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SneakyErvin

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Everything posted by SneakyErvin

  1. Harder missions yes please. Missions that require teamplay no thanks, not aslong as the game is based on peer-to-peer. Unless you mean teamplay done in a way so those mechanics are only added to a mission if there is are 2+ players in the mission. I dont want to be unable to do things solo in a game that relies on peer-to-peer. If the game was based on dedicated servers or if it was an MMO I wouldnt mind some mandatory teamplay at times. I'm at the point right now where I cant even get myself to do fissures in groups due to the matchmaker system. The only time I go public is if there is an interception mission for the archon weekly.
  2. Yeah it is a good cause and sorry to hear about your mom. Both my mother and father passed due to cancer. My mother never knew, but since she died in her home (in the room right next to mine) an autopsy was required, at which point they saw it was pancreatic cancer that was the cause. The disturbing part was that she died just a day or two before her scheduled x-ray. Though with her utter fear of dying after having witnessed her own mother fade away slowly from cancer I'm glad she never knew. Then my father ended up with colon cancer, went through surgery and recieved a bag on his belly. Worked decently well through chemo treatments and so on but then it spread to his liver, which led to surgery aswell. Then when that seemed clear it spread to his lungs, which got treated with chamo and anti-bodies, this made the tumors shrink, but after a while they discovered that it had also spread to his left pinky toe out of all places. Which led to it getting amputated, after which things again seemed to go the right way, then just a few months later they discovered that it had spread to his brain and from there on it just went downhill since it was inoperable and no treatment would be enough at that point in time. So by the end of it he could barely formulate what he wanted to say even though he was 100% clear in the head otherwise. So he ended up at a hospice during his last month, then got moved to a facility close by just 2 days before his passing. All this played out in just a few years, from August 2016 to September 2020. And I will always remember him when I hear The Unforgiven since when they called me to tell of his passing I was in the middle of watching Lucifer and they called in the middle of the scene where he plays that song on the piano at Lux. The really goosebumpsy part is that it was one of my father's favorite songs even though he wasnt a particular Metallica fan. One thing to consider. If you feel emotionally down as a relative to a cancer patient, be sure to try and find people to talk to if needed. I was never in that situation myself since I'm fairly emotionally distant to death and dying overall, and grief and sadness have never really taken root in me. I've gotten that from my fathers side of the family. However, my big brother acted as if he didnt care when our mother died in 2007, and never talked about it. And since he lived on the other side of the world we knew little, it ended in disaster in 2009 when he literally drank himself to death. He had inherited the fear of death from my mothers side, just as the love for booze (which likely increased the probability for my mothers pancreatic cancer). So whatever you do, dont try to act "macho" if you feel emotions of grief, sadness and depression over these things. And if you are in a mindset like me regarding this, be the support for those near you that might be in a very emotional state. Sorry for the longwinded post.
  3. The problem with the Destiny 2 "raids" and WF trials is that they dont work like real raids aside from having a bunch of people doing things together. All the mechanics are arbitrary since in the end it comes down to everyone fending for themselves. As opposed to raids in MMORPGs where each member of the group is extremely important and the raid tends to engage each player with heavy focus on the boss encounters. WF and Destiny "raids" could have just aswell been solo content or small group "dungeons". I mean splitting off and doing things isnt really a raid mechanic, since that is present in practically all types of co-op forced content in games, from smaller dungeons to raids. Heck we have (or had) it in RJ, but that doesnt make RJ a raid, nor does it mean increasing the group size would make it a raid either. It's like when I played Marvel Heroes, they added raids aswell. Eventually after alot of feedback the devs started to rework them into small group encounters that could also be done solo (well it was their plan but Disney pulled the plug on the game before those chages were released). This was because the players pointed out that all the mechanics they had added were just arbitrary in order to force a larger group, they didnt add anything to the gameplay that a raid would otherwise do. It came to light for the most part when a Loki player soloed Muspelheim and circumventing all the mechanics that otherwise forced more players. And GW2 considered raids with their vanilla class setup, but saw that it wouldnt add anything, so when they did create raids they also gave every single class a new build option that turned the classes into a more classic rpg "trinity" setup in order to be able to create worthwhile and engaging raids and raid encounters. And in WF, the main thing that required grouping were pressure plate mechanics or as I prefer to call it, deluxe friends doors. And now when the people that say the fragmented one feels like a raid I start to wonder what part. It's 4 people running around attacking a single mob where everyone practically survives on their own. If they "coordinate" it might be ahead of entering to get some specific group setup to make it more efficient, but that isnt anything raid related, that is just generic premade grouping. The Fragmented One doesnt even feel like a co-op dungeon boss, since it is still everyone fending for themselves, with no real healing, tanking or dedicated dps we need to rely on coming together as one. The word raid has sadly become extremely watered down due to developers throwing around the term for practically anything that requires slightly more players than the baseline group cap. And most often those devs dont actually make raids with proper mechanics, just content with a higher group cap.
