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I like Duviri but it's losing incentive to be played


Harutomata
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I'm probably not among the majority on this, but the Duviri update was one of the most fun ones for me since I started playing Warframe. I do appreciate DE added some replayability to it in form of Acrithis' weekly wares, but I feel like it could definitely use more of it.

Duviri Experience:

For Duviri Experience once you max the intrinsics there's 0 incentive to do the side objectives, which I think is a shame because they're one of the more relaxing and unique parts of the game.
Does the reward of a task make it more fun? Well, probably not, but literally every other open world rewards you in some way after the mission screen if you keep doing bounties. Relic packs, cosmetics, and other relatively useful wares. Getting close to no rewards though (decrees disappear after the mission, and the resources are too low in numbers) makes it feel a bit like the game wants you to do literally any other content in the game because then you'd get both gameplay AND a reward.
Suggestion: Make side objectives give you a currency (or an instantly max 125k standing syndicate like Simaris') that you can spend on Relic Packs and Pathos Clamps (obviously in a way defeating the orowyrms is still the main way to get them), and maybe some other wares. Just not credits, please.

Circuit:

Steel path one in particular. If you're not a fan of riven casino, it means the evergreen rewards they added offer little to nothing to you. I'd like to see some evergreen rewards that are not related to rivens in any shape or form. "But you can sell the rivens for plat, even the unveiled ones", yes I know, but that's still dealing with rivens in a way. There's also Paladino who deals these things for a more easily available resource, Riven Slivers.
I'd like to see more old and outdated weaponry get incarnon upgrades, and I hope there are plans to add more of them. There are many old prime weapons which didn't age well.
Sparring weapons? Kogake incarnon. Even the Prime has not so great stats. Give it an incarnon that improves them even without the incarnon transformation. Make the incarnon form shoot shotgun shells that deal fire damage. (Definitely not an idea from an other media that likely also inspired the Corufell.)
Hikou Prime was useful when Serrated Blade damage was a thing. Now? It's a puncture status weapon. Should I say more? Give it an incarnon. It's our only shuriken, DE.
Just some examples I could think of right now.
I'd even take Pathos Clamps as one of the evergreen rewards because the wyrm fight does get a bit old after having done it so many times, even if it can take 20 min (or less if you get a better loadout).
Suggestion: More variety of evergreen rewards for Circuit (maybe Pathos Clamps), and more incarnons in a later update.


Intrinsics also happened to make Drifter combat a bit too easy, so if there were any more updates to Duviri, I'd like to see Drifter combat get more possible enemies, including some more challenging ones. I know Drifter combat isn't perfect, and that many would argue that it's "not warframe combat", but I think it'd be interesting to see more of it. Just my opinion anyway.
I know Duviri is a content island, but I hope DE is going to add more updates to it eventually.

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Just make duviri fun, players will play it. Make all that souls-like crap optional, allow warframes everywhere, make RNG crap optional too and even I might actually play it once in a while and, brace yourself, enjoy it! For me it was literally the worst update in a long time. Until you fix the biggest problem of duviri (being pain in the a55 and inconsistent with the rest of the game), you wont get much better player numbers by adding better evergreen stuff.

Edited by MaxTunnerX
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Adding relic packs to the evergreen pool for SP circuit would make it a relevant and challenging farm. Hell I'll even take Aya. Kuva and Riven Slivers are meaningless to me now that I've got 180/180 riven capacity used.

I don't hate the circuit to be fair, but it could definitely use more gamemodes, and probably not follow a cycle, or at least have an option to have missions randomized, probably altering the reward pool in the process.

 

The upcoming change to the circuit so that it auto saves all you've got up to previous succesful round means I can finally greed every single time and keep going until I die for good. That's a feature I've wanted since the gamemode's introduction.

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1 hour ago, MaxTunnerX said:

Just make duviri fun, players will play it. Make all that souls-like crap optional, allow warframes everywhere, make RNG crap optional

Yeah, this is never gonna happen, DE wanted a rouge-lite gamemode and they are stickin to it.

I still enjoy watching people struggle with the fact they can't use Mesa or Wukong in the duviri at any time they please.

