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Birdframe_Prime

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Everything posted by Birdframe_Prime

  1. Ooh, a two-month nekro... Right, this came up before; if anything DE want the opposite. Consoles are slightly more secure than PCs because they can guarantee the level of security. Even if they can be hacked, they know exactly how much security a console has and how likely it is for accounts to be abused by people that are not the account holder. PC, on the other hand, is notoriously not reliable like that. There are people, believe it or not, that don't even know what an anti-virus is or why they need one. So they want there to be an absolute minimum of security on people's accounts. This means, yes, putting in your password every time you log in, and even having your e-mail address partially obscured by default so that somebody can't just guess the whole thing to do a password reset. If DE could enforce more stringent security on both Console and PC, they would. So no, no chance of an auto-login on PC. Not happening, my friend.
  2. Rebecca and Pablo have also said they want it back. Since they're in charge now, I think it's still on.
  3. It is very interesting. Because those same content creators are going in and talking about the Incarnon Melee weapons too. That would be simply because they're all at the same level now. Where before it was Melee and only Melee that was able to do that. The imbalance of melee vs all the guns was what people complained about. Now that they're balanced, where it takes the same amount of effort to get an Incarnon gun to evolve as it does to get an Incarnon melee, and both nuke hard and fast once they're evolved, everyone's fine with it. ::Edit:: Yes, I know, 'balanced' in Warframe? Laughable. But at least in the same ball-park as each other.
  4. As blunt as the other guy is with the point, they're not wrong. Steel Path is already incentivised. Specifically it's incentivised with the purpose that the community was asking for over the course of about six years: Making the levels go up more. Players wanted to fight level 100+ enemies without spending an hour in a Survival. They wanted to do the same content, but with better spawns, more spongey enemies, and with better enemy damage. So DE did exactly that. If you want actual incentives, the specific Steel Path sections of the more recently added content, such as Steel Path Conjunction Survival, or Steel Path Duviri Circuit, offer tangible rewards such as Arcanes and Incarnon weapons. While slow to get there, DE are actually giving us some more interesting 'end game' adjacent modes, with actual rewards we want to farm. Steel Path is exactly what they put it in for, and nothing more until they actually give us more of the actual end-game content.
  5. Okay... just for clarity, you're aware that the Devs are aware of this and want to bring back a form of the old wall run, right? They've said that out-right several times on stream. The reason they haven't is the reason that current wall-hopping exists. It's because they didn't create the geometry mesh of the game's tiles in a way that works with smooth wall movement. They didn't realise it was something they needed to do, because they didn't know they were going to do the current wall-running method. Basically, current wall-hopping is a work-around for the game not being set up for actual clean wall running. And DE have been wanting to fix it for at least the last three, nearly four, years.
  6. I'm not sure why... but I'm one of those people that just isn't able to get their brain to click with this game. I had to look up the AI exploits to get around it, to be completely honest, because I consistently get myself into situations where I see exactly where one move would make me lose, so I block it, only for the AI to simply fill in a gap elsewhere that I completely missed. I can see the proverbial force lines when playing chess, and I consistently win against AI in Othello, but Komi? I need to find that 'click' in my thinking that lets me see what the game actually wants me to see.
  7. I might have been able to understand your logic, if it hadn't been for the idea that people might want to play a mission for a reason that doesn't include getting to Rotation C. Oh, and apart from the idea that most 'leaving' is actually just connection issues. You can't punish people for connection issues. Since you can functionally fake a connection issue by simply toggling your connection off, closing the program, then restarting again, there's no way to prove it was a leaver or a connection issue. So you can't implement a fair punishment for deliberate leavers.
  8. Thanks for that ^^ Fun question about the Warframe Riven mods, considering Warframes used to have random-roll mods back in the day. They were removed so that DE didn't have to balance the Abilities around random stats. Not claiming that the abilities themselves are actually balanced, but with only minor exceptions (like Chroma Prime's base armour increase affecting Vex), if you put the same mods on any variant of a Warframe you get the same results out of each ability. So, I would be very surprised if DE ever did anything like that again.
