No weapon benefits from multishot anymore for incarnon charge building if the target dies in a single hit. Even the faceroll incarnon charge mechanics like those on Torid and Angstrum constantly fail to build properly from multishot. Shotguns just seem to have further bugs aswell since they feel like utter crap to build charges for. At times it seems like they've split the multishot into "main" pellets and "modded" pellets and if main pellets hit the body, modded pellets tied to that pellet wont count either. I mean I can hit enemies straight in the face with a minimal amount of pellets hitting the body and getting nearly no incarnon charge build up from it. Which is why I stopped using Boar and Strun Incarnon because it is too #*!%ing annoying.
  23. According to their primetime yesterday we will get the announcement of the glistening magnificent date today in the devstream. Maggots!
  24. I ment more the raw form like used on Deimos as a bomb to kill the surface more or less. Scorched earth and all that wonderful stuff, but with snot and nanites. Lephy was probably a project more in the veins of Warframes. Which also straight up indicates that the Old War was around 1000 years ago considering how Lotus phrases it, and frames have been around for a shoter period than that since the frames were the last resort when all other things failed. No misunderstanding. We already know from 3 seperate lore instance how and when the first frames came about and what they were like. Sacrifice is directly from Ballas own mouth, The Silver Grove establishes a timeline and Kullervo further strengthens that knowledge while also showing us straight up a generation one frame since he is one. 1. They never got shelved, some were, others werent, see Rhino Prime entry, Sevagoth, Protea and Kullervo for instance. Or the Silver 2. Nope. At the point when the tenno get involved Margulis project is already over, she is also dead by that point in time. See Rhino Prime lore entry where the tenno are locked in cryo pods. Silver Grove also shows that Margulis and Silvana work on generation one. Which is why the Titania in the story follows Silvana to Earth in order to protect her. 3. But she didnt, because she never experienced that part of it. Ballas re-opened and finalized her trasnference project after she was executed. The bolded part makes zero sense. Zariman went because it didnt need solar rails, so sending the Sentients first or last have absolutely zero impact on when the Zariman was actually sent, since it was already using a Reliquairy Drive to jump on its own. The only thing we actually do know is that the sentients did build rails. This because they used them to return to Sol and because the Zariman never made it to Tau to build them. Still we dont know when either was sent in relation to the other, just that Zariman was sent prior to the war starting, since sending a generation ship straight to the enemy would be uhm... odd. Also I'd like to point out again that atleast 1000 years have passed since the point in the old war where infestation was still used. So frames that were the last option are logically younger than that. We can draw this conclussion from Lotus calling the Derelict housing Lephantis "millennia old" which implies that it is older than a millennium.
  25. But that again comes down to how the bug can be solved. The two recent changes were just scripts, while I'm not sure if Telos Boltor missed a cert and had to wait for the next due to code changes. Certs are either limited for them or each of them costs. So packing as much as possible for each is probably what they aim for. So if something that needs it misses the deadline it has to wait for the next. Which is a drawback we've had to suffer on PC ever since crossplay was enabled.
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