MutoManiac Posted June 4, 2023 Share Posted June 4, 2023 Hi all! I tried Rhino's stomp and enemies seem lifted and I kill them but it doesn't count. Trying to get the last incarnon for Sibear where I need to kill enemies with lifted status. Thanks Link to comment Share on other sites More sharing options...
0 BansheePrime Posted June 4, 2023 Share Posted June 4, 2023 (edited) Heavy slam attack with Sibear. Edited June 4, 2023 by BansheePrime 1 Link to comment Share on other sites More sharing options...
0 MutoManiac Posted June 4, 2023 Author Share Posted June 4, 2023 (edited) 9 minutes ago, BansheePrime said: heavy slam attack with sibear. It's a bit better but still very slow. I get one kill (incarnon count) with every 30 enemies or so. I jump and hit the middle mouse button right? Makes a big splash and enemies get lifted. Don't use melee much. Edited June 4, 2023 by m_a_r_c_h_ Link to comment Share on other sites More sharing options...
0 LSG501 Posted June 4, 2023 Share Posted June 4, 2023 Been a while since I needed to worry over this but Vauban 4 iirc can work when it's being used to restrict enemies rather than suck them in Link to comment Share on other sites More sharing options...
0 MutoManiac Posted June 4, 2023 Author Share Posted June 4, 2023 13 minutes ago, BansheePrime said: heavy slam attack with sibear. This worked thank you! I was trying Grineer and not so much. Went to Zibala with infested and it went quick. Link to comment Share on other sites More sharing options...
0 quxier Posted June 4, 2023 Share Posted June 4, 2023 18 minutes ago, m_a_r_c_h_ said: 28 minutes ago, BansheePrime said: heavy slam attack with sibear. It's a bit better but still very slow. I get one kill (incarnon count) with every 30 enemies or so. I jump and hit the middle mouse button right? Makes a big splash and enemies get lifted. Don't use melee much. The thing with slams (normal and heavy) is that it locks you in place for some time. YOu can cancel that after you hit them with roll. As fair I remember lift status duration is scaled with combo counter. If you have Madurai you can use https://warframe.fandom.com/wiki/Focus/Madurai#Contamination_Wave 1 Link to comment Share on other sites More sharing options...
0 Mazifet Posted June 4, 2023 Share Posted June 4, 2023 The clashing forest neutral stance does it pretty well. 1 Link to comment Share on other sites More sharing options...
0 Unimira Posted June 4, 2023 Share Posted June 4, 2023 Thought all heavy attack ground slams caused lifted status? 1 Link to comment Share on other sites More sharing options...
0 Tiltskillet Posted June 4, 2023 Share Posted June 4, 2023 FWIW Sentient Wrath is really good at this. 1 Link to comment Share on other sites More sharing options...
0 EmpressNivie22 Posted June 4, 2023 Share Posted June 4, 2023 Hm...might just crack out my Caliban then, lol Link to comment Share on other sites More sharing options...
0 (XBOX)Tucker D Dawg Posted November 23, 2023 Share Posted November 23, 2023 On 2023-06-04 at 9:36 AM, quxier said: The thing with slams (normal and heavy) is that it locks you in place for some time. YOu can cancel that after you hit them with roll. As fair I remember lift status duration is scaled with combo counter. If you have Madurai you can use https://warframe.fandom.com/wiki/Focus/Madurai#Contamination_Wave i know this is nekro, but in case people use search contamination wave does this: Quote Contamination Wave Operator Second Ability emits a Void wave lasting 0.5 / 1 / 1.5 / 2s that drenches enemies with Void Contamination making them 20 / 30 / 40 / 50% more vulnerable to Operator Damage for 5 / 10 / 15 / 20s. 60,000 / 105,000 / 215,000 / 400,000 Costs 50 energy to cast. Staggers enemies on hit and applies Impact status. Duration cannot be refreshed. what you want for easy peasy cheesy is Naramon Void Levitation Quote Void Levitation Operator First Ability creates a 3 / 4 / 5 / 6m wide shockwave lasting 1 / 2 / 3 / 4s, that inflicts Lift Status on all enemies it touches. 60,000 / 105,000 / 215,000 / 400,000 Costs 50 energy to cast. 2 Link to comment Share on other sites More sharing options...
0 Hexerin Posted November 24, 2023 Share Posted November 24, 2023 (edited) On 2023-06-04 at 7:18 AM, Unimira said: Thought all heavy attack ground slams caused lifted status? They do, but not all melee weapons are created equal in terms of overall effect beyond that baseline. For example, heavier weapons tend to have a wider slam radius, which means more enemies can be lifted per slam. Edited November 24, 2023 by Hexerin Link to comment Share on other sites More sharing options...
0 Accepted0698_101 Posted March 21 Share Posted March 21 On 2023-06-04 at 6:16 AM, LSG501 said: Been a while since I needed to worry over this but Vauban 4 iirc can work when it's being used to restrict enemies rather than suck them in this didnt work for the sibear challenge for some reason Link to comment Share on other sites More sharing options...
0 Accepted0698_101 Posted March 21 Share Posted March 21 calibans number 2 also worked like a charm Link to comment Share on other sites More sharing options...
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MutoManiac
Hi all! I tried Rhino's stomp and enemies seem lifted and I kill them but it doesn't count. Trying to get the last incarnon for Sibear where I need to kill enemies with lifted status. Thanks
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