  9. Hmm... Let's see... Improvements DE could do, but it would take a long time to code, test and then implement (meaning no content updates while they did it): So... yeah. Wall-of-text. But! I think it's something OP could agree with in principle. 'Details to be worked out', kind of thing.
  10. Please note that DE has made a big deal out of the new Default for the game being their Advanced Rendering Engine. They have said, multiple times before the update, and in the update itself, that players may need to adjust their display setting in the Options menu because the Advanced Rendering Engine can cause colour shift in the game. Have a look into what your actual display settings are now, and maybe try playing about with them to compensate. Why do I say this? Because I've been using the ARE since it came out and to me the ones you think look wrong look normal.
  11. Okay, this one's a little interesting: If you play a frame that you do not own, it has the stats of a level 30 frame so that you can test out what the frame does. This is also why you can only equip the default mods for that frame too. As you do not own it, you don't gain Mastery. However, if you own that frame and it's just level 0, you can level it up in Duviri and gain the Mastery for it. In the game where you're levelling it, though, there is a chance that you can still lose. In which case the level of the frame sets back to what it was before you started. This is why the pause menu will say that it's level 0, but the current progress on the game says it's higher. You may notice this happen if you have a frame that's mid-level too, such as a level 20 frame, and it will say level 20 in the Pause menu until you finish the mission and load back into your home base (whether that's the Orbiter, a Relay, your Camp, Dojo or the Dormizone) even though you are actively levelling it higher in that mission. The current rank displayed in the HUD is so that you can see a live state of what your frame is currently and what progress you're making.
  12. Why would they be? They still have to progress through the Star Chart to reach the different aspects of the game, there are preset requirements that must be completed at each Junction. The Archwing Quest, and the Empyrean Quest are things that all players have to progress through. The difference here is that you actually can access one of the Open Worlds before you get a K-Drive or an Archwing, and a Kaithe with its abilities from Intrinsics will be more useful to a player than a K-drive even when they get one due to how much grind you have to go through to rank up and mod a K-drive. That's like saying 'I can get a Prime weapon and it's good, so why do I get any other weapon?' They're different weapons. People have preferences and functions that they want from different weapons. On top of that, there's the simple fact that Warframe is a collection-based game, where at least ranking up the weapons is how you progress your Account. So why would they not get all of them? A. How? B. FromSoft did that, and it's amazing. C. How? Warframe actively encourages getting everything, and getting it multiple times. Progressing through everything in order to unlock more in turn. That's the whole thing about Warframe. If what you get from Duviri is that they're telling players not to play the rest of the game... I think you may have a very skewed attitude towards the genre of a 'looter-shooter'. Now, for one final point: Then don't. If somebody doesn't have any interest in playing part of a game, and the basic reasons of 'it's more of the game to play' and 'it has content that's functional in the rest of the game for you to earn' fail to convince them, then that's it. Don't keep trying to convince them. If you go and play Duviri, and enjoy it, that's a stronger way of convincing somebody to play it than trying to tempt them into it with offers of rewards. If you come back to a bit of regular Warframe with her and have, say, an Incarnon Latron Prime that she wants to get for herself, that's a stronger way of convincing her than just telling her that it's there. Play the game. Don't worry about convincing somebody else to, because that only leads to them not caring about it.
  13. Honestly speaking, Duviri is a... not quite Content Island update. More a Content Peninsula. Most of the things you do in Duviri are exclusive to Duviri. What you take away from Duviri are things we want in the main game anyway. So, the things that actually come from Duviri are the weapons, the slight permanent boost to your Operator/Drifter thanks to Intrinsics, the new Kaithe can be used on the Open Landscapes thanks to Intrinsics, and then there's the Incarnon weapons for Steel Path players. Now... as to 'why'? Remember that Duviri is both for the players that are at the current end of the progression, and also for players that are at the beginning of it. Kaithe's being used out on the Plains is for players that haven't got an Archwing. For players that haven't got a K-drive. In terms of the Steel Path take-away content? That's an easy one; because power creep is a thing, and we want the next powerful thing.
