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Qriist

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Everything posted by Qriist

  1. Your best bet would be to contact support. Hopefully they can help you.
  2. None of this is true. I will admit that face tanking at level cap is probably substantially more difficult because you have to pay attention to the game but it's definitely doable, at least in the Circuit. I've taken my non-shieldgating Mesa to level cap in a Circuit run with half the squad bailing an hour earlier. I've also comfortably taken my Saryn and Gyre and Xaku and Citrine and Titania up to at least the 5,000s in Circuit. Of these, only Gyre could be considered a shieldgate build because I use Pillage to strip armor, but I practically guarentee you I don't employ the same frantic ability spam shieldgaters do.
  3. loool that's like the worst of all possible worlds for the people who swear by shieldgating as their sole means of survival.
  4. With tomorrow's massive stat overhaul looming large, I thought it would be interesting to observe how my build numbers fluctuate without me doing anything. I've went ahead and recorded the stats of the frames I use, to include the mods/arcanes/shards which generated the numbers. Since many of my builds have Arcane Blessing and/or Arcane Reaper I have provided a Min / Max value on Health and Armor. On a similar note, I have Amber Archon shards in multiple frames buffing the starting Energy so that stat reads as Starting / Max values. I haven't bothered with shield values unless I modded shield capacity for some reason. There's a good mix of survivability sources throughout all of the frames which should allow me to identify any unexpected interactions caused by the overhaul. Citrine Excalibur Umbra Gyre Harrow Prime Hildryn Prime Kullervo Mesa Prime Mirage Prime Nekros Prime Nezha Prime Octavia Prime Protea Saryn Prime Titania Prime Valkyr Prime Vauban Prime Wukong Prime Xaku One of my main pets as of late is a Hound (Garmr/Hec/Urga/Wanz) that I've built to be super tanky. He uses Link-Health, Link-Armor, and Synth Fiber to buff its health and armor stats. These are each dynamically updated while in combat but I have handjammed expected Max Armor values based on wiki information due to it being basically impossible to check armor values outside the arsenal. HP is much easier to check so I will show the observed Min / Max. Galvanic Paw Lastly, we have my well-modded Archwing and Necramech to record. Amesha Voidrig This should be a useful reference to understand how the upcoming changes affect frames that are actually in use. Obviously, will update tomorrow after the patch drops. All stats updated! So, main takeaways. Almost everything got a slight buff of a few dozen to a few hundred EHP. A select few frames got much larger armor buffs and that's reflected in their correspondingly sizeable additional EHP. Excalibur Umbra and Saryn actually lost some EHP due to the nerfs to the Umbral set. Kullervo also uses full Umbral but he still came out ahead due to his more massive base stat increase. Most doggo versions experienced the same up and down in stats. Kullervo's doggo has an EHP of 1.5 million while Reflex Denial is online. Probably even more thanks to K's Warcry. :D On the whole, this was a decent incremental buff across the board. A few major outliers (and a headscratching nerf to the Umbral set), but seems pretty balanced.
  5. Hear me out: 1000 Steel Essence to unlock an augment slot capacity, 10000 to unlock the second. +5 base frame capacity added per unlocked slot. No plat bypass. This keeps augment slots a longterm goal that can be passively worked towards by simply playing on the Steel Path - which is the level of play where you most want the additional functionality. This also provides a sink that got (knee)capped when DE limited Tenshin's kuva and relics per week. Finally, it re-adds a feel of power progression that higher rank players have been missing out on for a while.
  6. Look I wouldn't have a cryotic problem if there was more stuff to spend it on! :P
  7. Aw that's pretty cool! :) Once I collapse Gyre's two red shards into a single Tauforged red shard, I'm gonna drop an amber shard in the free slot. +30%/+45% extra energy on spawn goes a looong way towards smoothing out gameplay when you have a frame where you gotta activate every ability right off the bat. I installed one into several frames (Citrine, Octavia, Saryn, Titania, Xaku) for that very reason and the experience with each of them was night and day. I just finished off Nezha's red Tauforged requirements so Gyre is up next! :D
  8. You probably already know this, but several formulas have been realigned in the path that drops tomorrow. If you combine the above adjusted formula with the tinkering DE did to starting energy earlier this year... ...it suggests to me that the new starting energy will be indirectly affected by the stat overhaul. That's just a speculation until the patch is released, of course.
  9. Well, it's not just that. Excavations are my favorite type of relic mission if I have a competent team together because you can eventually get down to a relic crack every 90 seconds or so. No other mission type compares to that rate of prime drops, not even Capture. Of course when your team is in disarray excavation's an absolute nightmare, but that's another story altogether. Anyways, the mere act of skewing towards cryotic while doing other things nets you more than enough.