  4. It's some of the light sources and it also seems to come from some of the AoE attacks that fail to properly de-render. It got introduced with the Gargoyle patch, since I didnt run into it until today since WitW released. Tried disabling the new fog system but it didnt remove this blinding issue, diabled SSAO aswell, didnt change a thing, so it is something they screwed up elsewhere in the patch. Maybe Murmurs and Mechs had an ogry and what we see is just the blacklight effect?
  5. 1. Avenger, Grace, Aegis, Velocity (if you play Mesa or Tits regularly). 2. Since you already have Energize this is direct towards newer players that might read this. Energize if yellow shards or other methods of energy sustain isnt enough for your builds. 1 yellow shard should come close to Energize and is far more reliable since they have no CD, so no risk you blow the bonus energy. Even if you need to spend two shards slots it is worth it considering what stats you give up compared to what you up in the far more limited arcane slots. For instance 2 red shards is 20 or 30% strength, an arcane slots is 60% strength, 2 blue shards is 300 or 450 armor, an arcane slot provides 900 with guardian or 600(?) plus some healing with Reaper. 3. Guardian if you prefer what it brings and how it is activated in comparison to Reaper. 4. Nullifier. Likely not worth the event cost. And since you'll get most eidolon arcanes from the event, using Nulli for eidolon hunting wont really be a priority. It is also a bronze mod, so you can very likely get it very easily from the eidolon/trials arcane pack from Loid by trading in arcanes from other content you might have played already. I for instance had an obscene amount of acolyte arcanes and some others, so traded those in for some specific rare arcanes from other places that I hadnt considered picking up back then, like secondary electric +reload +multishot to slap in my tome.
  6. It depends on the build. Equilibrium ended up overkill for me, so I already had it replaced with Augur Secrets, but I didnt really need the strength from Secrets, so replaced it with Nexus when I got it. I dont really need Nexus either since I have both good range and high strength in my Dagath build with maxed efficiency too, so Fragmented Blast is just popping out orbs like rabbits in heat. Nexus is just there to get me back to casting quickly. It's like on my spamalanche Frost, I ran his +crit on frozen augment, but replaced it with Nexus. Because uhm... why do I need to crit poor defenseless targets even more often and harder when they already get erased due to having no armor? Fun mod to use on my Saryn aswell now that I had to hit +100% strength on her for guaranteed corrosive proccing. Allowed me to switch around mods and free up alot of stats by going from maxed efficiency to nexus+primed flow. Works really well since I run Nourish on her, and her most expensive skills are already cheaper at baseline compared to all other frames (toxin lash 50, Miasma 75 instead of 75/100). So with the new modding to hit guaranteed corrosive procs on spores I get uhm 9 energy per second from nexus if my math is correct (might very well not be cos I'm math blind (fancy word for stupid)).
