N64Gamefreak Posted October 21, 2016 Share Posted October 21, 2016 I'm not getting any scans for Auditor, Azoth, Lockjaw & Sol, M-WAM, or Raptor RX in my Codex, yet I've encountered them multiple times so far in The Index. Link to comment Share on other sites More sharing options...
Rek_Colyks Posted October 21, 2016 Share Posted October 21, 2016 I'm sure this has been mentioned already, but I think it would be nice if we could use the scanners inside relays, so as to scan people like Darvo and Maroo if you didn't scan them during their quests. That might also provide an opportunity to add an "allies" section to the codex, along with the enemy factions. On another point, I feel like vaulted void relics should be in the codex as well as those you can still get. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted October 22, 2016 Share Posted October 22, 2016 Auditor, Azoth, Lockjaw & Sol, M-WAM, and Raptor RX are all scanning now. Link to comment Share on other sites More sharing options...
CheekyFartKnocker Posted October 25, 2016 Share Posted October 25, 2016 (edited) As far as I noticed, the following enemies miss from my Codex, even though I scanned them multiple times: Knave Specter/ Lockjaw & Sol/ Executioner Zura/ Executioner Dhurman. I'm also missing some things in the ''Objects'' tag in the Codex, such as the Infested Tumor and the Argon Pegmatite.... When will DE actually repair the Codex ? Edited October 25, 2016 by W1zT3ch Link to comment Share on other sites More sharing options...
Fishmonk Posted October 28, 2016 Share Posted October 28, 2016 (edited) List of currently scannable Enemies that are missing from the Codex: Vem Tabook Orokin Turret Latcher Jordas Golem (Archwing) Attack Mutalist (Archwing) Mutalist Lightning Carrier (Archwing) Mutalist Toxic Carrier (Archwing) J3 Jordas Golem (Jordas Verdict) Kuva Drahk Kuva Guardian Kuva Jester Kuva Siphon Kuva (the clouds are scannable) List of currently scannable Objects that are missing from the Codex: Arc Trap Core Pipe (Sabotage) Corpus Stasis Mine (Archwing) Corpus System (Mobile Defence) Cryogenic Explosive Barrel Fan Fomorian Power Core (Hijack) Grate Grineer System (Mobile Defence) Large Grineer Exploding Barrel Orokin System (Mobile Defence) Sensor Bar Orokin Turret Transport (Archwing) Warframe Cryopod (Defence) All the new Kuva Fortress objects (Fortress Scanners, Turret variants, etc.) Also, the entries for Infested Tumor, Nightfall Apothic and Security Camera are bugged and don't register in the Codex after being scanned in-game. List of Mods that are missing from the Codex: No longer missing, these mods were all added to the Codex in Hotfix 19.0.3! Primed Fury Jolt Voltaic Strike Energy Conversion Health Conversion Archwing Physical Mods (Comet Blast, Quasar Drill, Zodiac Shred) Warframe Augments (Assimilate, Flash Accelerant, Iron Vault, Path of Statues) Conclave Stances (all) Conclave Syndicate Offerings (Air Thrusters, Adept Surge, Rising Skill, Calculated Spring, Tempered Bound, Low Current Leap, Anticipation, Overcharge Detectors, Meteor Munitions, Impaler Munitions, Razor Munitions, Comet Rounds, Ripper Rounds, Serrated Rounds, Crash Shot, Shred Shot, Flak Shot, Counterweight, Serrated Edges, Sharpened Blade, Anti-Flak Plating, Armored Acrobatics, Armored Evade, Armored Recovery, Surplus Diverter, Lie in Wait, Heartseeker, Impenetrable Offense, Sword Alone, Overcharged, Spring Loaded Broadhead, Voltaic Lance, Searing Leap, Rime Vault, Venomous Rise) Conclave Mission Rewards (Ambush Optics, Brain Storm, Deft Tempo, Directed Convergence, Double Tap, Draining Gloom, Emergent Aftermath, Final Act, Final Tap, Focused Acceleration, Gorgon Frenzy, Grinloked, Heavy Warhead, Kill Switch, Measured Burst, Mortal Conduct, Plan B, Precision Munition, Secondary Wind, Shrapnel Rounds, Skull Shots, Soaring Strike, Static Alacrity, Sudden Justice, Tactical Retreat, Thundermiter, Triple Tap, Vital Systems Bypass) Edited November 16, 2016 by Fishmonk updated for War Within Link to comment Share on other sites More sharing options...
