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Zahnny

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Everything posted by Zahnny

  1. Just wait until Alad V activates the springlock mechanism in Zanuka.
  2. They're actually weaker than ordinary boosters, only providing about a 25% increase that doesn't scale its duration with Legendary Ranks. They also only have a Resource drop chance blessing, rather than a Resource blessing. So while you can increase the chances of drops, you can't double drops like you can with boosters.
  3. Since it's a topic that gets brought up every so often. Most seem to agree on making Mastery Rank more interesting or relevant besides Weapon Restrictions (which I personally feel should be removed.) Basically, make it mean something or that you gain something from increasing it. A lot of opposition seems to stem from the idea that Mastery Rank could become something alienating that could create a divide between Low and High MR players. I'm Legendary Rank 2 (or MR32 if you don't know what Legendary ranks are) For me personally, I'd like more systems that reward you per level, rather than being a "You reached MR 5, now you have unlocked X" Basically, something all players benefit from innately, but the higher your MR is, the more you benefit from those things. Up until recently when I was informed of it in a Forum post, I ended up believing in a lie about Mastery Rank. I had assumed that Login Rewards (Such as Boosters) were tied to your MR, where it would increase the yield or duration of boosters. Turns out, I was completely wrong, instead Login Reward boosters scale off of your Total days logged in, for boosters specifically, increasing for every 100 days logged. And this system is capped out at 3000 days. (Personally, not a fan of it being capped it but it is what it is I guess.) I would like to see my misunderstanding be turned into a feature though. You ever come across Rare/Reinforced Containers in missions? The ones that glow and produce a distinctive sound similar to the Sabotage Cabinets? Yeah, they only have a 1% chance of spawning in a mission, and even if they do spawn. You might not notice it, or it's tucked in a corner of the map you won't travel to. On top of that, for such a rare chance to appear alone, their drops aren't exactly valuable. A few thousand credits, landing craft parts and...30 to 60 minute boosters. Which sounds good, but the Boosters activate the moment you pick them up in a mission, and you might be in a mission that takes longer to finish. The boosters obtained here don't have any reliability to them. By the time you're out of the mission you've probably already wasted most of the time, and don't have enough time left to plan out something. So, something I'd like to suggest, would be to either Make these specific Booster Durations scale with Mastery Rank Increase the chance of spawning with Mastery Rank (In public missions, the highest MR player is used, making everyone win instead of creating division) Both
  4. I wouldn't mind a Protea rework since she's getting Primed. Idunno what it is but something about her kit just...doesn't seem interesting to me. Maybe I'm just not building her right but her Shield Satelites don't have as much survivability as I expected them to have. And I just...don't think her 4th is interesting at all, it was the ability I subsumed off of her.
  5. Honestly it's something I got used to but yeah, I wouldn't mind a nerf to the drumming in the menu.
  6. One idea I had in the past was if we were able to use Excess Scans of enemies and turn them into Summonable Specters. For the sake of not having 300+ different specters your gear menu or in a mission, I'd make any Specters obtained this way only allow 1 Specter to be up at any one time, similar to Tenno Specters. Older specters (Tenno, Syndicate, Clem, Baro Ki'Teer) are not included in this
  7. I don't want to sound like a conspiracy theorist, but part of me wonders if the Arca Triton nerfs were related to using it with Nyx's Mind Control for high numbers.
  8. Unfortunately DE seem to be terrified of making a Summoner in Warframe where the Summons are actually good. Saddens me because Summoner, Necromancer, Conjurer, etc is one of my favourite archetypes in any game that they exist in. I get DE are anti-AFK and want to prevent that sort of behavior or anything that can "play the game for you" but surely there are ways to make Summons that proactively get stronger by active player engagement. I was debating making a thread on this, but it bugs me that DE are making high level content and then proceeding to lock out Gear such as Summons out of it. Most of the reason I don't use Gear Summons in Warframe is simply because...they are unnecessary. Yeah there's probably some niche example with an Ancient Healer or something that nets you billions of EHP but EHP doesn't mean much in a game where Damage is the only necessity. Back when Raids/Trials were a thing, I remember someone did a video where all 8 Players used every Summonable consumable that they had access to, and it was less "I want the game to play itself for me" and more of something just done for complete fun. It also bugs me that On-Call Crewmates or Lich/Sisters that appear after you die in a mission don't stay around permanently. I apologise if I come off as pessimistic, I respect DE's desire not to have the game play itself, but I'd be lying if I said it didn't make me a little upset as it renders as entire archetype rendered to support or decoys.