  7. No idea why people dislike Dagath. She is one of the strongest frames if you want a caster. I replaced her 3 with Fragmanted Blast which allows me to utilize Arcane Blessing while having infinite energy aswell for horsing around. It also enables me to use Health Conversion, which together with a few armor shards makes her more than tanky enough to not have to rely on shield gate. I still benefit from shield gate since I run her as a full caster, but a single augur mod or brief respite is more than enough. The reason her 3 got replaced is because I barely use weapons on her and the res is 100% pointless since I use Unairu. Energy Nexus was also a lovely addition for her in situations with accidental drain, since it gets me back to reapplying Fractured Blast in roughly 2 seconds.
  8. With new content I tend to take it slower when I pass through the tiles, more so now with WitW where there are also pick ups to find. I mean the only thing I've actually ran into recently where I've thought "can you please tone it down a notch or two, or even ten" is Alchemy. #*!%ing element drops everywhere and then some, along with mobs ontop of mobs ontop of the #*!%ing mixer I'm supposed to throw the elements into or ontop of the elements I need to pick up. No time to appreciate the game mode really since its just bling-bling, scrappy mechs and living sand bags all over the screen along with numbers. Flustercuck to say the least.
  9. It would have been far more badass if you had used Wisp. Giggity!
  10. There is a simple solution to solve his sadness. It involves a gun and the back of Tagfer's head.
  11. It is just another irratic WF boss fight light show. And I'm not throwing around buzz words. I've been MMOing for well over 20 years at this point and it is very rarey I refer to something as a sponge, this boss however is indeed a sponge. If it wasnt for the adds the fight would provide very little besides a wall (no pun intended) of health with some 1HK moves for most frames. And last I checked when I go fight a well designed boss, the main threat shouldnt be on the chaos provided by rampant adds, it should be threats coming from the boss. But here we have a sponge that is spongey in order to create as many moments as possible in order to 1HK us with cheesy attacks, not balanced attacks that lead to death from too many screw ups on our part, just simple death if we screw up. And saying people come unprepared when they use endgame weapons for an endgame encounter is uhm odd. The point is that the fight is so spongey that you will run out unless you counter that with cheese, so regular stuff is countered by the boss, but not the cheese that should be countered in the first place, which leads to circumventing anything that is supposed to be a "mechanic" of the fight and ends up with horrible inconsistancy regarding what is allowed or not. Cant use self buffs unless you are on your toes to avoid getting hit ever, but hey you can stealth as much as you like and turn the boss and everything else fully pacificated, well aside from the boss pacing back and forth. Agreed it is utterly ugly and yes it is quite apparent they didnt put much time into this fight at all. It honestly looks like not much was put into the cosmetic either for that matter. That we only need to do it once is not an excuse for it to be the way it is, which is simply horribly spongey, boring and generic. As to "Whispers of the Worm" I only recall something Destiny related with it, but no clue what it is.
  12. Yeah probably, if someone decides to sell them. Yep, same. I'm not really sweating over not getting those two arcane as such, but the whole system involved in getting them is a massive poop show, it is a real quest on the poopdeck in the murkiest waters imo. I'm still amazed they went from a great release like AoZ which was the first Rebb-in-charge release, that gave great hope to the future, to WitW and the systems surrounding it when it comes to loot. If I hadnt known better I might have thought I accidentally logged into a mobile WF rip-off and not actually WF. How they can go from AoZ to this is mindbending and hard to fathom. Though Duviri started to flash some red lights with the lack of evergreen rewards planned for Circuit and the state Arcane farming was in at release. And then the evergreen "improvement" turned out to be rivens... Right now DE are starting to really pile up bad decisions one after the other, which is sad. Veilbreaker/Kahl, Duviri arcane progress, Hierlooms, planning to sell quest progress and now finally the WitW systems surrounding arcanes and shards. Another funny thing with WitW is that there is absolutely zero point to run Steel Path, since for some reason Acolytes dont spawn in the lab tiles. So we have the bonus S#&$ boss that is enabled in SP and nothing else. Did they forget to flip the emo henchmen switch or willingly decided to grant no specific SP loot in the lab?
