Slivarito Posted August 19, 2016 Share Posted August 19, 2016 I've got one; I was finishing Cephelon Fragment scans and it says I'm missing the last one for Orokin Derelict, but if I try to do an OD mission and scan a fragment, it says the entry is completed. Link to comment Share on other sites More sharing options...
Shifty_Shuffler Posted August 20, 2016 Share Posted August 20, 2016 Ivara's syndicate mod, Infiltrate, is missing from the Codex. Link to comment Share on other sites More sharing options...
SHADOW.XIII Posted August 20, 2016 Share Posted August 20, 2016 Enemies specific to Silver Grove quest are missing from Codex by the looks of it Link to comment Share on other sites More sharing options...
TaylorsContraction Posted August 22, 2016 Share Posted August 22, 2016 On 08/20/2016 at 5:25 PM, SHADOW.XIII said: Enemies specific to Silver Grove quest are missing from Codex by the looks of it Link to comment Share on other sites More sharing options...
SHADOW.XIII Posted August 22, 2016 Share Posted August 22, 2016 On 8/20/2016 at 10:25 PM, SHADOW.XIII said: Enemies specific to Silver Grove quest are missing from Codex by the looks of it and now fixed :) Link to comment Share on other sites More sharing options...
Hoggrim Posted August 24, 2016 Share Posted August 24, 2016 On 8/19/2016 at 5:37 AM, Slivarito said: I've got one; I was finishing Cephelon Fragment scans and it says I'm missing the last one for Orokin Derelict, but if I try to do an OD mission and scan a fragment, it says the entry is completed. I'm getting this too Link to comment Share on other sites More sharing options...
GotEmCoooach Posted August 31, 2016 Share Posted August 31, 2016 I didn't see this pin before I posted. There's a bunch of mods that I found are missing from the codex, mostly augment mods. Link to comment Share on other sites More sharing options...
caxmoo Posted September 1, 2016 Share Posted September 1, 2016 (edited) - Codex missing 4 entries in the Missions section 1- Lunaro, 2- Arena 3- Rush 4- Persuit - Codex shows some weapons I ranked up to max level as never used or at some low rank while in profile it shows same weapons at max level and vise versa (which eventually had me to rebuild those weapons and rank them up again). - Players who completed the second dream can not complete scans of the normal stalker the scans after that will count for Shadow stalker (there should be only one entry for stalker whither normal or shadow because stalker is still the same entity). Edited September 1, 2016 by caxmoo Link to comment Share on other sites More sharing options...
Bibliothekar Posted September 1, 2016 Share Posted September 1, 2016 9 minutes ago, caxmoo said: - Codex missing 4 entries in the Missions section 1- Lunaro, 2- Arena 3- Rush 4- Persuit Don't forget Sortie. Trials have their own entry, so why not Sortie as well? Link to comment Share on other sites More sharing options...
caxmoo Posted September 1, 2016 Share Posted September 1, 2016 (edited) 19 minutes ago, Bibliothekar said: Don't forget Sortie. Trials have their own entry, so why not Sortie as well? Sortie is not a special mission type but adds extra conditions to normal missions just like the nightmare mode and should complete 3 missions in total similar to invasios; so if it's to be added to codex why not adding the nightmare as well or they should be separated as Tasks (for example) in a single section along with invasions because those three are not special mission types but three different play modes Edited September 1, 2016 by caxmoo Link to comment Share on other sites More sharing options...
Bibliothekar Posted September 1, 2016 Share Posted September 1, 2016 I mean, sure. Add nightmare as well and list the possible modifiers for both. Sure, you can already see those in the wiki, but until they put a webbrowser in the codex like Skyforge did, new players won't know. Link to comment Share on other sites More sharing options...
SHADOW.XIII Posted September 2, 2016 Share Posted September 2, 2016 Darvo missing from Codex :) Link to comment Share on other sites More sharing options...
Shoelip Posted September 5, 2016 Share Posted September 5, 2016 I just noticed a strange bug in my codex that is probably not fixable... Somehow I have 965 scans of Elite Lancers... I just noticed it after trying to Heliocor for the first time, but It was a Europa Fissure mission so I don't think I scanned any Elite Lancers there... Link to comment Share on other sites More sharing options...
