Neogeo Posted February 14, 2015 Share Posted February 14, 2015 (edited) Ever heard of killing them first? Ever heard of bullet sponge? I doubt you can kill everything when you're getting swarm from all direction Edited February 14, 2015 by Neogeo Link to comment Share on other sites More sharing options...
JakeRobber Posted February 14, 2015 Share Posted February 14, 2015 Well if you try to pass an electric fence you don't exactly live No, but tbh every time I've shot a person through an electric fence, it seems to deal the same crit damage. Also, they are able to hit me. Honestly, I don't care about logic on an already great ability. It's good for offense, it's phenomenal for defense, with the defensive part scaling infinitely. I wouldn't complain if OP's buff happened, but this skill doesn't deserve it. Overload's stun being affected by duration mods would be pretty gangster, though. Link to comment Share on other sites More sharing options...
Omnimorph Posted February 14, 2015 Share Posted February 14, 2015 (edited) I like this idea, it's thematic and it wouldn't be too OP - either a stun or a knockdown maybe, would be good. It really should have been part of the Shield from the get go, but I suppose it would make a good augment. Really dislike the idea someone mentioned above of a mobile shield augment though, that would be OP, plus also half the fun of Volt is being situationally aware and placing static shields in the right places. Overload is definitely due for a tweak though - I suggest more items in a room be "electrical", not just lights (e.g. things like crates with electronic locks, wiring, etc.), and Overload "choose" only some things in a room per hit, so there's "juice" for maybe 3 good Overloads (of present strength - no need to up the oomph too much) in a big room. Edited February 14, 2015 by Omnimorph Link to comment Share on other sites More sharing options...
Flackenstien Posted February 14, 2015 Share Posted February 14, 2015 (edited) ______________________________________________________________________________________ I, too, believe that Electric Shield should stun enemies that pass through it. An Augment that damages and procs enemies that walk through the Shield would be welcomed alternative (but Shocking Speed is already a thing). As for Overload..? Here are two changes that I believe would greatly improve Overload, making it a desirable move to use: ● Increase the time between pulses, making each pulse distinguishable from eachother. (Without effecting the cast time or animation.) ● Allow Duration Mods to affect the number of pulses. Provided that each pulse has a 100% proc chance, Overload would become quite a useful CC tool with these changes. If DE plans to take the slide all the way down to Voltopia, then I suggest these additional tweaks: ● Add an additional pulse to Overload for improved Duration (and dmg) scaling capabilities, for further increased crowd control. This would also make up for the Ability being less instantaneous, due to my above changes. ● Remove the dreaded "Electric Jesus" pose, please. Currently, presumably when Overloading (a high number of?) electronics, Volt is suspended in the air for a prolonged period of time, (in a crucifixion-esque T-pose), during the cast animation. This causes Volt to be highly vulnerable in situations that he should have the edge in (that being, when Overloading electronics). Things that Volt absolutely requires: ● Change his description, please. Volt is not an alternative to gunplay. Volt is a versatile Warframe with Abilities that compliment both gunplay and melee. ● A sexy-! Prime. (Which is on the way, HYPE!!!1)______________________________________________________________________________________ Edited February 15, 2015 by Flackenstien Link to comment Share on other sites More sharing options...
(XBOX)LegionRapier61 Posted February 14, 2015 Share Posted February 14, 2015 Personally I would like to see a buff in Soeed as well. Something like when you run into an enemy or object before the duration ends it sets off a small static stun AOE. As it is I almost never use that skill. Link to comment Share on other sites More sharing options...
(XBOX)LegionRapier61 Posted February 14, 2015 Share Posted February 14, 2015 (edited) . Edited February 14, 2015 by (XB1)LegionRapier61 Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted February 14, 2015 Share Posted February 14, 2015 (edited) Personally I would like to see a buff in Soeed as well. Something like when you run into an enemy or object before the duration ends it sets off a small static stun AOE. As it is I almost never use that skill. http://warframe.wikia.com/wiki/Shocking_Speed _________________________________ What about making Overload clash and interfere with Nullifiers? If it would hack every electronic around, what about those on enemies? Similar to how Shield Polarize works. Just, disabling robotics, enemy Eximuses' auras... Edited February 14, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
Kotsender_Quasimir Posted February 14, 2015 Share Posted February 14, 2015 (edited) Volt is well off as he is but longer stun for overload would be justified, alone for making it actually preferrable to shock in an "oh S#&$" situation. Duration based sounds fine. The shield idea would be nice for an augment. Edited February 14, 2015 by Kotsender_Quasimir Link to comment Share on other sites More sharing options...
