DE_Adam Posted August 6, 2015 Share Posted August 6, 2015 Conclave Changes: Enguard, Anticipation and the Overcharge Detectors Mod can now be equipped in the Utility Slot. Reduced the damage of the first and last hit on the Clashing Forest / Skyward Limb combo attack. Changes: Brightened the visual effect of the Jat Kattag and Heat Sword’s slam attack. The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength. The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance. Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions. The Chesa Kubrow’s Retrieve ability will now grab multiple items at once. Fixes: Fixed all Nvidia Particle Effects (PhysX) being missing. Fixed an issue causing Synthesis targets to fall through the level. Fixed some instances of the Synoid Gammacor’s beam lingering after use. Fixed the Ogris’ rockets not exploding properly when used with the Adhesive blast Mod. Fixed some AI behavioral problems caused by using Nyx’s Mind Control. Fixed enemies being unable to get through ‘cave’ doorways on the Grineer Underwater Lab tileset. Fixed an issue preventing enemies from following players into certain parts of maps as per: https://forums.warframe.com/index.php?/topic/501562-ai-losing-player-in-certain-part-of-the-map/ Fixed a typo in the Lotus’ dialogue in the opening Tutorial Quest. Fixed the Daikyu making a firing sound before fully charged. Fixed visual issues with attachments on Equinox’s Day-form. Fixed typos visible in Equinox’s Day and Night Systems description in the Foundry. Fixed life support dropping after the timer in Survival Missions reaches zero. Fixed players not being able to equip Arcane Enhancements Equinox’s Helmet. This fix only corrects on newly crafted helmets -- older helmets will be fixed as soon as possible. Fixed an issue triggered by players moving their mouse too quickly, causing the player to look the opposite direction. Fixed an incorrect description on the Covert Lethality Mod to properly describe damage bonus. Link to comment Share on other sites More sharing options...
Raven_Face Posted August 6, 2015 Share Posted August 6, 2015 Addressed? I'd like this bug fixed, like, pronto. Perhaps there should be a key check and all that. (Please make this game become less sensitive to pressure inputs. Pressure sensitivity may be connected to this issue) Link to comment Share on other sites More sharing options...
Keyboard Posted August 6, 2015 Share Posted August 6, 2015 hey mom o/ Link to comment Share on other sites More sharing options...
Miish. Posted August 6, 2015 Share Posted August 6, 2015 last Link to comment Share on other sites More sharing options...
--MZez-- Posted August 6, 2015 Share Posted August 6, 2015 (edited) RIP HYDROID, U WILL BE REMEMBERED! Almost 400 tenno's want him back how he was, give us the usefull hyrdoid back Edited August 7, 2015 by --MZez-- Link to comment Share on other sites More sharing options...
DitsyPixie Posted August 6, 2015 Share Posted August 6, 2015 (edited) RIP hydroid Maybe he can hook up with mag they should have a lot in common to talk about. Like them feels then whey get pounded into the ground with the nerf hammer. Edited August 7, 2015 by DitsyPixie Link to comment Share on other sites More sharing options...
Acidulant Posted August 6, 2015 Share Posted August 6, 2015 The Chesa Kubrow’s Retrieve ability will now grab multiple items at once. Link to comment Share on other sites More sharing options...
KingTaro Posted August 6, 2015 Share Posted August 6, 2015 (edited) For quite some time, I've been wondering how the (Primed) Reach works. After several tests, my conclusion was that the mod only increases the weapon reach by half of what is written on the mod. And the reason for that is because the collision mesh of the weapon is being scaled from the center point of the weapon. Like so: (Using Reach mod that should add 60% to weapon range for this illustration) But it should have been like this: Whether this is trully the case or not, many do agree that the Reach mods seem to be "broken" in one way or another. Could we get any word on this? Original post: https://forums.warframe.com/index.php?/topic/382844-reach-mod-adds-30-instead-of-60-as-shown-on-the-mod/ Edited August 6, 2015 by KingTaro Link to comment Share on other sites More sharing options...
-FuMo- Posted August 6, 2015 Share Posted August 6, 2015 thank you :) Link to comment Share on other sites More sharing options...
Endrance Posted August 6, 2015 Share Posted August 6, 2015 Great fixes! Thanks for the hard work! Link to comment Share on other sites More sharing options...
