alexmach1 Posted September 13, 2014 Share Posted September 13, 2014 (edited) Pearl Magnus skin. Getting a material to look like pearl was difficult but doable. Image in the upper left indicates the color-tinted areas. I don't know if Cubemaps can be part of the skin, but if we are allowed to use them then I can easily make a cubemap or two for additional material definition. Edited September 13, 2014 by alexmach1 Link to comment Share on other sites More sharing options...
ChesterChest Posted September 14, 2014 Share Posted September 14, 2014 (edited) Pearl Magnus skin. Getting a material to look like pearl was difficult but doable. Image in the upper left indicates the color-tinted areas. I don't know if Cubemaps can be part of the skin, but if we are allowed to use them then I can easily make a cubemap or two for additional material definition. 2 color palette? Edited September 14, 2014 by kylaksqw123 Link to comment Share on other sites More sharing options...
invisible131 Posted September 14, 2014 Share Posted September 14, 2014 I have seen stuff so coll that I stopped working on mine, good luck, guys Link to comment Share on other sites More sharing options...
pooptaco Posted September 14, 2014 Share Posted September 14, 2014 (edited) Does the Warframe engine allow for gradients on the tint-maps? Or should we stick to solid "chunks" only? I only ask because I notice some SLIGHT anti-aliasing in the PSD tint layers, so I'm guessing "yes," but an official response before I go and do that would be nice. :) [EDIT] Also, can we add an alpha map/channel for smooth transparency (like with the ether weapon blades)? If so, which should be black and which should be white? (as anyone who's exported from 'Max into games might know, sometimes you have to invert the alpha channel prior to import) (nevermind, looks like Kary answered this earlier. For anyone else who's wondering, he said he'd "recommend against unless it's critical to the design.") Edited September 14, 2014 by pooptaco Link to comment Share on other sites More sharing options...
Ketec Posted September 14, 2014 Share Posted September 14, 2014 there is a transparency option ( look at vectis). anti-aliasing - is to smooth out jagged edges.And the gradient in tint mask would most likely be color intensity ( will deep red look deep red or just light red) i would guess. Link to comment Share on other sites More sharing options...
pooptaco Posted September 14, 2014 Share Posted September 14, 2014 (edited) there is a transparency option ( look at vectis). anti-aliasing - is to smooth out jagged edges. And the gradient in tint mask would most likely be color intensity ( will deep red look deep red or just light red) i would guess. I, er... think you may have misunderstood my question entirely. I know what anti-aliasing is. I was referring to the tint-masks for custom colors, and wether or not they can be smooth. IE 100% custom, in-game, color-picker-selection on one end of the barrel, and 100% not custom-colorable at the other end, with a smooth transition throughout. [edit] Oh yeah: thank you for the tip about the vectis file. I just now found out the contest was going on, and this whole thread is a lot to take in. Between your advice there, and Kery's earlier response, I think I may have some workable ideas now. :) Just a matter of making sure you can't see-through the geometry in places you shouldn't be able to. Which is... trickier than it sounds. D: Edited September 14, 2014 by pooptaco Link to comment Share on other sites More sharing options...
aXod Posted September 14, 2014 Share Posted September 14, 2014 (edited) More Glow? Edited September 17, 2014 by aXod Link to comment Share on other sites More sharing options...
Ketec Posted September 14, 2014 Share Posted September 14, 2014 I, er... think you may have misunderstood my question entirely. I know what anti-aliasing is. I was referring to the tint-masks for custom colors, and wether or not they can be smooth. IE 100% custom, in-game, color-picker-selection on one end of the barrel, and 100% not custom-colorable at the other end, with a smooth transition throughout. [edit] Oh yeah: thank you for the tip about the vectis file. I just now found out the contest was going on, and this whole thread is a lot to take in. Between your advice there, and Kery's earlier response, I think I may have some workable ideas now. :) Just a matter of making sure you can't see-through the geometry in places you shouldn't be able to. Which is... trickier than it sounds. D: the gradient might only affect the color intensity... but i would guess that the first tint layer will override next if they overlap. Link to comment Share on other sites More sharing options...
LascarCapable Posted September 14, 2014 Share Posted September 14, 2014 Here is my AkMagnus contest entry! Looks like a Magnus designed by Aperture Science. I love it actually. Link to comment Share on other sites More sharing options...
pooptaco Posted September 14, 2014 Share Posted September 14, 2014 More Glow? (ooooo, that's hot! Wish I'da thought of it.) Link to comment Share on other sites More sharing options...
Ionus Posted September 14, 2014 Share Posted September 14, 2014 (edited) Looks like a Magnus designed by Aperture Science. I love it actually. We present you with Aperture Science's latest development, the Aperture Kinetic Magazine Gunpowder Nebula Undulating System, or A.K.M.A.G.N.U.S. Edited September 14, 2014 by Ionus Link to comment Share on other sites More sharing options...