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2 hours ago, Harutomata said:

For Duviri Experience once you max the intrinsics there's 0 incentive to do the side objectives, which I think is a shame because they're one of the more relaxing and unique parts of the game.

Mats from Fishing, Kullervo, 3 Optional portals (SP Arcanes). Also Lore parts.

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17 minutes ago, Zakkhar said:

Mats from Fishing, Kullervo, 3 Optional portals (SP Arcanes). Also Lore parts.

I guess I could have been more specific.
With side objectives I meant objectives primarily outside of the undercroft.
Mats from fishing? Well.. I think I have enough for next incarnon releases (if they do any). I guess that's "evergreen" in a way that helminth can use the resources from it? Also some Acrithis decorations. It's not much but you're right about it meaning something. It's just not much and repeatedly doing the fishing side objective doesn't really sound fun.
Kullervo? Got 1 and a duplicate for the ability even already.
Also got the arcanes I wanted already, getting more would be only for vosfor.

What I meant is giving incentive for doing things like puzzles, shawzin hero, komi, helping tamms, kexats, krubies, finding treasures. Side objectives like that.
In every other open world activities like bounties and side objectives either give you standing directly, or tokens that you can turn into standing, which then can give you an actually evergreen reward like Relic Packs.
Duviri could even use Pathos Clamps as a reward in more places because Acrithis' wares include things which are going to continue to be useful, similarly to Relic Packs.

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36 minutes ago, Harutomata said:

I guess I could have been more specific.
With side objectives I meant objectives primarily outside of the undercroft.
Mats from fishing? Well.. I think I have enough for next incarnon releases (if they do any). I guess that's "evergreen" in a way that helminth can use the resources from it? Also some Acrithis decorations. It's not much but you're right about it meaning something. It's just not much and repeatedly doing the fishing side objective doesn't really sound fun.
Kullervo? Got 1 and a duplicate for the ability even already.
Also got the arcanes I wanted already, getting more would be only for vosfor.

I think I see your problem. You played it too much. You got everything and you "finished the duviri". That's entirely on you.

37 minutes ago, Harutomata said:

Duviri could even use Pathos Clamps as a reward in more places because Acrithis' wares include things which are going to continue to be useful, similarly to Relic Packs.

But why? You supposedly have enough stuff for next incarnon release.

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Posted (edited)
13 minutes ago, Zakkhar said:

you "finished the duviri"

Yes, you finally got it.
If it had evergreen rewards it'd still have replayability to offer.

13 minutes ago, Zakkhar said:

But why? You supposedly have enough stuff for next incarnon release.

Because Pathos Clamps aren't exclusively used as a material used for Incarnon upgrades?
Acrithis has things to offer for it which can be considered evergreen, like orokin reactors, catalysts, exilus warframe and exilus weapon adapters.
I can't tell if you're joking or not.

Edited by Harutomata
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42 minutes ago, Harutomata said:

I can't tell if you're joking or not.

I can tell you are:

43 minutes ago, Harutomata said:

like orokin reactors, catalysts, exilus warframe and exilus weapon adapters.

 

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3 hours ago, Harutomata said:

Suggestion: Make side objectives give you a currency (or an instantly max 125k standing syndicate like Simaris') that you can spend on Relic Packs and Pathos Clamps (obviously in a way defeating the orowyrms is still the main way to get them), and maybe some other wares. Just not credits, please.

With little bit of changing this can goes like this:
- each objective gives you 2 (3) pathos clamps

- defeating Orowyrm would give you 4 (6) pathos clamps

- so that's 14 (21) pathos clamps per session (no side objective)

- so let's make incarnon adapter genesis upgrade cost 28 pathos clamps

- some side objective may give you more than 2 (3) pathos clamps depending on difficulty

 

Maybe add something unique to the shop... dunno. Still, if I could farm Pathos clamps like above I would be more willing to do them.

