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Andrew7811

I want to report players for "afk" playing

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I've recently played through a few fissure interception missions on public matchmaking where two of my fellow players would play "afk" where they wouldn't move their characters when necessary such as reviving me or someone else who died. I had one guy who played hydroid and "defended" a point by staying puddled. If I went into bleedout cause my defensive abilities were canceled cause of nullifier bubbles and then took bombard rockets in the face, the hydroid player standing beneath me would stay puddled beneath me and not move to make an attempt to revive me. Another player I came across appears to have placed a specter with an ignis on a point and went far far away and did nothing else.

I want to report people who I would describe as griefing by playing AFK for rewards but there's no category in game that would let me do this. What should I do when I come across players who choose to intentionally play in an "AFK" manner?

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So you want to report people for doing what they are supposed to do in the mission? ERROR 404: sanity not found.

Not reviving you is rude, but wanting to report them for defending the interception points successfully as they do is beyond despicable from your part.

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On 2018-12-19 at 4:53 PM, Andrew7811 said:

I've recently played through a few fissure interception missions on public matchmaking where two of my fellow players would play "afk" where they wouldn't move their characters when necessary such as reviving me or someone else who died. I had one guy who played hydroid and "defended" a point by staying puddled. If I went into bleedout cause my defensive abilities were canceled cause of nullifier bubbles and then took bombard rockets in the face, the hydroid player standing beneath me would stay puddled beneath me and not move to make an attempt to revive me. Another player I came across appears to have placed a specter with an ignis on a point and went far far away and did nothing else.

I want to report people who I would describe as griefing by playing AFK for rewards but there's no category in game that would let me do this. What should I do when I come across players who choose to intentionally play in an "AFK" manner?

It can be worse. Yesterday went into an exterminate mission which I could solo, and had "Public" groups on. Went about mowing the "lawn".

Saw a guy spawn and he didn't move. Went back there, and what was he doing? Knealing by the door (no intent on moving). I asked him if he was going to play? No answer. He remained there just knealing. Same way that guy in the Void mobile defense did, too ... knealing by a door as shelter to avoid NPCs.

Same pattern usually means they're -- bots.

Probably some folks are running multiple accounts, hoping no one notices they're there to get mission bonuses.

DE may have to make a kick timer on these AFKers: no activity within a minute you're sent back to the Liset deal. A minute is long enough to load 4 people at a spawn point.

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What stands out a bit from your post is what was not said; it sounds like they didn't lose their points, at which I'd be fine with them doing what they did. 

As for being picked up when downed in an interception specifically...
When someone else goes down: if I don't have a frame to keep enemies off my point with abilities, I don't leave it to res, because while I res I'll lose my point.
If I'm going down: I'd rather have someone hold on to a point than to res me tbh.

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On 2018-12-19 at 9:53 PM, Andrew7811 said:

I've recently played through a few fissure interception missions on public matchmaking where two of my fellow players would play "afk" where they wouldn't move their characters when necessary such as reviving me or someone else who died. I had one guy who played hydroid and "defended" a point by staying puddled. If I went into bleedout cause my defensive abilities were canceled cause of nullifier bubbles and then took bombard rockets in the face, the hydroid player standing beneath me would stay puddled beneath me and not move to make an attempt to revive me. Another player I came across appears to have placed a specter with an ignis on a point and went far far away and did nothing else.

I want to report people who I would describe as griefing by playing AFK for rewards but there's no category in game that would let me do this. What should I do when I come across players who choose to intentionally play in an "AFK" manner?

hahahhaha dont reviving you its far from "afk" . The hydroid did the mission ... he is not obligate to revive players that cant stay alive .

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If you are looking for multiple revives anywhere but Hydron its very likely that you need to reassess your build or style of play.

Also, there is no point in complaining about other players not rezzing you in pugs, while I agree it's not very nice of them to ignore you, they are also not obligated to do so.

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5 minutes ago, Kevyne_Kicklighter said:

It can be worse. Yesterday went into an exterminate mission which I could solo, and had "Public" groups on. Went about mowing the "lawn".

Saw a guy spawn and he didn't move. Went back there, and what was he doing? Knealing by the door (no intent on moving). I asked him if he was going to play? No answer. He remained there just knealing. Same way that guy in the Void mobile defense did, too ... knealing by a door as shelter to avoid NPCs.

