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Update 13.3.0: Pack Hunters

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Update 13.3.0: Pack Hunters




  • New Enemy Type: Feral Kubrow – After the fall of the Orokin, these former pets were left to fend for themselves. Only the most vicious survived, evolving into deadly pack hunters that now pervade Earth's dense forests. Intensely territorial, the Kubrow will attack any creature unlucky enough to cross their path.
  • New weapon: SYBARIS - A Tenno-crafted lever action rifle, Sybaris is equal parts elegance and executioner. Find it in the Market or Tenno Research Lab today!
  • New weapon: ANGSTRUM - Capable of firing multiple rockets at once, the Angstrum is a handheld instrument of destruction. Find it in the Market today for Platinum or Blueprint for Credits!
  • New Warframe Customization - customizable armor pieces! Explore the Daedelus set and the Eos set today! 
  • Grineer Shipyard Expansion - Ceres has had further missions changed to include this tileset expansion!
    • Ceres - Hapke & Bode are now Capture type missions.
  • Added a Codex entry for Mag Prime.
  • Increased Color Customization options! You can now color your Syandana's and other Accessories separately from your Warframe if you so desire!
  • Added in a new "Auto Vault Over Obstacles" option to toggle on or off.  



Warframe Changes:



- Blessing:  On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (ie:if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case).  This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.

- Reduced the time it takes for Trinity's Blessing animation to play.

-Energy Vampire:  Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the power useful even when the enemy is killed prematurely.




-Silence: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.


-Sound Quake: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off.  Sound Quake will consume energy per second while active.




-Absorb: Players can now toggle Absorb on or off.


Both toggling changes to Nyx and Banshee will give players more freedom instead of being locked in place while the rest of your team runs around.  It should also add a nice element of resource management to both Warframes, rather than being stuck in place at the cost of X energy.



Shield: increased size of Volt’s Shield for better team usage.




Undertow: will now be toggleable.




Shuriken now has forced bleed proc.

Bladestorm now has forced bleed proc.

Teleport now leaves enemy in finisher state.


Further clone changes to Bladestorm will follow in a future update.


Invasion Changes:


Changes to faction logic in Invasion mission on ‘homeworld’ planets. These homeworld planets are indicated by the planet description in game.

Defender won't go into "threatened mode" until they reach somewhere between 33% to 66% ownership. At that point they engage in a more aggressive strategy to win a  majority land value on their homeworld. Once they are back to that value, they will return to normal until another “threatened mode” between 33% and 66% takes place.


General Changes:


  • Reduced the amount of motion blur seen from Volt's Speed ability.
  • Tweaked the Shield Down and Shield Recharge sound effects.
  • Allowed the Corpus Rescue Alarm sound effects to now be replayable.
  • Optimized a number of light assets in the Orokin Void tileset.
  • Optimized the visual effects for Bleeding procs.
  • Increased the visual effects limit for Nyx's Absorb ability to account for duration extending Mods.
  • Reduced the visibility of Zephyr's turbulence to address performance concerns.
  • Optimized a number of lighting assets in the Corpus Outpost tilesets.
  • Optimized a number of lighting assets in the  Corpus Ship tilesets.
  • Optimized a number of lighting assets in Grineer Asteroid tilesets
  • Changed the damage type that is used to calculate the damage of Melee Finishers which will cause Melee Finisher damage to be a multiple much like the way ground hits are currently calculated.
  • Tweaked the sound effects for many of Hydroid's abilities.
  • Tweaked the ambient sound effects heard in the Forest tileset.
  • Tweaked the visuals on the Misa Syandana.
  • Set a max limit on the max instances of Frost's Snow Globe sound effects.
  • Extended the maximum possible duration on Sound Quake's sound effects to take into account duration extending Mods.
  • Optimized the type of collision calculations used on certain Grineer settlement art assets to address performance concerns.
  • Ceres - Hapke & Bode are now Capture type missions.
  • Ceres - Kiste is now a Mobile Defense mission.
  • Mod shown during loading screens will now display the max level Mod stats.
  • Blueprint mods are now highlighted to differentiate them from other drops.
  • Tweaked the visual effects for destroying security cameras.
  • Vay Hek can no longer be affected by mind control abilities.
  • Ash' Blade Storm will now deal multiplied damage based on the current Combo Hit multiplier
  • Tweaked the reload sound effects for the Afuris
  • Added in a number of HUD timers for numerous Warframe abilities:
  • Vauban’s Bastille
  • Vauban’s Vortex
  • Banshee’s Sonar
  • Ember’s Fire Blast
  • Tweaked the sounds for Desert Skates.
  • Optimized the shading effect on very bright energy colors to help reduce any apparent color bleeding effects.
  • Improved the way the Auto-Fuse algorithm would select cores for Fusion. The Auto-Fuse functionality will now attempt to calculate the most optimal amount of Mods to fuse to reduce the amount of overflow and wastage!
  • The Distribute Resource button has how been separated into two separate buttons with distinct functionality. One button will be used for distributing credits and the other will be used to distribute miscellaneous items.
  • Tweaked the ability and energy visuals on numerous Warframes including Rhino, Frost, Nova, Ash, Banshee, Zephyr, Vauban, Volt and Valkyr.
  • Added in a better quality Swift Death Mod card image.
  • Improved the Fusing process for Mods already installed on weapons. You will now receive a prompt informing you that the Fusion process will exceed the capacity on the specific weapons that the Mod is installed on and will ask you whether you would like to uninstall the mod and continue with the Fusion process or cancel the Fusion entirely.  If there are multiple Fusion conflicts these will be displayed sequentially.
  • Created a more robust warning for the last Clan leaving an Alliance informing them that all resources including Solar Rails will be destroyed in the process





