sneakatone Posted August 28, 2014 Share Posted August 28, 2014 that whole time I could of carried more than one power cell Link to comment Share on other sites More sharing options...
Love2Camp Posted August 28, 2014 Share Posted August 28, 2014 lol, remove huge maps, limit cell carrying capacity... so we'll run just as much, but over a smaller map... -_- Link to comment Share on other sites More sharing options...
Babellon Posted August 28, 2014 Share Posted August 28, 2014 Changes: • Tweaked excavation level layouts to reduce marathon-fatigue. • Players can now only carry 1 power cell at a time as to increase difficulty. snip- always glad to see speedy hotfixes. I'm sure this specific part was needed, arguably it did make it pretty easy to do....but all i can manage is aaaaawww...that made it really amusing to do at the same time. lol, ok my whiny fest is over now...great work on everything guys, Really good update. Link to comment Share on other sites More sharing options...
Chroia Posted August 28, 2014 Share Posted August 28, 2014 • Tweaked excavation level layouts to reduce marathon-fatigue. Yay! • Players can now only carry 1 power cell at a time as to increase difficulty. Eww. :/ Fixes: Cool Question: Is the 'auto-interact' function that's happening intentional? (No patchnote, didn't check the options; and can't atm.) Link to comment Share on other sites More sharing options...
Spartin Posted August 28, 2014 Share Posted August 28, 2014 (edited) Changes: • Players can now only carry 1 power cell at a time as to increase difficulty. Maybe make it scale to the number of players in the mission? Have Max carry be something like 4/# of players or something so it doesn't screw over people playing solo. Edited for clarity. Edited August 28, 2014 by Spartin Link to comment Share on other sites More sharing options...
CyBeR_Junky Posted August 28, 2014 Share Posted August 28, 2014 (edited) Thanks for 14.5.0.2 :-) Edited August 28, 2014 by CyBeR_Junky Link to comment Share on other sites More sharing options...
HornedRat Posted August 28, 2014 Share Posted August 28, 2014 Heh, looking forward to the challenge. Thanks for the hotfixes! Link to comment Share on other sites More sharing options...
low1991 Posted August 28, 2014 Share Posted August 28, 2014 • Players can now only carry 1 power cell at a time as to increase difficulty. Easy... Drop a power cell at Extractor location, by switching weapon. kill nearby power cell carrier or return for more cells. overall, longer to hit target.. but it still a hump that easily by-pass. Link to comment Share on other sites More sharing options...
Tyreuzs Posted August 28, 2014 Share Posted August 28, 2014 Thx DE :D Link to comment Share on other sites More sharing options...
EvilChaosKnight Posted August 28, 2014 Share Posted August 28, 2014 no fix for trinity blessing?(she can heal Excavation) Well if those excavators weren't made out of paper I might've agreed. But looking how starting from 1k they die in under 3 seconds of enemy exposure, I'd say don't fix what's not broken. Link to comment Share on other sites More sharing options...
Muminidas Posted August 28, 2014 Share Posted August 28, 2014 Wonder how will it be now since player are only able to carry 1 power cell at a time. I feel another hotfix coming soon to change it :D Link to comment Share on other sites More sharing options...
mcryseria Posted August 28, 2014 Share Posted August 28, 2014 Finally done w/ the event, Europa is where it's at, Earth is insanely difficult 1hrs and over while Europa is a walk in the park 15mins tops. Link to comment Share on other sites More sharing options...
SeanRubin Posted August 28, 2014 Share Posted August 28, 2014 Thank you for the fixes. Link to comment Share on other sites More sharing options...
moojuice Posted August 28, 2014 Share Posted August 28, 2014 Hotfix has broken spy and possibly md missions lol, just played spy on my own and couldn't stack data terminals. Link to comment Share on other sites More sharing options...
rapt0rman Posted August 28, 2014 Share Posted August 28, 2014 The one power cell thing isn't even an issue for me, Didn't even know I could do it before. Just glad I don't have to run allllllll the way across Antarctica to deliver it anymore. Link to comment Share on other sites More sharing options...
SolidBeer Posted August 28, 2014 Share Posted August 28, 2014 (edited) • Fixed Kubrow puppy running away when attempting to claim. I can just see DE_Steve setting up puppy to run away and giggling the whole time. Edited August 28, 2014 by SolidBeer Link to comment Share on other sites More sharing options...
Xkeith777 Posted August 28, 2014 Share Posted August 28, 2014 • Fixed issue where the scanner wouldn't drop if a host migration occurred momentarily before. here's what I found out so far: - Host migrations totally break the game mode. Not just the above, the power cells carrier will NOT spawn after a host migration occured too. - Sometimes players fail to spawn correctly in the new frozen tilesets. They spawned outside the map and fall until they die. After reviving this happens again most of the time. Link to comment Share on other sites More sharing options...
Dead_Rabbits Posted August 28, 2014 Share Posted August 28, 2014 Host migrations stop power cell carriers from spawning. Link to comment Share on other sites More sharing options...
Woodis Posted August 28, 2014 Share Posted August 28, 2014 In the mod select screen for the Latron Wraith for example, there doesn't seem to be any indication to it having a catalyst installed. Now of course we all know that Wraith-weapons always come with a potato, and you'll notice that you earn points twice as fast once you start leveling it. But still, personally I would like some small confirmation, just for clarity. Link to comment Share on other sites More sharing options...
Stygian_Nymph Posted August 28, 2014 Share Posted August 28, 2014 still can't update-.- Link to comment Share on other sites More sharing options...
beegee0 Posted August 28, 2014 Share Posted August 28, 2014 Please, PLEASE fix Out of Bounds infinite falling loops. Sometimes get stuck in one the instant a mission starts in the ice planet set in Europa. This crap has been around at least since Void was introduced, just make the game actually note the fact that you are falling ridiculous distances below any geometry of the map and teleport you onto the latest and/or closest 'anchor point' (put a couple into every tile) solid ground area when that happens. Also do fix broken geometry in the tileset but for futureproofing implement such a system, so missions don't randomly become unplayable on launch. Link to comment Share on other sites More sharing options...
Boerevla Posted August 28, 2014 Share Posted August 28, 2014 My doggy is lost forever, when trying to find where to colour it, I pressed "consign" and without thinking enter. R.I.P. Buck Spankalot. Before the colouring hotfix: After colouring hotfix: Now: byebye potato and 30 ranks... Link to comment Share on other sites More sharing options...
umbraldoge Posted August 28, 2014 Share Posted August 28, 2014 So... About the kubrows actually walking around and stuff... >_> Link to comment Share on other sites More sharing options...
SkySplitter Posted August 28, 2014 Share Posted August 28, 2014 Not sure if this was intention, but wasn't stated in-game/hotfix/update notes, or a bug. So by consigning a kubrow we also lose a stasis slot? I think I would of reconsidered consigning if the stasis slot can't be re-used. Link to comment Share on other sites More sharing options...
Boerevla Posted August 28, 2014 Share Posted August 28, 2014 Not sure if this was intention, but wasn't stated in-game/hotfix/update notes, or a bug. So by consigning a kubrow we also lose a stasis slot? I think I would of reconsidered consigning if the stasis slot can't be re-used. Most likely a bug, I have gotten an open slot from it. Link to comment Share on other sites More sharing options...
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