TheOlright Posted June 18 Share Posted June 18 Finished the quest, and it was... unexpected, and a little intriguing, but, still Spoiler It's really hard to belive that corpus let stalker go, just because he was holding a baby. Maybe, Parvos troops are softer, than others, but I hardly doubt it. More like they would find him on the other side of the universe, to lay their hands on such a unique baby. Also, "belly of the beast" sounds a little cinic, considering events of the quest Also, I can see that there is no way to obtain second Jade blueprint naturally, only to buy it for 450 of new currency, that seems like quite a lot 1 Link to comment Share on other sites More sharing options...
Zaghyr Posted June 18 Share Posted June 18 2 hours ago, [DE]Megan said: Status Effects no longer inherit Energy Colors, so players can more easily identify when an enemy is affected by a Status Effect. I'm not a fan of this. I like seeing MY heat, gas, blast, etc procs have different colors, it allows for more depth in thematic builds. I feel like this should just be a setting. I definitely want to change the color of Gas away from puke green. 5 Link to comment Share on other sites More sharing options...
Awaidaqor Posted June 18 Share Posted June 18 Hey, thanks a lot for this update, all this stuff look amazing and I can't wait to test everything. However... Let's talk about how slash got nuked against targets who are not weak to it. Just before the update I did some Void Cascade in Steel Path with Dante and it was super fun. After further testing now, I have concluded that now my Dante does less than 10% of what he used to do against heavy gunners. That means that I won't bring him against corrupted, and grineers because now, he basically tickles the enemies. Where I was dealing 700k with my endgame setup (full of tauforgeds, Roar, maxed mods, arcanes...), now I deal 50k (with Roar, two casts of Dark Verse and Tragedy). Slash relying Warframes have become strictly inefficient against some factions and I wonder if that was the point of the status rework (I don't think so). That's why I suggest that you please make it so slash comes back closer to where it was in terms of actual numbers, because why would you use slash (which is supposedly interesting because it ignores armor) against infesteds who don't have armor anyway ? As it stands right now, my Garuda, Dante and Styanax are gonna collect dust because they will be absolutely bad in missions I play the most, which is sad. I was super hyped to see what's new but I might admit it, knowing that my Dante who I loved to play is now garbage in many missions is super disappointing and that's not what I expected to get today. I think your idea was to bring diversity in builds, not break the balance. 5 Link to comment Share on other sites More sharing options...
Hexerin Posted June 18 Share Posted June 18 I notice no mention about Immolation ramping drain being slowed down, which @[DE]Pablo stated would be a thing. Can we get clarification about whether or not that was actually implemented? Link to comment Share on other sites More sharing options...
KilljoyXLV Posted June 18 Share Posted June 18 1 hour ago, [DE]Megan said: Status Effects no longer inherit Energy Colors, so players can more easily identify when an enemy is affected by a Status Effect. Not sure why this was done. My green fire now doesn't apply green fire. Please revert this change or allow us to toggle this option because it removes a huge amount of customizability. I'm not a big fan of Impact and Puncture swapping vulnerabilities either. It makes way more sense to have Impact have increased effectiveness against shields and Puncture to penetrate armor. Otherwise, great update so far. 6 Link to comment Share on other sites More sharing options...
_neverluv Posted June 18 Share Posted June 18 is it normal? i can copy all jade parts in dojo in dagaths hollow Link to comment Share on other sites More sharing options...
SteveCutler Posted June 18 Share Posted June 18 2 hours ago, [DE]Megan said: You can now change your Loadout directly from Navigation! Weapon Options: Swap Primary/Secondary/Melee Weapon Select from your available Weapons to equip. Upgrade Primary/Secondary/Melee Weapon Change upgrades (Mods, Arcanes, etc.) on equipped weapons. Select Mod Config Select from your existing Mod Configs for equipped weapons. As always... What about archguns? Link to comment Share on other sites More sharing options...
-CM-Lycan Posted June 18 Share Posted June 18 Is the Jade Collection(The one purchasable for platinum) and the Jade Chorus Pack(Real currency variant) supposed to be so vastly different? The Jade Collection(Again the platinum variant) as stated in game and in other places says it has the following; Jade (The warframe) Jade Aureolt Helmet (Alt Helmet) Evensong (Bow Primary) Cantare (Kunia Secondaries) Harmony (Scythe Melee) Motetique Signa (Signa) Jade Ophanim Decoration (Orbiter Decoration) Where as the Jade Chorus Pack states it only has the following; Jade (The warframe) Jade Aureolt Helmet (Alt Helmet) Motetique Signa (Signa) Terror Landing Craft (Landing Craft Skin) Jade In Action Glyph (Glyph) Jade Ophanim Sigil (Sigil) Light & Shadow Color Pallet (Color Palette) 275 Platinum (Platinum) With this it seems that we are supposed to be more disposed to buying the collection instead of the one for currency? Due to the Collection having the weapons as well. 1 Link to comment Share on other sites More sharing options...
SteveCutler Posted June 18 Share Posted June 18 10 minutes ago, Hexerin said: I notice no mention about Immolation ramping drain being slowed down, which @[DE]Pablo stated would be a thing. Can we get clarification about whether or not that was actually implemented? It's right here in the patch notes: Quote Immolation (2nd Ability): Reduced the Energy Per Second cost when at max Heat from 10 to 4. We want to make it easier for players to maintain its Heat gauge at max. Personally I think this was completely unnecessary anyway. I guess they just want every frame to use Blind Rage. 1 Link to comment Share on other sites More sharing options...