4 hours ago, Harutomata said:

Circuit:

Steel path one in particular. If you're not a fan of riven casino, it means the evergreen rewards they added offer little to nothing to you. I'd like to see some evergreen rewards that are not related to rivens in any shape or form. "But you can sell the rivens for plat, even the unveiled ones", yes I know, but that's still dealing with rivens in a way. There's also Paladino who deals these things for a more easily available resource, Riven Slivers.
Suggestion: More variety of evergreen rewards for Circuit (maybe Pathos Clamps), and more incarnons in a later update.

Yeah, you there is almost nothing to pick. If incarnon were trade-able then you would at least get some plat from them

I wish we have some unique stuff. It's little bit offtopic but I've mentioned about "element change" for kuva/sister weapons. Maybe we could get something similar? Some "on heavy do X" or "aerial attacks do Y", with few versions? Or add void damage/status?

4 hours ago, Harutomata said:

 


Intrinsics also happened to make Drifter combat a bit too easy, so if there were any more updates to Duviri, I'd like to see Drifter combat get more possible enemies, including some more challenging ones. I know Drifter combat isn't perfect, and that many would argue that it's "not warframe combat", but I think it'd be interesting to see more of it. Just my opinion anyway.
I know Duviri is a content island, but I hope DE is going to add more updates to it eventually.

 

Yeah, when I started I kept paying attention to all attacks. Now I can mostly stand and I will be fine.

I've tried SP version but I got some one-shots so It may not be good too (need more tries).

1 hour ago, Zakkhar said:
4 hours ago, Harutomata said:

For Duviri Experience once you max the intrinsics there's 0 incentive to do the side objectives, which I think is a shame because they're one of the more relaxing and unique parts of the game.

Mats from Fishing, Kullervo, 3 Optional portals (SP Arcanes). Also Lore parts.

What are those mats?

You get Kullervo x2 + Rauta very quickly imho. I don't think I've even played SP version for, I think, more Kullervo's banes.

Arcanes are.. meh. I got few from normal Duviri and they were all trash-like arcanes. Sure, you can change like 10 for 3 arcanes with Loid but it's still random thing. Plus Circuit from portals takes time.

 

And I would go for lore parts but... where do I look for them? I mean, I don't need exact map. However looking into every places is too much. IMHO Zariman had great way to hide soundtapes. They weren't hidden in random places. You just have to look for "hidden places".

If we had something like "ok, there is something nearby, like 50 meter in radius, look for them" it would be cool. In Circuit I like when "fragments" (or however those 3 thingies are called) are near edge of map. I void sling in spaces and look for shiny thing. It rewards "good eye".

45 minutes ago, Zakkhar said:
1 hour ago, Harutomata said:

I think I see your problem. You played it too much. You got everything and you "finished the duviri". That's entirely on you.

IMHO not exactly. The most grind is Circuit. To get to 10 rank you need 3-4 hours. You get some resources, incarnons, arcanes, kuva/rivens, endo. Even when you want only 2 from 5 weekly arcanes it's still a lot of time. Not to mention intristic.

On other hand, in Duviri experience, I just farm pathos clams and sometimes some resource to upgrade incarnons. I barely go there as I've enough of everything in most cases. And I don't feel like going for arcanes when I bet there are better methods.

 

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Posted (edited)
48 minutes ago, Zakkhar said:

I can tell you are:

What is your idea of an evergreen reward then?

It seems like you're not looking to actually contribute to the discussion as your responses don't actually address anything that's being said, and are littered with logical fallacies.
Call me immature, but I think I'm just going to put you on ignore.

Edited by Harutomata
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Well, with the melee expansion there's a big use for exilus adaptors again.

I don't see anyone doing circuit for the kuva or rivens.  It's a pretty bad time investment.  

I agree though, once you have the adaptors installed there's not much reason to play there despite it being a pretty fun mixup place.  Other than some cosmetics or lore.  Even just stockpiling clamps is not really rewarding compared to just farming other things.  I like the idea of acrithis store.

I don't think warframe play would be that great there.  It's too small.

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11 hours ago, Lord_Drod said:

I don't see anyone doing circuit for the kuva or rivens.  It's a pretty bad time investment.  

 

I do the SP circuit week after week for rivens. The circuit tracks have a chance to add even more arcanes and rivens.