  13. I dont think DE did much calculating regarding the two arcanes. If you look at the drop rate of 5-ish% you can expect one 1 in 20 runs, or to put it in gate terms, 1 each 4 weeks. You need 21 to create a maxed arcane, that means you need roughly 80 weeks if things go avarage. That is nearly 2 years... And remember how much people complain about Khora parts dropping, which sit at around 10% drop rate and can be ran as much as you like, and you only need 4 pieces of in total.
  14. I can just answer it here a bit regarding Tencent. People have always had a misconception that Tencent budges in and makes changes, that just isnt the case. DE and other companies, like GGG and so on are involved with Tencent, which is a holding company (for tech mostly). However people think that Tencent is the same as Tencent Games, which it isnt, since Tencent Games is a subsidairy of Tencent, their own studio within China dedicated to pooping out games for that specific region (mostly) for PC, mobile, fakestation, Xhoax, Xingtendo Stitch and whatever else they play on. Tencent itself doesnt interfear, since holding companies buy already successful franchises and companies so they can passively gain on that success without having to do anything. They really only get involved if they are specifically asked to fund or invest in something, like a bank. Since that is really what a holding company is, a bank that works like an insurance company more or less. You send money their way and incase you ever need investments or funding you wont need to seek out an actual bank or another company/person for it, since you already have that to fall back on. And ontop of that, the whole "Tencent evil China" thing hasnt been accurate for many many years now, since Tencent no longer has majority shares within China. Currently less than a third of the shares have those ties, since the majority share which is around a third of the company sits with a south african company named Nasper. Then the other 66% are spread out all across the world. One of the easy ways to see Tencents involvement after obtaining something is looking at GGG and PoE, since they have 5 years pre- and 5 years post- Tencent to look at. But as it turns out, PoE is practically identical in 2023 compared to the early days of 2013. To add to that, that is with 93% of the company getting sold to Tencent. Which is roughly the same setup DE has now, though Leyou got bought, not DE directly.
  15. I agree bullet sponge is overused, but it doesnt change that this encounter is a bullet sponge. It is two large health bars that needs excessive sustained fire to deplete with a few boss mechanics per stage and a bunch of adds. The adds alone also adds to the sponge of the fight since most frames will likely need to take care of them. Kinda the same poor boss design that Neverwinter Online had (still has probably) where they had a sponge with some moves and then tried to drown you in adds ontop of it.You can also just look at the ammo consumption of the fight to see why it is a health sponge. It drains even top tier "endgame" weapons. The problem is that it also stacks everything to practically cheese you. It isnt designed with good punishing mechanics, it only has punishing mechanics with little thought put behind them. Which is likely why it has the sponge health aswell, so there are more chances for it to land these poorly designed punishments instead of having a well designed kit. Compare this to PT, while it has adds around it, the phases are done in several smaller steps instead, so it doesnt feel like a sponge. Same deal with eidolons that have several shorter stages instead. Those encounters also manage to bring punishment, but they do it in a proper way where it is mostly not down to a single mistake for success to turn into failure. Though Eidolons come with their own issues imo that make them hard to enjoy, as in being too large so you constantly need to look up, losing sight of your surrounding and the ground and thereby losing sight of hazards. I mean, there is a reason why other games either allow you to manually zoom out or have a dynamic camera for those types of specific encounters. Those guys are either stoned beyond comprehension or their raiding experience is isolated to WF trials and perhaps Destiny 2 or some similar "raids" and have never set foot in actual raid games. I mean, dont get me wrong, WF has some really golden boss encounters, but they are sadly overshadowed by the amount of utterly terrible bosses in the game. It is also shocking that something like Archons went from actually cool bossy fights during TNW as Drifter, to complete trash when they got reworked for frames.
  16. For those that used Pack Leader or the primed version prior to the companion improvements noticed that it didnt work like supposed to with ranged melee attacks after the companion update. Seems as if that has been fully fixed in WitW when they fixed the gunblade thing, since it now works on both direct hits and explosions from things like Exodia Contagion again. Just wanted to share if others did like me and stopped using the mod together with ranged melee.
