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SneakyErvin

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Everything posted by SneakyErvin

  1. Nourish doesnt require me to use a skill though, it is always there on the weapon together with Corrosive and all other damage types I want. It also turns companions into mobile viral spreading bombs. I utterly hate Xata since it too often ends up blocking headshot potential, especially when run on chain beam weapons. Roar is nice though. Thermal Sunder could be nice, but I already have cold on my weapon and I cant spare a mod slot on the augment anyway. My weapon however has a spare slot for either the cold I use or the electric I could use, both of which thermal sunder would add nothing to, since it would either turn into more cold, or blast killing the benefit of cold, or magnetic, killing the benefit of electric, or dilute the pool with blast damage together with the electric. I just couldnt find a use for his 2. I took him to a few SP Mot fissures to try how his TTL is versus the most hard hitting and durable modifiers we can face and during the hour+ I spent there per run he didnt go down once, or even get to a point where he was close to it. The combination between 90% DR, constant shield gate access, arcane blessing and healing on demand just made both him and my companion indestructable. And I had killed around 8000 enemies after 60 minutes. I've done quite a few Pluto SP survival fissures aswell and the outcome is roughly the same, with kills fluctuating more since some of the map layouts on the corpus ships end up as total S#&$ for spawns. Kills overall would probably be higher outside of fissures since there is no transformation time interuption on mobs.
  2. @Silligooseif you wanna continue the talk on P2W we can do so here. If you can keep on topic that is and not bring up unrelated discussions, and quote yourself when people decide to leave your of topic subjects out of their quotes. No need to start blasting PMs.
  3. 1. Since october 2017. Joined up because Marvel Heroes got shut down by Disney due to several things going on with the current CEO of Gazillion, the company that made Marvel Heroes. Reason I joined WF was because I heard good stuff about it from a former Marvel Heroes dev. He said it had great gameplay and was F2P done right, better done than their own game, which was already F2P done right together with Path of Exile at the time. And since he had done such amazing work on Marvel Heroes, WF was likely good since he enjoyed it immensly. And what can I say? He wasnt wrong. 2. The part that is my favorite is also my least favorite. People that go chicken little over changes, about how things become "unusable" after a "nerf" and so on. Makes me chuckle and facepalm at the same time, while reminding me of a friend I played D3 with. The guy went postal when Blizzard rebalanced attack speed in the game, claiming it was done to target him and people like him etc. And that his Monk all of a sudden was unplayable. Even though me aswell as another friend kept pushin the same content we did prior to the nerf on our Monk, content higher than what the raging postal lunatic friend could manage pre-nerf. 3. Very very hard question. The vast roster and no real need for a "main", much like how Marvel Heroes was set up with the uhm 70+ or whatever it was heroes. Some being better at certain activities but most can be built to do everything well. The difference in gameplay between many frames. Right now I circulate 10-ish, Lavos, Revenant, Hydroid, Dagath, Garuda, Protea, Khora, Atlast, Frost, Xaku, Citrine and Loki. The combat overall in the game is also a huge favorite, both melee and gunplay feels good and in general impactful. I also like how crafting is set up in the game. Coming from years and years of MMOs with manual crafting the foundry system in WF is a very nice approach since I dont have to waste hours upon hours of real life time crafting infront of the screen. I start a project and go do whatever in the game during the crafting process, or log off and sleep etc. Compared to just leveling professions in say ArchAge, where I could do nothing else in the game for hours as my character crafted. Or standing at a #*!%ing stove in Black Desert, or sitting at the forge in Dark Age of Camelot trying to get the % high enough on an item so the damage was viable. Heck, I've spent less of my life on this earth on crafting in WF since I started playing than I did in Star Wars Galaxies before being able to even play my Doctor/Swordsman. So to those that complain about WF crafting, you have no #*!%ing idea how good you have it! 4. In WF its hard to answer. Anything that increases the "challenge" while introducing new things to chase for sidegrades or upgrades. Places where our progress matter atleast a wee bit. It's just hard to create for a game that isnt linear in progression. But things like Eidolons, Arbitrations, SP and so on would class as endgame since they all offer you further progress and are more challenging than the content that was relevant prior to them. But what is endgame to some right now isnt endgame to others, since the relevance of the content isnt there anymore for some since they are done with it. And in certain cases it is a combination, like doing Eidolons to get a specific arcane and then some other content to get another. It just isnt as simple as in a linear game where endgame is the absolutely latest content and everything else is irrelevant.