Imaru Posted September 14, 2014 Share Posted September 14, 2014 We present you with Aperture Science's latest development, the Aperture Kinetic Magazine Gunpowder Nebula Undulating System, or A.K.M.A.G.N.U.S. 10/10. That was amazing. Thank you. Link to comment Share on other sites More sharing options...
Sifu Posted September 14, 2014 Share Posted September 14, 2014 More Glow? I would really prefer artwork from different authors, and this one is definitely worth to win the contest. 10\10 would buy. Link to comment Share on other sites More sharing options...
Drone_Dankovsky Posted September 14, 2014 Share Posted September 14, 2014 (edited) DE gave me good reason to start learning Blender3D, for what I thank you. Аnd... I want to present you my work. (I hope you will understand my English xd) So, let's get started! This is my Ice Wind "Nedocamouflage". Lol. My goal was to make that skin, what the players be able to customize for different styles, and also was thematic for Warframe, specially for a Ice levels :D . And I think what to get that effect is impossible with a "high" textures (For example: Metal, gems, mineral and more.), then I was trying to use simple textures. 4 colors, what is a default for custom, without difficult design. That's all what I needed. But I want to make something new for Warframe. (I always want to do something for this game xd). Well... I can't say what I did something AWESONE or VERY COOL, but I'm sure what that skin will be useful for a "colorful" Tenno ans at the same time will be simple for custom for a others. Examples, if you need it: Mayde the skin will have a little fixes with shadow. Maybe. Edited September 14, 2014 by Mr.Serduk Link to comment Share on other sites More sharing options...
Entari0 Posted September 14, 2014 Share Posted September 14, 2014 -snip- cool, no pun intended Link to comment Share on other sites More sharing options...
--.B.--HARDCOREDAVE- Posted September 14, 2014 Share Posted September 14, 2014 Yep, it's worth the plat, will buy it for sure. Amazing job This please! :D Link to comment Share on other sites More sharing options...
ValhaHazred Posted September 15, 2014 Share Posted September 15, 2014 I wouldn't buy all of these but dang, there sure are some good ones so far. Link to comment Share on other sites More sharing options...
Ejoem Posted September 15, 2014 Share Posted September 15, 2014 (edited) Magnus soon :D (where should send the .PSD?) EDIT: Magnus Edited September 17, 2014 by Ejoem Link to comment Share on other sites More sharing options...
noveltyhero Posted September 15, 2014 Share Posted September 15, 2014 Magnus soon :D (where should send the .PSD?) I believe we will be asked for .psd files when/if your entry is either accepted into stage 2 or stage 3. For now I'd make sure all files are handy and all you need to do is give them the link :) Link to comment Share on other sites More sharing options...
ntyd1s Posted September 15, 2014 Share Posted September 15, 2014 (edited) WIP - Overforged Axe Skin The deadline is closing in... gotta fix the seams and add decals soon! O_o;; Updates::: How to combine normal maps::: Submission: Overforged Axe Skin Gotta post this before I pass out at 4AM~ @_@;; Edited September 17, 2014 by ntyd1s Link to comment Share on other sites More sharing options...
Salenstormwing Posted September 15, 2014 Share Posted September 15, 2014 Good luck, everyone. I would have tried to make something, but I don't have the time, and I'm not that good anyways. I'm more of an ideas type. Maybe I can come up with something for the next Concept contest instead. Either way, good luck, everyone. Link to comment Share on other sites More sharing options...
-ShawdonDark- Posted September 15, 2014 Share Posted September 15, 2014 Muito massa:D Link to comment Share on other sites More sharing options...
Kamikiri Posted September 15, 2014 Share Posted September 15, 2014 WIP - Overforged Axe Skin The deadline is closing in... gotta fix the seams and add decals soon! O_o;; "Holy crap" - My outburst when I saw this even if I'm sitting in an empty room. This is the one and only Dual Zoren skin I've seen so far that actually blew me away! (No offense to all the other Zoren submissions..) I'd definitely buy this skin if it wins! Link to comment Share on other sites More sharing options...
SyntxError Posted September 15, 2014 Share Posted September 15, 2014 the winners wont have lack of plat ever again ^_^ Link to comment Share on other sites More sharing options...
XxwolfenxX Posted September 15, 2014 Share Posted September 15, 2014 (edited) WIP - Overforged Axe Skin The deadline is closing in... gotta fix the seams and add decals soon! O_o;; is it tinteable?? i want to make this one looks like this other one Edited September 15, 2014 by XxwolfenxX Link to comment Share on other sites More sharing options...
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