  9. Update, I'm currently testing melee weapons with Mirage using slowed time in Captura and have found an interesting oddity. Caustacyst both does and doesn't work. Caustacyst creates both a projectile and a caustic puddle on the floor, the projectiles are duplicated but not the caustic puddles. Exodia Contagion however doesn't work at all.
  10. Pre-nerf I used to use it with Navigator, Piercing Navigator also works but it requires you to hit enemies with the actual disc to build up the augments effects. A max ranked Melee Cresendo can make the weapon great again, but I'm unsure on a reliable way to open enemies up to finishers with Ivara. I hope Parazon Finishers count.
  11. I feel that way about Negative Fire Rate. Exilus mods that nerf a stat that is too high instead of buffing it. Gotva Prime is a good rifle, but feels better to use with the +Crit and -Fire Rate mod.
  12. One idea I can think of is having it like Limbo's rift, where when Volt activate Speed. It'll leave behind a marker or something where he activated the ability, and stepping into that will give the buff to you.
  13. I forget exactly where it is, but there's an Option to decrease or completely turn off other Octavia players music I played Volt recently, and I think a big reason for that is because of Volt's passive, which is much easier to build up when you activate Speed. Also bugs me that Volt can only build charge by walking/running on the floor. Yes I know how static electricity works, but if rain and ice falling through a cloud can generate lightning, I don't see why in a futuristic space game that Volt can't build up charge from the surrounding air as he jumps and glides about.
  14. This. I looked at some of the recent Power Strength arcanes to be released and doing the math, they all seem to be lower than Molt Vigor. So it becomes a question of "Do I want to do some tedious gimmicks for LESS power strength, or get MORE power strength by doing something that is incredibly simple and straight forward?" I'm sure we all know the answer to that. At the very least if it's going to be more tedious to pull off it should provide more Power Strength.
  15. Somewhat related, but I've gotten into playing Mirage again recently after leaving her in the dust for so long (Duviri gave me that itch again) The reason this is related is Mirage's Hall of Mirrors have an interesting quirk. From my understanding, only the two Closest Mirages to your crosshair will fire alongside you when shooting Primaries and Secondaries. However, All 4 Mirage clones when using Melee will hit. This, as you can understand has some interesting synergies with other weapons. In the past I've seen that Mirage can cause 5 Zenistar Disks to spawn. Though testing today, I found out that the Caustacyst Scythe doesn't appear to work with her clones, so there does seem to be some inconsistancies with Melee projectiles and Clones, but I'm 90% sure all Gunblades work with Mirage's clones, essentially working like Melee Multishot.
  16. Been looking at the Narmer enemies in the codex, and while rather basic when looking at them I couldn't help but feel a slight desire to have their appearance on my own weapons. (Side note: Deacons and Archons added to the Codex when?) A sort of "Incarnon Narmer Skin" for the Incarnon transformation that gives the Narmer augmentations instead of the Void appearance could be an interesting middle ground, granted I'd rather just slap the Narmer effect on all my weapons and call it a day, but I figured it'd be easier to do it with the limited series of Incarnons than for all weapons in the game (as much as I personally DO want that.) I'm not sure how you'd make it work for the non-genesis Incarnons since that completely transforms their appearance. Here's some pictures of the Narmer augmentations on some enemies from the codex. P.S. Let us view the Incarnon mode of a weapon in the Arsenal.
  17. Yeah from what I've noticed with further testing it appears its casting might be effected by what is going on around him. I think when his AI is on Alert but doesn't have any visible targets he uses Light Verse and Triumph.
  18. I'm kinda the opposite. I never heard of that specific combo. But I feel like Specters are there to be used. I don't ever use things like Energy Pizzas personally but anything relating to summoning is a huge win for me. It always rubbed me the wrong way that On-Call Crewmates and Lich/Sisters supporting you after a revive are unable to stay for the mission duration or until they get downed. If it meant them sharing the same Wukong ammo system I'd be fine if it meant giving them permanent uptime.
  19. I saw in the Wiki comments apparently it's bugged with Battery weapons so that they can never regain ammo.
  20. It'd be cool if Caliban had different types of Sentients he could summon. Given his current cap is 3, I can imagine three types of Sentients he could spawn. Melee focused (e.g. what he has now) Range focused, choosing to back away from enemies and use range to its advantage Support focused Allowing you to stack one type, mix and match, or deploy all three to suit his needs. Side note: But they say he is the Heir of Twin Kingdoms, obviously being the Tenno and the Sentient. Be nice to see both aspects be used in that regard.
