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(PSN) Zephyr & Chroma Prime Vault: Hotfix #7


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(PSN) Zephyr & Chroma Prime Vault: Hotfix #7

Zephyr Prime & Chroma Prime have returned, and have been bundled with more key fixes to Zariman missions and more. This is one of a small handful of hotfixes we plan to release before the next update - which you can learn more about in our latest “Next Update Post-Angels of the Zariman” announcement!
 

PRIME VAULT: ZEPHYR PRIME & CHROMA PRIME 

Soar high and command the fury of the elements with the latest Prime Vault release!

Zephyr Prime and Chroma Prime have returned alongside their Prime Weapons and exclusive Customizations for a limited time. Prime Vault packs can be purchased via the in-game Market!

We are continuing our access to Prime Vault content through regular releases. More information on next steps for Prime Resurgence can be found in the Post-Event and Next Steps announcement.
 

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ZEPHYR & CHROMA DUAL PRIME PACK

  • 1200 Platinum
  • Zephyr Prime and Chroma Prime Warframes
  • Tiberon Prime
  • Kronen Prime
  • Rubico Prime
  • Gram Prime
  • Impetus Prime Syandana
  • Commodore Prime Suit
  • Imugi Prime Armor
  • Tibor Prime Armor
  • Tibor Prime Gene-Masking Kit
  • BONUS: Kavat Incubator Segment and Kavat Starter Kit
  • Zephyr Prime and Chroma Prime Glyphs

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ZEPHYR PRIME PACK

  • 400 Platinum
  • Zephyr Prime Warframe
  • Tiberon Prime
  • Kronen Prime
  • Commodore Prime Suit
  • Tibor Prime Armor
  • Tibor Prime Gene-Masking Kit
  • BONUS: Kavat Incubator Segment and Kavat Starter Kit
  • Zephyr Prime Glyphs

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CHROMA PRIME PACK

  • 400 Platinum
  • Chroma Prime Warframe
  • Rubico Prime
  • Gram Prime
  • Impetus Prime Syandana
  • Imugi Prime Armor
  • Chroma Prime Glyphs

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ZEPHYR PRIME ACCESSORIES PACK

  • 200 Platinum
  • Commodore Prime Suit
  • Tibor Prime Armor
  • Tibor Prime Gene-Masking Kit
  • BONUS: Kavat Incubator Segment and Kavat Starter Kit

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CHROMA PRIME ACCESSORIES PACK

  • 200 Platinum
  • Impetus Prime Syandana
  • Imugi Prime Armor

Find their Relics in the Void or Bounty rewards starting now! 

Zephyr Prime, Chroma Prime, Tiberon Prime, Kronen Prime, Rubico Prime, and Gram Prime Relics have been added to the drop tables! These Relics have replaced the Banshee Prime and Mirage Prime Relics in the Void drop tables, Bounties, and Relic Packs. 

*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
 

Zariman Mission Changes & Fixes: 

  • Added additional spawn points for Voidplumes, Somachord Fragments, Storage Containers, and Zarium Accolades throughout the Zariman tileset. 
  • Fixed a case where Faction-based Bounty challenges might not match the actual Faction present in Zariman. 
    • Not whenever the Faction changes, the Bounties will be refreshed to prevent this from happening in the future. 
  • Fixed an issue with Bounties not properly updating after Host migration if players had already completed one of their objectives. 
  • Fixed kills from built Turrets in Void Armageddon Bounties with the “Kill X Grineer/Corpus” challenge not counting. 
  • Fixed cleased Exolizers in Void Cascade missions expiring immediately after Host migration. 
  • Fixed extraction appearing early in Void Flood missions after Host migrating during the ‘Kill Thrax attackers’ stage. 
    • Also fixed a second extraction marker that does not lead anywhere after migrating. 
  • Fixed extraction not appearing after completing back to back Void Cascade Bounties after Host migration. 
  • Fixed active Void Manifestation being inactive and unable to be reactivated after Host migration. 
  • Fixed the rare instance where both the Thrax unit and the enemies it channeled became invisible for an indefinite amount of time.  
  • Fixed extra extraction markers directing you to dead ends in the Zariman tileset. 
     

