VenomousValentine Posted January 28, 2019 Share Posted January 28, 2019 I feel like a lot of weapons have mandatory mods that really hurt dps, even for weapons that aren't particularly good. I suggest an exlius slot for weapons. for primary and secondary, this would be for stats like Magazine size Ammo maximum Punch through (like metal augur, not shred) Silencers Zoom Sniper combo duration Ammo mutation and other utility like mods that don't directly contribute to dps and are just quality of life. For melee Combo duration Range (Maybe, this one is a bit iffy.) Dispatch overdrive Life strike/Healing Return Various augments like for ack and brunt and twin basolk Auto parry and reflection relentless combination Glaive mods that give positive and negative bounce, punch through, and flight speed I can already call so many people saying this is a bad idea because some weapons can abuse it, however I think it would ultimately do more good than harm for sub par weapons such as twin vipers that have absolutely mandatory ammo mutation, or how many weapons need punch through to function properly, or for example how if you want to play ivara you have to put hush on your weapons Link to comment Share on other sites More sharing options...
xyshift Posted January 28, 2019 Share Posted January 28, 2019 I would love an exilus/utility slot on my weapons! So many good utility mods out there that end up not being used because we already have so many damage/status/crit/effect ones to choose from that are needed more. Link to comment Share on other sites More sharing options...
bad4youLT Posted January 28, 2019 Share Posted January 28, 2019 (edited) I dont see how some of this can be considerd as "exilus" mainly puch and extra combo duration as those add in to dps Edited January 28, 2019 by bad4youLT Link to comment Share on other sites More sharing options...
(PSN)Ozymandias-13- Posted January 28, 2019 Share Posted January 28, 2019 6 minutes ago, bad4youLT said: I dont see how some of this can be considerd as "exilus" mainly puch and extra combo duration as those add in to dps This. Unlike Exilus mods for Warframes, where it's primarily utility/mobility, the add-ons for weapons are primarily to make killing easier. There was discussion on the table a while back to deal with 'mandatory' mods, but then they seemed to go back and forth on the subject so I don't know where we are at the moment. Link to comment Share on other sites More sharing options...
Voltage Posted January 28, 2019 Share Posted January 28, 2019 (edited) Everyone would just run Metal Augur on rifles, Seeking Force on shotguns, Seeker on secondaries, Harkonar Scope on Sniper Rifles, and Body Count/Drifting Contact or Primed Reach on Melee. Your idea has good intentions, but unlike Warframes, weapons are built for optimal DPS with some gimmicks to kill enemies. Edited January 28, 2019 by Voltage Link to comment Share on other sites More sharing options...
VenomousValentine Posted January 28, 2019 Author Share Posted January 28, 2019 3 minutes ago, Voltage said: Everyone would just run Metal Augur on rifles, Seeking Force on shotguns, Seeker on secondaries, Harkonar Scope on Sniper Rifles, and Body Count/Drifting Contact or Primed Reach on Melee. Your idea has good intentions, but unlike Warframes, weapons are built for optimal DPS with some gimmicks to kill enemies. In most cases you're right. But there are exceptions. Like the accuracy mod for sobek, ammo mutation for the kohm, magazine size for exergis and twin rogga, etc Link to comment Share on other sites More sharing options...
TenTonneSkeleton Posted January 28, 2019 Share Posted January 28, 2019 I'm ultimately in favor of this idea. DE would just have to balance it to avoid too much power creep. I think exilus adapters are a pretty good way to at least put a barrier to the added power of the extra slot, as are the number of forma it takes to get a maxed out build (sometimes I have to forma EVERY slot if I'm using a Riven and a couple of primed mods) There would just have to be some discretion used on what kinds of stats are allowed in the exilus slot. As for people just using cookie cutter builds, I think that already happens with frames. I bet you that Handspring, Power Drift, Cunning Drift, and perhaps Enemy Sense are what 90% of people use in the frame's exilus slot. Link to comment Share on other sites More sharing options...
VenomousValentine Posted January 28, 2019 Author Share Posted January 28, 2019 22 minutes ago, TenTonneSkeleton said: I'm ultimately in favor of this idea. DE would just have to balance it to avoid too much power creep. I think exilus adapters are a pretty good way to at least put a barrier to the added power of the extra slot, as are the number of forma it takes to get a maxed out build (sometimes I have to forma EVERY slot if I'm using a Riven and a couple of primed mods) There would just have to be some discretion used on what kinds of stats are allowed in the exilus slot. As for people just using cookie cutter builds, I think that already happens with frames. I bet you that Handspring, Power Drift, Cunning Drift, and perhaps Enemy Sense are what 90% of people use in the frame's exilus slot. Don't forget about speed drift and the bullet jump mods. Link to comment Share on other sites More sharing options...
peterc3 Posted January 28, 2019 Share Posted January 28, 2019 6 hours ago, VenomousValentine said: Magazine size Ammo maximum Punch through (like metal augur, not shred) 6 hours ago, VenomousValentine said: Ammo mutation These are not QoL or entirely utility. They have a direct effect on DPS or the ability to project that damage and for longer without ammo. 6 hours ago, VenomousValentine said: I can already call so many people saying this is a bad idea because some weapons can abuse it, however I think it would ultimately do more good than harm for sub par weapons such as twin vipers that have absolutely mandatory ammo mutation, or how many weapons need punch through to function properly, or for example how if you want to play ivara you have to put hush on your weapons Blanket buffs are not the solution. Link to comment Share on other sites More sharing options...
Sharkgoblin Posted January 28, 2019 Share Posted January 28, 2019 the idea of an exilus slot for rifles and pistols where i can put silencers or ammo mutation mods is lit the idea of giving more space to melee weapons that already are strong as #*!% with scaling damage sorry but i do not agree with that one Link to comment Share on other sites More sharing options...