  4. I'll be there soon-ish but I dont let it stack up. Since if I did Murphy, the gods, God, karma, the world, Satan, the universe, fate or whatever the #*!% you wanna call it would #*!% me over in some way so I'd have no opportunity to cash it in before the event ends. And since I dont trust people there is no reason I should trust anything else either.
  5. I dislike having to give up efficiency for strength. At that point I'd need to mod for a higher energy pool in return, and I prefer efficiency since it gives each orb pick up much more value and it also gives enemy energy drains less impact, since it is faster to get back to casting. Right now one orb equals 4 casts when I'm unbuffed. And since you can stack barrage in an area to multiply the damage several times over I rather go that route, since it ends up doing alot more damage. Plus more strength would require me to skip either Plunder or Barrage augment, which means the strength investment would be less worth it, since both of those already provide strength for the skills needed. And if I skip Plunder augment I'd lose a huge heal on demand that works for Hydroid and allies alike. And while I wouldnt say no to more duration, I dont really need it since I use plunder eitherway to heal my companion in endless. And for non endless I never really consider my skills since they are mostly not needed eitherway. And with how range interacts with plunder it was a stat I decided to skip, since it only increases explosion size, and in the few situations where I use tentacles I really dont want or need range. Right now my bild is. Plunder Aug, Barrage Aug, 3x Umbra, Primed Cont, Fleeting, Streamline, Combat Disc, PSF. 2 cast speed shards, 3 duration shards, which will likely end up with 1 cast speed tau and 4 duration tau in the end. Avenger+Blessing Arcanes, Gas+Cold Torid Incarnon, Contagion melee, Pure Heat Furis Incarnon with Augur Pact added for shield gating and a panzer with link armor+hp, +crit damage and +fire rate and the needed mods to reach those requirements. Unairu school and Nourish instead of Tidal Wave. And if you really wanna counter Corpus shields, just go Toxin, since it works verus everyone since you strip armor eitherways. Rad+Toxin probably since that would also give you a soft CC on your ranged weapons. I prefer Gas though on Hydroid since it just ends up being massive AoE. Though milage may vary depending on which weapon you wanna use.
  6. While true doesnt link only provide the DR versus targets that are linked though? Which isnt exactly many targets with the silly low link cap on link, nor does it guaranteed that the DR is active versus the target that it might actually be needed against, since some low damage trash mob might be the linked enemy instead.
  7. I never bother with them. I'm playing solo, so the thumper is like that wild cat of yours that tends to run like a maniac back and forth through your house/appartment, only a couple of times bigger. And since God King Revenant is my go to Plague Star frame I couldnt really care less what the Thumper is trying to do to me or anyone else.
  8. How many Barrage circles do you manage to keep active? In my own build I just spam the button in a couple of areas where enemies tend to come from, like doorways etc. Usually that results in 5-7 stacked circles per location when I'm done spamming, at a cost of 6.25 energy per circle. And that stacks up to alot of damage with "just" +177% strength from augment and 3x umbra. And due to how fast they are cast, aslong as you have 1 energy to shield option in your kit you can pretty much stop to lay down barrages wherever and whenever you want since you will always have the minimal shield gate saving you. If your ape crazy armor and health wont be enough.
  9. Yep that is something people should consider for groups since they dont have need for any other AW, and having one person in the air shouldnt screw over Hemo attack patterns leaving it without opening the mouths. I tried Amesha solo the previous PS even but got annoyed by the Hemo bugging and not opening mouths since I was in the air. Same reason I stopped using Titania back then aswell. Right now with Rev killing the Hemo takes me as much time as emptying the mag on my Boar Prime, reloading and them unloading half that mag on the head that is still left. The longest part of the last phase is currenly waiting for the Hemo to waddle down from the boil.