Operator/Focus Changes & Fixes: 

  • Fixed switching to the last position you left Excalibur Umbra instead of your current position as Operator before Transferring back to Warframe. 
  • Inner Might changes & fixes:
    • Energy costs in the abilities screen will now reflect their new cost (0) when affected by Inner Might.
    • Fixed an issue where Inner Might was being consumed without granting a free cast on numerous abilities.
    • Fixed some abilities with no cost or special costs consuming Inner Might despite not benefitting from it.
    • Fixed Inner Might activating and allowing infinite casting for most Warframe abilities in the Grendel Locator missions (which have Focus abilities disabled by default).

UI Changes: 

  • Added on-hover tooltip to Credits and Platinum in the notifications bar. 
    • Clicking on the Platinum icon in the notifications bar will now ask you if you want to open the browser to view/purchase Platinum packs. 
    • Discount coupon % and remaining time will also appear when hovering over the Platinum icon.
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  • In-game Market category Icons will now increase in size on hover. 
  • The in-game Market now has new banner backers and has been increased in size. 
  • Updated the ‘New’ icon FX. 

Changes: 

  • Grineer Sensor Regulator Eximus (the drones from Grineer Sealab Spy mission) will only spawn as Energy Leech and Health Leech. 
    • They are unable to animate the other Eximus functions, which was making it difficult/impossible to telegraph their attacks. 
    • Also fixed their Eximus abilities to actually function.

Fixes: 

  • Fixed Equinox’s Maim being able to chain stagger Eximus units with Overguard active. 
    • Overguard as it was designed is resistant to CC, any form of stagger proc present with Warframe abilities is unintended at this time. It’s worth noting that we’re exploring some options on the topic of Overguard and its CC resistance. 
  • Fixed the Aero mod set bonus putting to sleep ability immune enemies (Eximus with Overguard, Demolysts, certain bosses, etc.). 
  • Fixed Cascadia Empowered triggering Overwhelming Attrition. 
  • Fixed the Relic selection screen in endless Void Fissure missions not showing Relic source information. 
  • Fixed more Capture targets spawning periodically after the change of plans objective swap to Exterminate happens in Capture missions.
  • Fixed Nidus Prime maintaining mutated appearance after exiting the game with any bow equipped. 
  • Fixed some skins for Exalted Weapons’ descriptions in Inventory stating that you do not own the weapon despite the fact that you do. 
  • Fixed script error related to Limbo’s Banish. 
  • Fixed multiple script errors related to deactivating Operator Focus abilities. 
  • Fixed script error related to Leech/Sanguine Eximus zones. 
  • Fixed script error when Host migrating shortly after turning in a Zarium Accolade at a Melica Cache. 
  • Fixed script error related to Chroma’s Toxin Elemental Ward.
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vor 1 Stunde schrieb [DE]Danielle:

It’s worth noting that we’re exploring some options on the topic of Overguard and its CC resistance.

Right now its more of a CC immunity than a resistance, though I think an actual Resistance/Adaptation similar to Sentients would fit well. Also, and this is my very personal opinion, use the chance and make Eximus resistant to splash damage.

Advantages: 

-CC frames would be back in the game

-Eximus would stay high priority 

-AoE spam would be a little countered

Disadvantages:

-Its a nerf, and we well we know the reaction of some people of that...

Also, on low level missions and open world missions please reduce the amount of Eximus spawning, I can imagine some beginners may get scared away a bit...

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36 minutes ago, (PSN)c1234567890alvi said:

 

Right now its more of a CC immunity than a resistance, though I think an actual Resistance/Adaptation similar to Sentients would fit well. Also, and this is my very personal opinion, use the chance and make Eximus resistant to splash damage.

Advantages: 

-CC frames would be back in the game

-Eximus would stay high priority 

-AoE spam would be a little countered

Disadvantages:

-Its a nerf, and we well we know the reaction of some people of that...

Also, on low level missions and open world missions please reduce the amount of Eximus spawning, I can imagine some beginners may get scared away a bit...

Eximus spawning has been regulated already, read the patch notes. 

The CC immunity is not that big of a deal since it only applies to overguard anyways. CC frames still work just as fine.

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Protea's Blaze Artillery is currently causing a large amount of knockback on hit, sending enemies flying large distances. Is this an intentional change? This can cause problems with grouping abilities such as Coil Horizon and Airburst as the enemies can be sent flying out of range of Blaze Artillery. This does not affect larva at all since it holds enemies in position till the duration has finished.