-Zr-Scroll Posted October 30, 2016 Share Posted October 30, 2016 On 29/10/2016 at 1:27 AM, Fishmonk said: ~snip~ Excellent list! I'll just add a few Damaged Mods: Steel Fiber, Thief's Wit, Rush, Ammo Drum, Magazine Warp, Point Blank, Serration, Fast Hands, Slip Magazine, True Steel, Shocking Touch There might be more damaged versions missing that I don't currently have. But here is comparison screenshots from mods section and codex for the above damaged mods. Spoiler Link to comment Share on other sites More sharing options...
DarckNightMidNight Posted October 31, 2016 Share Posted October 31, 2016 I'm having a bad problem were I can not see my HUD like my HP Ammo or ame sights I tried reinstalling but its still the same ant way to sort this Link to comment Share on other sites More sharing options...
Drasiel Posted October 31, 2016 Share Posted October 31, 2016 23 minutes ago, DarckNightMidNight said: I'm having a bad problem were I can not see my HUD like my HP Ammo or ame sights I tried reinstalling but its still the same ant way to sort this Try going into esc>Options>HUD and check that the first item "show HUD" is on. Link to comment Share on other sites More sharing options...
Fishmonk Posted November 3, 2016 Share Posted November 3, 2016 (edited) Mods that were added to the Codex in the last update: Archwing Physical Mods (Astral Slash, Meteor Crash, Nebula Bore) Warframe Augments (Creeping Terrify, Elemental Sandstorm, Everlasting Ward, Fatal Teleport, Hysterical Assault, Infiltrate, Ore Gaze, Pheonix Renewal, Primal Rage, Resonating Quake, Safeguard, Tectonic Fracture, Titanic Rumbler) Conclave Augments (all) But there are some mods that weren't added, despite being in the same group as the ones that were added: Archwing Physical Mods (Comet Blast, Quasar Drill, Zodiac Shred) Warframe Augments (Assimilate, Flash Accelerant, Iron Vault, Path of Statues) Edited November 3, 2016 by Fishmonk Link to comment Share on other sites More sharing options...
nevac Posted November 12, 2016 Share Posted November 12, 2016 (edited) It seems that damage modifiers are displayed wrong now, if it's not for me alone. I checked and alloy armor is still vulnerable to radiation, not gas like this codex screenshot shows: http://imgur.com/JzG4sl3 Edited November 13, 2016 by nevac Link to comment Share on other sites More sharing options...
RIOT Posted November 13, 2016 Share Posted November 13, 2016 (edited) 10 hours ago, nevac said: It seems that damage modifiers are displayed wrong now, if it's not for me alone. I checked and alloy armor is still vulnerable to radiation, not gas like: http://imgur.com/JzG4sl3 FINALLY! IMPACT IS GOOD!pls fix de Edited November 13, 2016 by RIOT Link to comment Share on other sites More sharing options...
therealfriday13th Posted November 13, 2016 Share Posted November 13, 2016 If this is the place to submit codex bugs, then I can report that the Kuva Guardians (the fat guys with the big sticks that guard kuva siphons) aren't showing up in the codex after being scanned. Link to comment Share on other sites More sharing options...
-Zr-Scroll Posted November 14, 2016 Share Posted November 14, 2016 8 hours ago, therealfriday13th said: If this is the place to submit codex bugs, then I can report that the Kuva Guardians (the fat guys with the big sticks that guard kuva siphons) aren't showing up in the codex after being scanned. None of the enemies/objects regarding the Kuva resource farming are there. This could easily be just a way from DE to hide the droptables for a while. Forces people to actually play a ton to find out the drops for themselves by playing. I bet they'll fix the codex later on when they've seen all the drops represented by people finding them. Just my theory =/ Link to comment Share on other sites More sharing options...
therealfriday13th Posted November 14, 2016 Share Posted November 14, 2016 18 hours ago, -Zr-Scroll said: None of the enemies/objects regarding the Kuva resource farming are there. This could easily be just a way from DE to hide the droptables for a while. Forces people to actually play a ton to find out the drops for themselves by playing. I bet they'll fix the codex later on when they've seen all the drops represented by people finding them. Just my theory =/ As long as I'm credited for the scans I've done, I have no problem with that. Actually, no. I do. EVEN USING HELIOS, you still need to play a few runs to get all the scans, assuming that - much like other enemies - you need 20+ scans to see everything. Link to comment Share on other sites More sharing options...
