OmegaMaximusPrime Posted April 3 Share Posted April 3 We have bane mods for everything else, even whole series of Bane of Murmur came out on their release, but we still have no Bane mods for Sentients. 1 Link to comment Share on other sites More sharing options...
EDM774 Posted April 3 Share Posted April 3 Paracesis passive and The set bonus of the Sacrificial melee mods entered the chat. 1 Link to comment Share on other sites More sharing options...
Berzerkules Posted April 3 Share Posted April 3 The real question is...Why do people call faction damage mods bane mods? 1 Link to comment Share on other sites More sharing options...
TARINunit9 Posted April 3 Share Posted April 3 I think they've been nerfed enough Link to comment Share on other sites More sharing options...
GPrime96 Posted April 3 Share Posted April 3 (edited) That’s supposed to be Sacrificial Mods but we still don’t use it for Sentient Killing. Edited April 3 by GPrime96 1 Link to comment Share on other sites More sharing options...
Kaiga Posted April 3 Share Posted April 3 How about we get rid of bane mods all together instead? 4 Link to comment Share on other sites More sharing options...
Zakkhar Posted April 3 Share Posted April 3 (edited) 1 hour ago, Berzerkules said: The real question is...Why do people call faction damage mods bane mods? Cause that is the name of Primary weapon mods? https://warframe.fandom.com/wiki/Bane_of_Corrupted Other options are: Cleanse Corrupted, the shotgun equivalent of this mod. Expel Corrupted, the secondary equivalent of this mod. Smite Corrupted, the melee equivalent of this mod. Cleanse/Expel mods, just doesnt have a cling to it, Smite is an ability name and may be confusing. Bane seems best. Edited April 3 by Zakkhar 1 Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted April 3 Share Posted April 3 16 hours ago, OmegaMaximusPrime said: We have bane mods for everything else, even whole series of Bane of Murmur came out on their release, but we still have no Bane mods for Sentients. because we never really had to fight them in large numbers at high levels, even during New War. there's nowhere you can fight lots of Sentients at high levels where these or Umbral builds are useful, except for Archon hunts, but even then it's just a few sentients sprinkled in with the Narmer Mobs, who are just recycled versions of Corpus and Grineer. we have a damage mod for sentients in railjack of all places, and there's nowhere you can fight Sentient fighters anymore...it's literally a useless mod. 3 Link to comment Share on other sites More sharing options...
-NEP-ImAlreadyTracer Posted April 4 Share Posted April 4 Maybe one day when we get to Tau Link to comment Share on other sites More sharing options...
MaxTunnerX Posted April 4 Share Posted April 4 (edited) On 2024-04-03 at 11:00 AM, Kaiga said: How about we get rid of bane mods all together instead? This. Less pain, more pew pew. Maybe we can get more riven slots instead when these stupid things are gone. Edited April 4 by MaxTunnerX 2 Link to comment Share on other sites More sharing options...
PollexMessier Posted April 4 Share Posted April 4 On 2024-04-03 at 2:00 AM, Kaiga said: How about we get rid of bane mods all together instead? Based Link to comment Share on other sites More sharing options...
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