Same pattern usually means they're -- bots.

Probably some folks are running multiple accounts, hoping no one notices they're there to get mission bonuses.

DE may have to make a kick timer on these AFKers: no activity within a minute you're sent back to the Liset deal. A minute is long enough to load 4 people at a spawn point.

Maybe 3 min, 1 is pretty harsh. I've had to step away from time to time for a quick bio break or to answer a door for a delivery. It would suck to get booted in the middle of a longer run, especially because those kinds of pub groups are hard to find!

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2 minutes ago, BRT_LovesSushi said:

Maybe 3 min, 1 is pretty harsh. I've had to step away from time to time for a quick bio break or to answer a door for a delivery. It would suck to get booted in the middle of a longer run, especially because those kinds of pub groups are hard to find!

3 minutes maybe too long, as speed runs last about 3 minutes (especially in exterminate). 2 minutes then.

Objective is to not let the AFK/botters "win".

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Afk gameplay is caracterized by hiding the warframe or by remaining idle for extended periods of times, you need to be sure the players didn't aim, turn around, casted an ability or moved, as a single movement means they are there not doing much, not doing much isn't afk gameplay.

Keep in mind abilities like world on fire can still cause the player to be reported, so if you see someone in a pudle in interception, talk to them in chat and see if they move once emerged or even if they emerge to kill the remaining enemies, if not then a valid report can be done, provided you have the pictures to prove your case.

But do get common sense before reporting, remember that while afk isn't as severe as a player selling an account (instant ban), you are still doing something that might suspend the player, you have to be sure and you have to have some sense of resposibility, it's another player account at stake.

Most warned players will on the short term quit warframe, mainly because it's better to leave on their own terms than to have support suspend the account, in other words, even if all they get is a warn, it has the same effect as a ban, because the player will likely stop playing.

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Using a Specter to defend an interception point is a valid strategy and pretty smart too.

So is Hydroid pooling.

and if you're busying being downed, you're probably not doing as good a job as either of them...

They're probably simultaneously making their own threads about wanting to report 'noob leechers who expect to be carried'

 

why is the 'afk'-ness or easiness of other players strategies your business to complain about anyway? its was Void Fissure mission right? you share the rewards anyway.

Its common for experienced players to farm fissures and whatnot in efficient less-interactive ways. And it also common to Not take the time to res someone who is Constantly down, because it wastes time on a player who probably wasn't doing much help alive anyway.

 

is that kind of farming mentality toxic? ?maybe? but its something you need to complain to DE to about their game design that encourages and rewards it, not blame players

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I personally may have been a Hydroid doing the pool thing....and not rezzed people.....especially when I am holding like 50 enemies in my pool. 

I also have gone into pool form when super surrounded.....I don't typically use the pool unless I am getting slaughtered and the team I am with as well.

 

Though I have played with a few AFKer and leechers….the leechers tick me off more....because you can see them deliberately doing it.

 

The AFKers sat back at the entry point and did nada...this happened during some spy missions and mobile defense missions.....but could have been worse...they could have annoying messed up the missions for everyone.

Now leech wise....in one mission a player deliberately killed them selves to get the credit during a sorty.

In orb valis….a leecher stayed back by the entry door....until the team killed the profit taker and then came in and got the rewards......I unfortunately died my final death and got nothing....so it was a bit annoying.  

 

Now I myself became an almost  leecher in one sorty, because for some reason a door in front of me wasn't opened for me.....it was for other players and enemies.....so I just killed the enemies because they spawned right where I was...to run at the other players trying to destroy the big gun.

 

I think what this game needs is some items to Teleport team members to you to you...that way if they afk...you teleport them right in the middle of the fight.

If they are leeching...you teleport them right into the fight....if they are stuck...you can teleport them to you and they will help.

 

That's my personal suggestion....a constructed item allowing the teleportation of a single team member.

 

It can have a prompt so the person can elect to not be teleported to stop griefing or to teleport instantly to not have to wait….but it should other wise have a timer of say 5 or 10 seconds....and teleport them if they don't select the prompt.

And to prevent bots or auto click...the buttons should move, switch from the left or right side of the prompt, swapping every so often....to make people actually stay alert and active. 

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On 2018-12-20 at 7:53 AM, (PS4)xtharbadx said:

I'm confused.

Sounds like those players were successfully defending each of their interception points. That's sort of the goal of the mission no?