TaylorsContraction Posted September 6, 2016 Share Posted September 6, 2016 The Seargent in the codex shows "Reflex Coil" twice in its drop table. Spoiler None of the conclave stances are shown in the codex when you select conclave mods to be shown. Link to comment Share on other sites More sharing options...
WanderoftheAether Posted September 7, 2016 Share Posted September 7, 2016 There seems to be a bit of a "labeling" issue regarding the Dark Split Sword in the Equipment Tab in the Profile Page. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted September 23, 2016 Share Posted September 23, 2016 Argon Pegmatite has no entry in the Codex. Also, none of the other new Resource Caches will appear in the Objects section of the Codex until you first obtain a scan of them. Link to comment Share on other sites More sharing options...
Poke007 Posted September 24, 2016 Share Posted September 24, 2016 On 9/23/2016 at 1:07 PM, N64Gamefreak said: Argon Pegmatite has no entry in the Codex. Also, none of the other new Resource Caches will appear in the Objects section of the Codex until you first obtain a scan of them. Alloy Drum and Circuitry Lockbox are also missing from the Codex. Link to comment Share on other sites More sharing options...
Azurian-Draguard Posted September 27, 2016 Share Posted September 27, 2016 Not too sure if I had this posted far back then but . . . The enemy in Archwing-Submersible Missions ; "Lanx" isnt properly labeled as a Wildlife Enemy but instead as an "Object". Capture Target ; "Nullifier Target" is still 'Factionless' and can deploy Mine Ospreys which will attack him considering he's not labeled as Corpus when he should be. The Grineer's Magnetic Door Trap Sensor and Electrical Trap are missing from the Codex Link to comment Share on other sites More sharing options...
-Tzek4- Posted September 30, 2016 Share Posted September 30, 2016 No grineer manic can be seen in the codex, whom im sure i think i have? Link to comment Share on other sites More sharing options...
N64Gamefreak Posted October 3, 2016 Share Posted October 3, 2016 On 9/29/2016 at 7:25 PM, Kavat_Keeper_666 said: No grineer manic can be seen in the codex, whom im sure i think i have? Yep, there's no longer an entry for "Manic" or "Grineer Manic" in either my Codex or my Statistics section of my Profile. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted October 7, 2016 Share Posted October 7, 2016 Ayatan sculptures can be scanned (with difficulty) while placed in your Orbiter, but the scans don't show up in the Codex. Link to comment Share on other sites More sharing options...
AreeSoothsayer Posted October 13, 2016 Share Posted October 13, 2016 Strun Wraith is missing from both my Codex and Profile. Link to comment Share on other sites More sharing options...
ograzzt Posted October 13, 2016 Share Posted October 13, 2016 On 07.10.2016 at 6:51 AM, N64Gamefreak said: Ayatan sculptures can be scanned (with difficulty) while placed in your Orbiter, but the scans don't show up in the Codex. How? Link to comment Share on other sites More sharing options...
N64Gamefreak Posted October 14, 2016 Share Posted October 14, 2016 8 hours ago, ograzzt said: How? Use the hotkey which corresponds to the placement of your scanner in the Gear wheel. I have my Synthesis Scanner assigned to the top spot (Gear Hotkey 1 in Controls -. Customize Key Bindings), assigned as "6" in my key bindings. So, if I press "6" on my keyboard while in the Orbiter, I can scan the sculptures as decorations. Link to comment Share on other sites More sharing options...
ograzzt Posted October 14, 2016 Share Posted October 14, 2016 4 hours ago, N64Gamefreak said: Use the hotkey which corresponds to the placement of your scanner in the Gear wheel. I have my Synthesis Scanner assigned to the top spot (Gear Hotkey 1 in Controls -. Customize Key Bindings), assigned as "6" in my key bindings. So, if I press "6" on my keyboard while in the Orbiter, I can scan the sculptures as decorations. Yeah, thanks, it works, but don't give you scans indeed, probably because it's not the way DE intended for this. Ironically scanning statues on an actual mission still doesn't work at all. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now