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Koumei & the Five Fates: Hotfix 37.0.6


[DE]Danielle
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Hello Tenno! We wanted to get out some important fixes before the team takes off on a Canadian holiday long weekend. Take care! 

Changes:

  • Made improvements to the objective marker pathing and visibility in the Corpus Outpost tileset. 

Fixes: 

  • Fixed the Okina Evolution 3 Incarnon Challenge not progressing. 
  • Fixed Caliban’s Summulyst not summoning Choralysts in Exterminate missions.
  • Fixed Koumei’s Kumihimo strings not spawning correctly when cast in Frost’s Snowglobe. 
  • Fixed Arcanes unequipping after exiting the Arcane selection screen in the Loadout Navigation UI. 
  • Fixed a duplicate version of Client Warframes appearing when returning to Dry Dock from a Railjack mission. Spooky season may be upon us, but doppelgangers be gone!
  • Fixed Kalymos slip sliding around in The Lotus Eaters Quest. 
  • Fixed Loid being incorrectly lit in sections of the Whispers in the Walls Quest. 
  • More fixes towards a t-posing clone appearing on full-body FX —  notably, the Temporal Prime Ephemera.
  • Fixed shading issues on some parts of the Lumis Liset Skin. 
  • Fixed being unable to search unowned Mods in the Codex based on their description. 
  • Fixed the end of mission UI showing that Beast Claws gained Affinity when they are already max rank. 
  • Fixed a rare bug that allowed Helminth to add Eclipse, Roar or Xata's Whispers onto Chroma, Mirage, Rhino, Octavia and Xaku in addition to their own damage boosting abilities.
    • It is intended that the aforementioned abilities can only replace those Warframes' respective damage-boosting abilities (ex: Roar can only replace Vex Armor). Accounts with affected Warframes have had these listed abilities reverted.
  • Fixed Nova’s Molecular Prime not using the correct explosion sound FX. 
  • Fixed crash caused by searching Captura Scenes in the Arsenal. 
  • Fixed script error caused by Nova’s Wormhole. 

For list of known issues for Koumei & the Five Fates that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1414761-known-issues-koumei-the-five-fates/
 

 

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1 minute ago, [DE]Danielle said:
  • Fixed a rare bug that allowed Helminth to add a second damage-boosting ability onto a Warframe that already has one. 
    • For example, you could replace an ability other than Rhino’s Roar with Xata’s Whisper – it is intended that only one damage-boosting ability be allowed. Affected accounts have had this second damage-boosting ability reverted. 

I wonder how much hue and cry that is going to elicit :D

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1 minute ago, [DE]Danielle said:

Fixed a rare bug that allowed Helminth to add a second damage-boosting ability onto a Warframe that already has one. 

  • For example, you could replace an ability other than Rhino’s Roar with Xata’s Whisper – it is intended that only one damage-boosting ability be allowed. Affected accounts have had this second damage-boosting ability reverted. 

 

Oh, so you mean you can't use Nourish, Roar and Plunder with each other, now? That wasn't rare...

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4 minutes ago, [DE]Danielle said:
  • Fixed a duplicate version of Client Warframes appearing when returning to Dry Dock from a Railjack mission. Spooky season may be upon us, but doppelgangers be gone!

 

Oops. 

 

Funny that I tried to log in just now and it said there was an update, first for me.

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Thank you for your hard work.
However, bug reports are also included among the feedback, but it seems that they are not being reflected.
After checking, if it is an abnormal phenomenon, please take action.

On 10/5/2024 at 9:52 PM, SecretFriend_Ajeossi said:

1. The effect of charging 50% antimatter when passing through a [Wormhole] is applied abnormally.
- Antimatter charge amount is only updated in units of 50% and 100%.
- When 75% charged antimatter passes through a [Wormhole], its charge remains at 75% instead of increasing to 100%.

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12 minutes ago, BalaDeSilver said:

Oh, so you mean you can't use Nourish, Roar and Plunder with each other, now? That wasn't rare...

To clarify! This is specifically fixes being able to have Eclipse, Roar, or Xata's Whispers on Chroma, Mirage, Rhino, Octavia and Xaku in addition to their own damage boosting abilities, as intended. 