Holeypaladin Posted February 14, 2015 Share Posted February 14, 2015 (edited) I'd rather see overload effectively stun everything around Volt for 8 seconds or so that get a straight damage boost. And an augment to make electric shield work like Odanata's shield would be nice. It wouldn't be too OP because you're still required to sacrifice a mod slot for it, and also wouldn't be able to lay down multiple shields for 360 degree cover anymore. Which means you'd die from bombards. Edited February 14, 2015 by Holeypaladin Link to comment Share on other sites More sharing options...
Awazx Posted February 14, 2015 Share Posted February 14, 2015 ● Remove the dreaded "Electric Jesus" pose, please. and +1 OP. Link to comment Share on other sites More sharing options...
akira_him Posted February 15, 2015 Author Share Posted February 15, 2015 and +1 OP. I actually like the pose, maybe a animation speed up? Link to comment Share on other sites More sharing options...
Flackenstien Posted February 15, 2015 Share Posted February 15, 2015 (edited) You like the pose. How many others do though?I'd prefer to just not make Volt vulnerable like that, rather than keep it just because an extreme minority likes it. (A speed-up for the pose would, not only not resolve the issue of volt being vulnerable, but also make your whole "I actually like the pose" point moot, as now its all sped up.) Edited February 15, 2015 by Flackenstien Link to comment Share on other sites More sharing options...
LascarCapable Posted February 15, 2015 Share Posted February 15, 2015 Electric Shield is already an extremely powerful skill : it increases your offensive power a lot with critical based weapons and by a fair amount for the other ones, it provides an very decent cover, is recastable, an a part of its bonuses can be stacked with more shields. Furthermore it costs a fairly low amount of energy for what it does. It does not need a buff of any kind. That "repulse enemies that touch the shield" thing could work as an augment, but I really doubt that it would be used that much : as a Volt main, when I want to keep enemies at bay with Volt, I prefer much more using shock and/or a melee weapon able to ragdoll things. In not defense oriented gamemodes I can also get away by myself with Speed. About Overload, well, I can agree that it needs a buff. Allowing electronic parts to be reusable would be a good start. Link to comment Share on other sites More sharing options...
Vargras Posted February 15, 2015 Share Posted February 15, 2015 Ever heard of bullet sponge? I doubt you can kill everything when you're getting swarm from all direction If you're getting swarmed that badly, that's your team's fault. Changing a skill isn't going to fix that. You like the pose. How many others do though? I'd prefer to just not make Volt vulnerable like that, rather than keep it just because an extreme minority likes it. (A speed-up for the pose would, not only not resolve the issue of volt being vulnerable, but also make your whole "I actually like the pose" point moot, as now its all sped up.) From what I can recall, the pose only gets extended if Overload is triggering extra damage from electronics? I've never gotten stuck with the extended pose after the first use, and even then, it seems really sporadic as to whether it's going to trigger or not. Link to comment Share on other sites More sharing options...
Flackenstien Posted February 15, 2015 Share Posted February 15, 2015 (edited) From what I can recall, the pose only gets extended if Overload is triggering extra damage from electronics? I've never gotten stuck with the extended pose after the first use, and even then, it seems really sporadic as to whether it's going to trigger or not. Thus, remove it, as it is unnecessary. Edited February 15, 2015 by Flackenstien Link to comment Share on other sites More sharing options...