  14. Okay, so, the 'fun' of Nitain is a little simple when it comes down to it. There are two things to consider: 1. There is a surprisingly low cap on the amount of Nitain you actually need to obtain one copy of everything that requires Nitain to build, 266 for the Blueprints and 18 more for the Research in the Dojo, for a total of 284. 2. The most Nitain you will ever need in any one Blueprint or Build is 5, with the total highest you might need at one time being 20 for Vauban Prime. So with that being said, attaining the Nitain via Nightwave Credits (primarily) is not all that much of a challenge as long as you meet around 60% of the Nightwave Challenges, and sometimes do a catch-up grind on them if you miss a week. Why? Simply because, if you only want Nitain Extract, a single round of 0-30 in Nightwave gets you nearly half the Nitain you ever need. Even more if you already have some of the Nightwave rewards. And every single rank after 30 (which you gain at a minimum of 3 per week, sometimes 4) gets you another 5, so 15-20 Nitain in a week. This is weighted to the early and late stages, though, because the first Rank of Nightwave is 150 Credits, for 10 bundles of Nitain, getting you 50 for less than an hour's work. And the Rank 31 and up is where you get a Nitain bundle every rank. In the time that this current Nightwave has been running, which is actually a typical length, players have earned enough Credits by completing all the weekly tasks to earn nearly double the amount of Nitain they need, or they've at least equaled the amount while also getting the Cosmetics. It is, admittedly, a time gate. Warframe's full of them. At least it's not the 18 weeks just to farm the latest Incarnon weapons, or the ever-increasing years of time needed to farm all of the Archon Shards people claim they want.
  15. Playing the base Duviri is good for getting to the actual progression items in the thing; the Incarnon Genesis adaptors and the new Arcanes. Also after this it will be a great way of earning Riven mods on an easy game mode. You'll also want to play the Circuit a little because the base Duviri doesn't take you to the Undercroft enough to get all the Rune Marrow you'll need for installing those adaptors. It's way easier on the base Circuit because most of the time you can run around the arena before the Objective starts to find all the deposits. As people have mentioned, the Intrinsics for the Drifter also slightly affect the main game, with a 25% damage boost to the Operator and Drifter outside of Duviri and with the ability to summon a Kaithe for the open landscapes on Earth, Venus and Deimos. As for this, the only extra reward there is the Steel Essence, so if you're finding the base version too easy, it does mean you can still earn those while you're doing the slightly harder version.
  16. Steel Path Circuit Loki did something that I didn't believe possible; Irradiating Disarm saved the Defense objective when my team didn't have any defensive frames. Having enemies stripped of their range on Defense? Peak. Having all the disarmed enemies turn around and start attacking each other instead of the objective? Amazing. Having Overguard enemies that are proof against Loki's abilities all suddenly turn around and attack irradiated enemies instead? Superb. This gave us all the time in the world to go and actually kill things. The few enemies that didn't get distracted were easy to clean up. Honestly, getting pushed to other frames has really forced me to see what my old builds could really do.
  17. It looks like if you're on either end of the spectrum, you get a bit of a bad time. I am part of a general friend group that has nearly everything. We have about... three or four weapons that we don't own, for example the single versions of a dual wield pistol. In this case, the randomiser seems to be drawing from the pool of things you don't own as a bias, because we've all had the same weapons pop up at least three or four times, ones we don't own. On the other hand, this will also mean that people who only keep the weapons they want and the weapons they like, will far less likely get the weapons they want too. Because it's going to draw from the pool of non-owned weapons more than from the owned ones. The only people that this system benefits, currently, are those people that not only collected and kept every single weapon, but also put a full build on it so that it's 'viable'. DE mentioned that it's supposed to be biased on the things you own towards the more powerful versions... but I know that I've got multiple versions of the Hek, and it gave me the base version. So you really need to have all of them, and all of them maxed. Or... you need next to none of them, and none of them maxed, so that you can use the 'loaner' mod setup on those...
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