 

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still no fixes for these old detrimental bugs:

  • unable to see each other in dojo thus not being able to trade.
  • not being able to open main menu after closing cetus/fortuna/deimos vendor. Escape closes chat and said vendor normally.  https://forums.warframe.com/topic/1379968-unable-to-open-menu-with-esc-button/
  • In rare cases camera getting stuck in one place(warframe can operate just fine). This happens often after opening and closing main menu when having no operator bug.
  • Not being able to use operator as a client https://forums.warframe.com/topic/1413471-no-operator/
  • mirage, mesa (and in very rare cases ash) locking their abilities (and some weapons)
  • ash's 4 showing wrong numbers(damage and kills in statistics are wrong too)
  • Clients losing all picked up loot(mission rewards are fine) when leaving zariman missions as an operator
  • Melee enemies don't attack Octavia's mallet+resonator combo https://forums.warframe.com/topic/1413418-melee-enemies-dont-attack-octavias-malletresonator-combo/
  • slams from operator launching you in the wrong direction or failing(probably may be fixed with the new low frame latency option)
  • waypoints(multiple different bugs in different areas), codex/simulacrum scans,
  • kahl getting stuck in a rampart on a "Junk run mission" (but who cares, we don't need to do it anymore)
  • Moonwalk after transference (still happens as of 2024/09/14)
  • 10000s timer on a raptor bomb https://forums.warframe.com/topic/1413419-raptors-softlock/
  • Sanctuary Onslaught breaking if host migraton happens right before the portal spawns(I think it's in the game since its release)
  • Xata's whisper on clients creates bubbles not where you shot the enemy(usually on legs, which makes headshots impossible)
  • Duviri(all modes) is still full of different bugs
    for example: getting a duviri drifter when using transference in the circuit(yes, it still happens)
  • Revived vulpaphyla and sentinels don't have invisibility if you have it on until you recast invisibility.
  • If you use quick melee then swap the weapon and shoot fast enough, the weapon swap will be cancelled(but it'll show a different weapon in the bottom right corner right before you shoot). Usually weapon swap cannot be cancelled.
  • If you use quick melee then quickly do a heavy slam attack, it can sometimes do a regular slam instead or do no damage at all(but you'll lose combo in any case)
  • Exalted melee interactions with regular melee combo, initial combo and gladiator set bonuses are a buggy mess.
  • Getting softlocked in navigation after opening it (opening foundry by clicking on "X items ready to claim" notification always helps tho, and opening then closing chat usually helps too)
  • If you join a random squad from the orbiter, you might be sent to the host's dojo after the mission if they started from there.
  • Automatically using parazon on fallen liches even when not pressing any buttons at all.
  • Bulllet jump may malfunction when done right after landing or after slams(even from stance "slam" attacks). Seems to be a collision issue.
  • Zenistar disc lasting 100s when you throw it at x12(it returns at 20s left out of 120) #makezenistargreatagain
  • Zenistar's disc aura looks much bigger than the actual damaging area if you have any +range mods in it.
  • Zenistar's disc interactions with magus aggress are very weird.
  • Screen shake setting(and some other settings) resetting if you alt-tab after turning it off. (fullscreen mode seems to be required)
  • Different enemy spawn issues:(I prob forgot something in this list)
      Hide contents
    • Not enough enemies spawning on railjack skirmish missions, resulting in inability to finish it. Last time happened: 2024/08/31
    • Vomvalysts not spawning well if you run around the map too much
    • Dargyns spawning in wrong places on Koro (Kuva fortress assault)
    • Enemies not spawning well enough on most exterminate missions(railjack, zariman and new deimos tileset are an exception). This often results in inability to get 10 reactant if you reached the objective. Often you have to run back and forth near extraction so more enemies spawn so you can finish the mission.
      This has happened as recently as 2024/06/24, where 2 of my squad members weren't able to get the 10th reactant because there were no enemies left on the map, and none were spawning.
    • Enemies can spawn right in front of you on Lua exterminate mission(might be a feature). Same with thraxes on void cascade.
    • Enemies don't spawn after wave 562 of arbitration defense(it reaches lvlcap at that wave, it might've been fixed, but it's hard to test it)
    • On very rare occasions a LOT(like 100) of enemies can spawn in one of the vaults of Archon spy mission on Jupiter.
    • Enemies not spawning soon enough in Liberation stage during cetus bounties, which often results in the control level dipping below 50% before you even get the chance to kill enemies.