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  • Railjack Plexus on playstaton has a slot that refuses to let you equip mods to it.  
  • I heard multiple people talking about losing Crewmates in Railjack.  They disappeared from available crew member lists and were just gone from their games...  
  • For many many many months when you leave a squad the game keeps your squad chat tab open.  You can even continue to talk to people in the squad even though it was disbanded.   After Zariman this was a huge issue.   You could have 10+ tabs open to dead quads.  Cant be good for game.... 
  • After a mission there can be insane lag if you try to open the chat box right away,  like never before.  

There is seriously no other way to get vista scenes and augioscapes than with Platinum?   The kitchen and the bedroom of our Dorm are horrible decoration spaces with permanent decorations already placed.   The Vista room which was a huge motivation for continuing to do Zariman to get the key and I THOUGHT to purchase vista/audio was the only good part aout the new Dormizone.   But upon seeing that Vista/Audio is only aailable for platinum I dont give two craps about the dorm or Zariman now.   (the captura scenes are cool and cheap, but that wont last forever).   

Kitchen and bedroom should be blank cubes or make both rooms into ONE room thats blank.    Vista/Audio should be able to be baught with standing.   100k each.  

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Any chance of increasing cap Extractor Drones for resources?

 

Current Cap calculation:

MR 0: 1 drone (1)

MR 5: +1 drone (2)

MR 10: +1 drone (3)

Any Prime Access grants 1 additional for 4 max

Founders also have another additional (4 no Prime Access and 5 with Prime Access max)

 

If MR 15 added another drone, MR 20 another drone, MR 30 another Drone. 4,5, &6 respectively with 7/8 being cap with Prime Access & Founder's status.

 

P.S.Maybe Legendary could add another drone per Rank or resources get doubled for extractor Drones.

 

Rewarding players that have already put time into the game by shortening the amount of time they need to continue to farm the game is I would incentivize progression to keep players coming returning back. 

If we ever get Void (Planet), RailJack nodes, or Open World (Camion Drift/Orb Vallis/Plains of Eidolon) to be extractor eligible that would greatly assist with some of the grind and Helminth Invigorate resource cost.

 

Acquiring level 5 ranks with each corresponding Open World Syndicate could be a prerequisite. (Being able to deploy an auto-mining/fishing/plant resource extractor.) 

*Would be great to be able to drone excavate Cryotic in an update.

 

 

 

Different  question in regards to Syndicates:

Are we going to finish getting Quests for 

✓ Stolen Dreams from Maroo

✓ New Strange from Cephalon Simaris

✓ Man of Few Words from Darvo

✓ Sands of Inaros from Baro Ki' Teer

✓ Mask of The Revenant from Cetus

✓ Deadlock Protocol/Call of the Tempestarii from Vox Solaris(Fortuna)

✓ WaveRixer from the Vent Kids

✓ Jordas Precept from Cephalon Ordis/Jordas

✓ Rising Tide from Cephalon Cy

✓ Silver Grove from New Loka

✓ Chains Of Harrow from Red Veil

✓ Glast Gambit from Perrin Sequence

✓ Octavia's Anthem from Cephalon Suda

 

Of the main Syndicates we are missing 

Steel Meridian (partially in Chains of Harrow)

Arbiters of Hexis

 

 

Conclave faction : I am hoping for eventual release of PvE Arcana & Lunaro, could also be a way to introduce PvE Nikana and throwing star from now defunct "Quick Steel Event".

(Both already had stances and unique controls without interfering with Ability menu)*

 

 

 

 

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Zenurik temporal drag still not working on a ton of enemies that it’s supposed to on PS5. I sent a help ticket about this. It’s been unanswered and still open for 15 DAYS. 15. There’s been 2 other hot fixes since then and it’s still there. You guys haven’t even acknowledged it. Thanks for your amazing customer service. Really appreciate that. Really great you’re ignoring players who have supported you guys for 3 years now. 

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On 2022-05-11 at 9:54 PM, (PSN)c1234567890alvi said:

Also, on low level missions and open world missions please reduce the amount of Eximus spawning, I can imagine some beginners may get scared away a bit...

Would you take turns away from a track in a racing game cause otherwise some of them could "scare beginners" ?

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So i guess are sentinels animation is messed up and nobody really cares...SMH ...Wyrm prime is my favorite and to see it all twisted up during missions looking stupid is just sad... So many other sentinels are messed up to. I have an feeling that DE could care less and its not that imortant to them at all... I cant wait for a game to come out so i can put this bug dumpster back in the closet

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