VenomousValentine Posted January 28, 2019 Author Share Posted January 28, 2019 Just now, COATTOQUALUNQUE said: the idea of an exilus slot for rifles and pistols where i can put silencers or ammo mutation mods is lit the idea of giving more space to melee weapons that already are strong as #*!% with scaling damage sorry but i do not agree with that one That's a reasonable assessment, but I also don't consider melee broken, but perhaps that's just because I don't like melee. And yes I've seen a nidus with plague keewar wipe an entire room of 160s with a pull and a few swings, but that's keewar and not most melees. Link to comment Share on other sites More sharing options...
Lewtenant Posted January 28, 2019 Share Posted January 28, 2019 Primaries and secondaries need a way to deal with mod drain if you're adding another slot. Melees have stances, which are fantastic for soaking up additional mod drain. Paracesis's mod capacity is the most beautiful thing in this game, but I can't stuff any more mods on it. Link to comment Share on other sites More sharing options...
VenomousValentine Posted January 28, 2019 Author Share Posted January 28, 2019 Just now, Lewtenant said: Primaries and secondaries need a way to deal with mod drain if you're adding another slot. Melees have stances, which are fantastic for soaking up additional mod drain. Paracesis's mod capacity is the most beautiful thing in this game, but I can't stuff any more mods on it. Easy fix. equipping the exilus adapter weapon equivalent gives 10 more mod capacity. 2 Link to comment Share on other sites More sharing options...
ShortCat Posted January 29, 2019 Share Posted January 29, 2019 19 hours ago, VenomousValentine said: I suggest an exlius slot for weapons. A solid "No". First of all, we are talking about weapons, as such every performance boost will increase damage output, since weapons are ment to hurt people. Period. I also do not understand the thought process behind this idea - if a weapon needs ammo mutation just slot it into one of the 8 available slots. Weapons deal so much damage, that it will not hurt a weapon in anyway, as there is no need for such excessive overkill damage. Current mod system is already all about damage stacking, your proposal only caters to this mentality and makes the issue even worse. If you truely want deep customization, ask for a new modding system. Next problem is Exilus slot as such was a failure, proven by the already existing example: it was ment only for utility mods and only after 3 months DE added Drift Mods succesfully deleting "Utility" tag attached to it. Even without Drift Mods, only selected few like Handspring, Rush or Enemy Radar are worth the slot in the first place and allow even more power stacking with the newly freed slot. 10 hours ago, VenomousValentine said: Easy fix. equipping the exilus adapter weapon equivalent gives 10 more mod capacity. So its basicly a free slot with extra free capacity. Not only is this pure power creep, it is also bad design. Link to comment Share on other sites More sharing options...
VenomousValentine Posted January 29, 2019 Author Share Posted January 29, 2019 2 hours ago, ShortCat said: A solid "No". First of all, we are talking about weapons, as such every performance boost will increase damage output, since weapons are ment to hurt people. Period. I also do not understand the thought process behind this idea - if a weapon needs ammo mutation just slot it into one of the 8 available slots. Weapons deal so much damage, that it will not hurt a weapon in anyway, as there is no need for such excessive overkill damage. Current mod system is already all about damage stacking, your proposal only caters to this mentality and makes the issue even worse. If you truely want deep customization, ask for a new modding system. Next problem is Exilus slot as such was a failure, proven by the already existing example: it was ment only for utility mods and only after 3 months DE added Drift Mods succesfully deleting "Utility" tag attached to it. Even without Drift Mods, only selected few like Handspring, Rush or Enemy Radar are worth the slot in the first place and allow even more power stacking with the newly freed slot. So its basicly a free slot with extra free capacity. Not only is this pure power creep, it is also bad design. SOME weapons "deal so much damage". Others physically can't perform because of mandatory mods that hurt their dps. Link to comment Share on other sites More sharing options...
Sharkgoblin Posted January 29, 2019 Share Posted January 29, 2019 15 hours ago, VenomousValentine said: That's a reasonable assessment, but I also don't consider melee broken, but perhaps that's just because I don't like melee. And yes I've seen a nidus with plague keewar wipe an entire room of 160s with a pull and a few swings, but that's keewar and not most melees. trust me many other different melees can do that Link to comment Share on other sites More sharing options...
GinKenshin Posted January 29, 2019 Share Posted January 29, 2019 1 hour ago, VenomousValentine said: Others physically can't perform because of mandatory mods that hurt their dps. That's how the system works, if you want something you have to sacrifice another thing, you can't have both. Rivens are there for that exact reason as well. Almost every month someone suggests this silly idea and the answer will never change, it's entirely redundant because everyone want their weapons to have everything and not sacrifice to get the performance they want. Guess what, if the weapons can't deal the damage you need for a mission, then use another one, that's how this works. MR progression is a thing and somewhat measures the strength of each weapon. Also, frame/companion are there for a reason as well, to complement your choice of weapons and their possible flaws. Variety will not be fixed by this idea since you'll still use the exact same mods depending on the weapon, it'll do more harm than good, it's a terrible idea, period. Link to comment Share on other sites More sharing options...
Steel_Rook Posted January 29, 2019 Share Posted January 29, 2019 I'm in favour of adding an Exilus Slot to weapons, though you'd need to be careful about what you put in it. I'm fine with ammo management items being there - magazine capacity, ammo capacity, reload speed, etc. I'd draw the line at punchthrough and combo duration, though. Generally speaking, I'm a fan of "dedicated slots" as a concept, so ideas like these appeal to me. Link to comment Share on other sites More sharing options...
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