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Update 17.5: The Jordas Precept. + Hotfix 17.5.1

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not too thrilled about the mirage changes. I didn't truly use mirage for the damage of her clones, mostly for the joy of seeing 5 warframes blowing S#&$ up :(

 

also, there will be fewer targets for enemies to lock onto, thus Mirage has a higher chance of being damaged.

 

but I'll wait to see how she actually plays in-game before truly judging. This is just my initial observation.

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Mag's Pull now requires an open path to affect targets -- resources and enemies can no longer be pulled through walls or closed doors, but enemies can still be pulled out of cover and behind obstacles.

 

She's already dead, stop it please.

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  • Valkyr now passively has 50% knockdown recovery speed and no heavy landing.

 

So the cat always lands on her feet.  Noice.

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Only two clones from Mirage’s Hall of mirrors now fire projectiles.  This change has been made in order to help improve performance issues.  Damage has been increased on the remaining clones to compensate.

 

I don't think the compensation is good enough. :'(

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Mag's Pull now requires an open path to affect targets -- resources and enemies can no longer be pulled through walls or closed doors, but enemies can still be pulled out of cover and behind obstacles.

 

 

 

...now...how about return the old behavior of greed pull?

  • Upvote 6

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Thanks for the update!

 

R.I.P Mag T.T

 

Edit: Did you guys changed vaykor hek sound for any reason?

Edited by RazrOutlaw
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Only two clones from Mirage’s Hall of mirrors now fire projectiles.  This change has been made in order to help improve performance issues.  Damage has been increased on the remaining clones to compensate.

 

I don't think the compensation is good enough. :'(

 

Yeah, I'm a little torn, on the one, hand, more concentrated, and in theory, accurate fire.  On the other hand, you get less of a firing squad effect that allowed Mirage to mow down groups of enemies with ease.

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"Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed."

 

YES

 

"Nyx’s Chaos no longer has a cooldown,"

 

YES

 

"and enemies affected by Chaos cannot be stunned by additional casts."

 

just the stun or the entire ability?

 

"

  • Valkyr has received the following changes to her Ability powers:
  • Ripline now has increased animation speed and vertical boost.
  • Ripline now has reduced energy cost and increased damage for each time cast.
  • Ripline will now soft-lock onto enemies.
  • Valkyr’s HUD will now display the window of opportunity to recast Ripline at lower cost .
  • Hysteria can now be quickly toggled on/off.
  • Hysteria now receives buffs from the player’s melee weapon Mods.
  • Valkyr now passively has 50% knockdown recovery speed and no heavy landing."

 

HELL YES

 

 

 

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  • Mag's Pull now requires an open path to affect targets -- resources and enemies can no longer be pulled through walls or closed doors, but enemies can still be pulled out of cover and behind obstacles.

oh great, you kill her and now you kick the corpse?

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OMG, OMG OMG, The nyx change. Now she's more usefull! radiation procs! Nice ,very nice.

 

And where we can find atlas!! New tiliset! omg! now i have more emotions to play!! YAY! :D

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    • Chroma’s Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
    • Chroma’s Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.

Awww not cool.

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Still no fix for Ancient Healers being damage immune to transfer from Trinity's Link ability.

Edited by KnotOfMetal
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