CY13ERPUNK Posted June 18, 2015 Share Posted June 18, 2015 (edited) +1 OP bye bye copter, i wont miss you, good riddance cant wait for the new hotness : movement/parkour v2 as much sandbag'n that DE did earlier in the year, the 2nd half of 2015 may very well earn them the so-called 'year of quality' award, but they still got A LOT to catch-up/make-up for =P Edited June 18, 2015 by CY13ERPUNK Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 18, 2015 Author Share Posted June 18, 2015 If you read all the steve twitts, you can see what he have say...Coptering as mobility tool, is nothing on the new system. Link to comment Share on other sites More sharing options...
PookieNumnums Posted June 18, 2015 Share Posted June 18, 2015 All the anti copter fishfaces need to be against double jump. It has about as much logic. There is a vine video Steve put out. A double jump out of wall cling was about ten to twelve feet of total height. Our directional air melee currently gives us three to five times that. Wall running completely being removed is not a good idea. I like to decide where and how I ninja. They're locking us in to one two or three gravity defying wall mounted spinneroonies .... Not an improvement. Where I normally express my discontent with a change once and move on, I have a feeling this will be something I endlessly go on and on about. If I can't be as ninja or more than current I don't want it Link to comment Share on other sites More sharing options...
Kaotyke Posted June 18, 2015 Share Posted June 18, 2015 (edited) From what we've seen so far the latest iteration of Parkour 2.0 is nowhere near as fast as coptering. Coptering being gone will make the game unplayably slow for anybody who's long bored of the repetitive corridors the game takes place in. Balanced for what, people who like to be slow? And bugs-turned-features have been a staple of very good games like Tribes. Let me resume everything you said: The only way we can move around fast is by coptering. I dont care for those players who are not using a copter melee fall behind and struggle to keep up with me, they have to git guud. The only thing I see in your words are: ME! ME! ME! Movement 2.0 is not even out yet and you are bashing on it before we fully know what it will have. So, sit down, grab a beer and some BBQ and CHILL. Edited June 18, 2015 by Kao-Snake Link to comment Share on other sites More sharing options...
.-KG-..-Ragulab-. Posted June 18, 2015 Share Posted June 18, 2015 Dude...they didn't show the wall-to-wall hops last time because it looked awkward at the time. It may just be 4x as fast as coptering, and allows for fast movement with heavy weapons. Now you only need walls to perform that wall-to-wall hop. Link to comment Share on other sites More sharing options...
lNogardl Posted June 18, 2015 Share Posted June 18, 2015 I for one welcome this change, and i'm used to coptering for those who might say i can't do it. Link to comment Share on other sites More sharing options...
Bipp Posted June 18, 2015 Share Posted June 18, 2015 I have mixed feelings about coptering. On one hand I want it to stay because of the mobility it provides. Hopefully with Parkour 2.0 mobility will be improved to the point that I don't need to use coptering. On the other I hate it because unless I bring a slow weapon I can hardly hit any enemies with it. ESPECIALLY with fast weapons. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 18, 2015 Author Share Posted June 18, 2015 Coptering never was hard to do...This new system is more "skillfully" change. Link to comment Share on other sites More sharing options...
Zareek Posted June 18, 2015 Share Posted June 18, 2015 I always wanted faster sprint with better sprint animation. And no, I dont want to be forced to be Rush. Also the sprint animation is awkward. Link to comment Share on other sites More sharing options...
(XBOX)longliner386 Posted June 18, 2015 Share Posted June 18, 2015 I don't follow Steve on twitter but a couple of devstreams back he mentioned all melees having a fixed air attack. I took this to mean that we won't have to choose a melee for it's "coptering" ability any longer. I rarely "copter" anyways I just air melee or slide attack and seem to get places quite fast enough. Link to comment Share on other sites More sharing options...
