Powmonkey Posted October 2, 2015 Share Posted October 2, 2015 Is snowglobe affected by nullifiers now? :( Link to comment Share on other sites More sharing options...
Akhiris Posted October 2, 2015 Share Posted October 2, 2015 Thanks for the update! R.I.P Mag T.T Edit: Did you guys changed vaykor hek sound for any reason? It's not just the vaykor hek, regular one sounds bad now as well. Link to comment Share on other sites More sharing options...
Xaero9 Posted October 2, 2015 Share Posted October 2, 2015 Missing Rifle Ammo Mutation Link to comment Share on other sites More sharing options...
Veertuous Posted October 2, 2015 Share Posted October 2, 2015 So I have question about the Landing Craft Segment. Is there a blueprint available anywhere? Because I can't find one anywhere, and it kind of looks like an intentional choice to lock a gameplay feature behind a pay wall, which is a worrying first for DE. I think it's located at the Tenno Lab in the dojo. Link to comment Share on other sites More sharing options...
cobra302 Posted October 2, 2015 Share Posted October 2, 2015 Question: When is the Chesa functionality finally going to be fixed as DE promised? DE Rebecca: Update 17.2.4 - Fixes: "Fixed some inconsistencies with Chesa retrieval behaviour on items that are in areas that have already been retrieved. More fixes will be rolled out as we continue to address polish items." https://forums.warfr...4/#entry5791880 There do not appear to be any fixes for the Chesa in this update. Is there an ETA on when the "more fixes" promised in Update 17.2.4 will be "rolled out" to address the functionality problems with the Chesa that have not been fixed? The Chesa problem was included as a August 28th Hot Topic but there does not appear to be any feedback from DE on the issue. On Devstream #59 DE Rebecca attempted to obtain clarification from DE Sheldon on the Carrier Vacuum debate but only in brief passing mentioned the word Chesa. When the discussion transitioned to Kubrows the Chesa topic was avoided and instead DE Sheldon discussed "Pack Tactics", which appeared to be a distraction to properly responding to the core issue and player comments that have been posted regarding the Chesa. My Chesa is still broken as there seems to be a bug which limits the amount of items that the Chesa can pickup per trip to only 3 amongst all the rest of the problems. On 8/13/2015 Prime Time #83 (time code 50:47) DE Sheldon stated: "Hey, there is a fix almost ready for Chesa. I was gonna say I tested it today. Chesa will go around and pickup all kinds of stuff before she comes back to you." Picking up 3 items per trip cannot be considered picking up "all kinds of stuff before" returning to the owner. The thread below has in depth discussion, review, and suggestions for various approaches to fixing the Chesa's functionality so that it works correctly as player's requested and DE implied. After all, on 8/2/2015 when DE Steve was asked if the Chesa was intended to be comparable to carrier on his Twitter account he stated "that is the goal sorta, needs some improvements". As of current the Chesa is not comparable to carrier and this bugged cap of limiting the trip pick up to 3 items is a big part of that issue. https://forums.warfr...hype-destroyed/ That thread now has over 18,260 views so the Chesa topic is clearly important to players. So why is DE avoiding directly commenting on the Chesa and fixing the AI issues but rather expending time to add new "Pack Tactics" before even making the basic functionality work reliably and as intended? Link to comment Share on other sites More sharing options...
KingChrono Posted October 2, 2015 Share Posted October 2, 2015 So basically making Fleeting Expertise absolutely useless as a mod for toggled abilities? Seems like a poor choice. hardly, they just recognized that toggle abilities use energy/sec for cost. for better energy efficiency you can either reduce the cost per time period, or increase the time period per cost. Besides the duration mods are only half as effective as the efficiency mods 100% duration = 50% energy eff. Link to comment Share on other sites More sharing options...
Sci_Ant Posted October 2, 2015 Share Posted October 2, 2015 (edited) Fixes Fixed all players in a Void Defense Missions failing immediately when the keyholder or Host extracts after 5 waves. I live and breathe again! Thanks for this huge update and tons of fixes DE! :D But as is our duty to report, still no fix for.... 1. Ash Prime Texture, Mesh and Animation Bugs > https://forums.warframe.com/index.php?/topic/488216-ash-prime-textures-mesh-animation-bugs-collection-thread/ 2. Loki Prime PBR combining Tint Color 3 and 4, reducing customisation > https://forums.warframe.com/index.php?/topic/503604-de-your-prime-gear-pbr-treatment-sucks-and-here-is-why/ 3. Chesa Kubrows pathing, AI and abilities > https://forums.warframe.com/index.php?/topic/500849-chesa-kubrow-hype-destroyed/ Edited October 2, 2015 by Sci_Ant Link to comment Share on other sites More sharing options...
Potato_Ninja Posted October 2, 2015 Share Posted October 2, 2015 ENTER! The Bacon Frame has Arrived! Link to comment Share on other sites More sharing options...
Malbolgiah Posted October 2, 2015 Share Posted October 2, 2015 Mag's Pull now requires an open path to affect targets -- resources and enemies can no longer be pulled through walls or closed doors, but enemies can still be pulled out of cover and behind obstacles. Link to comment Share on other sites More sharing options...
