Stoi84 Posted September 12, 2016 Author Share Posted September 12, 2016 On 10/09/2016 at 7:42 AM, ProfessorOlivanderOzpin said: I would like to apply to be a moderator if possible, seeing as i am constantly using the site and am always willing to help out. Thanks for the proposal, but this is an outdated message I need to remove. I don't have the time to manage new applications. Link to comment Share on other sites More sharing options...
Caduzeus Posted September 17, 2016 Share Posted September 17, 2016 Hi Stoi84, Is it technically possible to add Titania's Dex Pixia dual machine pistols and the Diwata heavy sword to builder? It would be nice to run some numbers on those, since apparently both rifle and shotgun mods affect Dex Pixia. Mesa's Peacemaker could be a nice addition too. If it is not possible or it is too demanding, then I understand. I just prefer your nifty tool over my clunky Excel :) Link to comment Share on other sites More sharing options...
Stoi84 Posted September 18, 2016 Author Share Posted September 18, 2016 There's one thing I'm thinking about since a moment now. If I add a blank weapon with the possibility to manually set the base stats, that will solve all the problems, no ? Link to comment Share on other sites More sharing options...
(PSN)Crixus044 Posted September 18, 2016 Share Posted September 18, 2016 1 hour ago, Stoi84 said: There's one thing I'm thinking about since a moment now. If I add a blank weapon with the possibility to manually set the base stats, that will solve all the problems, no ? This would be absolutely amazing and I recommend this, because most powered weapons have stats that are affected by multiple sources of mods. Link to comment Share on other sites More sharing options...
Stoi84 Posted September 19, 2016 Author Share Posted September 19, 2016 So as a test, I put a blank rifle with editable stats. I'll let you guys test if it works, I'll fix the problems, and I'll extend to other weapons once it works. Link to comment Share on other sites More sharing options...
(PSN)Crixus044 Posted September 19, 2016 Share Posted September 19, 2016 3 hours ago, Stoi84 said: So as a test, I put a blank rifle with editable stats. I'll let you guys test if it works, I'll fix the problems, and I'll extend to other weapons once it works. Seems like it's working. So far only issue is that it's only showed for rifle mods, which can use some improvements because dex pixia and artemis bow function off of rifle or shotgun mods. If this can be fixed, much appreciated. Link to comment Share on other sites More sharing options...
Stoi84 Posted September 19, 2016 Author Share Posted September 19, 2016 I'll add a blank weapon for each type later, this one was just a test. Link to comment Share on other sites More sharing options...
(XBOX)BigQuadTodd Posted September 22, 2016 Share Posted September 22, 2016 (edited) whats a blank rifle? EDIT: Ohhhhh nvm Edited September 22, 2016 by (XB1)TomTheImperator Link to comment Share on other sites More sharing options...
PecorineBurritt Posted September 22, 2016 Share Posted September 22, 2016 it seems that Stradavar has wrong damage values. - in-game damage values : 8.8 / 8.8 / 7.5 - builder damage values : 4.5 / 15 / 10.5 and thanks for the awesome builder! Link to comment Share on other sites More sharing options...
Caduzeus Posted September 26, 2016 Share Posted September 26, 2016 On 20.9.2016 at 2:02 AM, Stoi84 said: I'll add a blank weapon for each type later, this one was just a test. It seems to be working as expected, thanks! Those blank weapons will resolve all the special needs, since we can just check in-game codex or wikia for values and use those in tests. It also helps to run the numbers when a new weapon is released and there is no official builder-version of it yet. A brilliant solution Stoi84! Link to comment Share on other sites More sharing options...
(PSN)Crixus044 Posted September 29, 2016 Share Posted September 29, 2016 Stoi, do you plan on adding the new auras we received from Silver Grove? Pistol Amp, Shotgun Amp, Brief Respite, etc. Link to comment Share on other sites More sharing options...