Feyangol Posted June 18, 2015 Share Posted June 18, 2015 (edited) If you read all the steve twitts, you can see what he have say...Coptering as mobility tool, is nothing on the new system. "Coptering is for melee no superman flying" is all he said. And this is far away from "coptering is gone". I read the tweets of the last three months ... Edited June 18, 2015 by Feyangol Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted June 18, 2015 Share Posted June 18, 2015 If you like or not ot seems there minds are made up on coptering wall slinging and what not Link to comment Share on other sites More sharing options...
kilerskull Posted June 18, 2015 Share Posted June 18, 2015 (edited) How about instead of making long, linear, boring levels they short them down and stop with the mindless running? If the level is open, wide and scenic, I dont mind running since there are alot of options for combat. But currently its run to the middle of a linear map, do objective, run the other half to ext....who thought this would be fun? Edited June 18, 2015 by kilerskull Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 18, 2015 Author Share Posted June 18, 2015 (edited) editing image And if you read his twitts... Edited June 18, 2015 by Grimlock- Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted June 18, 2015 Share Posted June 18, 2015 All the anti copter fishfaces need to be against double jump. It has about as much logic. There is a vine video Steve put out. A double jump out of wall cling was about ten to twelve feet of total height. Our directional air melee currently gives us three to five times that. Wall running completely being removed is not a good idea. I like to decide where and how I ninja. They're locking us in to one two or three gravity defying wall mounted spinneroonies .... Not an improvement. Where I normally express my discontent with a change once and move on, I have a feeling this will be something I endlessly go on and on about. If I can't be as ninja or more than current I don't want it I don't know about wall running, as I'll have to see the replacement. But the fact that melee's won't be better or worse based on their copter ability, and that newbies will better be able to keep up with vets, are enough positives besides "logic". Link to comment Share on other sites More sharing options...
Feyangol Posted June 18, 2015 Share Posted June 18, 2015 If you like or not ot seems there minds are made up on coptering wall slinging and what not Wallslinging is becoming an official feature, if you did not notice. The walljumps shown in the dev streams are wallslingshots with a slightly different animation. And tell me how they changed their minds at all? They say since the announcement of parkour 2.0 that coptering will be changed. And here we go "coptering is for melee not superman flying". This doesn't mean that coptering is gone, it means at the first place that "superman-like" coptering will be fixed. They don't even say how they'll do it ... Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 18, 2015 Author Share Posted June 18, 2015 In my comments i have put some images from twitter... Link to comment Share on other sites More sharing options...
JDP04 Posted June 18, 2015 Share Posted June 18, 2015 i hope there will be officially legit way to go fast.. oh gawd, i can't even imagine doing phobos/europa/ceres without coptering lol. Link to comment Share on other sites More sharing options...
Feyangol Posted June 18, 2015 Share Posted June 18, 2015 editing image And if you read his twitts... Probably I overlooked this tweets, because I'm not familar with twitter ... Well, whatever. Than please explain to me how both of this tweets say "coptering is gone". New mobility, which isn't melee dependent? Great more options. Coptering for attacking not flying? Just like his superman tweet. Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted June 18, 2015 Share Posted June 18, 2015 I never used coptering myself since I usually preferred to take my time. I'm a little worried about air melee adjustments though. Its been a good replacement for infinite wall climbing after that was patched out. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 18, 2015 Author Share Posted June 18, 2015 Probably I overlooked this tweets, because I'm not familar with twitter ... Well, whatever. Than please explain to me how both of this tweets say "coptering is gone". New mobility, which isn't melee dependent? Great more options. Coptering for attacking not flying? Just like his superman tweet. I cant open the eyes of those who see only what they want... But hey, at least he say "not melee dependent" is that what we have now... so we dont have many thing to see on that words Link to comment Share on other sites More sharing options...
Kaotyke Posted June 18, 2015 Share Posted June 18, 2015 Now you only need walls to perform that wall-to-wall hop. Have you seen the Devstream? They showed wall-to-wall hop and wall-to-enemy and enemy-to-enemy hop! We will use our enemies as "walls", the humiliation we will dish out will be awesome. Link to comment Share on other sites More sharing options...
Feyangol Posted June 18, 2015 Share Posted June 18, 2015 I cant open the eyes of those who see only what they want... But hey, at least he say "not melee dependent" is that what we have now... so we dont have many thing to see on that words I see, what he has written and it doesn't say "coptering is gone". He says "coptering shouldn't be flying" ... Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 18, 2015 Author Share Posted June 18, 2015 I see, what he has written and it doesn't say "coptering is gone". He says "coptering shouldn't be flying" ... Yes coptering shouldnt be flying, he means, this is not going to exist anymore... No Slide atacks... Link to comment Share on other sites More sharing options...
(PSN)immanks102 Posted June 18, 2015 Share Posted June 18, 2015 =( really hope they reconsider this. I barely use the parkour now,unless I'm showing off or something. Link to comment Share on other sites More sharing options...
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