  • Fixed Infested Outbreaks not simultaneously occurring in both low-level and high-level regions as intended.
  • Fixed an issue issue with the Jackal being able to climb on top of players and certain projectiles.
  • Fixed a number of localization issues.
  • Fixed an issue with erroneous blueprints appearing in the Market place.
  • Fixed an issue with Mod cards visually appearing to be selected after a Fusion despite the Mod not actually being selected.
  • Fixed an issue with purchasing confirmation windows not correctly listing the object that is being purchased.
  • Fixed a number of insufficient funds messages properly recognizing the proper form of currency being used.
  • Fixed an issue with clients not correctly seeing Sentinels under certain circumstances.
  • Fixed menu scroll bars being erroneously placed in the middle or the bottom of the list when entering into certain menus.
  • Fixed Parry Finisher context actions appearing as 'Stealth Attack'.
  • Fixed an issue with AI not properly navigating certain Forest tilesets
  • Fixed an issue with players being able to move around while using Nyx's Absorb ability under certain circumstances
  • Fixed AI not properly navigating around none-stationary Cryopds
  • Fixed a number broken visuals seen on the Grineer Mobile Defense tilesets
  • Fixed an issue with Reactor Room beams clipping into other Dojo rooms when under construction
  • Fixed an issue with erroneous planes without collision appearing when building and destroying the first two tiers of Clan halls
  • Fixed an issue with Primary Weapon color customizations temporarily changing when changing weapons in the Arsenal
  • Fixed a number of map holes in the Corpus Outpost tilesets
  • Fixed an issue with certain art assets clipping through the ceiling in certain Orokin Void tilesets
  • Fixed an issue Lech Kril bypassing his Fire Phase and remaining in the Ice Phase for the duration of the fight
  • Fixed incorrect visuals appearing on Trinity's Helmet
  • Fixed an animation issue related to using Dual Cleavers
  • Fixed an issue with the Grakata and Ignis not properly aiming if the player attempted to aim while in the middle of a reload animation
  • Fixed Black Energy Color not being properly visible when using Molecular Prime on Enemies.
  • Fixed an issue with the reload animation for the Amprex not properly coinciding with when the magazine was refilled.
  • Fixed an issue with Combo Hits not being properly track if an attempted finisher could not be properly executed, thus resulting in a random attack animation playing
  • Fixed a game hang related to scrolling quickly while the Equip Item screen is loading
  • Fixed an issue with the Chat Window tab not unfocusing correctly after being maximized
  • Fixed an issue with incorrect credit values being displayed on the End of Mission screen
  • Fixed an issue with players getting stuck inside doorways inside of their Dojo after cancelling or destroying rooms
  • Fixed an issue with Team Restore items having in game collision
  • Fixed an issue with Cestra's barrel disappearing if a reload animation is interrupted.
  • Fixed an issue with the visuals on extended duration abilities not lasting for the entire cast time.
  • Fixed an issue with users being unable to properly delete multiple inbox messages.
  • Fixed an exploit which allowed players to exit from Void and Derelict survival missions and keep all their rewards
  • Fixed an potential issue with Flying Drones getting stuck in hallways with stairs on the Outpost Defense tileset
  • Fixed an issue with Hyrdoid’s tentacles being killable by allied Nova abilities
  • Fixed a number of map holes in the Corpus Ship tileset
  • Fixed a number of broken visuals on the Grineer Asteroid tileset
  • Fixed an issue with enemies unintentionally committing suicide if knocked onto lower pipes in the Grineer Asteroid level
  • Fixed an issue with players being able to deploy Extractors on lobbies requiring a key
  • Fixed a number of missing skyboxes in the Forest tileset
  • Fixed Helios' Investigator Precept not properly displaying/calculating its max rank and perpetually behaving like a rank 0 mod. It will also receive a target lock so it doesn’t Get distracted during scans so easily.
  • Fixed an issue with the UI freezing if the player started scrolling the Dojo decorations menu before the menu icons fully loaded in.
  • Fixed an issue with right clicking an Aura Mod not functioning correctly nor providing the proper visual feedback when the Mod is unable to be removed.
  • Fixed an issue with Edit Panel message not being displayed correctly above panels in the Observatory or Orokin Lab Dojo rooms.
  • Fixed a number of map holes in the Corpus Ship tileset.  
  • Fixed a crash related to attempting to Auto-Fuse duplicates if there are no duplicate Mods available.
  • Fixed Auto-Fusing not working if there is only 1 Fusion Core/Duplicate available to fuse.







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I'm amazed by the fact that you still HAVE NOT FIXED T3 DEFENSE SPAWNING GLITCH FOR THE ENEMIES!!...



Btw DE, there is an idiot afk-ing in our dojo since this morning and now we can't get in the dojo because he does not have the same version of the game as we do...


FIX THAT also...

Edited by Atomic_Beam
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New toy.  Fixes are fine and all…

But that new Gun…  can’t talk, must make gun….


Thanks DE for the bla  bla… 

Tweeks to yadda yadda.

 No Junk-Punch bla…


I love NEW GUN DAY!!!  thanks DE!!!  I love getting new TOYS!!

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"New weapon: ANGSTRUM - Capable of firing multiple rockets at once, the Angstrum is a handheld instrument of destruction. Find it in the Market today for Platinum or Blueprint for Credits!"


I need dis

(it costs 2 Argon btw)

Edited by theclinton
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