Sander093 Posted July 18, 2014 Share Posted July 18, 2014 Just was on the gardener for three hours today, this had better be good or I'm going to drop a KKV on the GTA's transportation minister. Link to comment Share on other sites More sharing options...
tamrial147 Posted July 18, 2014 Share Posted July 18, 2014 HOLY F**KING S***. PLEASE DE NEVER EVER EVER EVER EVER EVER EVER CHANGE MIRAGE OMG MY NEW FAV FRAME EVER FOREVER OMG AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH SHE HAS LITERALLY BLOWN MY FREAKING MIND PLEASE NEVER CHANGE HER!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
MennisD Posted July 18, 2014 Share Posted July 18, 2014 what do they mean with ''rank up your mods while you play" Link to comment Share on other sites More sharing options...
Sinbolt Posted July 18, 2014 Share Posted July 18, 2014 i will come back when there have more updates...and by that i refer to hotfixes... Link to comment Share on other sites More sharing options...
Cikudes Posted July 18, 2014 Share Posted July 18, 2014 I like Kubrow! Link to comment Share on other sites More sharing options...
Palamudin Posted July 18, 2014 Share Posted July 18, 2014 I liked this one, was helpful but did not grant unreasonable advantages. I did not even knew it was an exploit, thought it was a movement improvement when I found it. We're "space ninjas", for god's sake :) I can still do that. Link to comment Share on other sites More sharing options...
TheTacoInSpace Posted July 18, 2014 Share Posted July 18, 2014 i cant access my arsenal :| Link to comment Share on other sites More sharing options...
Huryiade Posted July 18, 2014 Share Posted July 18, 2014 Umm, too much pages to search for this : - When doing the Jackal mission ot get Kubrow Howl...more often than not i found myself with 2 teams in same instance. Had to do jackal solo in order to validate the thing.... - You should consider changing the person who designs UI : it become too unintuitive and bothersome to use. Clearly not well thought out for everyday use, the only thing that is good is the appearance, but that makes it that much harder to use (i believe many players have already made their comment about it). - The solar map is too vague. Which planet connects to which one? Why can't i see details for other missions while i have one selected? and many more impratical things that bother me. - Are kubrows sentinels? Thought they may appear so, they are different (constant care, special mods...). So why haven't you made a special section for them everywhere (market, mods, foundry...)? - Why do we need to start quests from the codex? It wasn't mentioned anywhere in the tutorial missions. Also it doesn't say anywhere what the next step in a quest is...espcially confusing when the next step is not doing a mission. - When i select arsenal...i can't turn my character anymore. - The mission complete screen doesn't show everything. If you scroll down to the max there is part of the text visible and the value of it is right below. Too tired by this messy U14 to write more of the wrong things you've done. Link to comment Share on other sites More sharing options...
ENIAK_Prime Posted July 18, 2014 Share Posted July 18, 2014 (edited) "Fixed a movement exploit where you can wall run up/slide/wall run up indefinitely." - Aww hell no. I needed that because... "Fixed an issue with Enemy AI getting stuck in spawn rooms on Corpus Defense." - THIS keeps happening in Dark Sector Defense on Phobos (I'm assuming it doesn't count as a Corpus Defense map because Infested enemies + grineer construction?). Always some pricky little turd crawler just sitting right where he spawned in that one really high up room you can't get to unless you play specific warframes with extra mobility powers.And I LIKE Dark Sector Defense on Phobos.Aside from that, lots of cool stuff in this update. 8/10 - would read again. Edited July 18, 2014 by Soldatto Link to comment Share on other sites More sharing options...
hoeskioeh Posted July 18, 2014 Share Posted July 18, 2014 Contentwise: Triple A++ with Special Merit Badge New GUI: Meh, it sucks for me, but that may be me hating console oriented layout on non-consoles... Bugwise: D'oh... please let us wait a week longer next time and playtest this extensively.... I love what you did with the game, you are still the second best developer team i can think of, but that was a bit rushed... Link to comment Share on other sites More sharing options...
Tsrintox Posted July 18, 2014 Share Posted July 18, 2014 Well we are the play testers lol. Link to comment Share on other sites More sharing options...
Damuranashi Posted July 18, 2014 Share Posted July 18, 2014 So, this means that the PS4 trailer is a big lie? Link to comment Share on other sites More sharing options...
Zoig Posted July 18, 2014 Share Posted July 18, 2014 yeah, also i dont think they really had a choice. This update was also rushed out of the gates because some idiot came up with doing ANOTHER hype page despite the fact that last time it was possibly the worst Major update release the Devs had to do. frankly i hope that next time someone tries to shoehorn in a hype page that someone can stop the damn thing so the update can come out at a reasonable time for all of us, devs and players alike. With that being said, If it does somehow happen again because the lesson here still was not learned, I really hope the community will react like I did to this one: a little excitement but a healthy dose of skepticism, maybe seasoned with a little bit of dread. seriously, this happened last time yall got hyped and look, you got let down because the devs got overworked and had to release a buggy update. now I'm not saying this was horrible, it works MUCH better then update 13 does, and i actually think the new UI is great and people are just complaining because its not what they are used to (just like last time, i might add) but this does have plenty of minor bugs, and a lot of thing are rather obtuse (Pretty much everything involving the kubrow). still you all should know by now that major updates need like 3 patches before they work well enough. Link to comment Share on other sites More sharing options...