  10. There was no proof in that discussion since you failed to fathom the concept of practical use vs theory. Since that discussion started with you wanting to add a simple trash mob with more health and claimed it would incentivice the use of single target weapons. While a simple basic mob with more health brings no incentive whatsoever, which is what I tried to explain to you. I even told you that if it was a discussion about bosses or other priority targets it would be a different story. Not that any of this of which you bring up has anything to do with what was discussed here. Plus that discussion ended in september when I stopped engaging with you in the PMs you for some reason started instead of keeping the topic in the thread that was proper for the topic at hand. Did it vex you that I stopped answering you even though you had the last word? It must have when you bring it up in a completely unrelated discussion. I mean, they arent even remotely close. Oh and you are still wrong about WF and P2W and P2W in general. To be perfectly clear, the word wrong cant even describe it properly since you are so far beyond that.
  11. Nourish instead of his 2 along with a gas+electric or gas+cold high status/damage/crit weapon is bonkers insane. So much AoE potential aslong as you keep the buffs up, then barrage just adds even more AoE ontop of it. Then you can go extra insane with either a + crit damage pet, or one with manifold bond for more gundition overload.
  12. I'm not sure what content you run if you have trouble with killing shielded enemies on him. Barrage just rips through everything. You might be severely limiting your potential by going ape on strength with negative efficiency due to the fact that a cheap Barrage can be stacked extremely quickly with devastating results. Consider this. with +100% strength and 2 areas you are effectively dealing as much damage as you would otherwise do with 1 single area at +300% strength. Plus the two zones stack your debuffs twice as fast. And since you run high range that method becomes even more reliable since everything within the 10m circle will likely get hit by each single rain drop that explodes.
  13. Dont destroy the pods, it is that simple. When you see poor spawns it is very likely due to host limitations and nothing else. I'm plying solo, and not touching infested or the pods as I kill the Hemo means each % stage is triggered instantly upon Hemo death, since it is one jump+contagion or a Danse swirl to get another 25% directly because there are infested everywhere. Only the first 25% are slow since there is a ramp up in initial infested spawns. It's also why I run Revenant plus Elytron instead of a frame that can speed up the drone. Since it allows me to just stand there and let the infested swarm me as I kill the Hemo. I mean, there is literally zero reason to destroy the pods, it provides no benefit whatsoever.
  14. It isnt irrefutable evidence when your own provided links talk against your personal idea on what P2W is. There isnt a single part of progression in WF where you can objectively apply P2W since there is no guaranteed advantage, nor are there any significant, big or serious advantage (all words from your own links) tied to whatever advantage you see. Something doesnt become P2W because players feel someone else has an advantage over them, it becomes P2W when playere have an objective advantage over others. Also, since WF is a co-op game, the part of P2W "advantage over" doesnt exsist either, since whatever is payed for benefits everyone in a group. We can for instance not steal mobs or farm spots from others in WF. And that is if the purchased items were also guaranteed to be BiS power upgrades, which they arent. There is no drawback in not paying in WF since there is nothing to fall behind on in the end. What makes it extra funny regarding your links is that you provide the esports.net definiton, which uses skins as an example of P2W, on of the most subjective things in life i.e cosmetics and what could be considered "beauty" and appeal. Which is always a personal matter with no concrete "win" condition. "Some fellows like their women short, some fellows like them round, me I like the kinda girl that makes me stand up to go down" - Amon Amarth "One mans trash is another mans treasure" - no #*!%ing idea who said that "Beauty is in the eye of the beholder" - yeah no idea there either who coined it And so on...
  15. Wont happen since the Helminth stops that. Non-humanoid "weapons" are things like Lephantis and potentially other pre-helminth experiments. As to which i'd prefer piloting, the Necramech any day of the week. A pancy cyber dragon does not come close to a Dreadnaught or a Killa Kan, nor does it look like a tiny version of an Imperator (minus the cathedral spires). Not gonna please any Emperor, have enough Dakka for a proper Waaaagh resulting in Bloodletting and Skulltaking, or catch a proper Disease to Change me as I try to reach peak Pleasure by piloting a robotic chicken.