I'm sure the next duviri expansion will force people to return to the experience. I do wish they would actually stick to the precedent established in the paradox quest and stop allowing warframes to be used on the surface of duviri. It should be drifter only. I love drifter combat and I hate it when people start nuking thrax. It sucks any fun out of the mode.

Edited by RyllusPurple
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21 hours ago, RyllusPurple said:

I do the SP circuit week after week for rivens. The circuit tracks have a chance to add even more arcanes and rivens.

I'm sure the next duviri expansion will force people to return to the experience. I do wish they would actually stick to the precedent established in the paradox quest and stop allowing warframes to be used on the surface of duviri. It should be drifter only. I love drifter combat and I hate it when people start nuking thrax. It sucks any fun out of the mode.

Why though?  I have over 100 rivens from Palladino unidentified and I never sortie.  Even if you just do relics for an hour you could trade for more unidentified rivens than what duviri gives.  You must really like circuit. 

I do duviri solo because the playlists are dumb and no one will do the side portals.  I don't like the drifter combat at all, but I can see using warframes to skip would be annoying if I did.  It's just too buggy/unresponsive, and  awkward controls since I had to remap to avoid the void blast bug.

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While I personally still enjoy playing SP circuit, I totally get this feeling about the Duviri experience.

I really like the feel of roaming round Duviri, the variety of different ways to earn intrisics, the way it feels like the next enemy encounter, puzzle, komi game, music chest etc. is always just around the corner. This is something I felt was kinda missing from the other open world areas in Warframe and has been implemented really well in Duviri.

What feels so disappointing is that once you've maxed all the intrinsics all the side objectives feel kinda pointless. The only really valuable reward is pathos clamps and these only come from killing the orowyrm. This reward structure encourages players to just rush through the bounty rather than engaging with the core, exploration based gameplay.

I'm totally ok with the orowyrm being the fastest way to get pathos clamps, but would strongly appreciate some way to earn them through other Duviri activities like quxier suggested, so the great gameplay doesn't feel so unrewarding.

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When I first came back I made a topic about "The Real SP Duviri Experience".
No Decrees. No Undercroft. Just the Drifter and objectives. Those would give you clamps, arcanes and mats.

I brought up the idea because it was probably the only situation in Warframe where "skill" could be rewarded within the closed combat environment.
It'll never happen though. Too late and probably too hard for the majority.

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11 minutes ago, Xzorn said:

When I first came back I made a topic about "The Real SP Duviri Experience".
No Decrees. No Undercroft. Just the Drifter and objectives. Those would give you clamps, arcanes and mats.

I brought up the idea because it was probably the only situation in Warframe where "skill" could be rewarded within the closed combat environment.
It'll never happen though. Too late and probably too hard for the majority.

They were too afraid to do that.  I never liked the undercroft and still don't.  It would have been better with pure drifter mechanics in both places.

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12 hours ago, Lord_Drod said:

Why though?  I have over 100 rivens from Palladino unidentified and I never sortie.  Even if you just do relics for an hour you could trade for more unidentified rivens than what duviri gives.  You must really like circuit.


I don't want the rivens, I sell them as is. I'm tired of relics/ fissures and doubt baro will have anything new anytime soon. At least the circuit is engaging. I can't even get stimulation from fissures anymore.

Edited by RyllusPurple
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3 hours ago, RyllusPurple said:


I don't want the rivens, I sell them as is. I'm tired of relics/ fissures and doubt baro will have anything new anytime soon. At least the circuit is engaging. I can't even get stimulation from fissures anymore.

That makes sense.  I like stronghold defense and even stronghold exterm for dagath.  It would be cool to see these and similar modifiers more accessible.  The same goes for how circuit is a multi game mode within one. 

Running the same mission repeatedly or staying in the same tile for a while is boring.

I don't enjoy the undercroft though.  Parkour is bad there and I'd like more variety with some newer or lesser played things.

I'd still like to see an endless exterm mode where you navigate a tile, then teleport to another one etc. The navigation is what I enjoy, not being limited to one room.