Buldozers Posted August 6, 2015 Share Posted August 6, 2015 (edited) RIP Hydroid. Edited August 6, 2015 by Buldozers Link to comment Share on other sites More sharing options...
--Nef-Anyo-- Posted August 6, 2015 Share Posted August 6, 2015 Still no melee fix? Link to comment Share on other sites More sharing options...
-TSA-OptimusGrind Posted August 6, 2015 Share Posted August 6, 2015 naice Link to comment Share on other sites More sharing options...
TheVaulter Posted August 6, 2015 Share Posted August 6, 2015 y u do this DE :'( Link to comment Share on other sites More sharing options...
rechot Posted August 6, 2015 Share Posted August 6, 2015 bye my piltering storm Link to comment Share on other sites More sharing options...
Silverton Posted August 6, 2015 Share Posted August 6, 2015 Really wish you guys would think about warframe changes before knee jerking the community. You come out with a new frame and suddenly what was alright for a year is no longer alright. Link to comment Share on other sites More sharing options...
007-MusicalMind Posted August 6, 2015 Share Posted August 6, 2015 ty Link to comment Share on other sites More sharing options...
DiTheGrey Posted August 6, 2015 Share Posted August 6, 2015 Hurray for Chesa! Link to comment Share on other sites More sharing options...
Pixues Posted August 6, 2015 Share Posted August 6, 2015 Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions. Holy sh*t. it could do that? Link to comment Share on other sites More sharing options...
Oranji Posted August 6, 2015 Share Posted August 6, 2015 (edited) Good timing. Progress could not be updated right after we finished raid. Byebye Arcane! Edited August 6, 2015 by Oranji Link to comment Share on other sites More sharing options...
Husla Posted August 6, 2015 Share Posted August 6, 2015 Still haven't fixed being unarmed if you don't have a primary weapon after leaving sharkwing. Link to comment Share on other sites More sharing options...
-KingDain- Posted August 6, 2015 Share Posted August 6, 2015 Conclave Changes: Enguard, Anticipation and the Overcharge Detectors Mod can now be equipped in the Utility Slot. Reduced the damage of the first and last hit on the Clashing Forest / Skyward Limb combo attack. Changes: Brightened the visual effect of the Jat Kattag and Heat Sword’s slam attack. The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength. The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance. Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions. The Chesa Kubrow’s Retrieve ability will now grab multiple items at once. Fixes: Fixed all Nvidia Particle Effects (PhysX) being missing. Fixed an issue causing Synthesis targets to fall through the level. Fixed some instances of the Synoid Gammacor’s beam lingering after use. Fixed the Ogris’ rockets not exploding properly when used with the Adhesive blast Mod. Fixed some AI behavioral problems caused by using Nyx’s Mind Control. Fixed enemies being unable to get through ‘cave’ doorways on the Grineer Underwater Lab tileset. Fixed an issue preventing enemies from following players into certain parts of maps as per: https://forums.warframe.com/index.php?/topic/501562-ai-losing-player-in-certain-part-of-the-map/ Fixed a typo in the Lotus’ dialogue in the opening Tutorial Quest. Fixed the Daikyu making a firing sound before fully charged. Fixed visual issues with attachments on Equinox’s Day-form. Fixed typos visible in Equinox’s Day and Night Systems description in the Foundry. Fixed life support dropping after the timer in Survival Missions reaches zero. Fixed players not being able to equip Arcane Enhancements on Equinox’s Helmet. Fixed an issue triggered by players moving their mouse too quickly, causing the player to look the opposite direction. Fixed an incorrect description on the Covert Lethality Mod to properly describe damage bonus. Glaxion Aim Bug ? Link to comment Share on other sites More sharing options...
Fluttershy93 Posted August 6, 2015 Share Posted August 6, 2015 There goes one of my fav loot frames out the window, lovely. Link to comment Share on other sites More sharing options...
Nikodemos Posted August 6, 2015 Share Posted August 6, 2015 Brightened the visual effect of the Jat Kattag and Heat Sword’s slam attack. Tsk tsk DE. Link to comment Share on other sites More sharing options...
-ER-Nosferatuu Posted August 6, 2015 Share Posted August 6, 2015 thanks for hotfix ... although this was mostly done to nerf hydroid's augment .. thats something Link to comment Share on other sites More sharing options...
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