  17. Sadly just another cheesable bullet sponge. Ivara+Dispensery+Torid+Dual Toxocyst Torid to clear adds during the eye collection if they even bother getting close to the scanner and not just decide to hang out at the water cooler or the stairs. And used to clear the initial and between phase mobs during the boss fight. Dual Toxocyst to take out Fragmented One as he paces back and forth doing nothing. Took around 30 minutes total, would have been faster if my #*!%ing Drifter didnt bug out "void blast" spamming, so I could have actually used him to dash during the eye collection. Ivara wasnt exactly built to take hits, so had to be careful where and when I bullet jumped to grab eyes. Hood ornament looks like utter crap though.
  18. That uhm isnt how false narratives tend to work. Those tend to understate the situation, not go out and admit to having ran into one of the worst possible scenarios with something. And I'd say risking clans is one of those scenarios since peoples time and money are invested in them. Also, testing in house in a controlled environment wont help them with issues that can arise when you bring it out to literally millions of users from all parts of the world.
  19. But the whole "keep people coming back" doesnt work, since the system doesnt end up doing that except as I said as a "look at us!" number on a paper, while the usage of the content is actually rather low over the same period of time. The content is so short per visit that any real number of activity besides X visits over Y years wont be visible. Which is likely what they aim for to show to people not fully in the "know". Which is why these gating methods are so popular in mobile games, which WF is about to become aswell. It is no wonder this type of gating and RNG ended up in the game at this point in time. Plus it isnt greed, since clearly no one has any problem with investing the time. And no, waiting on a gate for a week is not investing time, it is waiting while doing anything else, including non-game related stuff. So you should probably look inward regarding who the person is that isnt getting the actual point of concerns here. You can just see how little time we actually spend on Archon content. So far I've spent roughly the equal in time on the new update as 40+ weeks of Archon hunts would allow me. That looks like a horrible implementation of a gate if their idea behind it was for people to engage with the content they released. The infinite nature of shards along with a RNG based drop system would have led to far more longevity of the system and much higher usage.
  20. I'll start of by saying I absolutely love how Qorvex looks. The on to the ugliest frame. Well as much as I love playing Lavos, I still very much dislike his looks. The problem could be solved by allowing us to remove his gloves. Other than him I have a strong dislike for base Frost and Frost Prime (not his helmet though) aswell.
  21. With how the world works today I wouldnt be surprised. Though it might take a turn in the other direction aswell, since in this upside down world we live supporting terrorist groups openly is somehow A-OK. I'm frequently looking out my window these days, towards the sky, the streets, the hills and the sea, but still I havent seen a massive giant of fire, a ship of nails, hordes of zombies or a huge meteor or asteroid heading this way. Any of those things happening would make more sense than the world of today.
  22. Yeah that is my plan aswell. It just doesnt feel strong enough as a dedicated damage dealer with all other options we have. But as an actual utility tool it has some nice potential on certain frames.