Stoi84 Posted September 29, 2016 Author Share Posted September 29, 2016 I plan to add everything yes, but I don't know when yet. Link to comment Share on other sites More sharing options...
Stoi84 Posted September 30, 2016 Author Share Posted September 30, 2016 I added more blank weapons (shotgun, bow, sniper, pistol and melee). Let me know if everything works as expected and if something is missing. Link to comment Share on other sites More sharing options...
Zephyrinius_ Posted September 30, 2016 Share Posted September 30, 2016 Stoi, out of curiosity, are you planning on changing Nekros Details e.g. Shadows HP drain %? Link to comment Share on other sites More sharing options...
Hyro1 Posted October 1, 2016 Share Posted October 1, 2016 I noticed that pistol amp isnt part of the aura's Link to comment Share on other sites More sharing options...
Stoi84 Posted October 1, 2016 Author Share Posted October 1, 2016 On 30/09/2016 at 10:52 PM, Zephyrinius_ said: Stoi, out of curiosity, are you planning on changing Nekros Details e.g. Shadows HP drain %? Updating the skills of the Warframes is the most boring and exhaustive part. I don't know when I'll work on this. 20 hours ago, Hyro1 said: I noticed that pistol amp isnt part of the aura's This will be added in the next update, but there's no planned date at the moment. Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted October 1, 2016 Share Posted October 1, 2016 The ice hammer have incorrect status chance. Displays 50% but its actually 10% status. Sad its not 50% in game. I already had an awesome 100% status ice build until i went in game & saw it wasnt 50%. Lol Link to comment Share on other sites More sharing options...
(PSN)Crixus044 Posted October 2, 2016 Share Posted October 2, 2016 5 hours ago, (XB1)Cash201293 said: The ice hammer have incorrect status chance. Displays 50% but its actually 10% status. Sad its not 50% in game. I already had an awesome 100% status ice build until i went in game & saw it wasnt 50%. Lol It's 50% on charge attack, that's why lol Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted October 5, 2016 Share Posted October 5, 2016 On 10/2/2016 at 0:20 AM, (PS4)Crixus044 said: It's 50% on charge attack, that's why lol Ohhhhh my mistake. But Burston prime stats are incorrect when I was molding for it Link to comment Share on other sites More sharing options...
(XBOX)fabiane79 Posted October 5, 2016 Share Posted October 5, 2016 On 10/1/2016 at 6:04 PM, Stoi84 said: Updating the skills of the Warframes is the most boring and exhaustive part. I don't know when I'll work on this. This will be added in the next update, but there's no planned date at the moment. Stoi84, great work. Are any plans on adding the calculator for the warframes when adding damage and duration mods Link to comment Share on other sites More sharing options...
FINNSTAR7 Posted October 6, 2016 Share Posted October 6, 2016 The Galatine Prime stats are off, the Puncture damage should be 4.1 not 43.1. Probably a simple typing error when inputting the damage stats... Link to comment Share on other sites More sharing options...
Stoi84 Posted October 7, 2016 Author Share Posted October 7, 2016 On 06/10/2016 at 0:04 AM, (XB1)fabiane79 said: Stoi84, great work. Are any plans on adding the calculator for the warframes when adding damage and duration mods I'm sorry I don't understand what you are talking about. Link to comment Share on other sites More sharing options...
Stoi84 Posted October 7, 2016 Author Share Posted October 7, 2016 Can anyone do a list of the missing stuff ? This will help a lot for a faster update. Thanks. Link to comment Share on other sites More sharing options...
Erranty Posted October 9, 2016 Share Posted October 9, 2016 (edited) Missing some great Auras that make Ember and Banshee broken like Growing Power Edited October 9, 2016 by Erranty Link to comment Share on other sites More sharing options...
Lilith-EN- Posted October 9, 2016 Share Posted October 9, 2016 Please can you add a space for editing channeling stats on blank weapons? Link to comment Share on other sites More sharing options...
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