Ariies1st Posted October 2, 2015 Share Posted October 2, 2015 What is the point to Greedy pull now? The first nerf was bad enough.....now u need line of sight? Its no longer Greedy.... I just don't know what to say to this. Link to comment Share on other sites More sharing options...
Echorion Posted October 2, 2015 Share Posted October 2, 2015 (edited) I really don't like the mesa changes at all. It drains so much of your energy in the time you are just trying to spot aim and shoot at the enemy. It also looks and handles really awkwardly, not like just having normal guns you can aim and fire. You can't move either, which was the big problem I had before when using that ability, but it was just a downside to it before, now it seems like there are more negatives than benefits to it. I support what you are trying to do, I just think more work is likely needed her. You should compensate a bit for the negatives, preferably with making them less awkward, or addressing the drain. Edited October 2, 2015 by Echorion Link to comment Share on other sites More sharing options...
ss4chris Posted October 2, 2015 Share Posted October 2, 2015 how do you obtain atlas other than plat? Link to comment Share on other sites More sharing options...
jRazz Posted October 2, 2015 Share Posted October 2, 2015 So I have question about the Landing Craft Segment. Is there a blueprint available anywhere? Because I can't find one anywhere, and it kind of looks like an intentional choice to lock a gameplay feature behind a pay wall, which is a worrying first for DE. Ok. Lay down your pitch fork, go to the Tenno Lab in your Dojo, and start the research for the Landing Craft Segment.. ;-) Link to comment Share on other sites More sharing options...
CrazyFisher Posted October 2, 2015 Share Posted October 2, 2015 mesa rip Link to comment Share on other sites More sharing options...
Hascrack Posted October 2, 2015 Share Posted October 2, 2015 Good thing my mesa is built for shattershield and not peacemaker... DE you really screwed the pooch on this one. Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted October 2, 2015 Share Posted October 2, 2015 Good thing my mesa is built for shattershield and not peacemaker... DE you really screwed the pooch on this one. Yeah, they nerfed peacemaker but forgot that Ballistic battery and Shooting gallery are basically useless abilities. Link to comment Share on other sites More sharing options...
Flowen231 Posted October 2, 2015 Share Posted October 2, 2015 I'm sure this has been asked before, but does efficiency still affect toggle skills? Or is duration just a new toggle efficiency? Link to comment Share on other sites More sharing options...
Fenrys Posted October 2, 2015 Share Posted October 2, 2015 Just noticed that the Yamako Prime Syandana uses the cape physics instead of the older syandana physics now. ...Not sure if I like this change, actually. It flops around too much for its size. Can we get this one reverted? Link to comment Share on other sites More sharing options...
KingChrono Posted October 2, 2015 Share Posted October 2, 2015 What is the point to Greedy pull now? The first nerf was bad enough.....now u need line of sight? Its no longer Greedy.... I just don't know what to say to this. Not line of sight, "Mag's Pull now requires an open path to affect targets" means you are restricted to the room you are in for the most part. Link to comment Share on other sites More sharing options...
Balancept Posted October 2, 2015 Share Posted October 2, 2015 The new void looks great, but it it SUPER bright. Was running with a clanmate, and while we both like the look, the reflectivity needs to be toned down a bit in some of the rooms. The extract room seemed perfect for the overhaul and looked great, but a lot of the other rooms were almost blinding. Link to comment Share on other sites More sharing options...
Wandering_Sun Posted October 2, 2015 Share Posted October 2, 2015 anyone know where the new stance mod drops? Link to comment Share on other sites More sharing options...
FrostboundFlame Posted October 2, 2015 Share Posted October 2, 2015 (edited) What is the point to Greedy pull now? The first nerf was bad enough.....now u need line of sight? Its no longer Greedy.... I just don't know what to say to this. It's not line of sight. as it says, it requires "An open path to affect targets", meaning that any object that can draw a path to Mag, ANY path at all within range, that is unbroken will be pulled by the ability. litterally the only thing this effects is pull between rooms if the door is closed. this may have an effect with certain Corpus rooms (like the small 3-way room with the two lockers towards the bottom), but otherwise, like in defense missions where all the killing is on one open or mostly open room, Pull is uneffected. Edited October 2, 2015 by FrostboundFlame Link to comment Share on other sites More sharing options...
Merancapeman Posted October 2, 2015 Share Posted October 2, 2015 "Only two clones from Mirage’s Hall of mirrors now fire projectiles. This change has been made in order to help improve performance issues. Damage has been increased on the remaining clones to compensate."Nice job killing Mirage. There went a lot of Mirage builds... What performance issues, may I ask? Link to comment Share on other sites More sharing options...
MooseRider Posted October 2, 2015 Share Posted October 2, 2015 No Nexus app? That's pretty much all I was looking forward to Link to comment Share on other sites More sharing options...
Dietrech Posted October 2, 2015 Share Posted October 2, 2015 I don't know why everyone is complaining about Mag nerf. She's still so powerful on void missions with a build focused on her 2 and Shield Transference augment mod.And also Mirage clones haven't been nerfed? I'm pretty sure they just transferred the damage the other clones would have done to the two clones that will be firing. Link to comment Share on other sites More sharing options...
Recommended Posts