Markadeth Posted July 18, 2014 Share Posted July 18, 2014 New UI is beyond terrible, it's the epitome of form over function. Is anyone else getting actual headaches with this? There needs to be a way to revert to the old UI. It was easy on the eyes. Link to comment Share on other sites More sharing options...
Irreverent Posted July 18, 2014 Share Posted July 18, 2014 Oh look, new update, new bugs. Gonna try to login maybe sometime next week, after you all have done good testing and fixing xD Link to comment Share on other sites More sharing options...
Moderius Posted July 18, 2014 Share Posted July 18, 2014 Oh look, new update, new bugs. Gonna try to login maybe sometime next week, after you all have done good testing and fixing xD Playing a beta. Complains that bugs exist. I also hate getting wet when I go swimming, what the hell!? Link to comment Share on other sites More sharing options...
Scopes182 Posted July 18, 2014 Share Posted July 18, 2014 LOVE the update so far. Just wish that I was still able to see how many of something I had in the foundry. This is a HUGE lost feature of the foundry. Link to comment Share on other sites More sharing options...
Joggingson Posted July 18, 2014 Share Posted July 18, 2014 Nice Update, BUT: The new Forge, i have my problems with this one. - I would like to see my whole ressources i have instead of what i have up to the needed ones. - i don't see anymore how many cyphers, keys, helmets etc. i already have. So before i build something new, i have to exit or check before i acces the Forge. -All in all to much for consoles (PS4 and XBox1) tuned...... Link to comment Share on other sites More sharing options...
Skulldozer115 Posted July 19, 2014 Share Posted July 19, 2014 (edited) Thanks alot DE. Really. You made my day. :) Edited July 19, 2014 by Lonewolf115 Link to comment Share on other sites More sharing options...
Mujaki Posted July 19, 2014 Share Posted July 19, 2014 Fixes Fixed a movement exploit where you can wall run up/slide/wall run up indefinitely. NOOOOOOOOoooooooo!!!!!!! This wasn't a bug, it was a feature! Seriously, there are a lot of places in Orokin Voids where this was the ONLY way most frames could access certain hidden loot rooms. Especially ones with extremely super-high ceilings. I mean, I like using my Nova at times, but not every frame has mobility skills! Link to comment Share on other sites More sharing options...
Telamoont Posted July 19, 2014 Share Posted July 19, 2014 AWESOME job DE!Cheers to everyone who work on U14. Link to comment Share on other sites More sharing options...
Scryed Posted July 19, 2014 Share Posted July 19, 2014 OMG watch out for the Ancient Defenders now, they will Scorpion(GET OVER HERE!) grab you as soon as they are in range and if there are multiple mobs you will be dead in seconds. Link to comment Share on other sites More sharing options...
Jufrow Posted July 19, 2014 Share Posted July 19, 2014 (edited) New UI is beyond terrible, it's the epitome of form over function. Is anyone else getting actual headaches with this? There needs to be a way to revert to the old UI. It was easy on the eyes. Yes... I really hope they revert a lot of these changes or give us an option for a non-console-esque UI i.e. the original UI with roating planets that was a hell of a lot easy to navigate than the new one (and looks better too). Your PS4 gamers might like the new UI but it's never gonna fly with PC players (sans the few idiots who think it's cool because it remindes them of Dead Space). Edited July 19, 2014 by Jufrow Link to comment Share on other sites More sharing options...
SpookyDodger Posted July 19, 2014 Share Posted July 19, 2014 THANK YOU THANK YOU! Thank you for putting the weapon's stats in the same place as the mod menu. That was so annoying to have to swap back and forth to see what the weapon stats were before and after. Link to comment Share on other sites More sharing options...
keskejesuis Posted July 19, 2014 Share Posted July 19, 2014 Hi DE, Issues : evolution engine crashes when polarizing my secondary weapon + could not set some loadouts without other crashes + mods not correctly displayed (all is shown is black except when hovering the mouse on it) Solar system interface 2.0 is UGLY : please, allow players to zoom in or out planets ! Doesn't fit well with 4:3 displays.... Instead, you should try to find some inspiration in Mass Effect 3.0 Normandy's galaxy's navigation system ;), her navigation and zoom capabilities are fine. Good things : Mirage new warframe is beautiful and cool, abilities are great, visuals and FX amazing. Didn't saw any flaw at my lvl... good job so far... Don't start to nerf down her powerful 4° ability, please ! Link to comment Share on other sites More sharing options...
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