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Parkour 1.0 Vs 2.0 Prediction


Miginimana
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A prediction: I consistently move at twice the speed as normal and land exactly where I meant to not thirty kilometers past it when I jump off a wall; I actually run across the wall in a spy mission instead of falling and triggering the alarms; when I inevitably try to copter I fall to the ground and look like more of a moron than I did when it actually worked.

 

and I'll love every minute of it.

Edited by KamijoTouma
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Well I pretty sure they already confirmed that they wont get rid of coptering, as for parkour 2.0 it doesn't seem to interesting what have seen so far (who uses wallruns anyway?)

 

https://twitter.com/sj_sinclair/status/611557054537465858

 

U17 Doomthread fuel: Stamina gone,Coptering is for melee not super-man flying,latched Wallrun gone,Metroidy along/off-wall jumps&double flip

 

Coptering for movement is indeed gone.

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... and it'll all turn out that Parkour 2.0 will actually be better, 'coz there'll be no coptering douchebags rushing every mission. 

What [DE]Steve says and will prove it (probably next devstream), parkour 1.0 was for casuals, parkour 2.0 won't take the speed but will increase the amount of skill needed. Wait few more days till we get a better insight at Parkour 2.0 

I believe in DE! No stamina and wall-jumping FTW! 

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here why i gonna love parkour 2.0

 

8DLTvy3.png

A better mobility system.

Balance.

Not melee dependent.

Not only High atack speed weapons.

More choices when melee talks.

Movement its based on how you move, no on how you mod your weapons.

This have to be on day 1 DE.

But finally, why people dont want coptering gone?

I will never going to understand it.

 

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A better mobility system.

Balance.

Not melee dependent.

Not only High atack speed weapons.

More choices when melee talks.

Movement its based on how you move, no on how you mod your weapons.

This have to be on day 1 DE.

But finally, why people dont want coptering gone?

I will never going to understand it.

 

Simple: They dont want actually run, there's that mentality of doing things as fast as possible: copter.

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A better mobility system.

Balance.

Not melee dependent.

Not only High atack speed weapons.

More choices when melee talks.

Movement its based on how you move, no on how you mod your weapons.

This have to be on day 1 DE.

But finally, why people dont want coptering gone?

I will never going to understand it.

 

Well it's simple, people want to have access to speed easily nothing more complicated than that. From the moment parkour 2.0 add a reliable way to go fast I don't think people will miss coptering.

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