     

  • also pls fix those cascade/thrax bugs:

      Hide contents
    • in cascade clients often can't see some of the void tears they cleared (this is very rare for hosts)
    • Using transference in a trokar at a high ping can block transference back to warframe until your operator dies https://forums.warframe.com/topic/1413742-unable-to-recall-into-warframe-after-using-transference-while-in-trokar-as-a-client/#comment-13121525
    • for clients, some thraxes(probably self-revived) can look like ghosts, but act like in a regular form and they seem to be immune to status effects and some abilities(they can be damaged in warframe)
    • if you kill thraxes' physical form when they start recapturing an exoliser, they may still keep recapturing it while transforming into the ghost form(and finish recapturing it while in ghost form)
    • thraxes are shown as invincible(grey healthbar) when they are actually not
    • sometimes killed(in physical form) thraxes can become invisible and invincible in a ghost form. they can only be noticed by sound and a minimap marker. this is quite rare, but it has ruined some people's void flood missions.
    • in very rare cases(seems to only happen if you strip them with mag's 4 while they successfully recapture an exo) thraxes can become immune to any form armor strip
    • in very rare cases thraxes can become invisible and invincible in a physical form, which lets them recapture exolisers
    • in rare cases there can be an invincible(but visible) ghost thrax that is doing nothing near an exoliser
    • in very rare cases exoliser can stop spawning at all(same condition as exoliser delays below: 3-3-3 or 3-3-4 tile and doing it fast)
    • sometimes in fissure cascade exolisers can become impossoble to clear after they are recaptured by a thrax(this is extremely rare outside of fissure missions)
    • during fissure misson, if you clear the final tear of an exo just as the relic timer hits 0 it'll become permanently unclearable, with no way to fix it.
    • there are also more fissure specific bugs that I'm too lazy to list here

    exoliser wrong order(skips, jumps and delays):

    • exoliser skip: instead of going in order 1-2-3-4 in a certain room, they go in the order of 1-2-4(3rd skipped) or2-3-4 (1st skipped). this bug is quite common in solo play but not in squads.
    • exoliser jump: usually happens to a skipped exoliser: instead of order 1-2-3-4, it goes 3-1-2-4(3rd spawns before other three). this bug is quite rare.
    • exoliser delay: when the 30s exoliser spawn timer reaches 0, it says that new exoliser has spawned when it actually hasn't. usually next exoliser spawn after the next 30s, but you can get 2-4 delays in a row. https://forums.warframe.com/topic/1416391-void-cascade-delayed-exolizer-spawns/
      this happens very often if you do the mission fast enough in a squad and the total amount of exoliser spawn points is low(for example if you have rooms with 3, 3 and 4 spawn points).
  • Also during netracells if you have a U-form tile enemies can spawn up to 1km away, which makes the mission obnoxiously long  Hasn't happened to me for quite a while, lmk if it still happens

  • You can randomly get knocked down with an electric proc on zariman missions. Seems to be an issue with corpus derivator units, but the reason could be different.
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Hi, recently I tried using Wukong with the Nataruk for Saya's Visions and noticed that when using the Nataruk, the specter was unable to fire the bow. It'd play the animation and look like it was firing, but no projectile was being shot.

Is this intentional?

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8 minutes ago, [DE]Danielle said:

To clarify! This is specifically fixes being able to have Vex Armor, Eclipse, Roar, Amp or Xata's Whispers on Chroma, Mirage, Rhino, Octavia and Xaku if their own damage boosting abilities have not been swapped out, as intended. 

so you don't consider nourish or wrathful advance a "damage boosting ability"? because they sure are.

Edited by LittleLeoniePrime
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