Dracario Posted November 14, 2016 Share Posted November 14, 2016 Does that mean the weakness changes are legit? Link to comment Share on other sites More sharing options...
Dracario Posted November 14, 2016 Share Posted November 14, 2016 4 minutes ago, Dracario said: Does that mean the weakness changes are legit? That being Infested are weak to Viral and everything else being super weak to impact damage? Link to comment Share on other sites More sharing options...
Joylefehr1 Posted November 15, 2016 Share Posted November 15, 2016 I found that Loki's codex and foundry description is messed up, reading "/Lotus/Language/Suits/LokiDesc" Link to comment Share on other sites More sharing options...
Alenn_Tax Posted November 15, 2016 Share Posted November 15, 2016 On 29/10/2016 at 0:27 AM, Fishmonk said: List of currently scannable Enemies that are missing from the Codex: -snip- List of currently scannable Objects that are missing from the Codex: -snip- Argon Pegmatite at least is back in the game as of TWW update. (I've verified it this morning) Also, spoilers TWW quest: Spoiler Teshin specter/Teshin ins't in my codex despite having been scanned multiple times during the quest. Link to comment Share on other sites More sharing options...
SoldierOS Posted November 15, 2016 Share Posted November 15, 2016 2 hours ago, Alenn_Tax said: ...ins't in my codex despite having been scanned multiple times during the quest. I just scanned everything i could during the quest using synthesis scanner, and reached my daily standing (11K). I even bought Health Conversion (Just to find out that's sh*t) and when i finished the quest nothing that i scanned was in the codex, i just thought: meh, it's a bug, they'll fix it. So i decided to go to Kuva Fortress and everything was orange again... Link to comment Share on other sites More sharing options...
--Q--Poeps Posted November 15, 2016 Share Posted November 15, 2016 Infested Tumor, Security Camera and Nightfall Apothic still displayed as undiscovered in the Codex although it says "Entry complete" when scanning them. Link to comment Share on other sites More sharing options...
CptTibas Posted November 15, 2016 Share Posted November 15, 2016 Missing Primed Mods from Codex - I do not own any of them Primed Vigor Primed Shotgun Ammo Mutation Primed Reach Primed Heavy Trauma Primed Pressure Point Primed Cyro Rounds Primed Rifle Ammo Mutation Primed Bane of Grinner Primed Magazine Slip Primed Morphic Transformer Link to comment Share on other sites More sharing options...
Indinera Posted November 20, 2016 Share Posted November 20, 2016 Already mastered weapons / companions / frames appears as Non-mastered entries or just empty entries in both Codex and Profile Please DE check that I don't want to buy weapons already mastered blindly and waste my credits or resources Link to comment Share on other sites More sharing options...
-Zr-Scroll Posted November 21, 2016 Share Posted November 21, 2016 13 hours ago, Indinera said: Already mastered weapons / companions / frames appears as Non-mastered entries or just empty entries in both Codex and Profile Please DE check that I don't want to buy weapons already mastered blindly and waste my credits or resources I just checked and this isn't an issue with my game. Are those entries for items that you've sold after mastering them? Like as if you leveled a Braton to level 30 and then sold it after to make room for other guns? I suggest you to try verifying the gamedata from the Launcher options in case that might fix it for you. Link to comment Share on other sites More sharing options...
Drasiel Posted November 21, 2016 Share Posted November 21, 2016 5 hours ago, -Zr-Scroll said: I just checked and this isn't an issue with my game. Are those entries for items that you've sold after mastering them? Like as if you leveled a Braton to level 30 and then sold it after to make room for other guns? I suggest you to try verifying the gamedata from the Launcher options in case that might fix it for you. this happens at random for weapons it seems. I have every gun I've ever built and still mastered weapons show up as unmastered in my profile Link to comment Share on other sites More sharing options...
phazefox Posted November 22, 2016 Share Posted November 22, 2016 (edited) nightfall apothic imprint codex entry still missing: Edited November 22, 2016 by phazefox Link to comment Share on other sites More sharing options...
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