  16. And you arent even reading what your own "facts" say. Significant advantage over other players and so on, straight from your own linked quotes. There is no objective advatage to be had over another player by purchasing any progress in WF, since nothing you buy is a guaranteed advantage since something that cannot even be purchased may very well be BiS in this game. And while one player might see skipping as a win, while robbing themselves of playing the content, another player may see that as an effective loss, since they just removed playable content from the game. P2W is an objective method to gain advantages over others. If it is subjective it simply cannot result in a win outcome. So since everything in WF is effectively subjective based on each player, it cannot be P2W. Pay to advance, pay to skip, pay to complete and so on yes, P2W no, since what might be a win to you might not be a win to me or someone else, it might very well be the opposite even. And since progress isnt linear either the player not spending to progress is not objectively behind those that do spend. Just look at Dagath. Anyone that bought her robbed themselves from playing the new game mode, the only new playable part of the update really. Those that farmed her got a couple of hours of entertainment from the new mission type. Now which person won? Both since it is subjective what your preference is to obtaining her.
  17. You mean like all the mods and cosmetics that have been unique to NW? 6-8 mods, armor, operator/drifter suits, a landing craft (with its own skill) and so on. And more than 2 actually good stories? Well there are 3, since glassmaker was actually a good story even if the gameplay tied to it sucked balls. So you have Wolf, Arlo and Glass. The stories just happen to not be worth the cost and effort to make them. Which isnt a mystery, when similar approaches to content got ditched in other games since it just wasnt cost effective, and that was in games that actually monetized these types of story additions. Just look at Funcom and their The Secret World game, which later became Secret World Legends, they sold comics in the game that unlocked bite sized quests for players, they didnt earn enough compared to their cost to make. NW was practically the same but with absolutely zero revenue potential tied to them, since they didnt even come with new frames, weapons etc.
  18. Hmm a frame named Emeritus with reverse Gloom called Little Sunshine. And since Reb is a Ghost fan iirc that could very well happen. edit: Can we plox has exalted skill called Square Hammer aswell in that case?
  19. Never had them drain through invulnerability unless OG drops due to the damage, and in those cases it is rare it drains the energy, so more than likely a bug. But the easiest way to avoid them in crowded places like Plague Star where you just want to kill the boss is by bringing Revenant or Lavos, then just laugh as everything attacks you and instead ends up tickling you.
  20. Those shouldnt be issues unless DE makes them in that way. Add new content to say Fortuna and they can solve it by either creating new bounties, add a new vendor, or add standing to a current one so we all need to start from zero for the new content. Also to be clear, with systems I dont mean they need to go back and use old content, I simply mean they dont need to create new systems for new content. So they can add a new open world for instance since the systems for open worlds are already in the game. Duviri was simply an exception since it practically only uses a bunch of new systems wherever it can. So right now they could create a multitude of things with the systems we currently have aswell as with content additions we already have, maybe even mix them, like making Necramech bounties on the open worlds with new resources or a faction tied to them to unlock whatever it is we get as rewards. Which could be a new progression system for the Warframes, or the Necramech for instance, since it would be improvements to already exsisting systems. Or maybe add to Railjack with more progression and new activities. What they shouldnt do is add uhm say naked giant mode with its own seperate progression system that is used in content X only. Well revisits of PS and NoN arent new content ontop of old content. PS was new content ontop of old content when it was added years ago, but now it is just old content in older content. Sisters were poorly implemented with too many corners cut. Utilizing requiems was a major flaw of it. They should have tweaked the system to fit them better, with something else to hunt instead of requiems in specific fissures types. While still using the core idea of the "nemesis" system they introduced with liches. They could have also made it unique, since my problem with new systems isnt really with the systems of mob encounters, it is more rooted in the systems we have introduced to us, systems that are very fringe and see little use in the end. Shards, Helminth and Duviri Arcanes are exactly what I'm looking for. Things that improve or build on current systems that we actually get to use. All three of those tie into what we already have, they improve our Warframe and Duviri Arcanes are simply an extended part of the already exsisting Arcane system that has been with the game for years. The Mech however is just a seperate thing that we can barely use anywhere, a half assed unfinished system. The K-drive and now the Kaithe are just bloat, since they dont do anything that the archwing cannot already do, aside from travel inside caves. And I gotta ask. How would the removal of say your Mech change anything in your Plague Star runs? Where does it add anything of actual value or improve your build? Or why did we need to have a whole system like RJ that is barely used, just to slightly improve our Archwings with things that should/could have been part of the Archwing system itself? Also consider this. When you use the k-drive in PoE to speed something up in a PS run you arent using the Archwing or Kaithe, and when you are using either of those you arent using the other two. All of which practically serve the same purpose overall, with two having niche uses compared to the third. What is the purpose of having all 3? Work has been spent on two new "vehicles" when in reality it could have been used to improve the third, which is still in a rather unfinished state. That is an odd statement. Deimos has been the biggest improvement to the open world system of WF, plus it was done in a haste due to the covid situation tossing around their whole release schedule. Studio was locked down mid march and the 25th of august we got Deimos. That is ~5 months between shifting the order to releasing one of the better updates in WF.
