Psychosist Posted July 3, 2014 Share Posted July 3, 2014 (edited) Before I begin this is going to be a long post. Yes, it's about a single weapon. Yes, no one uses it. But the reason for the latter is because it's simply obsolete. I wish to change that. If you're really lazy there's a psuedo-TLDR at the bottom of this post. I've already made a topic on this matter before (that I now cannot find with Search) so I thought I'd remake it. Why the Lanka Sucks I'm going to be making a lot of comparisons to the bows in this post. DE currently wants the Lanka to act like a bow, when it could be so much more. What does the Lanka share with bows? • must charge before able to deal full damage • can be spam-shot like a bow, but requires a slight charge of 25% • high status of base 20%, inherent of Dread and Paris Prime • projectiles have flight-speed • possesses inherent punch-through • uses Sniper ammo These properties of the Lanka make it very identical in function to a bow. Unfortunately, the Lanka's stats pale in comparison to the two most popular bows: Dread and Paris Prime. Modded Lanka Crit: x3.3 | 50% 250 base damage x 3.3 = 825 damage on a crit Crits 50% of the time Modded Dread Crit: x4.4 | 125% 200 base damage x 4.4 = 880 damage on a crit Crits 100% of the time and has a 25% chance to deal a red crit The stats displayed here indicate the Lanka will do 94% of the Dread's damage half the time (crit), and the other half of the time will do only 28% of the Dread's damage (no crit). We haven't even accounted for the Dread's red crits yet, but you get the point. Lanka is functionally identical to a bow and deals only a third of the damage half the time. Then there's the issue of charging time. Lanka has a base 1.5s charge and the Dread has a base 1.0 charge. The Dread fires 50% faster than the Lanka, deals much more consistent damage, deals higher damage, and has potential to do red crits. It should be noted that the Lanka is a MASTERY 7 weapon requiring hefty 5 Fieldron, 20 Gallium, and a Forma just to craft. And once crafted, it comes with zero polarities, making it a pain in the neck to level and polish. And guess what? Once you finally get those five or six Forma in, it's still not as good as a Dread/ParisP, which come with two polarities. What Can We Do For the Lanka? The easiest solution would be to buff the Lanka statistically. You know, base damage, crit chance, crit damage, charge time, flight speed, etc. But that's the easy way out, and the Lanka will still be nothing more than a reskinned bow, no matter how effective the buff. A better solution would be to change the mechanics of the Lanka to create its own niche, where it won't have to compete with bows. Of course, some statistical buffs would be needed here and there, but mechanical tweaks are just as important. MECHANICS • Auto-Charge: The Lanka will charge itself between shots. This quality of life change will make the Lanka feel a bit more like a Sniper, and steer it away from the functionality of a bow. It's still a charge weapon, but has the convenience of an auto-charge, because you know, high tech Corpus weapon, right? • Hitscan on Full Charge: When fully charged, the Lanka's projectiles are hitscan and (preferably) leave a vapor/bullet trail for cool factor guidance of shots. • Linearly Scaling Flight Time: To counteract the hitscan buff, premature shots will still have flight time varying directly with charge amount. A half charge may fire at 100 m/s velocity, and a 25% charge may fire at only 50 m/s velocity, for example. • X-Ray Scoping: Scoping-in with the Lanka now highlights enemies through walls like the Codex. This synergizes with its innate punch-through. STATS • Crit chance raised to 40% from 20%. This guarantees a max of 100% crit chance with a fully ranked Point Strike, but does not allow the capability of red crits unless you run Critical Delay (which isn't really needed anyway). Bows still have the viability of red crits. Lanka doesn't need that. It only needs consistent crits and damage. • Crit damage multiplier raised from x1.5 to x2.0. The Lanka now deals consistent 1100 base damage with a max crit build, while bows do consistent 880 but can do red crits to make up for their lower damage. • Charge time lowered from 1.5s to 1.25s. This buffs Lanka's DPS from 733 Crit DPS (1100 dmg / 1.5 secs-per-charge) up to 880 DPS (1100 dmg / 1.25 secs-per-charge). Guess what else has 880 DPS? That's right, the Dread (880 dmg / 1.0 secs-per-charge). Now they're on even ground regarding DPS. I understand that TTK/DPH matters more on slow weapons than DPS, but it's not as if DPS is entirely irrelevant when facing very tough single targets (when you reach the point where you cannot one shot anymore). With the aforementioned rebalance, we may have to increase its Mastery requirement to Rank 8, or just tweak the Crafting Cost to 7 Fieldron instead of 5. RESULTS OF THE REBALANCE (also a tl;dr to some degree) • Fun fact: if our current Lanka critted 100% of the time, which it doesn't, by the way, its Crit DPS would only be 550 DPS (825 dmg / 1.5s per charge). Bows currently crit 100% of the time and do 880 Crit DPS! [size=2]And this doesn't even account for bow's red crits.[/size] • Lanka's new Crit DPS is now 880 Damage Per Second, to tie with the Dread and Paris Prime. • Lanka deals consistent 1100 per shot, no more, no less. Dread/ParisP deal 880 per shot, but make up for it with faster charge times and capability of red crits. • Lanka's charge time is slightly buffed by 0.25s • Lanka has a useful auto-charge and you no longer have to run around constantly smashing your LMB. • Lanka is now hitscan on a full charge, but counteracts this by having linearly scaling flight speed based on charge percentage. • Lanka can see enemies through walls much like the Codex. Any scannable enemy (not objects or Tenno) will be highlighted when you scope. ♥ Please make this long forgotten master's weapon into something awesome again, DE ♥ Edited August 12, 2014 by Psychosist Link to comment Share on other sites More sharing options...
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