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Once you get good incarnons the only reason to play circus is if there is a booster reward. Riven or 20k kuva is a non-reward for how long it takes the higher you go (that is if you care about rivens at all). Its more than 3 hours to get to rank10 reward.

Wouldn't mind if it was 20 clamps instead - at least for clamps you can chose to buy something better from the vendor, like a potato or couple arcanes. 

The Experience SP is worth playing for arcane portals BUT DE never advertised it so people don't even know, and finding a team to make it a purpose run is impossible - pubs never cooperate cause everyone wants to do different thing - its very anti-coop. Why does DE neglect coop so much, it really hurt the game. And the portals dont even show on the map for clients or after a host migration.

 

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I'd really prefer drifter combat not be made more difficult personally.

I would like for them to continue adding incarnons but if they do the need to add a couple reward choice slots that will randomly roll incarnons that you don't have. The cycle thing is really stupid any infuriating.

And they need to make the Cinta bp tradable so enigma puzzles don't just become meaningless to do once you have it. And a clarification on how those damn things spawn.... or a rework on their spawning mechanics entirely so only a set amount spawns and they all always spawn the instant you load into the map instead of you being able to check the same location 20 times and not have it spawn, only for it to spawn there after you kill the worm so you can't get the rewards from it for some reason. Like 99% of my duviri playtime has been circling the map checking every enigma spawn location only for a single new one to spawn each time I do a full round. Absolutely stupid system for what would otherwise have been a fun mechanic.

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1 hour ago, PollexMessier said:

I'd really prefer drifter combat not be made more difficult personally.

I would like for them to continue adding incarnons but if they do the need to add a couple reward choice slots that will randomly roll incarnons that you don't have. The cycle thing is really stupid any infuriating.

And they need to make the Cinta bp tradable so enigma puzzles don't just become meaningless to do once you have it. And a clarification on how those damn things spawn.... or a rework on their spawning mechanics entirely so only a set amount spawns and they all always spawn the instant you load into the map instead of you being able to check the same location 20 times and not have it spawn, only for it to spawn there after you kill the worm so you can't get the rewards from it for some reason. Like 99% of my duviri playtime has been circling the map checking every enigma spawn location only for a single new one to spawn each time I do a full round. Absolutely stupid system for what would otherwise have been a fun mechanic.

I usually only mess with the arch arbor one since it gives 10 paradigms with booster and once you get used to it can be completed rather quickly.  There's also some that spawn while doing that one.  Arch arbor doesn't always spawn though.

Also, you can spot the blue hue or is it green? Like necramech computer spawn if you were trying to hit them all.

1 hour ago, Monolake said:

The Experience SP is worth playing for arcane portals BUT DE never advertised it so people don't even know, and finding a team to make it a purpose run is impossible - pubs never cooperate cause everyone wants to do different thing - its very anti-coop. Why does DE neglect coop so much, it really hurt the game. And the portals dont even show on the map for clients or after a host migration.

Yeah I wish they would fix this.  This makes you basically have to solo if you're interested in these or always host.  I don't need the arcanes, but its good value when and I'm already there..  Plus I like defense.  Solo is probably faster anyway, but not everyone can solo.

I also wonder how people would know it wipes the mission if you fail and what to expect in them before entering.  It should have a disclaimer before entering.

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8 hours ago, Lord_Drod said:

Also, you can spot the blue hue or is it green? Like necramech computer spawn if you were trying to hit them all.

Yes except they don't spawn until you're right next to them. If you already passed that area and it spawned without you noticing then you can see the blue light form halfway across the map. But 9 times out of 10 I see them spawn in when I'm practically standing on top of them.

And if I only ever did archarbor I'd have completed the entire pathos clamp grind 5 times over by now and still not gotten the damn bow.

Edited by PollexMessier
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3 hours ago, PollexMessier said:

But 9 times out of 10 I see them spawn in when I'm practically standing on top of them.

The puzzles are the only reason I go to Duviri. But I don't visit there often because it takes forever to find them. If it had an option to locate just the owls -- like, Guiding Hand maybe with a different color trail -- I'd play it way more.

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