  10. Oh man, Gyre's a monster on SP! Although a large chunk of her damage comes from her abilities, she's very weapon-dependent to properly push those abilities. You have to think about the problem more holistically, in my opinion. I've laid out my build (and reasoning) over here if you wanna check it out: Oh, one more thing: Gyre is legitimately one of the most effective frames in SP Circuit. Thanks to the nature of her abilities she is uniquely positioned to benefit from several decree categories that usually have no overlap: ability strength buffs, crit buffs, and status buffs. Because all of Gyre's abilities have native crit chance, all of these stack onto all of her abilities. Mod any fast firing weapon to push elec procs before you step out of the cave and you'll be golden. I probably have a dozen random guns with B configs capable of pushing electric. (Basically whatever guns Gyre rolled with on that particular Duviri run, lol.) My top 6 frames as presented by the stat screen: Nezha, Gyre, Titania, Xaku, Excalibur Umbra, and Saryn. As you can see, those numbers are all over the place. My best guess is the used% reflects the number of discrete missions you've launched with that particular warframe. This would track with my own feel of how I've used these frames: Excal was used a ton until I got Nezha, then Nez was used on a bigger ton of farming missions because he's such a good tank. Heck, I still regularly run him. I've used Titania mostly for relic cracks but I also like choosing her in Circuit. I use Gyre+Xaku for a wide variety of missions, upto and including lengthy SP survivals. Saryn is pretty much only used in ESO buuut I'm almost certain each portal is counted as its own stage so every 20 minute run for a vandal blueprint would add 8 the tally. You know, I have not been able to get a feel for Volt, which is kinda funny considering how much I just gushed about his lady clone. XD
  11. I usually just let the other Saryn's spore roll. It's way more affinity into my weapon than if mine were rolling.
  12. Your best bet would just be solo running the first and/or second archon missions (whichever is convenient for whatever you're testing). Those are the highest level non-SP missions that we currently have access to. It's not "consistent" week to week, but they do start with level 130+ enemies.
  13. Thank you! That was an excellent explanation. :)
  14. Reave does a consistent percentage of the affected enemy's max health. My guess is that's considered ability damage regardless of other non-amplification factors, kinda the same way as the kills from Kullervo's damage web do not count as melee kills despite deleting the triggering enemy with melee.
  15. I don't really have an opinion on this topic but I'm actually quite curious to see some of these old mods. Would you be able to link me?
  16. i'm not sure. I didn't even know that was an option, lol. Since that toggle will presumably do nothing for my own Thermal Sunder effects I'll have to get a buddy to help me test when one is around. I'll report back later tonight.
  17. I've said a few times around the forums that my goto is Lua/Circulus. I do not have spawn issues, and it's generally very easy to tell if I have a properly performant weapon. That said, this makes all the difference in our experiences: Steel Path always has full spawns in endless missions. Not knocking ya, but do be aware that non-SP survivals in general run into this issue; enemy spawns are decreased for every player less than a full squad but the drop rate of capsules are not increased to compensate.
  18. Heyyy is that a conversation callback? :D For the benefit of everyone else:
  19. I have much less of an issue with Thermal Sunder's audio spam than I do with the visual spam. It is perhaps the single most obnoxious skill in the game because when someone spams it I cannot see the battlefield for the duration of the mission. Some illustratative examples I personally screenshotted: The above photos were all ESO but I've increasingly come across Thermal Sunder in multiple Circuit and relic missions. I've gotten to the point where I'll simply abort mission rather than entire spend minutes at a time guessing about level layout or enemy location.
  20. It's even wilder than that. Eclipse does the standard +X% damage you'd expect, but Roar is faction damage so that's computed differently. Eclipse is much better for upfront damage if you're in moderate-to-full light but Roar is almost always better for status procs due to faction bonuses getting squared in that formula. AFAIK, Roar is the only source of non-mod faction damage, and this is not communicated anywhere in the game. For that matter, it's never explained in the game why +faction makes status procs hit so hard. BUT WAIT THERE'S MORE INCONSISTENCIES One of our very few ways of gaining additional status damage is the polearm mod Boreal's Contempt. Turns out, it's bugged to give only half its bonus, and also happens to work with absolutely no melee-based statstick abilities except one random ranged ability (Atlas' thrown boulders). I even verified the bugged damage myself: There's a tale about the development of Final Fantasy VII that basically says the SquareSoft devs weren't quite sure why the game engine was able to boot, just that it did. Therefore, the story goes, the game shipped with a bunch of bugs because they were too afraid of making any change that might topple their digital house of cards right before launch. I don't know if that story is true or not, but Warframe definitely gives me that same vibe sometimes.
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