Nikbis Posted June 18, 2015 Author Share Posted June 18, 2015 Yay 16.9 is there.That's enought for me. I won't wait any longer before their good will.That's funny, each time I ear about a dev guy suddenly talking about bringing up the quality of a game, it always fells worse to me, stealth nerfs every update, with an obvious lack of communication."No more talking, it's quality !"So, this is a half "Year of Quality", we have been warned, I don't want to see what's coming next.Good luck for those who will stay. I'm out. Link to comment Share on other sites More sharing options...
7Lions Posted June 18, 2015 Share Posted June 18, 2015 DE please hear our plee!! Link to comment Share on other sites More sharing options...
CrazyCatLad Posted June 18, 2015 Share Posted June 18, 2015 UNITING per @7Lions command! Link to comment Share on other sites More sharing options...
FelisImpurrator Posted June 18, 2015 Share Posted June 18, 2015 I PMed Rebecca about it. Hopefully that will put the matter to rest, once and for all. It's been way too long with no response. Link to comment Share on other sites More sharing options...
_Chaser Posted June 18, 2015 Share Posted June 18, 2015 fix this Link to comment Share on other sites More sharing options...
CapedBaldy Posted June 19, 2015 Share Posted June 19, 2015 I too would like an official response at the very least. This needs immediate fixing. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted June 19, 2015 Share Posted June 19, 2015 Any word from DE yet? Link to comment Share on other sites More sharing options...
Prany Posted June 20, 2015 Share Posted June 20, 2015 I know this is Saturday (at least where I live) but, DE answer our pleas! We need more rande on melee not less. Link to comment Share on other sites More sharing options...
Aeron216 Posted June 20, 2015 Share Posted June 20, 2015 I thought it was because I stopped using range mod lol Link to comment Share on other sites More sharing options...
AluminumHaste Posted June 20, 2015 Share Posted June 20, 2015 Guys it's clear from lack of response that this is either intentional, or they don't give a S#&$. I love melee only builds, but they are no longer viable with this nerf. Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted June 20, 2015 Share Posted June 20, 2015 I'm awaiting for that time I log into forum and find this thread deleted..... SMFH Link to comment Share on other sites More sharing options...
cary2010haha1 Posted June 20, 2015 Share Posted June 20, 2015 FIX IT Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted June 21, 2015 Share Posted June 21, 2015 PS4 Council had a DE member acknowledge the diminished melee range...hoping it gets fixed soon. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 23, 2015 Share Posted June 23, 2015 PS4 Council had a DE member acknowledge the diminished melee range...hoping it gets fixed soon. THANK YOU GOD Link to comment Share on other sites More sharing options...
----Fenrir---- Posted June 23, 2015 Share Posted June 23, 2015 Please fix! It's totally ridiculous that some weapon seem to be completely unable to hit lower targets (crawler, feral kubrows, downed enemies, and so on) making those weapon pretty useless for anything but coptering (which they apparently plan to remove soon^^). Take a Skana type weapon or a Dagger for example and try fighting Infested. Only way to actually hit those Crawlers is to use the jump attack! lol^^ And when I was trying out that new Anku it was almost impossible to hit those feral kubrows on earth. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted June 26, 2015 Share Posted June 26, 2015 Can you please try this out after 16.10.0?This fix went in: 'Fixed Grineer Dregs not taking any melee damage when attacked from the front.' But what is actually involved under the hood could resolve the melee issues being described in this thread because it touches melee as a whole, not just Archwing melee. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted June 26, 2015 Share Posted June 26, 2015 BasedGod Rebecca noticed us! I'll see if I can test it right away! Link to comment Share on other sites More sharing options...
Gelkor Posted June 26, 2015 Share Posted June 26, 2015 (edited) Can you please try this out after 16.10.0? This fix went in: 'Fixed Grineer Dregs not taking any melee damage when attacked from the front.' But what is actually involved under the hood could resolve the melee issues being described in this thread because it touches melee as a whole, not just Archwing melee. I'm curious, what was actually changed under the hood, if you're able to tell us? Edited June 26, 2015 by Gelkor Link to comment Share on other sites More sharing options...
Neutralred Posted June 26, 2015 Share Posted June 26, 2015 Can you please try this out after 16.10.0? You mean my Dual Ichors might actually be able to hit mobs on a slight downward slope again? O, happy day. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 26, 2015 Share Posted June 26, 2015 Can you please try this out after 16.10.0? This fix went in: 'Fixed Grineer Dregs not taking any melee damage when attacked from the front.' But what is actually involved under the hood could resolve the melee issues being described in this thread because it touches melee as a whole, not just Archwing melee. I don't have a PC account. But can someone PLEASE check if brutal tide sparring stance trips enemies again , with the first combo. PLEASE Link to comment Share on other sites More sharing options...
Yinglong Posted June 26, 2015 Share Posted June 26, 2015 (edited) Can you please try this out after 16.10.0? This fix went in: 'Fixed Grineer Dregs not taking any melee damage when attacked from the front.' But what is actually involved under the hood could resolve the melee issues being described in this thread because it touches melee as a whole, not just Archwing melee. While there's some noticeable improvement (hitting the nullifier bubbles from the outside), unfortunately there are some still issues that persist. The Corpus Camera test: Weapon of choice: Tonbo with Primed Reach (R9) equipped. Before: Players were able to knock out the cameras from simply standing below them and pressing the melee button/key. Obviously this is can only be done by a few select weapons. Currently: It's exactly how it was before the Hotfix. Cameras still require dead on precision and I had some trouble destroying them even if I was within touching distance. Air melee attacks still suffer from the same issue as well. Am I seeing things or did that part of the environment just burst out blood? If a weapon like the Tonbo modded with Primed Reach struggles to knock out a simple camera, imagine how much more difficult it would be for shorter ranged melee types such as Single/Dual Daggers and Claws. Edit: Added Screenshots. I don't have a PC account. But can someone PLEASE check if brutal tide sparring stance trips enemies again , with the first combo. PLEASE I'll do a check, give me a moment. Edited June 26, 2015 by Yinglong Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 26, 2015 Share Posted June 26, 2015 I don't have a PC account. But can someone PLEASE check if brutal tide sparring stance trips enemies again , with the first combo. PLEASE Can someone help this guy? He seems desperate >.> Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 26, 2015 Share Posted June 26, 2015 I'll do a check, give me a moment. Thank you! Link to comment Share on other sites More sharing options...
Yinglong Posted June 26, 2015 Share Posted June 26, 2015 Weapon of choice: Kogake + Brutal Tide + Toxic mods. That's my Corpus build. I know they're bad against Ancients but I was testing on different enemies as well. Findings were the same regardless. Result: I hate to be the bearer of bad news. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 26, 2015 Share Posted June 26, 2015 Weapon of choice: Kogake + Brutal Tide + Toxic mods. That's my Corpus build. I know they're bad against Ancients but I was testing on different enemies as well. Findings were the same regardless. Result: I hate to be the bearer of bad news. still doesnt trip enemies..? :'/ Link to comment Share on other sites More sharing options...
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