  23. No lol really I'm not. Hence why I gave the example of having individual gates per frame, like how actual characters i.e alts are treated in practically any other RPG. And in a game like WF where they look at it all like a tool box, being able to progress several different tools should be quite an obvious design approach. And we still would, at the same rate as a player completely focused on a single "main" frame. And no, that is not true. If you focus on 1 you can look at getting done in a maximum of 15 weeks depending on shard spread for the frame you like. If you have 2 frames you enjoy you are suddenly looking up to 30 weeks depending on the spread of shards you want and so on the more frames you enjoy playing regularly. Then if we add in Tau here, which I'm not even asking for to be farmable we are looking at a further gap going from 1 frame and upwards in use. Which is a further things that adds to the gap between players, since it fully depends on what shards you actually want. Where some players may be done in 5 weeks and others in 15 with just 1 frame. That isnt fair either, that is another stupid design decision that I didnt even want to bring up. But since you went with "absolutely fair" I had to point that out. A fair system would have allowed us to pick which color we want each week, that way it would be absolutely fair no matter which combination you want. But no one is asking to not have to play the missions. I'm asking to be able to play it more while still being gated per frame. And there is no "required amount of time", it is simply a gate that tell us no. We arent asking to shorten time spent on missions. Even though you for some odd reason seem to think the gate = time spent getting an item, that just isnt how it is. We still only spend miniscule time on the actual content. We spend far less on it due to the gate than what we would have if it was gate per frame or ungated. You are aware that if WF lasts another 10 years it will result in the content they spent so much time and resources on creating will only have been played roughly 520 times by a person that has been here for every hunt since it released. Which would add up to barely 200h played over 10 years. I spent around twice that time on Duviri over the course of 3 months. I thought you said DE wanted us to play Veilbreaker alot? Clearly that isnt the case. That system did not improve a single thing, it actually managed to end up making it far far worse across the board and added further unfairness due to the heavy RNG on EVERYTHING shard related in that mode. So someone came out of this week with 5x shards of various colors and quality, which someone else got none and others something in between. Yuz, clearly fair system! Such improvement, much wow. Which if you do the math results in the content getting utilized and replayed far far less than any other form of setup. Saying "aren't the best" is quite an understatement. They are the worst form of longevity mechanic, since it just results in artificial "we see activity in our content for this many years" reports to slap in the face of "media" and potential investors and owners. And in the case of Veilbreaker and when it went live, it is kinda clear this approach is rooted in making the game more mobile and less player friendly, since this type of gate is a typical mobile game gate adopted from S#&$ty asian MMOs of the past. That you bring this up in a discussion regarding shards is concerning, since you clearly dont see what makes the shard gate an issue while NW, Standing and so on arent. Those are finite systems, shards are infinite more or less, so there is no way for anyone to be able to catch up either due to how the gate works. Which in itself can be a massive turn off for newer players that DE according to you want to hook and have come back weekly or daily with activities. Imagine 2 more years down the line when a vet sits with 156+ weeks worth of shards and a new player starts looking around to see how long it will take him to catch up, then realizes he cant and that it will take him 3 years to get to that point, at which point the vet will still have 2x as many shards to play around with. That is if we dont get more types of fusions as shard dumps aswell, which would result in further disappointment for a new(er) player. Also, where the hell do you find any gates tied to resource grinds?
  24. You clearly do not get the point at all. It isnt about the power between frames etc. It is about how different playstyles get to interact with the system. People that enjoy several frames are penalized by how it is set up. It doesnt matter what content we can do or not, it is about enjoying the #*!%ing system to its fullest no matter what #*!%ing playstyle you prefer, main or altoholic. Not sure how much clearer I can make it. Which means there are limitation and punishment placed on those who enjoy more frames than someone else. It is as simple as that. It shouldnt matter if you want to enjoy 1, 5 or 10 frames, all should have the same potential and not be gated by time. Since there is no further power added to your "account" by gearing more frames, it is simply a choice and a matter of enjoyment, so no reason to have any limitation beyond that which they deem fit to min-max 1 frame since that is the power ceiling they wanna gate. I would for instance not mind if shards were bound to frames if it ment I could work on more frames per week. Both in order to enjoy more frames and the content itself. Plus it would remove a layer of cheese if we required to clear archons with the frame that wants to use the shard. The new ways of getting them utterly suck. They managed to make the system worse than it was when Veilbreaker released, which is quite an achievment to pull off. Now we dont only have RNG on Tau per player, now we have RNG per shard even if each player invests the same exact amount of effort. So #*!%ed up I honestly cant believe it. Plus the mode is practically just exterminate with new dragon key modifiers, some consoles and 2 priority targets that literally do nothing. We are killing poor little carpenter/builder drones.
  25. I came here to say "when they break the silence hue hue hue!" but you kinda beat me to it good sir! With that said, I hope the whispers in the walls are more pleasant that the voices in my head.
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