(PSN)MrFreddie90 Posted July 3, 2023 Share Posted July 3, 2023 I'll be brief and to the point, the latest modification made to the Incarnon weapons is obscene, now it's triple harder to be able to charge them and increase the charges by hitting enemies on the head, before it was fun because the charging process was fast giving us the possibility to be able hit enemies even already dead and moreover the Multishot was applied correctly. Now it's too complicated, I'm not finding pleasure in using an Incarnon weapon, restore the settings as before please!. 2 Link to comment Share on other sites More sharing options...
Leqesai Posted July 3, 2023 Share Posted July 3, 2023 What changes are you referring to, exactly? Torid not being able to gain charge off corpses? In looking at the changelogs I'm not seeing anything is as dramatic as whatever you're describing. Link to comment Share on other sites More sharing options...
(PSN)Silver1593 Posted July 3, 2023 Share Posted July 3, 2023 (edited) I am glad the torid dont need headshot. But other weapons are bad, its so hard to get headshots when you dont even know where is the head or its so small (most infested and sentient) i was enjoying shooting the killed enemies to get extra charges but its ruined Edited July 3, 2023 by (PSN)Silver1593 1 Link to comment Share on other sites More sharing options...
Traumtulpe Posted July 3, 2023 Share Posted July 3, 2023 22 minutes ago, Leqesai said: What changes are you referring to, exactly? Torid not being able to gain charge off corpses? In looking at the changelogs I'm not seeing anything is as dramatic as whatever you're describing. Before, every hit including multishot counted to charge your Incarnon - now if the target dies from a single hit all the other multishot projectiles do not generate any charge. In practice this is simply a nerf to Incarnon uptime, and I suspect it's going to stay like this. It might have been an intentional nerf even. 2 Link to comment Share on other sites More sharing options...
Leqesai Posted July 3, 2023 Share Posted July 3, 2023 35 minutes ago, Traumtulpe said: Before, every hit including multishot counted to charge your Incarnon - now if the target dies from a single hit all the other multishot projectiles do not generate any charge. In practice this is simply a nerf to Incarnon uptime, and I suspect it's going to stay like this. It might have been an intentional nerf even. When was this change made? I didn't see it in the incarnon wiki notes. All I saw on there was the thing about dead bodies which was exclusive to Torid. Link to comment Share on other sites More sharing options...
JohnDeMorbid Posted July 3, 2023 Share Posted July 3, 2023 (edited) Dead or died recently are giving zero incarnon charges. So now its much harder to get some incarnon forms. I dont like this=( Edited July 3, 2023 by JohnDeMorbid 1 Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted July 4, 2023 Share Posted July 4, 2023 17 hours ago, Leqesai said: When was this change made? I didn't see it in the incarnon wiki notes. All I saw on there was the thing about dead bodies which was exclusive to Torid. same time as the Torid bodies thing no mention of it in notes, thus suspected to be some kind of inadvertent side effect? 1 Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted July 4, 2023 Share Posted July 4, 2023 18 hours ago, Traumtulpe said: Before, every hit including multishot counted to charge your Incarnon - now if the target dies from a single hit all the other multishot projectiles do not generate any charge. In practice this is simply a nerf to Incarnon uptime, and I suspect it's going to stay like this. It might have been an intentional nerf even. I believe that multishot and perks have been long bugged. in the past I've observed for weapons like Knell and Arca Sciso (which have similar headshot stack perks as Incarnons) If you are Host, all multishot counts to the meter even if the enemy died from just 1 pellet. If you are Client, only the 1 pellet before they died counts. This glitch has been Masked, by the second glitch where recently killed enemies still grant charges. Now that DE has fixed the dead enemies, the earlier glitch suddenly becomes more visible. 1 Link to comment Share on other sites More sharing options...
Shenra Posted July 4, 2023 Share Posted July 4, 2023 Yea this was a horrible change. It's fine for torid but every weapon that charges off of headshots feels way worse now. 3 Link to comment Share on other sites More sharing options...
Tiltskillet Posted July 4, 2023 Share Posted July 4, 2023 Just now, (PSN)haphazardlynamed said: I believe that multishot and perks have been long bugged. in the past I've observed for weapons like Knell and Arca Sciso (which have similar headshot stack perks as Incarnons) If you are Host, all multishot counts to the meter even if the enemy died from just 1 pellet. If you are Client, only the 1 pellet before they died counts. I don't know about every bug Knell etc, may have had or still have. But pre-Kullervo, most of my experience with this multishot issue has been as host. Probably just as much as client too, but I've been in the habit of paying more attention solo. Haven't checked Arca Scisco, but Knell is having the same problem. Not a surprise, I was just curious enough to verify it. What is a surprise though is Snipers are still getting combo from multishot even when overkilling the target. So maybe this is more easily fixable on DE's end than I've been thinking. Link to comment Share on other sites More sharing options...
Vaml77 Posted July 4, 2023 Share Posted July 4, 2023 a weapon that is terrible and horrible to get incarnon is the atomos ..... the others are very easy. Link to comment Share on other sites More sharing options...
Azamagon Posted July 4, 2023 Share Posted July 4, 2023 Yeah - it's especially aweful for shotguns :( Link to comment Share on other sites More sharing options...
(PSN)Joylesstuna Posted July 5, 2023 Share Posted July 5, 2023 (edited) On 7/3/2023 at 1:09 AM, Traumtulpe said: Before, every hit including multishot counted to charge your Incarnon - now if the target dies from a single hit all the other multishot projectiles do not generate any charge. In practice this is simply a nerf to Incarnon uptime, and I suspect it's going to stay like this. It might have been an intentional nerf even. I definitely feel the same and believe this was used to nerf uptime. Shotgun incarnons are extra brutal now. Edited July 5, 2023 by (PSN)Joylesstuna Link to comment Share on other sites More sharing options...
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