Redrigoth Posted June 18 Share Posted June 18 30 minutes ago, Lord_Reiven7x said: those directly affect dps that's why they aren't exilus mods no they don't. Their effect on dps is like 3% in a realistic scenario. They are QoL mods that make the gun play different. Nobody with any sense is going to use +55% reload speed or magazine in a regular mod slot instead of +220% damage or elemental combination or critical chance/dmg Projectile speed affects damage output for weapons with falloff much more that magazine size ever could (mag dump alt-fires only get a larger burst for the same net ammo cost. Only tenet plinx gets any significant gain but that is a consequence of it being a single-shot rather than mag dump and the fact it is battery. This is fine since that is what makes it unique and it still won't be better than A- tier) These mods need to go exilus where they belong. 1 Link to comment Share on other sites More sharing options...
DaMasque Posted June 18 Share Posted June 18 2 hours ago, [DE]Megan said: Fixed the Incarnon Ceramic Dagger upgrade Gun and Blade triggering when killing enemies with a Secondary weapon. apparently this isn't intended, major L. Link to comment Share on other sites More sharing options...
Hexerin Posted June 18 Share Posted June 18 5 minutes ago, SteveCutler said: It's right here in the patch notes: Personally I think this was completely unnecessary anyway. I guess they just want every frame to use Blind Rage. That's not what I'm talking about. Pablo stated that the speed at which the ramping cost accumulates would be reduced. Link to comment Share on other sites More sharing options...
peq42 Posted June 18 Share Posted June 18 PLEASE buff inaros' 4th ability or reduce its energy cost a lot Link to comment Share on other sites More sharing options...
Kirgit2019 Posted June 18 Share Posted June 18 WOW! Talk of drowing the cat in cream !!! This is an owesome update . My fingers are itching to delve in . Thank you DE 🥰 Link to comment Share on other sites More sharing options...
CryptidEvo03 Posted June 18 Share Posted June 18 Thank You for the Update! But sadly I can´t play the Quest because the confimation word Schatten doesn´t work. I´m from Germany. Link to comment Share on other sites More sharing options...
(PSN)SABRETOOTH1971 Posted June 18 Share Posted June 18 Fixed large hitch when loading into Dojos with many Displays. So did this 'fix' mean deleting all my displays in my dojo I bought with plat? Link to comment Share on other sites More sharing options...
RAZORLIGHT Posted June 18 Share Posted June 18 My god, Pablo was COOKING like a mad man with that status/armor rework. 🥰 Link to comment Share on other sites More sharing options...
Darkbring Posted June 18 Share Posted June 18 Remove LoS from Tragedy The update is a mixed bag 2 Link to comment Share on other sites More sharing options...
RedPixel22 Posted June 18 Share Posted June 18 You continue to add more content to Duviri but still keep managing to ignore an extremely game breaking bug that's easy to exploit. It's been nearly a year, please address this. 1 Link to comment Share on other sites More sharing options...
TaemaNai Posted June 18 Share Posted June 18 (edited) Quote Removed lackluster “filler” items from the Uncommon and Rare reward tables: Level 5-15: 3,000 Credits Level 10-30: Tepa Nodules Level 20-40: 3,000 Credits Level 30-50: Tellurium Level 40-60 (including Narmer and Steel Path): 500 Kuva Uh, Tellurium wasn't filler. It's bloody rare outside unpopular game modes. Are you sure you want us to play the bounties or are you trying to discourage that? Edit: Looks like the Aya drop rate's been nerfed too. Anyone know what the new meta is for aya farm? Edited June 19 by TaemaNai Update 7 Link to comment Share on other sites More sharing options...
Styx_Prime Posted June 18 Share Posted June 18 Nice 👍 Link to comment Share on other sites More sharing options...
-CM-Lycan Posted June 18 Share Posted June 18 Wasn't Auto-Fire for semi and I think burst?, Coming in this update? I thought it was. 1 Link to comment Share on other sites More sharing options...
KCASC_HD Posted June 18 Share Posted June 18 I had a problem with actually starting the quest, as the german language option did not register the word "SCHATTEN", which was asked as the entry word on confirmation. https://cdn.discordapp.com/attachments/521421824345505847/1252692902031786075/image.png?ex=667324ad&is=6671d32d&hm=55e179a106d106a14803402ff0dc2b1cd8e405d32ea516ffd39168feef8bacb5& My solution was to switch the game language to english. 1 Link to comment Share on other sites More sharing options...
Lyblac Posted June 18 Share Posted June 18 Thanks for all the new content, it's definitely a lot of fun. But unfortunately this still doesn't have any fix (lights/textures/material?), as I mentioned before, this seems somewhat unacceptable, considering that these are paid cosmetics. Link to comment Share on other sites More sharing options...
Vrai-Num Posted June 18 Share Posted June 18 3 hours ago, [DE]Megan said: Armor has a maximum cap of 2700 Armor (90% Damage Reduction). Armor has a minimum cap of 200 Armor. Not gonna lie, this is not enough info, we need to know if DR scales linearly or same as before or has a new formula. Would appreciate clarification on that. 1 Link to comment Share on other sites More sharing options...
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