KittySkin Posted October 3, 2019 Share Posted October 3, 2019 Well, just asking. Why theres no secondary dualstat punch through mod for secondaries? Like shred of seeking fury? It would be neat to have something along the lines of +PT +MS so we can replace lethal torrent with it if we want more crowd control while keeping the multishot. Also, when primed seeking fury? Haha 2 Link to comment Share on other sites More sharing options...
Steru Posted October 3, 2019 Share Posted October 3, 2019 [DEl]ayed Link to comment Share on other sites More sharing options...
peterc3 Posted October 3, 2019 Share Posted October 3, 2019 Inherent drawback to the Secondaries. If you want lots of PT, you use Primaries. Secondaries are designed for single target. Link to comment Share on other sites More sharing options...
000l000 Posted October 4, 2019 Share Posted October 4, 2019 Il y a 11 heures, peterc3 a dit : Inherent drawback to the Secondaries. If you want lots of PT, you use Primaries. Secondaries are designed for single target. Secondaries aren't designed for single target at all, many actually are dealing with crowds (explosive, punch through or multi target). The main difference between primary and secondary is that the first category has lots of sniper rifles and bows with innate punch through. It's quite the opposite actually, many primary weapons are way more rounded for single target than actual close range crowded fights. What's weird though is that a lot of primary weapons do have innate punch through and thus make such mods not that useful - unless i'm using an assault rifle i wouldn't care much about a primed shred. 1 Link to comment Share on other sites More sharing options...
bubbabenali Posted October 4, 2019 Share Posted October 4, 2019 Because giving secondaries "free" punch through would make so many other weapons and weapon types obsolete. Link to comment Share on other sites More sharing options...
Miyabi-sama Posted October 4, 2019 Share Posted October 4, 2019 For the same reason primaries don't have multishot/fire rate. Link to comment Share on other sites More sharing options...
NinjaZeku Posted October 4, 2019 Share Posted October 4, 2019 On a related /note, can we all agree that the Capacity costs on the pure Punch Through Mods need to be lowered already? 15 Capacity is kind of very ridiculous when you can have "good enough" PT plus another useful stat on e.g. Nightmare Mods, for less. Link to comment Share on other sites More sharing options...
AzureTerra Posted October 4, 2019 Share Posted October 4, 2019 There is a dire need for a Dualstat PT mod for secondaries to match the Shotguns and Rifles. Link to comment Share on other sites More sharing options...
DatDarkOne Posted October 4, 2019 Share Posted October 4, 2019 4 minutes ago, AzureTerra said: There is a dire need for a Dualstat PT mod for secondaries to match the Shotguns and Rifles. Oh man. If they give us that, then my Dex Pixia and AkBolto Primes will be even more powerful than they already are with the Prime secondary mods. Hehe.... *que evil laugh* MWUHAHAHAHAHAHAHA Link to comment Share on other sites More sharing options...
el_chanis Posted October 5, 2019 Share Posted October 5, 2019 On 2019-10-04 at 12:08 PM, NinjaZeku said: On a related /note, can we all agree that the Capacity costs on the pure Punch Through Mods need to be lowered already? 15 Capacity is kind of very ridiculous when you can have "good enough" PT plus another useful stat on e.g. Nightmare Mods, for less. No. Punch Through is another source of damage multiplier that stacks with crit, base damage, and multishot AND NEGATES COVER. A strong gas weapon with PT can oneshot an entire platoon. Link to comment Share on other sites More sharing options...
NinjaZeku Posted October 5, 2019 Share Posted October 5, 2019 3 minutes ago, el_chanis said: No. Punch Through is another source of damage multiplier that stacks with crit, base damage, and multishot AND NEGATES COVER. A strong gas weapon with PT can oneshot an entire platoon. Maybe you misread my post or something, dunno. My point was: 15 Capacity for Punch Through vs 11 Capacity for Punch Through + a further DPS-boosting effect ... just doesn't seem okay to me, do you disagree? It's similar to those pure +Status Mods that cost more and do less than the 60% elemental Dual Stats, these are Mods that need to be re-evaluated in terms of cost vs effect. Link to comment Share on other sites More sharing options...
el_chanis Posted October 5, 2019 Share Posted October 5, 2019 15 minutes ago, NinjaZeku said: Maybe you misread my post or something, dunno. My point was: 15 Capacity for Punch Through vs 11 Capacity for Punch Through + a further DPS-boosting effect ... just doesn't seem okay to me, do you disagree? It's similar to those pure +Status Mods that cost more and do less than the 60% elemental Dual Stats, these are Mods that need to be re-evaluated in terms of cost vs effect. the amount of PT matters. Yes, there are completely idiotic mods with ridiculous costs (and effects), but high PT it could be equated to high multishot, and should cost similarly. Link to comment Share on other sites More sharing options...
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