  21. I feel like reducing the distance in Capture missions probably won't happen simply because Players can already clear them in under a minute. I'd say the gamemode needs a rework, but I know a lot of people would get upset if it meant longer Capture missions (people get mad from it changing to Exterminate alone) Joining players in extended Endless missions really should've been something from the start. Another Peer to Peer game, Payday 2 has this and while it isn't perfect, Warframe has a smoother transition for players joining and leaving missions (unless it's the Host, in that case. I retreat my previous statement) Not sure how to feel about Forma, but I do wish Weapons and Equipment didn't have so much "Polarity Remorse" when you've put in polarities that limit your modding or require re-formaing. While I am in favor of more things for Mastery Rank, I feel like stat changes is a rather noticable bandaid that might feel good for some, I don't think it will solve the issue of Mastery Rank feeling optional. (I won't lie though, Innate Energy regen on all frames would be sweet. Probably not good long term) Until recently, I had assumed that Mastery Rank increased the yield of Login Rewards (e.g. Boosters) turns out I was wrong and was believing in a lie. It's actually tied to Total Days Logged in (Capped at 3000). I would like if Mastery Rank did increase, or at least boost that sort of thing though. On the same topic though, it'd be nice if Boosters found in Rare/Reinforced Containers could benefit from Login or Mastery Rank to extend their duration. For a 1% chance to spawn in a mission they're absolutely not worth it. I'm neutral on FPS thing. I assume this effects people who use Multiple-monitors? I only use one and I find Warframe doesn't consume any noticable resources when tabbed out of. YES. Team pickups should just be mandatory across Warframe in general. Also YES for Affinity Range, though I question how they'd balance abilities that use Affinity Range (Trinity's Blessing for example) Eh, neutral on the Incarnon thing.
  22. Since Specter weapons only scale with the base weapon damage, you'd ideally want weapons that scale well with that. Though I've noticed it seems Specters can now run out of ammo which they couldn't do in the past. They will also use Melee whenever they have the chance, equipping them with low range melee weapons will prevent them from trying to melee anything that gets near them. I personally use the Silva & Aegis Prime since it has the highest block radius and low range. For weapons I use the Tenet Arca Plasmor (used to the regular Arca Plasmor) but I don't know if there's better options now.
  23. Well for one. The skyboxes. I understand Deimos is probably massive, but looking out at the Entrati Labs and Murmur Skyboxes they are so gargantuan that it's hard to realistically imagine it taking place in the same area as the Cambodian Drift.
  24. So, I'm sure I don't need to explain what Tenno Specters are, you deploy them in a mission, they take the Weapons and Warframe in your loadout when crafting them, their weapons don't use mods but instead are treat like Enemy level scaling, increasing only their weapon damage with enemy levels, and Warframes scale their Health and Shields with enemy level, while casting their Warframe abilities. Not all Warframe specters are created equal, and this is a good resource for learning about different Specters and how each Warframe makes use of their abilities. Often on release of a new Warframe, a Warframe Specter might not cast any abilities or may not understand them. https://warframe.fandom.com/wiki/Specter_(Tenno) Since this page has sadly not been updated (It even lacks Data on Voruna) I had the thought of testing out Dante since the Wiki doesn't list it. For years now I've used Nidus specters, and if you check his section on the Wiki page you will see why he has great value. But since Dante hasn't been listed on the Wiki I wanted to try it out myself. I wasn't sure what to expect, and was expecting he might not cast abilities at all given how recently he came out. But at the very least I was hoping he could be a source of free Overguard regardless of the mission or Warframe. Testing him out on Citrine's Mirror Defence (still need to farm her) from my observations he only seems to cast two abilities, but they are the only abilities I really cared for in a Specter like him. Dante only ever seems to cast Light Verse once, and then casts Final Verse shortly after. Seemingly not needing to use Light Verse twice (This lines up with how other Specters such as Nidus can cast their 3rd and 4th abilities without any Stacks) Both Light Verse and Final Verse provide you with Overguard, and Final Verse applies Triumph buff to allies. Like base Dante, Dante's Overguard generation caps out at 15000 Overguard. While I can see why people might be upset he can't use his other abilities, his consistancy in applying Overguard and Triumph makes it a worthwhile trade off in my opinion. Pair a Dante Specter with a Nuke frame in solo, and you have your own safety net that prevents Status Effects and Knockdowns, while rewarding your nuking with more of the same. Even if you don't use Tenno Specters, this could be something fun to try out on your own or in a squad without a Dante.
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