[DE]Whirrrrr Posted January 27, 2015 Share Posted January 27, 2015 (edited) In the existing Spy missions there are four randomized consoles spread across the level, players need to hack them to collect datamasses and bring them to extraction. Spy is one of a handful of gamemodes which as yet haven’t changed since Closed Beta. As one of the least popular gamemodes, we decided it was time for change! Here’s a brief outline of Spy 2.0: There are three data vaults in the level, each one contains a console which the Tenno need to hack to extract data (no more datamasses!). Data vaults are heavily fortified self-contained areas with automated security measures and patrolling enemies. Trip the vault’s security measures or allow an enemy active a panic button, and the vault alarm goes off, starting a timer to wipe the data. Every vault has several solutions to reach the data and extract it. Tripping the alarm may have other consequences in addition to the threat of erasing the data. Doors can lock down or slowly close, lasers activate, robots, turrets or heavy enemies may spawn depending on the vault room setup. You gain XP from extracting data, it scales with difficulty and there’s a 3x multiplier for extractions with no alarms. This is somewhat experimental, some other gamemodes give XP for completing objectives but it’s usually a small amount which doesn’t scale. Tripping alarms also has level-wide repercussions. With each successful data extraction data where an alarm was tripped, the enemy reacts by sending in tougher troops. The Lotus may ask you to leave no witnesses! If the vault’s timer runs out, the data is lost. Rewards are based on the number of vaults successfully cracked. In regular missions, you need to successfully extract data from at least one vault. All three must be attempted before extraction is available. Lose all three, and the mission is over. We can up the number of required data extractions for special missions like tactical alerts and quests. We plan to roll this out across the whole star chart plus preview the mission in a new quest before Update 16. For U16, we can make any adjustments needed based on community feedback and public playtesting (this has worked out pretty well in the past). We also plan to release a few more vault tiles with U16. The aim here isn’t to force full stealth, but better support it and make gameplay interesting for other play styles too. Whatever your play style, I hope you find it fun and challenging! Edit: Responses to a few questions: https://forums.warframe.com/index.php?/topic/392168-spy-20-preview/page-5#entry4327284 Released in 15.13 https://forums.warframe.com/index.php?/topic/392168-spy-20-preview/page-12#entry4378072 Edited March 12, 2015 by Whirrrrr Link to comment Share on other sites More sharing options...
YouHaveShamedYoFamory Posted January 27, 2015 Share Posted January 27, 2015 nice Link to comment Share on other sites More sharing options...
DLVargas Posted January 27, 2015 Share Posted January 27, 2015 :3 Link to comment Share on other sites More sharing options...
(PSN)SuperRaySonic Posted January 27, 2015 Share Posted January 27, 2015 Awesome Link to comment Share on other sites More sharing options...
dacond3 Posted January 27, 2015 Share Posted January 27, 2015 hmmm, do i see new void keys soon Link to comment Share on other sites More sharing options...
XAvICoreZ Posted January 27, 2015 Share Posted January 27, 2015 YEIIIH! Link to comment Share on other sites More sharing options...
Chroia Posted January 27, 2015 Share Posted January 27, 2015 (edited) Yay ^_^ Am looking forward to this. Edited January 27, 2015 by Chroia Link to comment Share on other sites More sharing options...
vaugahn Posted January 27, 2015 Share Posted January 27, 2015 Looks awesome! Will the scaling XP rewards be implemented on other objective-type gamemodes? Link to comment Share on other sites More sharing options...
(XBOX)Motive cK Posted January 27, 2015 Share Posted January 27, 2015 Looks awesome! Will the scaling XP rewards be implemented on other objective-type gamemodes? ANswer DE ! lol but overall nice..Xb can't wait. Link to comment Share on other sites More sharing options...
Aspari Posted January 27, 2015 Share Posted January 27, 2015 Question: Will there be alternate ways of traversing the map to get to the objectives other than being on the ground? Link to comment Share on other sites More sharing options...
Oranji Posted January 27, 2015 Share Posted January 27, 2015 Very excited for this it looks really nice. Link to comment Share on other sites More sharing options...
Anatolius Posted January 27, 2015 Share Posted January 27, 2015 I hope that there will be better rewards for this spy mission as right now, even if you change the interface of the mission if you can get exp from another mission, people will do it there needs to be incentive to run these spy missions after the initial release but one step at a time I suppose Link to comment Share on other sites More sharing options...
MaxiTB Posted January 27, 2015 Share Posted January 27, 2015 I see one problem: Triple XP is a nice concept, but there are different mission types where you can get a lot more XP in less time. So the reward is kinda pointless. I would like to see better rewards to encourage stealth play, because 99% of people don't care and rush through it, even when you want to play stealth. So it only works when you are doing it in a preset party. Same with Syndicate sigs most of the time :-( Link to comment Share on other sites More sharing options...
sekushiiandee Posted January 27, 2015 Share Posted January 27, 2015 (edited) why does it feel like you guys just took rescue 2.0 and changed its name to spy 2.0..... at least the first few parts of it seem very very similar x_X Edited January 27, 2015 by sekushiiandee Link to comment Share on other sites More sharing options...
-GM-Cha_Dude- Posted January 27, 2015 Share Posted January 27, 2015 Hype! Link to comment Share on other sites More sharing options...
Thundervision Posted January 27, 2015 Share Posted January 27, 2015 Sounds interesting to me. Sometimes I'm trying to play stealthy non-endless missions with infinite enemy spawn. One moment: - You gain XP from extracting data, it scales with difficulty and there’s a 3x multiplier for extractions with no alarms. This is somewhat experimental, some other gamemodes give XP for completing objectives but it’s usually a small amount which doesn’t scale. Will these XP rewards work with Syndicate RP as well? We gain RP mostly from kills. But with this Spy 2.0 will it reward us with not only XP, but also good RP w/o forcing us to kill innocent artifical idiots our enemies, hehe? Link to comment Share on other sites More sharing options...
ndantony Posted January 27, 2015 Share Posted January 27, 2015 ...a step toward making Warframe action RPG... MMORPG in the making. Link to comment Share on other sites More sharing options...
Meenmu Posted January 27, 2015 Share Posted January 27, 2015 Neato! Link to comment Share on other sites More sharing options...
wtrmlnjuc Posted January 27, 2015 Share Posted January 27, 2015 (edited) I think the credit reward should be affected by stealth gameplay too (because sometimes we're not really leveling anything). And it should be a big multiplier for full stealth. Edited January 27, 2015 by wtrmlnjuc Link to comment Share on other sites More sharing options...
EvanTheNewbie Posted January 27, 2015 Share Posted January 27, 2015 Sounds fun. I hope this gets bundled with stealth 2.0 Link to comment Share on other sites More sharing options...
Dillon_J Posted January 27, 2015 Share Posted January 27, 2015 Insert Smiling Loki Link to comment Share on other sites More sharing options...
rechot Posted January 27, 2015 Share Posted January 27, 2015 Wloki stealth builds incoming Link to comment Share on other sites More sharing options...
ROSING Posted January 27, 2015 Share Posted January 27, 2015 I like the tripling of XP for stealth. While some missions may give you more, for Syndicate missions the opportunity to triple the regular mission XP (aside from the bonus XP) is significant. Link to comment Share on other sites More sharing options...
Dillon_J Posted January 27, 2015 Share Posted January 27, 2015 this just further confirms that the nxt frame may be stealth oriented Link to comment Share on other sites More sharing options...
MissFairy Posted January 27, 2015 Share Posted January 27, 2015 I love it!!! Link to comment Share on other sites More sharing options...
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