  21. It is indeed an issue. While new things are fun, and have been so in WF, it needs to stop at some point. We have enough systems now, introducing more really serves no purpose, while designing content for the current systems serves many purposes. And I hope this is what we'll see for the future of WF, with less grand plans like RJ, Duviri and so on, and more content for RJ, Duviri, the open worlds and so on. All of it will still be new content since not everything new needs to introduce yet another system on the pile of systems that already sees too many go unused in the majority of conent we get. Flesh out what we have with new content additions to the exsisting systems.
  22. What he needs are a few stat adjustments on skills, since the kit itself works, the values of the skills are just very low compared to new frames. Renew for instance, with 150% strength you end up with 450 armor and 100 hp/s. Compare that to Hydroid post rework, that ends up at a 1700 armor buff and potential burst healing on demand with lower strength needed to achieve that. Sure the armor is personal for Hydroid, but still... Or Citrine with a flat DR that increases to its cap through allies killing, with no actual mod investments needed. Personally I find Oberon better than Wisp even in his current state, since increasing his stats does not result in parts of the kit becoming a drawback. Like with Wisp, where if you want a huge HP/reg buff, you will also get a pointlessly big fire rate buff. While you can design your loadout around that, the same does not apply to the people you play with, unless you always run pre-mades for instance. And now when pets can also increase fire rate, ending up with a Wisp became all the more annoying.
  23. I dont see why they should remove a mob based on a uhm stupid team. It's isnt exactly rocket surgery to ignore the thumper at any point of the bounty and if you're in a group it is even more simple. If it spawns near the boil at the last stage just ignore it, if it spawns during any of the other stages take a short detour or lead it to the nearest infested drop pods. Then it wont bother you for the rest of the mission. And most often when it does appear during the final stage it is because someone has pulled it there by attacking it while moving between stages. Out of around 50 runs I've seen the thumper maybe 5 times and two of those around the boil since I was carelss. And both those times I just ignored it and killed the hemo at roughly the same speed as otherwise. The other 3 times they were left jumping around far far away fighting some random infested on a hill.
  24. It applies pretty much to SP aswell since you can stack the circles. Or like this week's Archon defense versus Grineer, where I led the objective to the starting tunnel and clearled the mission by placing barrages at the top of the stairs while having my morning coffee. Only had to move out in order to loot the stairs and kill a few stuck stragglers. Which ended up being a far faster experience than a full pug. Would have probably killed faster with a +100% range setup, since every explosion would at that point have hit every other enemy inside the circles aswell, and some outside of it mostly aswell.
  25. This seems like a matchmaker client - host issues where the info simply isnt updated for you when you d/c. So you end up seeing it as a 5th member joining and you get booted due to it when in reality you've already gotten booted and the 5th players is really just the new 4th. You just havent recieved the info from the person you connected to or the game that you've disconnected. I havent seen this 5th player phenomena a single time since I started playing in 2017. One of my friends have however seen this as a host a few times when we've been doing the same mission where I've simply asked him if I could have what he is smoking, since for me we've only ever been 4.
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