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Can I consider this as a griefing?


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On the other hand, players sometimes need to get away from the party to stack up their gear (melee crescendo for example. It's hard to get 60+ finishers if your party keeps nuking everything). Maybe randoms are looking for something (resource crates, kurias, statues). People may have legitimate reasons for not staying in the same place as others.

It all really boils back to reactant not being shared globally in those modes. If it was than there would be almost no issue. You would still get less general resources compared to staying in the same room, but that's something you consent to when you enter a public match in general.

 

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Not everyone likes the "stand in the corner and let someone on the team nuke every enemy from the doorway and just stand there twiddling your thumbs until the end of the mission"  gameplay.  Frankly, it's boring as hell.

If you like that and want a whole squad who will play that way, then you need to arrange that before you start the mission.  If you're grouping with randoms you can't expect them all to want to play the game the way you do.

They were just as likely complaining to themselves about the annoying squadmates hanging out in a doorway and not playing the way they wanted.

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6 hours ago, insanitybit said:

Surely we all know that this behavior is widespread? I mean, I can't see how anyone would have played the game and not run into this. Enter almost any public arbitration mission. It's one thing to say that this isn't a problem, but it's another thing entirely to deny that it happens.

If 2 of them got reactant early while finding a place to camp, say they each got 1, then the other person only made it to 9, that would explain it.

Then that person should have gone and found the last reactant they needed.

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9 hours ago, Psianide73 said:

Then that person should have gone and found the last reactant they needed.

Who cares? You're fixating on this one specific situation when the issue is broader than that. It's not relevant that 2/3 people got reactant and one did not. The issue remains the same. You could just as easily imagine that 3/4 people all split up and *no one* got enough reactant. The problem remains the same - the mechanics are bad and punish players for playing in a way that many people prefer.

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1 hour ago, insanitybit said:

Who cares? You're fixating on this one specific situation when the issue is broader than that. It's not relevant that 2/3 people got reactant and one did not. The issue remains the same. You could just as easily imagine that 3/4 people all split up and *no one* got enough reactant. The problem remains the same - the mechanics are bad and punish players for playing in a way that many people prefer.

The op cares... That's what he was complaining about wasn't it? One player got bored of camping, which left another player without enough reactant to crack his relic.

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On 2024-06-13 at 1:25 AM, Hexerin said:

Spotted the person who wipes enemies before they get corrupted, and then comes crying to the forum about "nOt EnOuGh ReAcTaNt!1!!1!"

Missions not spawning enough reactant has been a piece of feedback since 2016. Void Towers never had this issue, and the mechanic of Reactant is redundant at best and annoying at worst. Players shouldn't have to apologize for being fast in a non-endless mission. You could just remove Reactant and give Traces on completion/rotation, and nothing would change about the mission. That'd likely also fix the Void Storms bug where you just stop getting traces from subsequent runs. 

Edited by Voltage
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12 hours ago, VENDOMINUS said:

It all really boils back to reactant not being shared globally in those modes. If it was than there would be almost no issue. You would still get less general resources compared to staying in the same room, but that's something you consent to when you enter a public match in general.

The problem with saying universal pickup would solve the problem is that it doesn't line up with the variety of complaints being made.

 

If the issue is Reactant being too spread out then universal pickup is a solution. However this is also solved by being faster or just following other players. 

If the issue is not enough Reactant in the first place due to killing too fast or being inefficient then universal pickup does nothing. Can't share pickups that don't exist.

And the issue of joining late definitely doesn't benefit either. As Reactant that was already picked up can't be shared again.

 

I'm just pointing out that if players want DE to enforce a solution to this range of issues they should be asking for something that would actually solve it. And the universal pickup idea is not a catch all fix and only solves one specific problem. As well if DE does what players are asking for they'll just be more upset when they still manage to not get their 10 Reactant.

Also as a side note I wouldn't expect DE to add universal pickup anyways. There's already widespread issues of players trying to game the Relic system. Universal pickup will add to those problems with allowing for AFK leeching.

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On 2024-06-13 at 1:53 AM, Grigerbest said:

one of our teammates couldn't collect 10 reactants because of him

The reason he couldn't collect 10 reactants is because DE designed a crappy system and so far refused to change it (outside of Railjack). What the hell is wrong with you for trying to report a random player for randomly playing a mission? Have you ever considered how that player might feel having someone trying to dictate to him what to do in random matchmaking, and even getting all indignant and wanting to harm said player (yes, this is exactly what you intend by reporting him) for not following your instructions? Dude have a look in the mirror sometime.

47 minutes ago, Voltage said:

Missions not spawning enough reactant has been a piece of feedback since 2016. Void Towers never had this issue, and the mechanic of Reactant is redundant at best and annoying at worst. Players shouldn't have to apologize for being fast in a non-endless mission. You could just remove Reactant and give Traces on completion/rotation, and nothing would change about the mission. That'd likely also fix the Void Storms bug where you just stop getting traces from subsequent runs. 

This.

Edited by Traumtulpe
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18 hours ago, 0bsi said:

Not everyone likes the "stand in the corner and let someone on the team nuke every enemy from the doorway and just stand there twiddling your thumbs until the end of the mission"  gameplay.  Frankly, it's boring as hell.

If you like that and want a whole squad who will play that way, then you need to arrange that before you start the mission.  If you're grouping with randoms you can't expect them all to want to play the game the way you do.

They were just as likely complaining to themselves about the annoying squadmates hanging out in a doorway and not playing the way they wanted.

you are technically right since its a random group. the main issue will always be the reactants. if we get less loot from a random group thats fine, but the reactants to crack open a relic matter the most.

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19 hours ago, Voltage said:

Missions not spawning enough reactant has been a piece of feedback since 2016. Void Towers never had this issue, and the mechanic of Reactant is redundant at best and annoying at worst. Players shouldn't have to apologize for being fast in a non-endless mission. You could just remove Reactant and give Traces on completion/rotation, and nothing would change about the mission. That'd likely also fix the Void Storms bug where you just stop getting traces from subsequent runs. 

Have you considered that maybe the entire point of the way reactant works is to slow things down? I know, totally not an obvious thing about the design.

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3 minutes ago, Hexerin said:

Have you considered that maybe the entire point of the way reactant works is to slow things down? I know, totally not an obvious thing about the design.

Yes, and for the last 8 years people have voiced that it sucks, because it only achieves this in a very small subset of missions and is worsened by console hosts.

Again, it's not on a player to apologize for playing at that pace, especially when the system has received little improvement to feel balanced around how the game is now 8 years later.

This system also actively hurts certain endless missions as well and makes them very frustrating to participate in, like Excavation Fissures.

Edited by Voltage
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No, its that in public runs people want to have fun, not follow boring strategies just for farming, if you want to farm in a single point you have 2 options.

  1.  Do it alone
  2.  Find organized squad for it.

In my case I prefer the first one, since my friends have less time than me to play.

Edited by CosoMalvadoNG
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