RealPandemonium Posted February 15, 2015 Share Posted February 15, 2015 4 abilities should be around Overload's power level. Overload's damage potential is not as high as others at base and can conditionally increase due to bunched up enemies (ignoring electronics completely, but they can help once.) Overload's cast animation also makes it so that you can't get out of any situation for free, but the stun it provides rewards you for smart use so it can be used as a panic button if you aren't already screwed. The prolonged animation bug is no good, though, given that electric proc stuns don't overlap properly. Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted February 15, 2015 Share Posted February 15, 2015 Overload seems great until you see Saryn do her equivalent AoE and explode the room in .3 seconds, so yeah, his 4 needs some type of damage or stun increase. His real issue is his slow base speed that becomes glaringly apparent when he uses Speed. Link to comment Share on other sites More sharing options...
DeadlyBard676 Posted February 15, 2015 Share Posted February 15, 2015 i once made a suggestion that instead of destroying the electronics, volts overload causes them to go into a recharge period after which they reactivate, allowing them to be used multiple times. Link to comment Share on other sites More sharing options...
akira_him Posted February 16, 2015 Author Share Posted February 16, 2015 i once made a suggestion that instead of destroying the electronics, volts overload causes them to go into a recharge period after which they reactivate, allowing them to be used multiple times. That one still makes overload very situational Overload seems great until you see Saryn do her equivalent AoE and explode the room in .3 seconds, so yeah, his 4 needs some type of damage or stun increase. His real issue is his slow base speed that becomes glaringly apparent when he uses Speed. Volt was corpus destroyer, but now he is more likely a utility/CC frame so I think he should have more CC component in his kit. That's why I suggest making the stun duration affected by mods Link to comment Share on other sites More sharing options...
Neogeo Posted February 16, 2015 Share Posted February 16, 2015 If you're getting swarmed that badly, that's your team's fault. Changing a skill isn't going to fix that. Actually nothing to do with the team and more on the mission type. For defense mission, you're going to get swarmed easily. Other mission type generally required mobility, the stationary nature of electric shield doesn't fit well. It doesn't make sense for me to stop and cast electric shield when I can just run and gun everything down. I'm not saying changing this ability will fix anything but rather just pointing out the stupidity of someone think he can just kill everything before they touch the shield. Link to comment Share on other sites More sharing options...
akira_him Posted February 16, 2015 Author Share Posted February 16, 2015 (edited) Actually nothing to do with the team and more on the mission type. For defense mission, you're going to get swarmed easily. Other mission type generally required mobility, the stationary nature of electric shield doesn't fit well. It doesn't make sense for me to stop and cast electric shield when I can just run and gun everything down. I'm not saying changing this ability will fix anything but rather just pointing out the stupidity of someone think he can just kill everything before they touch the shield. Actually I didn't think that much, I just think of logic, but your point is very solid Well if you try to pass an electric fence you don't exactly live Edited February 16, 2015 by akira_him Link to comment Share on other sites More sharing options...
(PSN)icysuspect Posted February 16, 2015 Share Posted February 16, 2015 (edited) Sensible suggestions. I always thought that a shield that infuses all of my bullets with bonus electricity for enhanced damage did absolutely nothing to enemies that pass through it felt strange. Edited February 16, 2015 by (PS4)icysuspect Link to comment Share on other sites More sharing options...
OvAeons Posted February 17, 2015 Share Posted February 17, 2015 Volt is only really in the state that he is cause volt used to be the nuker, overload stun duration would be fantastic. Shield CC is not really needed since with the heavy damage buff with stacking of shields most things get mowed down before they even get close. Link to comment Share on other sites More sharing options...
LascarCapable Posted February 17, 2015 Share Posted February 17, 2015 Volt was corpus destroyer, but now he is more likely a utility/CC frame so I think he should have more CC component in his kit. That's why I suggest making the stun duration affected by mods I prefer considering Volt as a support frame. Giving buffs to the whole team, etc... Link to comment Share on other sites More sharing options...
sappinmahsentry Posted February 17, 2015 Share Posted February 17, 2015 (edited) I never see Volt do electric jesus anymore, did they remove it? I mean, I went into a corpus hallway (they're always littered with cameras and lights) and Volt didn't be electric jesus. Edited February 17, 2015 by sappinmahsentry Link to comment Share on other sites More sharing options...
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