If they move away from their points to yours to help you out, the enemy will capture their points.

Seems to me that you just went to the mission unprepared, and while your squad mates managed to protect their interception points, you weren't able.

What am I missing here?

Leecher?

Zarr bomb in the face. That generally makes people react.

On a serious note, if you do see Leechers who did 0% damage or kills maybe someone’s just mapnuking the tiles before they get there. That happens. If you die in interception tho, learn from the mistake and bring a Mesa, Nova, Ember, Hydroid, etc.

As for the quote:

If you run a decent Mesa you end up killing other people’s mobs for them, so you can cover for a reviving player or nuke the whole place for a breather or 5 seconds. If they take the point again jump on it and nuke again, shouldn’t be too much of a hassle.

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On 2018-12-19 at 4:53 PM, Andrew7811 said:

I had one guy who played hydroid and "defended" a point by staying puddled. the hydroid player standing beneath me would stay puddled beneath me and not move to make an attempt to revive me.

are you saying you are not protecting your point, and went to hydroid's point?

how frustrated when i see other players running around then losing the point then slow us all down in interception missions...

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Guarantee reporting someone for afk has a 0% chance of resulting in any kind of punishment.

 

the game already has an in-built reward diversion for a detected AFK. If they somehow avoided AFK detection, then they’ll have some semblance of post-game stats, and if DE reviews the post-game stats that has some numbers in it, no matter how skewed or small, there’s no way to prove it was intentional and not a bad game/a bad player. They’re not gonna stomp on kids like that. Your wish has been denied.

 

besides, it sounds like they were doing their jobs lol...it’s interception, 4 points for 4 players. It doesn’t matter how annoying you find their play style, if he can hold his point he’s contributing.

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Warframe is plagued with the issue of being a game that is designed in a way that allows for AFK "play".  I fully agree with you, it's aggravating to see AFKers get the same rewards I do when i'm the one playing and they're not.  UNFORTUNATELY i'm not sure it's a reportable issue as it isn't technically griefing because they're not impeding your progress, they're actively helping it by using their powers and tabbing out.  Once upon a time, DE implemented something so where AFKers don't get certain rewards or something, idunno, it doesn't seem to work.  The best thing to do in these situations is either leave or just ignore it.  😕  Like, this has been an issue for so long that DE hasn't fully criminalized it, so i'm not too sure they're going to.  Best thing is to try to just focus on playing and enjoying yourself.  

If there's actually a way to do something about it, let me know.  If you don't want to actually play the game, then don't play the damn game.  I don't understand people.

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you have 5 revives.... why are you crying? maybe you shouldn't die  and expect people to risk doing the same because of your mistakes is not exactly fair. it sounds like you was carried to be fair you should be thanking these people not making yourself look slow

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Yeah i agree with the people above. The people in your squad probably prioritized the mission over reviving you. There is already a penalty in the game for afk-ing. If you arent moving for around 2min even with an active ability then you will not get the reward. In endless missions you would be autoselected to stay and every rotation where you hadnt moved would be considered an afk act and no reward would be given. Rolling against a wall to cancel the "no movement" afking doesnt work either. you have to do a free roll to stay as an active player. As an afk player you also dont get health or energy from allied warframes. It becomes pretty easy to notice when  a player in warframe is activly afk and when they are focusing on their own objective. 

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29 minutes ago, (PS4)xtharbadx said:

I'm confused.

Sounds like those players were successfully defending each of their interception points. That's sort of the goal of the mission no?

If they move away from their points to yours to help you out, the enemy will capture their points.

Seems to me that you just went to the mission unprepared, and while your squad mates managed to protect their interception points, you weren't able.

What am I missing here?

 

I kinda agree with this...

as long as they are taking care of their capture point, even if its different from your play style, I don't see what the problem is. If this seriously bothers you that much play with people you know. I always say that if you are in a clan, and don't play with anyone from that clan get out and find one that is actively helping players out.

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1 hour ago, Kevyne_Kicklighter said:

3 minutes maybe too long, as speed runs last about 3 minutes (especially in exterminate). 2 minutes then.

Objective is to not let the AFK/botters "win".

If you actually AFK an entire mission, I’m pretty sure you don’t get anything.

Obviously this system would have to be lenient as to not insult new players who are genuinely trying.

But I think there is already a system in place.

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